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  • ✇NekoJonez's Gaming Blog
  • Gamer’s Thoughts: Let’s Roleplay With AINekoJonez
    AI is everywhere lately. I think it’s something that won’t blow over or will go away in our lives. In the past few months, I had a craving to write stories again. So, I downloaded one of those AI chatbot apps on my phone and at first, I was afraid that it would be something very niche or something that was a fad. Yet, I found value in these apps and I wanted to talk about them in this article. This article isn’t meant as a review of these apps, but more to open a general discussion of these
     

Gamer’s Thoughts: Let’s Roleplay With AI

Od: NekoJonez
8. Prosinec 2024 v 17:45

AI is everywhere lately. I think it’s something that won’t blow over or will go away in our lives. In the past few months, I had a craving to write stories again. So, I downloaded one of those AI chatbot apps on my phone and at first, I was afraid that it would be something very niche or something that was a fad. Yet, I found value in these apps and I wanted to talk about them in this article. This article isn’t meant as a review of these apps, but more to open a general discussion of these apps. Since, I think these apps have their place in our lives and can help if they are used correctly. Yes, they also have their pitfalls and dangers. And that’s what I wanted to explore in this article. So, let’s dive right into the world of roleplay and story creation with AI.

What are these apps?

There are a lot of these apps. You have examples like Talkie, Character.AI and Moescape. The idea of these apps is that you create a character that replies to you. In a lot of cases, these characters fantasy characters to play out a story.

Some of the advertisements don’t do these apps any favors. By advertising them as apps where “you can create your own girlfriend” or “combat being lonely”. And it’s a darn shame, since the creativity that you can find on these platforms is amazing.

I personally feel that these apps are the strongest when you look at them what they really are. Apps to let you roleplay a story like old school text adventures. The biggest difference is that you can totally craft the world and have full control of the story line.

This does create a big risk that you fall in an echo chamber. I call it the “main character syndrome”. Where your character in these stories barely get any problem in their way, without it being solved in a few dialogues later. Then again, power fantasies are something that’s quite attractive to people. It’s fun to play a character that can overcome anything and is the best version of yourself. Or where you can say anything you want in an argument.

Some of these apps add additional features for you to play with. Things like a character speaking their dialogue, creating various AI generated images or even love songs. After trying various apps, I personally landed on Moescape. At the moment of writing, this app keeps things quite simple in the character department. Giving great replies and amazing in playing multiple characters.

Essentially, these apps are apps where you can write a story, but AI plays another character and tries to challenge you from time to time to be creative. This is really something where you have to create your own fun.

Limitations of AI

While ChatGPT turned two years old this week, AI isn’t still fully there yet. It still needs quite a lot of processing power and other things to run properly. It’s quite clear that the AI is also quite dependent on your reply.

I notice that the AI in the apps I tried is rarely to never negative towards the player. Which is a tricky thing, especially when you want to create character depth.

I tested this with playing a couple going through a rough patch. And I noticed that the AI always tried to get back together with you. Even when you give it the worst backstory, your mind can come up with. But that’s not the only problem. The AI story memory is quite limited. Sometimes you need to repeat certain parts, like where you are, or what your name is.

Thankfully, almost every app has a regenerate button. This regenerates the message in case you disliked the reply or if it didn’t fit the storyline you are making at all. Some apps even allow you to give feedback to the AI on the generated messages, so the AI knows how to craft more engaging messages for you.

What I personally love about Moescape AI is that you can tweak the settings of the AI quite a lot. You have various different models to play around with to get the best experience. I even tried to play the same 3 scenarios with one of my characters with different models and got very different and interesting results.

Now, how do you make apps like this profitable? I have seen apps that limit the amount of regeneration you can do or have other limitations. Some apps even offer a call feature where you can call your AI bot. Personally, I haven’t tried that yet, since I love playing stories where there are multiple characters involved. And since the calls only answer in one voice, it’s a difficult.

But most apps have ads or limit the more advanced features. I have tried some apps, but as soon as the “BUY PRO NOW” features became too aggressive, I stopped using them. I’m not here to buy the PRO version right away. Let me first try out the quality of your AI and if I like it, I’ll buy a PRO subscription.

There was one app where I almost bought the PRO membership, but it has one major issue that I notice in a lot of apps. The issue of multiple characters.

The perfect app

For me, the perfect AI chatbot app should be able to handle to play multiple characters. I dislike app where the AI only plays one character. It’s not the stories I like to write.

I like to write stories where you can play multiple characters and interact with multiple characters. Yet, with AI, this brings its own can of worms. Sometimes the AI ends their message with a question to a character they are playing. Why don’t they reply on it themselves?

Or better yet, I have a story where you are part of a friendgroup where almost, without fail… One character gets forgotten and barely gets any interactions. So, you are not only playing the story out to its conclusion, but you are also playing a moderator on how the AI is reacting.

At the moment of writing, the app that best fits my needs is Moescape AI. The reason why is quite simple. It has the best models that fit my writing style and the way how I want to go through the story. It allows quite fine control on the settings of the app and the bot. You can see earlier generations when you regenerate replies. You can create a wiki with trigger phrases for your bots to reply too. Like if you set up certain lore, you can use a trigger phrase you set up and the AI will keep it in mind.

But, I’ll keep a review on that platform for a later article. Since, I mainly wanted to focus on how these apps can be used for good. I personally use them to write out various stories I always wanted to write and see if certain arcs would work or if they would fall flat on their face. I find them a great outlet of my creativity.

Sometimes the strange replies, forgotten characters and other weird generation things can pull you out of the story… But, a good writer knows how to solve these things. Sadly, some of these apps can be money traps. So, before you spend any money on these apps, look into it. Test it out and see if it’s for you. Since, I have to admit, I’m somewhat addicted to my stories. I’m so glad I have these apps a chance and I found the app that best clicked with me. If you want to see the characters and stories I came up with, you can find my Moescape profile here: https://moescape.ai/@jonez

I’m curious what you all think about these apps. I totally understand that they seem “weird” but, I urge you to give them a chance and look at them with an open mind. Since, they hold value. Yet, I have talked about some traps in this article. So, keep those in mind as well.

With that said, I have said everything I wanted to say about these apps for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

  • ✇GameFromScratch.com
  • Game UI Database 2.0Mike
    GameFromScratch.com Game UI Database 2.0 We first covered the Game UI Database in April of 2023 and at the time it was one of the single best resources for game UI/UX designers, with a massive database of game user interface elements. Today, Game UI Database 2.0 has been released, a massive (ironically enough) user interface […] The post Game UI Database 2.0 appeared first on GameFromScratch.com.
     

Game UI Database 2.0

Od: Mike
6. Srpen 2024 v 17:49

GameFromScratch.com
Game UI Database 2.0

We first covered the Game UI Database in April of 2023 and at the time it was one of the single best resources for game UI/UX designers, with a massive database of game user interface elements. Today, Game UI Database 2.0 has been released, a massive (ironically enough) user interface […]

The post Game UI Database 2.0 appeared first on GameFromScratch.com.

  • ✇NekoJonez's Gaming Blog
  • Indiana Jones and the Infernal Machine now supports custom levelsNekoJonez
    Everybody has several games that mean quite a lot to them. For me, one of these games is Indiana Jones and the Infernal Machine. I not only grew up with this game, but I also have a lot of memories of this game. Outside of that, I also met some amazing friends through the community behind this game. I even did several speedruns of this game, and I’m an active member of the community. Now, color me surprised that 25 years after the release of this game, we got new fan-made content for this ga
     

Indiana Jones and the Infernal Machine now supports custom levels

Od: NekoJonez
21. Červenec 2024 v 20:23

Everybody has several games that mean quite a lot to them. For me, one of these games is Indiana Jones and the Infernal Machine. I not only grew up with this game, but I also have a lot of memories of this game. Outside of that, I also met some amazing friends through the community behind this game. I even did several speedruns of this game, and I’m an active member of the community. Now, color me surprised that 25 years after the release of this game, we got new fan-made content for this game. Not just fan made content in the style of fan patches to solve bugs with the game, a whole new level and promises of a level editor to create even more new custom content. This blew me off my socks and in today’s article I want to talk about it. So strap in and let’s get ready to play new content for one of the best Indiana Jones games ever made.

The new level – SED

There is a speedrunning discord server for this game. Well, it was a speedrunning discord server but for a few years now, this server has grown into a server of people who appreciate this game. If you want to join this discord, here is an invite link. When the server started to grow, several modders joined our server. One of these modders is going under the name of Urgon (currently) and what we didn’t know is that he was decompiling the whole game. Not only that, he was creating a level editor based upon an existing level editor.

This existing level editor is for Star Wars Jedi Knight & Mysteries of the Sith. Those games used an engine that formed the basis for the Jones3D engine. While he was developing that editor, he tested his skills by creating a new level. So, basically, parts of this new level are tests of the new level editor and what you can do with it.

Now, information about this new level and the download link can be found at this GitHub repository. If you want to download the actual level, you have to go to this page and click the green button named “Code”. In that dropdown, you can choose “download zip”. You’ll need that later if you want to install/play this custom level. Now, if you read the pre-mod or the installation instructions for this level, you might feel overwhelmed if you aren’t very technically inclined. That’s why two community members wrote two special tools to aid you in preparing your game.

You might ask yourself, like Klamath did in at the end of our stream of this custom level, why are there two tools for basically the same? Well, let me tell you the history about it. When I wanted to play the custom level, I had a bit of trouble myself while figuring out the tutorial. I also found that the required steps were quite a lot to do. So, I decided to start writing a PowerShell script that did all the steps. I announced that in the Indy3D discord that I was writing this. When I almost completed my tool, the_Kovic dropped his version of the tool.

Personally, I didn’t want to throw my work out the window and continued finishing my GUI version. When I finished, I didn’t convert my tool to an EXE and left it just as a script file you could run using a command line or a code editor. The next day, Kovic released a GUI version of his tool and I gave some feedback on his tool. In the days after that, I created an EXE version of my tool and we both kept adding features in our tool. He wrote his tool in C#, which is a bit friendlier to create an EXE. If I didn’t release my first version as a script only and converted it to an EXE, I think it might have been less overwhelming for people.

That said, Kovic thanked me for creating my tool since like he said on our stream: “It put my butt into gear to create a tool and write a GUI, which I normally don’t write“. On top of that, our tools aren’t meant to compete with each other. I can’t write C# and Kovic can’t write PowerShell. And it would be a shame to just delete work because somebody else was quicker or made their tool more user-friendly first. The result now is that we both have two very strong tools with a very similar, maybe even completely the same, feature set.

Outside a different choice of coding language, the biggest differences between both our tools are under the hood. In Kovic’s tool, you get more files than in my tool when you download the tool. And that’s because to prepare your game for custom levels, you need to extract several files in the resource folder. The tool used for extraction has a bug where instead of extracting the folders of the archive into the resource folder, it extracts them into separate folders, like if you would extract a zip file. Kovic packs a modified version of this extraction tool so that part of the process goes a bit faster. In my version, the tool just downloads the latest official versions of the tool and prepare the game that way.

In the end, both our tools give you the same end result. They prepare your game to install custom levels and play them. If you want to try out the_kovic’s tool, you can find the latest version on this releases page. If you want to try our my tool, you can find it on this releases page. Feedback to our tools is always welcome! If you find an issue or if you have an idea, feel free to hit us up, and we will look into it.

Earlier I talked about a stream of the level we did. Klamath, the_Kovic and me did a live stream where we played through this level. Now, I have to emphasize that release of this level is an impressive technical achievement. Creating a level for a 3D game isn’t easy and requires a lot of work. It’s even more impressive when you know that not everything is documented about the engine, and you have to decompile a lot of it. In the next part of this article, I’m going to talk about the level itself and critique it.

If you don’t want spoilers, I’d advise you to skip that section for now and come back later. Now, I want to say that I start reviewing the level in a moment, but this feedback is mostly meant for people who want to make new custom content. What did this new level do right and wrong if you look at it as a player who doesn’t know the technical background of this level? This isn’t meant to break down the amazing work the modders did to make this work.

Reviewing the new level

Editorial note: this review will spoil quite a lot. If you don’t want to get spoiled, you have to skip this section of the article. This isn’t a walkthrough of the level either. Some sections are skipped, I’m only going to talk about the sections I want to talk about.

The new level takes place 25 years after the ending of the original game. Indy returns to his Canyonlands dig site. You are set loose at the tent where Sophia picked Indy up with a helicopter to start the Infernal Machine adventure.

In terms of new content, there isn’t a lot new to see. Some ladders are missing and some parts of the level are blocked off. Also, all treasures are missing that you would usually find in the level.

Before I continue, I want to mention that some parts of this level are made quite difficult on purpose. The developer wanted to give us the feeling we were young kids again, playing this game for the first time, and have us figure out the new puzzles by ourselves. Yet, finding a correct balance between difficulty and unfair is a very fine line to thread. Personally, I think that in some sections, the developer crossed the line into unfair level design.

When running on the top section, you notice that there are some new voice lines. These voice lines are made possible with a voice cloning AI tool that was trained on lines from Doug Lee, the original voice actor for this game. The new voice lines sound amazing, and if you didn’t know better, you’d think that Doug Lee came back to record the new lines. In most cases, these voice lines really fit Indy’s personality and fit right into the game.

We come to our first snag when we want to go to the new content. I can understand not seeing the shovel and being confused, since it’s hanging at the jeep on top. And you know what’s even more confusing, the other side of the jeep model has a shovel in its texture! Anyhow, when you pick up the shovel and dig up the Infernal Machine part, it’s clear that you need to break a wall. Here comes one of the worst parts of this level. The location of this cracked wall is insanely well hidden. It’s in one of the last places you’d look, and several of the first players ran around for hours upon hours in Canyonlands before it was found. And when it was found, it made us annoyed.

It’s a clear example of how players who are used to the level, overlooking the obvious. The wall you need to break has an actual cracked wall texture, but it’s behind something you can’t see through. I think it would have been fine if the location, where it is at, had a bigger ledge so you’d notice it somewhat instead of just having to go on a wild goose chase.

Now, we enter the new area. We come to a big open space where the next set of puzzles are. The first puzzle is actually a jumping puzzle. Now, I highly advise you to not play this level if you haven’t played through most of Indiana Jones and the Infernal Machine. Not that there are spoilers, but because some of the jumps in this level are straight up difficult and not what you really expect from this game. Kovic calls it “Kaizo Jones” for a good reason.

There are some small platforms and not having the look key working is going to be a pain in this section. Since, there are some moments where you need to be able to free look and not being able to see beneath or above you will make things a lot more tricky. After you finished these jumps, you might start to notice that the developer of this custom level added some details. Like, the rope bridges are gently moving in the wind. This is something that isn’t present in the original game. It’s a new “COG” script that makes that possible.

These cog scripts are a blessing for custom content. Since, this game isn’t hardcoded at all, so if you learn how to write these cog scripts, you can basically write new mechanics as well. It’s insane what possibilities there are going to be in the future for this game. I hope there is going to be good documentation so that custom level creaters know what’s possible and what’s impossible with the level editor.

While you are exploring this area, you notice that it’s huge. This also explains why it takes quite a while to load this level. Currently, modders are looking into why it’s running so slow. Since, we don’t really know if it’s the level size or something else slowing down the loading of this level.

So, after jumping around the central column, you’ll arive at the shed. Here you notice you can actually enter the shed from the top. Kovic explains it quite well during the stream. If you want to hear some technical explanations on how this level works, I’d advice you to watch our stream. Since there is a lot of interesting development talk in there. Later, Kovic and myself had a contest in trying to quote voice lines from the main game. We got close to 200. Kovic won that because I said a line he already said.

After you picked up everything from this shed and climbed outside, you experience another new mechanic of this game. It’s a mechanic that gets backported from Indiana Jones and the Emperor’s Tomb. The fact you can use your whip to go over a zipline.

After you returned and struggled with getting across the other bridge, you will encounter other parts of this level. Here you’ll encounter two voice lines that straight up lie to you. The first voice line is that you need more force, explosives to break a rock that’s blocking your way forwards. Here is the issue with that, you get an explosive barrel later. You need to find an extremely hidden swim tunnel in the water. It’s not the only hidden thing in the water, so investigate behind and underneath rocks quite well. Since, these puzzles in this water border in the unfair territory. What makes that explosive voice line even more evil is that there is a box of TNT in the shed earlier. But what’s the second voice line that lies to you?

Well, that is after you made your way past said boulder. You find a minecart and interacting with it, Indy says that it will run with gasoline. And there is still gasoline left in the shed. Sadly, you can’t pick it up anymore. Now, this is a red haring, you don’t need this minecart at all.

By now, you have learned that this level likes to break the rules of how the main game is designed. You’ll have to think outside of the box sometimes to beat this level. But, for some jumps, you need to use your knowledge of what’s possible and impossible to progress. This makes it quite tricky sometimes to progress. And this brings me to a conclusion we also said on stream. I think that the issue is that people expected a more tame level than what we actually got and that might turn some people off. But, I’m so glad that the quick save system exists in this game. So, abuse the quick save system and make multiple saves since you’ll need them if you aren’t a veteran player of this game.

Anyhow, let’s get back into the flow of the level. After we completed the lever puzzle, we go back towards to the huge open area and take the lift to a new location. What follows is a totally new area where it’s a good thing if you saved up on health packs and you have a great sense of direction.

So, the short minecart ridge comes to an end. It doesn’t take long before you find yourself into a watermaze. This watermaze is unfair in my honest opinion. Klamath had a tricky time solving it and he had to use almost every health pack to get through it. Without Kovic pointing out the right tunnel, I think it would have made the stream quite a bit longer. There was supposed to be a minecart section instead of this swimming maze, but the developer had a hard time making the minecart section to work and he gave up and made this swimming maze.

Now, I’m all fine with this swimming maze, but the map glitches out at certain parts. I have a mediocre sense of direction and I wanted to rely on the map. The map doesn’t always render the tunnels correctly. You sometimes swim off the map or “in nothingness”. Sadly, I have to draw my own map. I wish I still had it, since it would make for a nice screenshot here… But I threw it out but me and my clumsiness… I knocked over my waterbottle over it.

After the swimming maze, we get a new section of “Kaizo Jones”. Where we get some extremely tricky platforming. Here is where you need to use the look key again and be sure you are playing in 4:3. If you are playing in another resolution like 16:9 or 16:10, this will also be one of the moments where you don’t see all the information.

The block puzzle that follows, feels right out of Tomb Raider. The initial reviews of this game called out this game as a Tomb Raider clone. While, this game does the formula a whole lot differently. We even talked about that during the stream. In terms of theming, Infernal Machine is a lot better. Tomb Raider feels like obstacle courses. But that’s thanks to a different engine and control style. If you want to hear the whole discussion, you can watch the stream from this point. Excuse Kovic’s internet being spotty while he was replying.

After the block puzzle, a new path opens in the swim maze. Then, some platforming comes. Something I love is how there is even a troll hidden inside the platforming. It caught me off guard and made me smile. This platforming section was also love to do. It felt like a real test on how well I know the game. This platforming section feels a lot better put together and feel less cryptic on where you need to go next. You really start to notice that the developer was getting more used to the level editor and made better puzzles. The moment of having to use the whip to swing over the gap while the platform underneath you was breaking was amazing.

After that, we get into the finale of this level. We jump into a portal and we land in a playable area which is shown at the end of Shambala, the 4th level in the original game. That area that’s shown to you after you have beaten the Ice Guardian. The path that takes you to Palawan Lagoon. It was possible to explore that using cheats and modified saves, but now it’s in a level for real. Exploring the little house at the end brings us to something you totally don’t expect this custom level to do. You’ll find a parchment inside with a riddle and at the end you notice something in red saying: “MAT -> ZIP”.

There is some meta gaming now going on. You’ll need to make a hard save and exit your game. You’ll need to go to your resource folder & then open the MAT folder. In there you’ll need to rename “SED.MAT” to “SED.ZIP”. You’ll also need to enter the password for the zip, since you get a new cog script to continue the level, which you need to place in your cog folder. In there, there is another surprise. But, that’s something I’m not going to spoil. But, be sure that Kovic is playing with that surprise and maybe I’m going to dig into it. PS, the next paragraph is in white with the right spelling of the password:

Marcus

The way the level ends is bittersweet. If you solve the final puzzle, something special happens and you can beat the level. You could argue that the ending of this level is “lazy” or “creative”… But, it’s an amazing way to wrap up the story in one level with a nice bow.

At the start of the custom level, I felt that it was quite rough around the edges and it had some moments that felt badly designed. In terms of game design that is. If you look at it visually and level flow wise, I personally think that this level would fit right into the original game as a final challenge. But, the further you go into the level, the more you start to notice that the developer of this level is getting used to the tools and the editor and more polished puzzles and area’s are coming through. You notice the journey of the developer and see it becoming better and better.

I want to give a big congrats to everybody who was involved in releasing this custom level. It’s a blast to play and I can’t wait to see more custom levels. The stream I did with this level was one of the best streams ever and it was also quite a lot of fun to write the tool to help people play this custom level. I’m curious what you think about this custom level and/or the content of this article. Feel free to drop something in the comment section down below.

And with that, I have said everything I wanted to say about this for now. I want to thank you so much for reading and I hope you enjoyed it as much as I enjoyed writing it. I hope to welcome you back in another article but until then, have a great rest of your day and take care.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Raspberry Pi Foundation
  • New guide on using generative AI for teachers and schoolsBen Garside
    The world of education is loud with discussions about the uses and risks of generative AI — tools for outputting human-seeming media content such as text, images, audio, and video. In answer, there’s a new practical guide on using generative AI aimed at Computing teachers (and others), written by a group of classroom teachers and researchers at the Raspberry Pi Computing Education Research Centre and Faculty of Education at the University of Cambridge. Their new guide is a really useful ov
     

New guide on using generative AI for teachers and schools

19. Červenec 2024 v 10:32

The world of education is loud with discussions about the uses and risks of generative AI — tools for outputting human-seeming media content such as text, images, audio, and video. In answer, there’s a new practical guide on using generative AI aimed at Computing teachers (and others), written by a group of classroom teachers and researchers at the Raspberry Pi Computing Education Research Centre and Faculty of Education at the University of Cambridge.

Two educators discuss something at a desktop computer.

Their new guide is a really useful overview for everyone who wants to:

  • Understand the issues generative AI tools present in the context of education
  • Find out how to help their schools and students navigate them
  • Discover ideas on how to make use of generative AI tools in their teaching

Since generative AI tools have become publicly available, issues around data privacy and plagiarism are at the front of educators’ minds. At the same time, many educators are coming up with creative ways to use generative AI tools to enhance teaching and learning. The Research Centre’s guide describes the areas where generative AI touches on education, and lays out what schools and teachers can do to use the technology beneficially and help their learners do the same.

Teaching students about generative AI tools

It’s widely accepted that AI tools can bring benefits but can also be used in unhelpful or harmful ways. Basic knowledge of how AI and machine learning works is key to being able to get the best from them. The Research Centre’s guide shares recommended educational resources for teaching learners about AI.

A desktop computer showing the Experience AI homepage.

One of the recommendations is Experience AI, a set of free classroom resources we’re creating. It includes a set of 6 lessons for providing 11- to 14-year-olds with a foundational understanding of AI systems, as well as a standalone lesson specifically for teaching about large language model-based AI tools, such as ChatGPT and Google Gemini. These materials are for teachers of any specialism, not just for Computing teachers.

You’ll find that even a brief introduction to how large language models work is likely to make students’ ideas about using these tools to do all their homework much less appealing. The guide outlines creative ways you can help students see some of generative AI’s pitfalls, such as asking students to generate outputs and compare them, paying particular attention to inaccuracies in the outputs.

Generative AI tools and teaching computing

We’re still learning about what the best ways to teach programming to novice learners are. Generative AI has the potential to change how young people learn text-based programming, as AI functionality is now integrated into many of the major programming environments, generating example solutions or helping to spot errors.

A web project in the Code Editor.

The Research Centre’s guide acknowledges that there’s more work to be done to understand how and when to support learners with programming tasks through generative AI tools. (You can follow our ongoing seminar series on the topic.) In the meantime, you may choose to support established programming pedagogies with generative AI tools, such as prompting an AI chatbot to generate a PRIMM activity on a particular programming concept.

As ethics and the impact of technology play an important part in any good Computing curriculum, the guide also shares ways to use generative AI tools as a focus for your classroom discussions about topics such as bias and inequality.

Using generative AI tools to support teaching and learning

Teachers have been using generative AI applications as productivity tools to support their teaching, and the Research Centre’s guide gives several examples you can try out yourself. Examples include creating summaries of textual materials for students, and creating sets of questions on particular topics. As the guide points out, when you use generative AI tools like this, it’s important to always check the accuracy of the generated materials before you give any of them to your students.

Putting a school-wide policy in place

Importantly, the Research Centre’s guide highlights the need for a school-wide acceptable use policy (AUP) that informs teachers, other school staff, and students on how they may use generative AI tools. This section of the guide suggests websites that offer sample AUPs that can be used as a starting point for your school. Your AUP should aim to keep users safe, covering e-safety, privacy, and security issues as well as offering guidance on being transparent about the use of generative tools.

Teachers in discussion at a table.

It’s not uncommon that schools look to specialist Computing teachers to act as the experts on questions around use of digital tools. However, for developing trust in how generative AI tools are used in the school, it’s important to encourage as wide a range of stakeholders as possible to be consulted in the process of creating an AUP.

A source of support for teachers and schools

As the Research Centre’s guide recognises, the landscape of AI and our thinking about it might change. In this uncertain context, the document offers a sensible and detailed overview of where we are now in understanding the current impact of generative AI on Computing as a subject, and on education more broadly. The example use cases and thought-provoking next steps on how this technology can be used and what its known risks and concerns are should be helpful for all interested educators and schools.

I recommend that all Computing teachers read this new guide, and I hope you feel inspired about the key role that you can play in shaping the future of education affected by AI.

The post New guide on using generative AI for teachers and schools appeared first on Raspberry Pi Foundation.

  • ✇Raspberry Pi Foundation
  • Empowering undergraduate computer science students to shape generative AI researchBobby Whyte
    As use of generative artificial intelligence (or generative AI) tools such as ChatGPT, GitHub Copilot, or Gemini becomes more widespread, educators are thinking carefully about the place of these tools in their classrooms. For undergraduate education, there are concerns about the role of generative AI tools in supporting teaching and assessment practices. For undergraduate computer science (CS) students, generative AI also has implications for their future career trajectories, as it is likely to
     

Empowering undergraduate computer science students to shape generative AI research

15. Červenec 2024 v 10:55

As use of generative artificial intelligence (or generative AI) tools such as ChatGPT, GitHub Copilot, or Gemini becomes more widespread, educators are thinking carefully about the place of these tools in their classrooms. For undergraduate education, there are concerns about the role of generative AI tools in supporting teaching and assessment practices. For undergraduate computer science (CS) students, generative AI also has implications for their future career trajectories, as it is likely to be relevant across many fields.

Dr Stephen MacNeil, Andrew Tran, and Irene Hou (Temple University)

In a recent seminar in our current series on teaching programming (with or without AI), we were delighted to be joined by Dr Stephen MacNeil, Andrew Tran, and Irene Hou from Temple University. Their talk showcased several research projects involving generative AI in undergraduate education, and explored how undergraduate research projects can create agency for students in navigating the implications of generative AI in their professional lives.

Differing perceptions of generative AI

Stephen began by discussing the media coverage around generative AI. He highlighted the binary distinction between media representations of generative AI as signalling the end of higher education — including programming in CS courses — and other representations that highlight the issues that using generative AI will solve for educators, such as improving access to high-quality help (specifically, virtual assistance) or personalised learning experiences.

Students sitting in a lecture at a university.

As part of a recent ITiCSE working group, Stephen and colleagues conducted a survey of undergraduate CS students and educators and found conflicting views about the perceived benefits and drawbacks of generative AI in computing education. Despite this divide, most CS educators reported that they were planning to incorporate generative AI tools into their courses. Conflicting views were also noted between students and educators on what is allowed in terms of generative AI tools and whether their universities had clear policies around their use.

The role of generative AI tools in students’ help-seeking

There is growing interest in how undergraduate CS students are using generative AI tools. Irene presented a study in which her team explored the effect of generative AI on undergraduate CS students’ help-seeking preferences. Help-seeking can be understood as any actions or strategies undertaken by students to receive assistance when encountering problems. Help-seeking is an important part of the learning process, as it requires metacognitive awareness to understand that a problem exists that requires external help. Previous research has indicated that instructors, teaching assistants, student peers, and online resources (such as YouTube and Stack Overflow) can assist CS students. However, as generative AI tools are now widely available to assist in some tasks (such as debugging code), Irene and her team wanted to understand which resources students valued most, and which factors influenced their preferences. Their study consisted of a survey of 47 students, and follow-up interviews with 8 additional students. 

Undergraduate CS student use of help-seeking resources

Responding to the survey, students stated that they used online searches or support from friends/peers more frequently than two generative AI tools, ChatGPT and GitHub Copilot; however, Irene indicated that as data collection took place at the beginning of summer 2023, it is possible that students were not familiar with these tools or had not used them yet. In terms of students’ experiences in seeking help, students found online searches and ChatGPT were faster and more convenient, though they felt these resources led to less trustworthy or lower-quality support than seeking help from instructors or teaching assistants.

Two undergraduate students are seated at a desk, collaborating on a computing task.

Some students felt more comfortable seeking help from ChatGPT than peers as there were fewer social pressures. Comparing generative AI tools and online searches, one student highlighted that unlike Stack Overflow, solutions generated using ChatGPT and GitHub Copilot could not be verified by experts or other users. Students who received the most value from using ChatGPT in seeking help either (i) prompted the model effectively when requesting help or (ii) viewed ChatGPT as a search engine or comprehensive resource that could point them in the right direction. Irene cautioned that some students struggled to use generative AI tools effectively as they had limited understanding of how to write effective prompts.

Using generative AI tools to produce code explanations

Andrew presented a study where the usefulness of different types of code explanations generated by a large language model was evaluated by students in a web software development course. Based on Likert scale data, they found that line-by-line explanations were less useful for students than high-level summary or concept explanations, but that line-by-line explanations were most popular. They also found that explanations were less useful when students already knew what the code did. Andrew and his team then qualitatively analysed code explanations that had been given a low rating and found they were overly detailed (i.e. focusing on superfluous elements of the code), the explanation given was the wrong type, or the explanation mixed code with explanatory text. Despite the flaws of some explanations, they concluded that students found explanations relevant and useful to their learning.

Perceived usefulness of code explanation types

Using generative AI tools to create multiple choice questions

In a separate study, Andrew and his team investigated the use of ChatGPT to generate novel multiple choice questions for computing courses. The researchers prompted two models, GPT-3 and GPT-4, with example question stems to generate correct answers and distractors (incorrect but plausible choices). Across two data sets of example questions, GPT-4 significantly outperformed GPT-3 in generating the correct answer (75.3% and 90% vs 30.8% and 36.7% of all cases). GPT-3 performed less well at providing the correct answer when faced with negatively worded questions. Both models generated correct answers as distractors across both sets of example questions (GPT-3: 11.1% and 10% of cases; GPT-4: 9.9% and 17.8%). They concluded that educators would still need to verify whether answers were correct and distractors were appropriate.

An undergraduate student is raising his hand up during a lecture at a university.

Undergraduate students shaping the direction of generative AI research

With student concerns about generative AI and its implications for the world of work, the seminar ended with a hopeful message highlighting undergraduate students being proactive in conducting their own research and shaping the direction of generative AI research in computer science education. Stephen concluded the seminar by celebrating the undergraduate students who are undertaking these research projects.

You can watch the seminar here:

If you are interested to learn more about Stephen’s work on generative AI, you can read about how undergraduate students used generative AI tools to create analogies for recursion. If you would like to experiment with using generative AI tools to assist with debugging, you could try using Gemini, ChatGPT, or Copilot.

Join our next seminar

Our current seminar series is on teaching programming with or without AI. 

In our next seminar, on 16 July at 17:00 to 18:30 BST, we welcome Laurie Gale (Raspberry Pi Computing Education Research Centre, University of Cambridge), who will discuss how to teach debugging to secondary school students. To take part in the seminar, click the button below to sign up, and we will send you information about how to join. We hope to see you there.

The schedule of our upcoming seminars is available online. You can catch up on past seminars on our blog and on the previous seminars and recordings page.

The post Empowering undergraduate computer science students to shape generative AI research appeared first on Raspberry Pi Foundation.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

A carpenter used Apple AirTags to find his stolen tools — along with 15,000 others (video)

31. Květen 2024 v 23:52

A 43-year-old carpenter in Virginia was fed up after someone broke into his van and stole his tools, not once but twice. So he decided to slip Apple AirTags into a bunch of his larger tools that he still had left, in case the thieves returned for a third time — which they did. — Read the rest

The post A carpenter used Apple AirTags to find his stolen tools — along with 15,000 others (video) appeared first on Boing Boing.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now!

Od: GPUOpen
27. Květen 2024 v 16:00

AMD GPUOpen - Graphics and game developer resources

VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.

The post Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now! appeared first on AMD GPUOpen.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Must-Have Free Software for Optimal PC Performance

11. Květen 2024 v 09:52
PC Software

There are many different PC software available now. Some you have to pay for, but others are free, or they have free versions. You can ...

The post Must-Have Free Software for Optimal PC Performance appeared first on Gizchina.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1

Od: GPUOpen
24. Duben 2024 v 18:01

AMD GPUOpen - Graphics and game developer resources

Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.

The post DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 appeared first on AMD GPUOpen.

Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)!

Od: GPUOpen
24. Duben 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

RGP 2.1 adds RGA interoperability, 'Color by' modes, and additional customization options. Dive in for all the details!

The post Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! appeared first on AMD GPUOpen.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more

22. Březen 2024 v 17:00

AMD GPUOpen - Graphics and game developer resources

Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

The post GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more appeared first on AMD GPUOpen.

GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more.

Od: GPUOpen
12. Březen 2024 v 15:00

AMD GPUOpen - Graphics and game developer resources

Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!

The post GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more. appeared first on AMD GPUOpen.

The Witcher 3's powerful new modding tools now in testing on Steam

If you can't wait to start rummaging in The Witcher 3: Wild Hunt's guts with its powerful new modding tools, you can now shoot for early access by signing up for a playtest on Steam. The new REDkit suite is based on the actual tools that CD Projekt RED themselves sued to create one of the best RPGs, and will let folks make a much wider range of mods. We'll be able to make new quests, new characters, even whole new worlds.

Read more

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Best 5 Android Unlock Tools for All Android Phones

Od: Efe Udin
21. Únor 2024 v 18:02
Android Phone Pattern

In today’s interconnected world, the security of our mobile devices is of utmost importance. However, circumstances may arise where users find themselves locked out of ...

The post Best 5 Android Unlock Tools for All Android Phones appeared first on Gizchina.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Blender 2.80 released, gets industry sponsorshipHythlodaeus
    The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this. The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here. Finally, some of
     

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • CoreCtrl is a libre hardware managerHythlodaeus
    A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly. The developer Juan Palacios describes the app succinctly: CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with eas
     

CoreCtrl is a libre hardware manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇AMD GPUOpen
  • Introducing Radeon™ GPU Profiler 2.0!GPUOpen
    AMD GPUOpen - Graphics and game developer resources Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more. The post Introducing Radeon™ GPU Profiler 2.0! appeared first on AMD GPUOpen.
     

Introducing Radeon™ GPU Profiler 2.0!

Od: GPUOpen
7. Prosinec 2023 v 18:29

AMD GPUOpen - Graphics and game developer resources

Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more.

The post Introducing Radeon™ GPU Profiler 2.0! appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Radeon™ Memory Visualizer 1.8 is out nowGPUOpen
    AMD GPUOpen - Graphics and game developer resources Radeon™ Memory Visualizer 1.8 is available now. v1.8 enhances the Resource usage size timeline to better visualize overlapped aliased resources. The post Radeon™ Memory Visualizer 1.8 is out now appeared first on AMD GPUOpen.
     

Radeon™ Memory Visualizer 1.8 is out now

Od: GPUOpen
7. Prosinec 2023 v 18:27

AMD GPUOpen - Graphics and game developer resources

Radeon™ Memory Visualizer 1.8 is available now. v1.8 enhances the Resource usage size timeline to better visualize overlapped aliased resources.

The post Radeon™ Memory Visualizer 1.8 is out now appeared first on AMD GPUOpen.

  • ✇Raspberry Pi Foundation
  • Supporting learners with programming tasks through AI-generated Parson’s ProblemsVeronica Cucuiat
    The use of generative AI tools (e.g. ChatGPT) in education is now common among young people (see data from the UK’s Ofcom regulator). As a computing educator or researcher, you might wonder what impact generative AI tools will have on how young people learn programming. In our latest research seminar, Barbara Ericson and Xinying Hou (University of Michigan) shared insights into this topic. They presented recent studies with university student participants on using generative AI tools based on la
     

Supporting learners with programming tasks through AI-generated Parson’s Problems

15. Únor 2024 v 12:55

The use of generative AI tools (e.g. ChatGPT) in education is now common among young people (see data from the UK’s Ofcom regulator). As a computing educator or researcher, you might wonder what impact generative AI tools will have on how young people learn programming. In our latest research seminar, Barbara Ericson and Xinying Hou (University of Michigan) shared insights into this topic. They presented recent studies with university student participants on using generative AI tools based on large language models (LLMs) during programming tasks. 

A girl in a university computing classroom.

Using Parson’s Problems to scaffold student code-writing tasks

Barbara and Xinying started their seminar with an overview of their earlier research into using Parson’s Problems to scaffold university students as they learn to program. Parson’s Problems (PPs) are a type of code completion problem where learners are given all the correct code to solve the coding task, but the individual lines are broken up into blocks and shown in the wrong order (Parsons and Haden, 2006). Distractor blocks, which are incorrect versions of some or all of the lines of code (i.e. versions with syntax or semantic errors), can also be included. This means to solve a PP, learners need to select the correct blocks as well as place them in the correct order.

A presentation slide defining Parson's Problems.

In one study, the research team asked whether PPs could support university students who are struggling to complete write-code tasks. In the tasks, the 11 study participants had the option to generate a PP when they encountered a challenge trying to write code from scratch, in order to help them arrive at the complete code solution. The PPs acted as scaffolding for participants who got stuck trying to write code. Solutions used in the generated PPs were derived from past student solutions collected during previous university courses. The study had promising results: participants said the PPs were helpful in completing the write-code problems, and 6 participants stated that the PPs lowered the difficulty of the problem and speeded up the problem-solving process, reducing their debugging time. Additionally, participants said that the PPs prompted them to think more deeply.

A young person codes at a Raspberry Pi computer.

This study provided further evidence that PPs can be useful in supporting students and keeping them engaged when writing code. However, some participants still had difficulty arriving at the correct code solution, even when prompted with a PP as support. The research team thinks that a possible reason for this could be that only one solution was given to the PP, the same one for all participants. Therefore, participants with a different approach in mind would likely have experienced a higher cognitive demand and would not have found that particular PP useful.

An example of a coding interface presenting adaptive Parson's Problems.

Supporting students with varying self-efficacy using PPs

To understand the impact of using PPs with different learners, the team then undertook a follow-up study asking whether PPs could specifically support students with lower computer science self-efficacy. The results show that study participants with low self-efficacy who were scaffolded with PPs support showed significantly higher practice performance and higher problem-solving efficiency compared to participants who had no scaffolding. These findings provide evidence that PPs can create a more supportive environment, particularly for students who have lower self-efficacy or difficulty solving code writing problems. Another finding was that participants with low self-efficacy were more likely to completely solve the PPs, whereas participants with higher self-efficacy only scanned or partly solved the PPs, indicating that scaffolding in the form of PPs may be redundant for some students.

Secondary school age learners in a computing classroom.

These two studies highlighted instances where PPs are more or less relevant depending on a student’s level of expertise or self-efficacy. In addition, the best PP to solve may differ from one student to another, and so having the same PP for all students to solve may be a limitation. This prompted the team to conduct their most recent study to ask how large language models (LLMs) can be leveraged to support students in code-writing practice without hindering their learning.

Generating personalised PPs using AI tools

This recent third study focused on the development of CodeTailor, a tool that uses LLMs to generate and evaluate code solutions before generating personalised PPs to scaffold students writing code. Students are encouraged to engage actively with solving problems as, unlike other AI-assisted coding tools that merely output a correct code correct solution, students must actively construct solutions using personalised PPs. The researchers were interested in whether CodeTailor could better support students to actively engage in code-writing.

An example of the CodeTailor interface presenting adaptive Parson's Problems.

In a study with 18 undergraduate students, they found that CodeTailor could generate correct solutions based on students’ incorrect code. The CodeTailor-generated solutions were more closely aligned with students’ incorrect code than common previous student solutions were. The researchers also found that most participants (88%) preferred CodeTailor to other AI-assisted coding tools when engaging with code-writing tasks. As the correct solution in CodeTailor is generated based on individual students’ existing strategy, this boosted students’ confidence in their current ideas and progress during their practice. However, some students still reported challenges around solution comprehension, potentially due to CodeTailor not providing sufficient explanation for the details in the individual code blocks of the solution to the PP. The researchers argue that text explanations could help students fully understand a program’s components, objectives, and structure. 

In future studies, the team is keen to evaluate a design of CodeTailor that generates multiple levels of natural language explanations, i.e. provides personalised explanations accompanying the PPs. They also aim to investigate the use of LLM-based AI tools to generate a self-reflection question structure that students can fill in to extend their reasoning about the solution to the PP.

Barbara and Xinying’s seminar is available to watch here: 

Find examples of PPs embedded in free interactive ebooks that Barbara and her team have developed over the years, including CSAwesome and Python for Everybody. You can also read more about the CodeTailor platform in Barbara and Xinying’s paper.

Join our next seminar

The focus of our ongoing seminar series is on teaching programming with or without AI. 

For our next seminar on Tuesday 12 March at 17:00–18:30 GMT, we’re joined by Yash Tadimalla and Prof. Mary Lou Maher (University of North Carolina at Charlotte). The two of them will share further insights into the impact of AI tools on the student experience in programming courses. To take part in the seminar, click the button below to sign up, and we will send you information about joining. We hope to see you there.

The schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

The post Supporting learners with programming tasks through AI-generated Parson’s Problems appeared first on Raspberry Pi Foundation.

  • ✇PC Gaming – Logical Increments Blog
  • 10 Gift Ideas for the Computer Builder in Your LifeJordan
    What gift do you get this holiday season for the computer builder in your life? Well, first of all, probably not computer parts! Unless they’ve asked for a specific component, there’s a good chance you’d be giving them something redundant or unwanted. But don’t worry! There are still plenty of things that the average PC builder could receive that are almost never redundant (like additional storage space) or which a builder is unlikely to have bought for themselves (like an uninterruptible power
     

10 Gift Ideas for the Computer Builder in Your Life

Od: Jordan
1. Prosinec 2023 v 23:01

Gift Ideas for PC Builders

What gift do you get this holiday season for the computer builder in your life?

Well, first of all, probably not computer parts! Unless they’ve asked for a specific component, there’s a good chance you’d be giving them something redundant or unwanted.

But don’t worry! There are still plenty of things that the average PC builder could receive that are almost never redundant (like additional storage space) or which a builder is unlikely to have bought for themselves (like an uninterruptible power supply). Good gift ideas for PC building enthusiasts are what this list is all about.

The following 10 gifts ideas cover a spectrum of prices, and are sure to find use on or near the desk of any friend or family member who’s into building computers. Of course, suggestions you get directly from the intended recipient should always be prioritized; but if you haven’t received any guidance from them, these ideas will surely come in handy. Let’s begin!


Tier 1 Gifts ($1-50)

 

The first tier of gifts is the lowest in price and has the most examples. These gifts will find use by both novice and experienced builders alike.

#1 – Headphone Stand ($9)

A straightforward gift that is enough of an unnecessary nicety that most computer builders won’t already have one. Yet it’s useful enough to be used everyday, while being cheap enough to choose as a budget gift or to throw in as a stocking stuffer. By simply offering a place to safely store headphones, this gift clears up desktop space and provides a cleaner appearance overall.

*Headphones, of course, not included! Unless you also buy gift #9…

 

#2 – Multiport Power Strip Surge Protector ($22)

Despite their solid metal construction and aggressive, angular designs, computers are soft and temperamental on the inside, particularly regarding electricity. It’s important to ensure that any unexpected changes in the power supplying a PC are controlled by an external device so no expensive components are damaged or destroyed. A surge protector like this one from reliable power accessory brand Anker will prevent unexpected pulses of electricity from damaging computer components while also expanding the number of power ports near the PC, all for only $22! Help the computer builder in your life replace the little ratty power strip they’ve been using since 2014; it’s time for it to go.

#3 – All-in-one Univeral Wireless Charging Pad ($30)

Another gift idea from Anker is their all-in-one wireless charging pad. Having a wireless charger on my own desk has been incredibly convenient and keeps my phone charged up while working from home for evenings, where I don’t have access to another charger. Many high-wattage charging pads require special power adapters to maximize their charging potential, but they often aren’t included with the pad itself. This universal charging pad includes a full adapter built in for no-fuss universal charging straight out of the box. Whether they have an Android or an iPhone, they’ll appreciate having such a convenient location to charge their phone!

#4 – Essential Electronics Toolkit ($30)

Working on computers doesn’t inherently require much more than a screwdriver and some resolve, but having this iFixit essential electronics toolkit would have made my days repairing laptops, computers, and smartphones significantly easier. Including both essential tools like various magnetic screwdriver bits and plastic separators, this kit also includes a variety of useful specialty bits for unique parts and electronics, as well as a couple cleaning tools that are sure to find use in any computer builder’s tool box. As I indicated a moment ago, these tools can also be used to repair laptops and smartphones—provided all appropriate safety and warranty measures are followed, of course!


Tier 2 Gifts ($51-100)

 

This second tier steps up the price range and has two examples. They remain general enough to find use no matter the experience level of the recipient, while some of the next section is a bit more niche.

#5 – Bluetooth Desk Speakers ($50)

For many computer builders, their audio experience ends with a headphone cable. Speakers alternatively provide a more relaxed listening experience without the headgear, even at volumes low enough to avoid disturbing house- or room-mates. This speaker pair from Edifer features 2.75 inch drivers and a compact design that doesn’t dominate valuable desk space. They can even be placed anywhere thanks to their Bluetooth connectivity, whether that’s a desktop, a bookshelf, or a TV stand. Or they can be connected to a laptop instead, and used as a mobile pair of speakers for parties, elegant dinner events, and various other soirées.

#6 – 2TB External Hard Drive ($70)

External hard drives can store large amounts of data and can be transported anywhere, making them great gifts for computer-savvy travelers that like to watch media on the go. They can load the drive with shows and movies and bring it with them for direct playback on a laptop or tablet, keep it at home and stream directly from it over another service like Plex, or simply use it as a backup for their important data. This Western Digital My Passport drive is a reliable option with plenty of storage for most applications, but it would also be possible to scale this gift up or down according to your gift budget and how much storage you think your gift recipient could use! A lower-capacity 1TB version can be had for $50, or you can spring for up to a 5TB version for $120 if you happen to know a real data hoarder. For reference, to make more sense of what 1TB can hold, it is capable of storing ~158 copies of a 1080p version of the movie Scorpion King 2: Rise of a Warrior. That’s a terrible movie—but what they do with the drive is up to them, so we won’t judge. If the intended gift recipient really loves collecting media or really prizes backing up their work, it may be best to spring for 2TB or greater.


Tier 3 Gifts  ($101-150)

 

This third tier of gifts has three examples at a higher price range than tier 2: a DAC/Amp to boost audio experiences, a more premium storage solution, and a nice pair of headphones at a great price!

#7 – Digital-to-Analog Converter / Amplifier for Headphones ($110)

A Digital-to-Analog Converter, shortened to DAC, is a device that translates a computer’s audio output from digital to analogue, which increases the fidelity of the signal. This gift is a great idea for those with a particular interest in music or even movies and games, as it can increase the quality of computer audio dramatically while the included amplifier permits more powerful higher-impedance headphones to be used. Even “standard” headphones will see a benefit from this compact DAC that requires nothing outside of the box before use. If you’re okay with the gift being less than a surprise, then it may be worth checking if the recipient has a DAC already before buying… though that rule applies to pretty much any gift in this price range and above!

#8 – 2TB M.2 Solid State Drive ($130)

Most computer motherboards now have at least one M.2 SSD slot on them, and the Samsung 980 PRO EVO is a great drive that fits perfectly into that very space. Solid State Drives still command higher prices than traditional hard drives for a given capacity, but their significantly faster transfer speeds and slightly better longevity for most users ensure that any data loaded on the drive can be accessed quickly and reliably. This high-capacity SSD can store dozens of large games while also cutting down on loading times, or an entire library of movies and TV shows. No matter the intended use, this drive would be a welcome gift for any level of computer enthusiast with a port in their machine that can accommodate it. Looking to spend a little less but still want to get them a high-speed internal drive like this one? Select the 1TB option to bring it down to $80!

#9 – Over-the-ear Open-back Audiophile Headphones ($150)

Alright, call me a little biased on this one since these are the headphones I currently use myself, but that just means I’m speaking from experience when I recommend these to anyone who may enjoy a nice set of wired, open-back headphones for their desktop at home. For the current price of $150, this luxurious set is a steal and has far surpassed the audio quality of every other pair of headphones I’ve tried in this price range (even without a DAC). They’re lightweight, comfortable, and have a great sound profile for a huge range of uses, from gaming to watching media to listening to music.


Tier 4 Gift ($151+)

 

This is the final, most expensive tier of the list. It includes but a single gift, for those who can afford to provide extra stability to a desktop computer this holiday season:

#10 – 600-Watt Uninterruptible Power Supply ($165)

An Uninterruptible Power Supply, shortened to UPS, is a power storage system which continues powering a PC for a limited time in the event of a power outage. The idea is that the power supplied by a UPS is enough to safely shut the computer down in the event of an outage, preventing both data loss and component damage in the process. This particular power supply from CyberPower features 12 outlets, half of them linked to the battery system, and all of them surge-protected at all times. This $165 model is capable of putting out 600 Watts of power, which is enough for most computers, but a few ultra-powerful builds may require the 880-Watt version for $200.


And that concludes our list! As always, these ideas are just suggestions and can be tailored to suit the needs of the recipient, such as tweaking the max output of the UPS or the capacity of the SSD, or as ideas for similar gifts. Have another idea for a gift that a computer builder would probably enjoy? Let us know what it is in the comments!

Thanks for reading!

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