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DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1

Od: GPUOpen
24. Duben 2024 v 18:01

AMD GPUOpen - Graphics and game developer resources

Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.

The post DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 appeared first on AMD GPUOpen.

Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)!

Od: GPUOpen
24. Duben 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

RGP 2.1 adds RGA interoperability, 'Color by' modes, and additional customization options. Dive in for all the details!

The post Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! appeared first on AMD GPUOpen.

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  • Occupancy explainedGPUOpen
    AMD GPUOpen - Graphics and game developer resources In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads. The post Occupancy explained appeared first on AMD GPUOpen.
     

Occupancy explained

Od: GPUOpen
20. Prosinec 2023 v 15:40

AMD GPUOpen - Graphics and game developer resources

In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.

The post Occupancy explained appeared first on AMD GPUOpen.

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