Normální zobrazení
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Letting Apex Legends players go guns akimbo was harder than you might think
Fancy first-person animations can create a surprising degree of tech debt.
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Tactical Breach Wizards shows how strategy games can tickle the funny bone
Defenestration is always good comedy.
Tactical Breach Wizards shows how strategy games can tickle the funny bone
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Let's compare the narrative design of Tactical Breach Wizards and Into the Breach
Both bite-sized turn-based tactical strategy games offer unique ways to tell stories in games.
Let's compare the narrative design of Tactical Breach Wizards and Into the Breach
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Vampire Survivors development sounds like an open source-fueled fever dream
Who among us hasn't blacked out, woken up, and found they'd coded and designed an entirely new character?
Vampire Survivors development sounds like an open source-fueled fever dream
- gamedeveloper
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Korean devs report a burst of interest in single-player console and PC games
Developers at Pearl Abyss, Round8 Studio, Shift Up, and other studios say developers and players in the region want to break out of the free-to-play market.
Korean devs report a burst of interest in single-player console and PC games
- gamedeveloper
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What the heck is Valve doing with these informal Deadlock NDAs?
Is Valve using its platform power to create an uncompetitive advantage?
What the heck is Valve doing with these informal Deadlock NDAs?
- GameHaunt
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Secretlab Takes the Stage at PGDX 2024: Experience the Future of Gaming Comfort
Get ready to level up your gaming experience! Secretlab, the global leader in ergonomic gaming chairs, is thrilled to announce their partnership as the Official Gaming Chair Partner at PGDX 2024. Known for their award-winning chairs that blend cutting-edge technology with exquisite craftsmanship, Secretlab has redefined the gaming seat experience. They've earned over 60 Editor’s Choice awards from top international publications and boast a staggering 10,000+ 5-star customer ratings worldwide.
Secretlab Takes the Stage at PGDX 2024: Experience the Future of Gaming Comfort
Get ready to level up your gaming experience! Secretlab, the global leader in ergonomic gaming chairs, is thrilled to announce their partnership as the Official Gaming Chair Partner at PGDX 2024.
Known for their award-winning chairs that blend cutting-edge technology with exquisite craftsmanship, Secretlab has redefined the gaming seat experience. They've earned over 60 Editor’s Choice awards from top international publications and boast a staggering 10,000+ 5-star customer ratings worldwide. Their commitment to excellence is evident in every detail, ensuring unparalleled comfort, support, and style for gamers and hybrid workers alike.
Secretlab: Built for More Than Just Gaming
At Secretlab, they believe in chairs designed for a diverse range of activities, not just confined to a single task. Their chairs are ergonomically engineered to provide exceptional support for prolonged gaming sessions, while also accommodating work, study, and leisure activities.
Experience Secretlab at PGDX
Attending PGDX? Get ready to immerse yourself in the Secretlab experience! You'll have the chance to:
- Try Out the Latest Models: Experience the revolutionary comfort and support of the latest Secretlab chair designs.
- Discover Features for Extended Play: Explore the features that make Secretlab chairs perfect for marathon gaming sessions.
- Embrace Stylish Aesthetics: See how Secretlab chairs seamlessly blend into any gaming setup with their sleek and modern designs.
More Than Just a Chair: A Commitment to the Gaming Community
By partnering with PGDX, Secretlab reinforces their dedication to the gaming community. They're eager to connect with gamers, showcase their commitment to enhancing the gaming experience, and demonstrate how their chairs provide unparalleled comfort and support.
Join the Secretlab Revolution at PGDX 2024
Don't miss the opportunity to experience the future of gaming comfort. Head over to the Secretlab booth at PGDX and discover why they are the industry standard for gaming seating. See you there!
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Nintendo of Canada teams up with Code Ninjas for kids coding camps
Nintendo of Canada has partnered with Code Ninjas to offer coding camps for kids at various locations across the country. These camps will provide children with an opportunity to learn basic coding concepts and apply them to create their very own Mario levels in Super Mario Maker 2 for the Nintendo Switch. The coding camps will be held at Code Ninjas locations in Alberta, British Columbia, and Ontario. In Alberta, participating locations include Marda Loop, Southeast 130th Avenue, West Springs C
Nintendo of Canada teams up with Code Ninjas for kids coding camps
Nintendo of Canada has partnered with Code Ninjas to offer coding camps for kids at various locations across the country. These camps will provide children with an opportunity to learn basic coding concepts and apply them to create their very own Mario levels in Super Mario Maker 2 for the Nintendo Switch.
The coding camps will be held at Code Ninjas locations in Alberta, British Columbia, and Ontario. In Alberta, participating locations include Marda Loop, Southeast 130th Avenue, West Springs Calgary, and Windermere. In British Columbia, camps will be held in Burnaby, Langley, Richmond, Surrey, and Vancouver South. Ontario residents can find camps in Burlington Elgin Mills, Etobicoke North, Markham, Mississauga West, Port Credit, Oakville, Richmond Hill, and Vaughan.
Interested parents can find more information about the coding camps on the Code Ninjas website. Rates for the camps are set by locally owned and operated centers, so pricing details can be obtained by contacting the nearest location.
In addition to the partnership with Code Ninjas, Nintendo of Canada has also collaborated with Boston Pizza for a promotion featuring a special Mario-inspired kid's pizza. These partnerships reflect Nintendo's commitment to engaging with young audiences and providing them with unique and educational experiences.
Overall, the collaboration between Nintendo of Canada and Code Ninjas is a valuable initiative that aims to introduce children to the world of coding in a fun and interactive way. By combining gaming with educational content, these camps have the potential to inspire a new generation of young coders in Canada.
- gamedeveloper
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Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor
Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.
Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor
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Double Fine documentary's bittersweet epilogue highlights need for safe workplaces
An 'epilogue' episode of Two Player Productions' Double Fine Psych Odyssey shows the team reckoning with Psychonauts 2's tense development cycle.
Double Fine documentary's bittersweet epilogue highlights need for safe workplaces
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Xsolla names Cathleen Nilson as new chief financial officer
Update: Xsolla is adding a veteran of Samsung, EA, and the AI industry to its leadership ranks.
Xsolla names Cathleen Nilson as new chief financial officer
- Recent Questions - Game Development Stack Exchange
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Script Component not Being detected by Vuforia's Default Trackable Event Handler Script
I have a Script Component named Start inside a GameObject named StartSpawn and I am trying to run a function from Start when the target is found but Unity/Visual Studio is not detecting the Start script component. I even tried restarting both Unity and Visual Studio to only worsen the problem. When I opened both programs again and inspecting the code, the code I added was deleted and the script DefaultTrackableEventHandler.cs was back to its original code. Btw, the function I'm calling to Instan
Script Component not Being detected by Vuforia's Default Trackable Event Handler Script
I have a Script Component named Start
inside a GameObject
named StartSpawn
and I am trying to run a function from Start
when the target is found but Unity/Visual Studio is not detecting the Start
script component. I even tried restarting both Unity and Visual Studio to only worsen the problem. When I opened both programs again and inspecting the code, the code I added was deleted and the script DefaultTrackableEventHandler.cs
was back to its original code. Btw, the function I'm calling to Instantiates a Prefab.
Here's the code inside the DefaultTrackableEventHandler.cs
:
protected virtual void OnTrackingFound()
{
if (mTrackableBehaviour)
{
var rendererComponents = mTrackableBehaviour.GetComponentsInChildren<Renderer>(true);
var colliderComponents = mTrackableBehaviour.GetComponentsInChildren<Collider>(true);
var canvasComponents = mTrackableBehaviour.GetComponentsInChildren<Canvas>(true);
//test
Start summoner = GetComponentInChildren<Start>();
// Enable rendering:
foreach (var component in rendererComponents)
component.enabled = true;
// Enable colliders:
foreach (var component in colliderComponents)
component.enabled = true;
// Enable canvas':
foreach (var component in canvasComponents)
component.enabled = true;
//test spawn
summoner.OnAppear();
}
}
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Keighley declares devs have more ways than ever to be 'sustainable' at Summer Game Fest
The Summer Game Fest stream was light on announcements, but heavy on indies and praise for the industry from Geoff Keighley.
Keighley declares devs have more ways than ever to be 'sustainable' at Summer Game Fest
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Strategy games like Against the Storm let us think about the bigger picture of cooking
Cooking is both a deeply personal act and the lifeblood of armies and civilizations.
Strategy games like Against the Storm let us think about the bigger picture of cooking
- gamedeveloper
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Why some games can't work well on Steam Deck
Controller support is just one hurdle for games like Besiege; Spiderling Studios explores why adding that to PC isn't as simple as copy-and-pasting its console counterpart's code.
Why some games can't work well on Steam Deck
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Besiege developers say DLC model made extensive water physics possible
After years working in silence, Spiderling Studios has surfaced with with a surprise oceanic DLC that adds water physics to Besiege.
Besiege developers say DLC model made extensive water physics possible
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What's made Saber Interactive such a long-lasting studio?
From TimeShift to Space Marine 2, Saber Interactive's in-house technology and international operations are what's kept it alive and thriving, says CEO and co-founder Matthew Karch.
What's made Saber Interactive such a long-lasting studio?
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Saber CEO Matt Karch still doesn't think Embracer criticism is 'fair'
Saber Interactive CEO Matthew Karch adds more context for his vocal defense of Embracer Group and CEO Lars Wingefors.
Saber CEO Matt Karch still doesn't think Embracer criticism is 'fair'
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Studio Wildcard says layoff of 6 developers 'will not impact development schedule'
Ark: Survival Evolved developer says it "reduced" the roles of 6 employees, and that it does not anticipate any further layoffs in 2024.
Studio Wildcard says layoff of 6 developers 'will not impact development schedule'
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EA is diverting 100 percent of Immortals of Aveum net sales revenue to Ascendant Studios
With Immortals of Aveum hitting EA Play and Xbox Game Pass, Electronic Arts is passing all net sales revenue to its developer.
EA is diverting 100 percent of Immortals of Aveum net sales revenue to Ascendant Studios
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Phoenix Labs lays off staff, cancels games in major restructuring
Update: The studio behind Dauntless and Fae Farm has laid off an unknown number of employees and cancelled a game "mere weeks" away from launching in Early Access.
Phoenix Labs lays off staff, cancels games in major restructuring
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What it means to direct a game that was someone else's creative vision
The art of the compromise: hold your nose and close your eyes.
What it means to direct a game that was someone else's creative vision
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Drag-themed fighting game Drag Her! ends development
A promising game cashing in on growing enthusiasm for drag performers couldn't find necessary funding.
Drag-themed fighting game Drag Her! ends development
- gamedeveloper
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Ubisoft cancels free-to-play spinoff The Division Heartland
The Division franchise is no longer jumping to free-to-play.
Ubisoft cancels free-to-play spinoff The Division Heartland
- gamedeveloper
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Ubisoft headcount declined by 1,700 on the path to its highest net bookings ever
Correction: Ubisoft's net bookings rose 33.5 percent in 2023 through 2024, but its total employee headcount declined by 1,700 since 2022.
Ubisoft headcount declined by 1,700 on the path to its highest net bookings ever
- gamedeveloper
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Marvel's Midnight Suns director worries the card-based combat kept players away
Did a complex card system keep Marvel's Midnight Suns from being a hit?
Marvel's Midnight Suns director worries the card-based combat kept players away
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Stellaris' new AI characters are powered by AI voices
Paradox says human actors are receiving royalties in exchange for lending their voices to their voice generation tools.
Stellaris' new AI characters are powered by AI voices
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Firaxis vet Jake Solomon unveils new studio making a 'life sim' game
Solomon and crew are taking a run at The Sims.
Firaxis vet Jake Solomon unveils new studio making a 'life sim' game
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Square Enix to lay off employees in American, European offices
Square Enix's "unforgettable experiences" will be made without some unforgettable people.
Square Enix to lay off employees in American, European offices
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Did you know the car in Pacific Drive has a 'soul?'
Design lessons from Pacific Drive show how developers can build new experiences in familiar genres.
Did you know the car in Pacific Drive has a 'soul?'
- gamedeveloper
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Why does EA think in-game ads are better business than a Mandalorian game?
What are we doing here people?
Why does EA think in-game ads are better business than a Mandalorian game?
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Microsoft closes Arkane Austin, Tango Gameworks and Alpha Dog Games
The developers behind Redfall, Hi-Fi Rush, and Mighty Doom are being shut down.