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All the lost Legend Of Zelda features we want back in the next game

Legend of Zelda logo with Link raising his sword upwards with Tingle and Epona on either side
What do you want to see in the next Zelda game? (Nintendo/Metro)

With the next Legend Of Zelda game shrouded in mystery, GameCentral looks at the series’ past to see what discarded elements could potentially be brought back.

February 21 marks the 40th anniversary of The Legend Of Zelda and the series has never been in better shape. Not only are Breath Of The Wild and Tears of The Kingdom two of the best entries (and two of the best video games ever made) but they’ve been financial successes on a scale the series has never seen before.

The only problem right now is that fans have no idea what will follow them or how Nintendo intends to celebrate the anniversary – if it intends to acknowledge it at all.

Currently, all that’s known about the next mainline entry is that it will feature a new open world setting and that it won’t return to the old pre-Breath Of The Wild formula. But it will take some inspiration from Hyrule Warriors: Age Of Imprisonment… whatever that might be.

But although Nintendo has made it clear it wants to push forward with new ideas, that doesn’t mean it can’t look to the past for inspiration. After all, Breath Of The Wild was very much inspired by going back to the original NES game from 1986.

So, to celebrate the anniversary, we’ve put together a wish list of classic features from past Zelda games we’d love to see be brought back for the next entry.

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Of course, we don’t expect all of these to be included in the next game, but they’re all interesting elements from the series’ history and we’d bet on at least a few of them remerging, in altered form, in the future.

Dungeons

A stony temple floating in the sky from Legend of Zelda Tears of the Kingdom
Tears Of The Kingdom’s temples were fine but they’ll hardly be remembered as a highlight (Nintendo)

Granted, dungeons never technically left the series, especially given the introduction of shrines, which offer smaller puzzle and challenge rooms. As enjoyable as those are, we can’t help but yearn for more traditional, large-scale dungeons to make a return.

We weren’t especially fond of Breath Of The Wild’s Divine Beasts and while Tears Of The Kingdom had a go at more traditional dungeons, they weren’t especially memorable and rather short. They also felt quite awkwardly crowbarred into the existing Breath Of The Wild formula – a rare example of Nintendo attempting to placate fan complaints.

Given how Zelda’s overworlds have evolved, we’d love to see dungeons get a similar overhaul, perhaps being filled with optional secrets of their own and offering incentives to revisit them – ideas Nintendo has experimented with before. Although they also need to be more central to progression, with upgrades and permanent tools or weapons; not to mention better boss battles, although we’ll get to that later.

More complex combat

Link fighting Ghirahim in an indoor arena in Legend of Zelda Skyward Sword
Skyward Sword showed there’s room to make combat more interesting (Nintendo)

Zelda’s combat has never been bad – Ocarina Of Time’s was hugely influential in terms of 3D action – but it’s also never been the focus and so has generally remained very simple. Link learned a number of sword techniques in Twilight Princess, but very few of them stuck around, with only the shield parry carrying over to the modern games.

Skyward Sword’s combat was welcomingly technical, as you needed to angle your sword to bypass enemy defences, and the Switch port showed this could be done without motion controls. So, we wouldn’t mind seeing that be further refined.

Alternatively, Nintendo could take cues from action games and make Link nimbler or grant him a wide variety of different weapons that have different functions and abilities, since otherwise his armoury tends to function very similarly in terms of everything but reach.

We’re not asking for something as layered as Nioh 3 or Devil May Cry 5, but if Nintendo is looking for areas to differentiate the next Zelda from prior games, slightly more complex combat is one obvious choice.

Weirder characters

Link speaking with a weird gremlin looking creature called Kilton in Legend of Zelda Breath of the Wild
Do you think Zelda games need more weirdos like Kilton? (Nintendo)

It feels like Zelda games aren’t as unabashedly weird as they used to be. That’s not to say they’re entirely po-faced, as evidenced by goofier characters like Master Kohga and the Great Fairies, but we’re more-so talking about visual designs. Outside of the monster loving Kilton and Koltin, there are few truly freaky looking weirdos populating Hyrule nowadays.

Perhaps this is due to Breath Of The Wild and Tears Of The Kingdom’s more modern art style, since the earlier, less graphically detailed games allowed for more oddball character designs. Examples include the almost skeletal lake scientist in Ocarina Of Time and the weird half-woman/half-bird creature Ooccoo in Twilight Princess.

It’s not just the characters though but the world of Hyrule itself, which has become a more grounded and realistic place over the decades. Apart from anything that tends to limit the gameplay opportunities and we miss weirder scenarios, like the time aliens showed up to steal cows in Majora’s Mask.

More horror

Legend of Zelda Majora's Mask 3D box art of Link holding a mask to his face while a moon with a face sneers from the night sky
Majora’s Mask is drenched in a horror-tinged atmosphere (Nintendo)

Conversely, we wouldn’t mind seeing a new Zelda embrace its darker side and lean into the horror elements that have always been there. Many will say they found the Guardians and Lynels in the newer games scary, but they elicit a sense of panic because of how strong they are, which isn’t the same as actual horror.

The Gloom Spawn in Tears Of The Kingdom are much closer to what we have in mind. Aside from being very tough to kill, their appearances drown the world in red, the accompanying distorted music heightens their otherworldliness, and they’re just visually creepy to look at.

That sort of eeriness could be felt in creepy characters from past games, like Ocarina Of Time’s shambling ReDead zombies or the Hero’s Shade from Twilight Princess. A single location could offer some degree of survival horror-esque encounters, which would clash nicely with the rest of the game and make it all the more impactful.

Midna

Midna from Legend of Zelda Twilight Princess grinning cheekily
Midna’s so popular that she has two playable appearances in the original Hyrule Warriors (Nintendo)

To this day, Midna – Link’s smarmy imp companion from Twilight Princess – remains one of the most popular characters in the entirety of the franchise, even being voted number one in a popularity poll by YouTuber Schaffrillas Productions. So, it’s surprising that Nintendo has done almost nothing else with her since her debut, beyond a playable appearance in the first Hyrule Warriors.

In the run-up to Tears Of The Kingdom, there were fan theories of Midna and the Twili race making a return or at least having ties to the mysterious ancient Zonai race. Despite some very similar imagery and music leitmotifs, though, none of that wound up happening, with neither Midna nor the Twili getting so much as a reference.

You could argue that Midna could only return in a Twilight Princess sequel, but the series isn’t opposed to having old characters come back in new roles, such as Tingle and Beedle. Even if it’s not the original, a descendant or reincarnation of Midna could fill a similar role and give Link an entertaining ally to explore Hyrule with, which would be welcome after two games of near constant solitude.

MIA Zelda side characters

There are honestly a lot of iconic Zelda characters who are overdue a reappearance in a new game.

Tingle – Despite being one of the more famous faces in the series, to the point where we fully expect a cheeky cameo in the live action movie, self-proclaimed fairy man Tingle hasn’t been seen since the first Hyrule Warriors. His outfit was added as DLC in Breath Of The Wild but the man himself is nowhere to be seen.

Aside from bringing some more weirdness back to the series, Tinglecould reprise his role as a map merchant, perhaps offering more expensive ones that reveal rare treasure locations.

Epona – Yes, Epona was in Breath Of The Wild and Tears Of The Kingdom, but only as an amiibo exclusive unlock and she’s hardly necessary anyway, when there are plenty of other horses to acquire, losing the special bond she shared with Link in previous games.

Her last true appearance (not counting Hyrule Warriors) was in Twilight Princess and that was nearly 20 years ago. Having Epona as Link’s one and only horse would be a pleasant throwback, but Nintendo could implement ways of fostering a bond between Epona and players with management mechanics similar to the modern Pokémon games.

Navi – For a character as synonymous with the series as Link himself, it’s surprising that Navi has only ever appeared in Ocarina Of Time, which ended with her suddenly leaving Link behind after spending the whole journey together.

The sequel, Majora’s Mask, began with Link looking for her but he was then waylaid by the Skull Kid, with the game ending with Link resuming his search. There’s an untold story there, in Link reuniting with Navi; one that may not have ended happily if his return as the Hero’s Shade in Twilight Princess is anything to go by.

Hand in the Toilet – It’s weird that this is a thing that’s appeared in more than one Zelda game. Sitting in that perfect Venn diagram of creepy and enjoyably weird, Link has encountered a ghostly hand sticking out of a toilet a few times, though all it ever asks for is paper in exchange for a reward.

Its Skyward Sword appearance is particularly amusing since you can give it someone’s love letter (which was written for someone else), causing the ghostly hand to fall for and haunt its writer. Since the whole idea is based on Japanese ghost stories, Nintendo could draw from similar inspirations for new characters if it doesn’t want to just re-use the toilet hand again.

Hookshot

Link holding a pair of clawshots with a big grin on his face in Legend of Zelda Twilight Princess
Twilight Princess called it a clawshot but it functions exactly the same (Nintendo)

As one of the series’ most iconic items, the hookshot has been sorely missed in newer Zelda games. Sure, Link can climb most surfaces nowadays on his own, and his ascend ability in Tears Of The Kingdom renders vertical travel almost a non-issue, but there remains something inherently satisfying about using the hookshot.

Plus, it has more utility than just letting Link zip to otherwise unreachable areas. It can be used for puzzle solving and bringing objects to Link. You get two of them in Twilight Princess and Skyward Sword, which could be built upon for the kind of momentum based movement seen in the Spider-Man games.

Perhaps it could even be reworked into more of a weapon. We mentioned more refined combat earlier but imagine using the hookshot to pull enemies towards you and following up with an attack or swinging them as a projectile or just off a cliff. It wouldn’t surprise us if the live action Zelda movie gives Link a hookshot to please long-time fans and if so, it’d make perfect sense to bring it back for the games as well.

Fishing rod

Link holding a fish while sat in a fishing boat in Legend of Zelda Twilight Princess
Some games only let you rent a fishing rod but Twilight Princess made it a permanent tool (Nintendo)

Fish are a plentiful resource in Breath Of The Wild and Tears Of The Kingdom, but the only way Link can get them is by hand, which isn’t always easy when he can only swim for so long. You have to wonder why he never considered asking to borrow someone’s fishing rod.

Such an item would be a perfect fit for those games’ solitary adventures, especially when the early hours see you scraping whatever you can get your hands on to survive. Plus, everyone loves a good fishing minigame to unwind and relax.

Many previous Zelda games have had exactly that – the rod was even a permanent item in Twilight Princess, allowing you to fish in any body of water. You could also use it to distract Ganondorf in the final fight, so maybe this could be expanded upon and used for messing with regular enemies too, if only for the sake of comedy.

MIA Zelda items

There are many recurring and one-off items from throughout Zelda’s history that could be revisited in a future game. For instance, the power bracelets which grant Link increased strength, allowing him to lift heavier objects. These could be a handy unlock that allows Link to explore more of the overworld or even reworked to let him pick up enemies too.

A new instrument would be a nice inclusion too, seeing as a lot of Link’s past adventures have seen him use music to progress, be it an ocarina, harp, or pan pipes. Maybe Link can get an electric guitar in this modern era of Zelda games, which wouldn’t be that out of place when motorbikes now exist.

Vehicles and flight

Link riding a horse shaped motorcycle in Legend of Zelda Breath of the Wild
It doesn’t even need to be a bike; any sort of off-road vehicle could be thrilling to drive around Hyrule (Nintendo)

The Master Cycle Zero was a fun DLC addition for Breath Of The Wild, but most people had already beaten the rest of the game by the time you got to use it. Plus, its high speeds meant the game would often pause briefly, in order to load the next portion of the map, highlighting the limitations of the original Switch.

Meanwhile, in Tears Of The Kingdom, the flying machines you could build only lasted so long and would automatically break apart after a while. No doubt this was to prevent you from flying forever and render exploration obsolete, but we imagine this was a technical limitation too.

With the Switch 2’s beefier hardware, this shouldn’t be an issue and Breath Of The Wild’s map stuttering while on the bike is completely gone in the updated version. Obviously, a speedy bike and/or flying machine (or any sort of vehicle) would have to be a late game reward, but having unrestrained movement on land and in the air would be thrilling and make post-game clean-up less of a chore.

Underwater swimming

Link as a Zora swimming underwater in Legend of Zelda Majora's Mask
In Majora’s Mask, you could freely swim underwater thanks to the Zora mask (Nintendo)

With Tears Of The Kingdom expanding Breath Of The Wild’s open world with the underground depths and floating sky islands, it’s understandable why some fans figured Link would be able to explore underwater as well. While that wasn’t the case, it does feel like the natural next step for another open world Zelda game.

Link’s been able to fully swim underwater before, in games like Majora’s Mask, with the use of specific items and it’s something that would add a new layer of Tomb Raider style exploration.

It could be something that’s gradually upgraded as you progress, improving how long Link can stay submerged for, or maybe he could take harpoons with him for dealing with underwater threats.

Will Link get his green tunic back?

Link used to be defined by his green tunic and silly hat. It’s what he wore ever since the very first game in 1986, so it was a shock to see this iconic ensemble effectively replaced in Breath Of The Wild. There is now a whole generation of fans who associate Link with the colour blue more than green, despite the series’ own lore establishing green clothes as those worn by the chosen hero of the goddess Hylia.

The green tunic hasn’t been completely abandoned, though, as it’s a hidden unlockable in Breath Of The Wild and Tears Of The Kingdom, while Link wore it once more in Echoes Of Wisdom.

It’s possible Link’s change in attire will be a one time thing as Link is seen wearing green clothing in early images for the live action movie, though there’s no sign of the hat. Considering the movie obviously aims to attract new fans and increase Zelda’s presence among mainstream audiences, perhaps Link’s appearance there will be reflected in the next game as a compromise between his original and modern designs (classic green outfit but hatless).

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Video games are losing popularity to TikTok, gambling and porn reveals new report

PS5 and Switch controllers floating alongside mobile phones with TikTok and OnlyFans logos on them
Video games are no longer competing with just each other (Metro/Getty/TikTok/OnlyFans)

Video games aren’t competing with movies and music any more, but with online gambling and OnlyFans, in a worrying new report.

It’s no secret that the games industry is in a difficult position at the moment. Video games are simultaneously more popular than ever and yet struggling to attract enough players to justify the enormous cost of making them, resulting in constant job losses, studio shutdowns, game cancellations, and even a company as big as EA needing to be bought out.

One obvious reason for this is that the industry saw massive growth during the coronavirus-induced lockdown, where everyone was confined to their homes, but afterwards many didn’t stick around – even though most Western publishers gambled that they would.

There’s also the fact that there are so many other entertainment avenues nowadays, vying for peoples’ attention, especially ones that arguably offer a greater sense of social interactivity, with a new report pointing to gambling, AI bots, and pornography as gaming’s main competitors.

This report comes from games industry advisory company Epyllion and breaks down a lot of market data that highlights how interest in gaming worldwide has dwindled since the pandemic. For example, spending on PC and console gaming in the US has dropped 8% in that time.

Epyllion argues that there are seven alternative interactive experiences that are stealing peoples’ attention from video games:

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  • Social video, including TikTok
  • Creator pornography (think OnlyFans)
  • AI assistants
  • Crypto and memecoins
  • Prediction markets
  • Online sports betting
  • iGaming and iCasinos (digital games that allow you to bet and win real money)

‘Video games not only compete with many new interactive substitutes, but video gamers face a barrage of new, interruptive, and irresistible notifications for these substitutes,’ reads the report.

You can see this in Epyllion’s data. For example, since 2019, spending on video game software in the US has risen by $12.9 billion (about £9.6 billion), but the country’s spending on OnlyFans content, online betting, and iCasinos has collectively risen by $31.6 billion (about £23.5 billion).

Elsewhere, Epyllion reports that more American men aged 18 to 45 are likely to use AI chatbots, use creator pornography, or take part in online gambling than they would play a video game, be it on consoles, PC, or mobile.

Chart showing how many Americans of different age groups play video games compared to other forms of interactive entertainment
Publishers want continuous growth, but it won’t happen if it can’t draw people away from other forms of entertainment (Epyllion)

‘Video gaming’s post-pandemic problem isn’t that players choose to watch TikTok instead of buy a AAA video game or subscribe to OnlyFans instead of buying a PlayStation; it’s that on a Friday evening, players are placing a growing share of their time and spend elsewhere,’ says the report.

This problem is exacerbated by the fact that the video games market is dominated by a small number of live service games, like Fortnite and Minecraft, that are often five years old or more, making it difficult for new titles to break through.

We’ve seen it just this month with Highguard, but even established franchises are struggling to grow their audiences to the degree executives want. Take EA Sports FC 25, for example, which should’ve been one of EA’s main money makers for 2024 and yet reportedly underperformed.

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So, what’s the solution? Considering the heightened sense of interactivity seen in conversing with AI chatbots and engaging with creator pornography, perhaps publishers will pursue a similar avenue and try to make games more personalised.

We’ve already seen Sony experiment with this, with an AI chatbot based on Horizon Forbidden West protagonist Aloy, making it so players can hold a conversation with her.

Sony has also submitted a patent that posits the idea of ‘LLM-based generative podcasts for gamers’ that would star PlayStation game characters and be personalised to your interests.

The concept of directly interacting with game characters in this manner does seem like the next evolution for the medium, but it’s not something any publisher has talked about openly yet.

Although there is an additional problem, in that gaming hardware may become increasingly difficult to manufacture over the coming years, as AI companies buy up all the components and little is left for gaming.

God of War Ragnarok Kratos looking at Atreus in snowy area
Do you want podcasts of Kratos telling you about new games you should be playing? (Sony)

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Nintendo shadow-drops hotly demanded Switch 2 Edition upgrade

Xenoblade Chronicles X close-up of Elma comparing how she looks on Switch 1 and Switch 2
Guess this makes it the Definitive-er Edition (Nintendo/YouTube)

A new Switch 2 Edition game has just been announced, available as a full game or an inexpensive upgrade from the Switch 1.

There have been two Nintendo Directs this year so far, but neither had any updates on Nintendo’s actual video game plans for 2026. The first was just a trailer for The Super Mario Galaxy Movie, the second was only for Tomodachi Life: Living The Dreamm and the third covered third party games from other studios like Bethesda.

A first party showcase is sure to drop sooner rather than later, but if there’s one thing that won’t be unveiled during it, it’s a Nintendo Switch 2 port of Xenoblade Chronicles X: Definitive Edition.

That’s because it was just unveiled out of nowhere earlier today and is available for purchase right now, albeit only digitally.

This isn’t one of those simple free updates either, but a full-on upgrade, which means even if you already own the Switch 1 version, you need to pay for it.

The upgrade costs £4.19, making it one of the cheaper upgrade packs alongside Animal Crossing: New Horizons’ Switch 2 version, which launched last month.

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If you don’t own the original game, it’s also available as a separate digital purchase of £54.99, with a physical version releasing on April 16. However, it doesn’t appear to include any new content.

Both Nintendo’s announcement and its eShop listing only mention improved resolutions up to 4K in TV mode and improved performance upwards of 60 frames per second.

This is likely why the price for upgrading isn’t as high as other Switch 2 upgrade packs, like the ones for Super Mario Party Jamboree and Kirby And The Forgotten Land.

On one hand, this news isn’t super surprising as fans already suspected that Xenoblade Chronicles X would see a Switch 2 port as early as last March, after a hidden 60fps mode was found in the game’s executable file.

That said, it is a bit strange that Nintendo would just announce and release it with zero build-up, but the game’s Switch 1 version was also randomly revealed with a surprise trailer, so Nintendo is being consistent.

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What is definitely odd is that Nintendo would prioritise a Switch 2 port of the Xenoblade spin-off rather than any of the mainline numbered games. Xenoblade Chronicles 3 did receive a free update (which made ‘several adjustments’ to the gameplay), but none of them have dedicated Switch 2 upgrades that boost their performance.

It’s unclear if Nintendo plans on further Xenoblade upgrades, although some fans believe developer Monolith Soft teased one for Xenoblade Chronicles 2 via social media last year.

Speaking of Xenoblade, earlier this month the fanbase went into a tizzy when it was alleged that voice actress Caitlin Thorburn, who voiced the character KOS-MOS in Xenoblade Chronicles 2, had updated her profile on casting website Spotlight to mention she had reprised the role for a Xenoblade Chronicles game out in 2026.

A screenshot of this was shared to Famiboards and quickly spread among the Xenoblade community, sparking theories of either a brand new game or a Switch 2 re-release of Xenoblade Chronicles 2. It doesn’t have anything to do with Xenoblade Chronicles X, though, since KOS-MOS doesn’t appear in that game and nor does Thorburn provide any voicework.

Assuming another Xenoblade game is being planned for 2026, it might be revealed in the next Nintendo Direct, which is likely to take place in March or April.

Xenoblade Chronicles 2 protagonist Rex rushing forward while yelling and carrying a glowing, fiery sword
Xenoblade Chronicles 2 enjoyers want a Switch 2 upgrade if only to see it running at 60fps (Nintendo)

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Lost Mario Kart game playable again after a decade of fan work

Mario in a go kart racing against a robot doppelganger on Rainbow Road
You’ll never see these Mario Kart games added to the Nintendo Switch Online retro catalogue (Bandai Namco/Nintendo)

It took over 10 years, but some dedicated fans have finally made a pair of previously unavailable Mario Kart games available to play.

While Nintendo might officially treat Mario Kart World as the ninth entry in its go-karting series (10th if you count mobile game Mario Kart Tour), that’s technically not accurate.

That’s because Nintendo previously released Mario Kart arcade cabinets as part of a partnership with Sega and Bandai Namco. You might have seen them at an arcade but they’ve never been made available on consoles.

Recently, though, this often-overlooked part of Nintendo history was made more widely available thanks to fan efforts, although only via the legal grey area of emulation.

2005’s Mario Kart Arcade GP and its 2007 sequel are now playable through Dolphin, an emulator for Nintendo GameCube games.

While those two games never saw console ports, the arcade system they ran on, dubbed Triforce, was built on similar hardware to the GameCube, with the Mario Kart Arcade games using the same engine as GameCube title Mario Kart: Double Dash!!

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This was also the same system used for the arcade release of another GameCube racing game, F-Zero GX, which was developed by Sega and can be played nowadays through the Nintendo Switch 2’s GameCube library.

The Mario Kart arcade games were made by Bandai Namco, which is why they feature some of the company’s characters, like Pac-Man.

Technically, a different group of fans did get these games running before, but through what is described as ‘suboptimal techniques’ that meant they weren’t entirely stable.

‘When we first started on this journey, most of us hadn’t had the opportunity to play any of the Triforce games on an original cabinet,’ says fan JMC47. ‘The best we could do was buy the core systems and games and try to get them running with what we had.

‘The experience on bare hardware was rarely good and never great, but that was not how they were meant to be played. Triforce games were designed to be a part of an arcade experience, with a cool cabinet, interesting features, and unique control schemes. Through emulation, we were able to bring some of that arcade magic back to these games that no longer have a cabinet to call home.’

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A third entry, Mario Kart Arcade GP DX, launched in 2013, but that one wasn’t built using the Triforce tech, which is why it’s not been emulated on Dolphin.

There is a fourth Mario Kart Arcade game from 2017, but it’s a VR experience and is only available in a specific Bandai Namco arcade based in Tokyo.

Given the length of time, it’s extremely unlikely Nintendo has any interest in officially re-releasing these arcade Mario Kart games, especially when Mario Kart World is still fresh and expected to see long-term support.

That said, while there have been some gameplay updates since launch, Nintendo’s been shockingly quiet about post-launch DLC. There were theories of Donkey Kong related characters being added to coincide with Donkey Kong Bananza’s launch, based on voice actor credits, but nothing ever came of it.

Hopefully, Nintendo will have something to share during its next Nintendo Direct. After the Partner Showcase earlier this month, we are due for one focused on first party games, but there’s no official date yet.

Mario riding a vine in Mario Kart World
There’s no way Nintendo doesn’t have DLC plans for Mario Kart World (Nintendo)

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Elder Scrolls 6 will be more like Skyrim than Starfield but won’t use Unreal Engine

Elder Scrolls 6 mountain range
May we get a new screenshot, at least? (Bethesda)

Bethesda’s Todd Howard has provided another update on Elder Scrolls 6’s development, while adding that Starfield hasn’t been abandoned.

Although Bethesda is prioritising development of The Elder Scrolls 6, with it allegedly in a playable state as of last year, it’s unlikely to launch any time soon. Microsoft once said 2028 at the earliest, but that was three years ago and who knows if plans have changed since then.

Any time the subject has been brought up, game director Todd Howard has been keen to stress that things are going well but the game is still a long way off from launching.

Nevertheless, in a new interview, Howard has offered some new info; namely that The Elder Scrolls 6 is being built with an upgraded version of Bethesda’s in-house engine and that the aim is to stick to the series’ ‘classic’ formula.

Speaking with Kinda Funny, Howard explained that Bethesda is using Creation Engine 3, which, as the name suggests, is the third iteration of the engine that was first used for The Elder Scrolls 5: Skyrim.

An upgraded version of the engine was used for Starfield and now it’s been improved again for The Elder Scrolls 6, with Creation Engine 3 to become the new standard for future games too (which no doubt includes Fallout 5).

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It’s debatable whether that’s good news as Bethesda’s in-house tech has long been criticised for being outdated, for encouraging bugs, and being subject to poor facial animation. Starfield was an improvement in terms of the latter two issues, but it was far from perfect or cutting edge.

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New God Of War spin-off reveal teased for this summer by voice of Kratos

God of War Ragnarok Kratos looking at Atreus in snowy area
We’re never getting that Egypt game, are we? (Sony Interactive Entertainment)

Comments from Kratos’ voice actor point to another God Of War game being revealed this year but don’t expect an Egyptian sequel.

It’s been nearly four years since God Of War Ragnarök and yet the inevitable sequel feels further away than ever. Just last week, series developer Santa Monica Studio shadow-dropped prequel game, Sons Of Sparta (which is primarily made by another studio) and announced that full remakes of all three original Greek era God Of War games are currently in development.

Those remakes are likely still years away from ever coming out and if Santa Monica is the lead developer on those (something that’s not been made clear), that’s too much of an undertaking to also juggle a dedicated sequel.

And yet, it’s rumoured that Santa Monica will be announcing another new game later this year; one that could launch in 2027 or 2028. Its identity remains a mystery but recent comments, including ones from Kratos himself, point to it being some kind of new God Of War spin-off.

Recently, Twitch streamer and YouTuber Fuzhpuzy spoke with Christopher Judge, who did the voicework and motion capture for Kratos in the modern God Of War games, while at a convention, where she asked him about the recently announced remakes.

While it was quite apparent anyway, Judge confirmed he will not be voicing Kratos in the remakes (T.C. Carson, the previous voice actor, will be reprising the role, just as he does in Sons Of Sparta), but he also said, ‘You will hear about what we’re doing probably late summer.’

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We couldn’t find the original clip on YouTube, but it’s been shared around on X and considering Judge isn’t visible and you only hear his (very distinctive) voice, it’s possible he didn’t know he was being recorded at the time.

YouTuber Fuzhpuzy asked God of War voice actor Christopher Judge if he’s in the upcoming GoW Remakes. He said:•Kratos will be voiced by TC Carson in the remakes, Christopher won’t be in it. •Remakes will have new technology, fighting system, and content. •New GoW from Santa… pic.twitter.com/bCSiIUiJEv

— Rebs Gaming (@Mr_Rebs_) February 19, 2026

Whatever the case, Judge seems to be referring to Santa Monica’s next game, with the summer reveal lining up with what other reliable insiders have claimed. And if he’s involved, the obvious assumption is that he’s voicing Kratos again, pointing to a new God Of War game.

So, does that mean the Ragnarök sequel is actually closer to coming out than the remakes? Not necessarily, according to insider Ashhong; someone who has claimed to have knowledge of Santa Monica’s next game in the past and has implied it won’t be based on a new IP and nor is it a licensed game.

It not being a new IP has also been claimed by Bloomberg’s Jason Schreier, who added that Ashhong ‘knows what they’re talking about’ last year.

More recently, on ResetEra, when someone said that 2027 would be the perfect time to release a new mainline God Of War game, Ashhong replied with, ‘Don’t hold your breath.’

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The most likely explanation for all these rumours is that Santa Monica’s next game is God Of War related, but it’s another spin-off like Sons Of Sparta, which could point to it having a different gameplay style. This would line up with Schreier’s comment about how the game is ‘not a new IP but it might feel like one.’

Maybe it’ll be an Atreus solo adventure, with Kratos only making a cameo appearance? Atreus’ playable appearances in the last game felt like Santa Monica testing the waters for a spin-off, which the ending also seemed to imply. It could also serve as a bridge game to build up to the next sequel, whether it’s set in the constantly rumoured Egypt or somewhere else.

There’s also a small possibility that the game isn’t God Of War related at all. Kratos is Judge’s most prominent video game role, but Santa Monica could very well have cast him in a new role for something else.

Judge clearly has a close working relationship with the studio, as evidenced by how Santa Monica and Sony decided to delay God Of War Ragnarök to accommodate for his surgery and rehab rather than recast Kratos.

Whatever it ends up being, you should find out later this year, likely at another State of Play around August or September time (Summer Game Fest in June doesn’t seem to line-up with Judge’s mention of ‘late summer’); just don’t expect a traditional God Of War sequel.

God Of War: Sons Of Sparta screenshot of young Kratos
We can safely rule out a Metroidvania spin-off since God Of War just got one (Sony Interactive Entertainment)

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The 16 forgotten PS3 exclusives Sony should re-release for PS5

PS3 games collage featuring Kratos chained up by his arms next to the puppet from Puppeteer and a white armoured knight from White Knight Chronicles
Some of these games are available through cloud streaming but that’s not ideal for those with poor internet connections (Sony/Metro)

With Metal Gear Solid 4 finally leaving the PlayStation 3, GameCentral names the other games that should follow suit and get a proper re-release.

During the recent State of Play, Konami announced the long awaited follow up to its Metal Gear Solid: Master Collection Vol. 1. The second volume includes re-releases of PlayStation Portable game Metal Gear Solid: Portable Ops, the little-known Game Boy Color spin-off Metal Gear: Ghost Babel and, most importantly, Metal Gear Solid 4: Guns Of The Patriots.

That last one is significant because Metal Gear Solid 4 only ever released for the PlayStation 3, in 2008, and has otherwise been unavailable ever since. As the finale to the entire Metal Gear Solid saga (at least chronologically), fans have demanded a re-release for years and come August, their patience will be rewarded.

But this has us thinking what other PlayStation 3 exclusives could do with a re-release, especially ones from Sony itself, many of which are already in danger of being forgotten.

Sony does have a sizable list of PlayStation 3 games available through its PlayStation Plus service, but only via cloud streaming, which isn’t ideal if you don’t have an optimal internet connection. It also doesn’t include all the games below and is only rarely updated.

God Of War: Ascension

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It’s going to be a long time until those God Of War remakes come out and while fans do have Metroidvania prequel Sons Of Sparta to whet their appetites, it’s not exactly a traditional God Of War experience.

A God Of War: Ascension re-release would be a smart follow-up since it’s chronologically the next game after Sons Of Sparta and sets up the original trilogy, with a decently interesting story about Kratos’ attempt to free himself from his bond with god of war Ares, after he was tricked into killing his family.

It’s also just a very solid action game and though its gory violence can be tasteless, it’s one of the best-looking PlayStation 3 games, having launched towards the end of its lifecycle.

inFamous 1 and 2

Sucker Punch is unlikely to ever go back to inFamous when samurai games Ghost Of Tsushima and Ghost Of Yōtei have been far more financially successful, but it wouldn’t hurt to make the original PlayStation 3 games more readily available, alongside the PlayStation 4 sequels.

There are admittedly better superhero games out there, but the first two inFamous games are still enjoyable to play and double as supervillain power fantasies if you’re tired of goody-two-shoes heroes like Spider-Man.

Protagonist Cole McGrath is too much of a boring grump for our liking, although not necessarily any worse than the unfunny and overly enthusiastic Delsin from inFamous: Second Son.

Killzone Trilogy

Guerrilla Games is far too busy pumping out new Horizon games (including the new multiplayer spin-off) to ever revisit Killzone. That only makes it more surprising that only PlayStation 4 entry Shadow Fall and the PlayStation Portable spin-off are on PlayStation Plus.

Re-releasing the Killzone Trilogy compilation from 2012 would prevent the original PlayStation 2 game from being left out. That said, it is the weakest of the bunch and one you could probably skip in favour of its two PlayStation 3 sequels.

Killzone 2 is most fan’s favourite and it’s the only one that has something close to a memorable character, in villain Colonel Radec. The one downside is that any re-releases would obviously lack the online multiplayer.

MotorStorm Apocalypse

If Gran Turismo is like a sophisticated, professional race car driver, who can land sponsorships and cut a winning smile for photo opps, MotorStorm is its grungy cousin, that isn’t afraid to get his hands dirty.

For a series that is now all but forgotten there are an awful lot of entries, with MotorStorm Apocalypse being the best of the bunch. We’d take MotorStorm: RC as well, which launched for the PlayStation Vita and is the best Micro Machines game never made.

At the very least, a MotorStorm re-release would be a nice throwback, since developer Evolution Studios is long gone, having joined Codemasters in 2016, who themselves aren’t in a good place nowadays.

Puppeteer

Even if they weren’t always successful, you could count on Japan Studio to craft some memorable and unique video games, which is why it was so tragic to see Sony gut the studio in 2021.

Of all its PlayStation 3 releases, Puppeteer was one of their best, if only for its phenomenally whimsical puppet show presentation. The combat wasn’t particularly impressive, but it had plenty of interesting gimmicks to make up for it, such as the magic scissors that let you fly as long as you had something to cut through.

It might have fared better if Sony had held it back for the PlayStation 4 (maybe even as a launch title) as it’s arguably the most forgotten, but highest quality, game on this list.

Ratchet & Clank Future trilogy

Considering its status as one of the main PlayStation franchises – one that has lasted since the days of the PlayStation 2 – it’s surprising Sony hasn’t made more of an effort to make the older Ratchet & Clank games readily available, beyond cloud streaming.

When it comes to the first three games, most fans would probably prefer the original PlayStation 2 versions than their PlayStation 3 remasters, but the Future trilogy of games made specifically for the PlayStation 3 still hold up well and, tonally, would be a hit with newer fans who joined the series with Rift Apart.

Playing Tools Of Destruction, Quest For Booty, and A Crack In Time back-to-back would risk being exhausting, given how similarly they look and play, but they have some amusingly unique weapons and solid platforming. New fans would also appreciate the interconnecting storyline, with some plot threads continued in Rift Apart.

Siren: Blood Curse

The tonal opposite of the aforementioned Puppeteer, Japan Studio’s Forbidden Siren series has quite the pedigree, having been directed by Silent Hill creator Keiichiro Toyama long before he set up his own studio and released the far inferior Slitterhead.

Unlike that game, the Forbidden Siren series is pure horror through and through. All three entries are of similar quality so, frankly, all of them deserve a second lease at life, and stand to thrive thanks to how popular survival horror games are at the moment.

Since this is a list about PlayStation 3 games, we must highlight Siren: Blood Curse, which is essentially a reimagining of the original game, but with a reworked story structure and gameplay improvements from the second game.

SOCOM 4 U.S. Navy SEALs

SOCOM always seemed like a good fit for Sony’s live service games obsession, given it was a series of tactical shooters and one of the company’s first attempts at running online multiplayer.

The series saw two entries on PlayStation 3, but if one were to come back, it’d have to be SOCOM 4 U.S. Navy SEALs as the other – SOCOM U.S. Navy SEALs: Confrontation – was a purely online game and Sony’s not going to establish new servers for a nearly 20-year-old title.

Multiplayer was a big part of SOCOM, but SOCOM 4 at least has an enjoyablesingle-player campaign, that should appeal to those nostalgic for the older Call Of Duty campaigns.

Tokyo Jungle

Although it’s not entirely a first party game, since it was a joint project between Japan Studio and a little-known studio called Crispy’s, Tokyo Jungle is still seen as one of Sony’s cult classics from the PlayStation 3 days.

Its premise is certainly novel, being set in a post-apocalyptic Tokyo devoid of human life. Rather than some grizzled wanderer, you play as a wide variety of different animals – from Pomeranians and chickens to lions and even dinosaurs – and struggle to survive as long as you can.

Tokyo Jungle makes the most of this premise and what it lacks in graphical flair, it makes up for with an entertaining gameplay loop, some interesting survival mechanics, and a tongue-in-cheek tone that keeps it from being too morose.

White Knight Chronicles 1 and 2

We wouldn’t blame you for not remembering this, but Sony really wanted White Knight Chronicles to take off and pushed it hard as one of the PlayStation 3’s big exclusives. Obviously, that didn’t work, but it was still a competently made action role-player with some neat ideas.

Like Tokyo Jungle, this was another Japan Studio joint project, although the main developer was Level-5, better known nowadays as the studio responsible for Professor Layton and the Yokai Watch series.

White Knight Chronicles 2 also did the Mass Effect thing where you could carry over your character from the first game, along with all your money and equipment, creating a welcome sense of continuity. Not only were there two games but also a PSP spin-off, and yet the franchise never made it out of the PlayStation 3 generation.

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Plastic guitars are back in vogue as new Guitar Hero wannabe announced

Sound System gameplay of music track with multiple coloured lights while footage of someone playing guitar plays in the background
This looks very familiar (Echo Foundry Interactive)

Guitar Hero may be be dead but a new studio, founded by some of the original creators, is launching a lookalike game this year.

Back when Xbox was first courting Activision Blizzard, it was clearly implied that the acquisition would lead to the revival of the Guitar Hero series, which has been seemingly dead since 2015.

So far, nothing of the sort has come out of the arrangement. If anything, Epic Games has done more to revive the concept by enlisting Guitar Hero’s original developer Harmonix to make Fortnite Festival, a rhythm action game that’s compatible with the same plastic guitar peripherals that used to clutter peoples’ living rooms.

Now, another Guitar Hero clone has been announced, alongside a brand new guitar controller – one that’s also being created by veterans of the series.

Named simply the Sound System, the game is in development at a new studio called Echo Foundry Interactive, which was founded by Marcus Henderson and Lennon Lange.

Henderson is a musician who served as the lead guitarist on the Guitar Hero games, while Lange worked as a producer on not just that series but related spin-offs like Band Hero and DJ Hero.

The game’s already scheduled to launch on PC via Steam this summer, with plans for PlayStation 5, Xbox, and Nintendo Switch versions as well.

One look at the trailer and it’s very apparent it’s just Guitar Hero again (not that that’s a bad thing), with a promise of a curated setlist of songs, frequent content updates, and the ability to create and share your own music.

The announcement coincides with a new guitar peripheral called the InfinaKore Telecaster Edition Guitar Controller, from hardware company Drakong, which will be compatible with both Sound System and Fortnite Festival.

However, the Sound System trailer also mentions ‘classic peripherals,’ which hopefully means that some of your old Guitar Hero controllers will work just fine and you won’t need to go and buy a new one.

The likes of Guitar Hero and Rock Band popularised bespoke controllers shaped like instruments, which were extremely popular in the late 2000s, before Activision oversaturated the market.

The concept fell out of favour in the 2010s, alongside rhythm action games in general, and there’s never really been a comeback since then.

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There’s clearly still a market for it though, if other companies are making such peripherals, even if it’s hard to imagine it once again becoming a mass market phenomenon.

Although Guitar Hero, and successor Rock Band, are now dead franchises Ubisoft’s Rocksmith is still going. Although that’s more of a teching tool than a normal game, not least because it uses a real electric guitar.

It was eventually succeeded by a subscription service called Rocksmith+ in 2022. Surprisingly, that’s still going and seeing updates, having since added piano and keyboard learning.

Guitar controller peripheral flying through a black void as streaks of light fly by
Would you buy one of these? (Drakong/YouTube)

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Secret first party game reveal planned for Xbox Developer Direct claim sources

Xbox Developer Direct promo depicting screenshots for Fable Forza Horizon 6 and Beast of Reincarnation
Are you excited for any of these games? (Xbox)

The first major games showcase of the year comes from Xbox and as well as Fable and Forza Horizon 6 it’s said to feature a secret new game reveal.

It should come as no surprise that Xbox is airing a new Developer Direct showcase this month. It’s been an annual occasion since 2023 and Microsoft confirmed one was coming last month – even if they never said exactly when.

However, they did promise that that Fable and Forza Horizon 6 developer Playground Games would be featured and that, because Xbox has so many games planned for 2026, it can’t fit them all into one show.

Despite that claim, this year’s showcase is looking awfully thin. But while only three games have been officially announced, rumours suggest there is actually a secret fourth game as well.

When is the January 2026 Xbox Developer Direct?

As confirmed by an Xbox Wire blog post, the Developer Direct is scheduled for Thursday, January 22 at 6pm GMT.

Most of it will be spent on updates from British developer Playground Games, which means in-depth looks at both Fable (which was meant to launch last year but was delayed to 2026) and Forza Horizon 6.

While this will be the first proper gameplay debut for Forza Horizon 6, Fable’s past trailers did offer glimpses of its combat, but there’s never been any extended gameplay demonstrations.

Detailed information about Fable in general has been incredibly vague ever since its 2020 announcement. There have been rumours of it drawing influence from CD Projekt’s The Witcher series of action role-players for its combat, but that’s never been substantiated.

The only other game that will be shown is Beast Of Reincarnation, another action role-player that was announced at last year’s Xbox summer showcase and comes from Pokémon developer Game Freak.

Forza Horizon 6 and Beast Of Reincarnation are both slated for PlayStation 5 releases, although the former may come out on Xbox first. Fable has never been confirmed as a multiformat title, but given Microsoft’s current policies it seems impossible that it won’t be.

Perhaps Microsoft has a secret announcement planned for the showcase, but nothing in the blog post hints at there being more than just these three games – and Xbox has rarely been able to keep a secret.

It’s possible Microsoft is saving the bigger reveals for a summer showcase. Not only is there a Halo 1 remake out this year (one that will also launch for PlayStation 5), but we’re also supposed to be getting Gears Of War prequel E-Day as welll.

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2026 also marks not only the 25th anniversary of the Xbox brand, but the 40th anniversary of Bethesda as well.

Recently, it was suggested that a new Wolfenstein could be announced as part of the celebrations, as well as possibly a new Quake, but it seems neither will feature in the Developer Direct.

Update: Two separate sources have claimed that there is actually a secret fourth game due to be shown, described by VGC as a ‘smaller scale original game from one of Xbox Game Studios’ first party developers.’

The first to mention a fourth game was respected insider shinobi602 on ResetEra, although he admitted it was not a title he was excited about and refused to provide any more information.

That’s not much to go on but The Outer Worlds 2 developer Obsidian is said to be working on at least two unannounced titles, some of which are believed to be more indie like projects, similar to Pentiment.

Wolfenstein 2 key visual of protagonist carrying a gun and axe while walking across large pile of Nazi helmets
We’ll take a new Wolfenstein now, please (Bethesda)

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New Life Is Strange sequel leaked and it’ll bring back a fan favourite character

Life is Strange Chloe looking at Max as the sun sets behind them
A now deleted listing on the PEGI website says Chloe is coming back to the series (Square Enix)

Despite the last game being a sales flop for Square Enix, another Life Is Strange is apparently not only in the works but out this year.

When developer Deck Nine took over Life Is Strange from original creator Don’t Nod, it seemed the series was in safe hands, given the critically acclaimedBefore The Storm prequel and Life Is Strange: True Colors.

Unfortunately, after 2024’s Life Is Strange: Double Exposure, it was hard to feel optimistic about the future of both the series and the studio. Not only was the game a messy disappointment, it was also a financial flop for Square Enix.

At that point it wouldn’t have been surprising if Square Enix put the series on ice, and they certainly haven’t announced anything since, but there’s suddenly clear evidence that a new game is coming and will be out surprisingly soon.

Recently, a new listing on the Pan European Game Information (PEGI) website, which provides age ratings for all games released in Europe, was spotted for something called Life Is Strange: Reunion.

It was listed only as a PlayStation 5 release, with a release date of March 27, 2025 – which obviously can’t be accurate.

Even more interesting, is that it includes a story synopsis; one that not only mentions Max Caulfield (the protagonist of the first game and Double Exposure) but her best friend and love interest Chloe Price.

‘Chloe Price was Max Caulfield’s partner in time… Losing her is Max’s greatest regret. Now Chloe has come to Caledon University,’ it reads (Caledon University being the setting of Double Exposure).

‘Haunted by nightmares and impossible memories, Chloe needs Max’s help. But Max is already in crisis: in three days, a deadly inferno will destroy the campus.’

Life Is Strange Reunion listing on PEGI website
Could a formal announcement soon follow? (VGC/PEGI)

The listing has since been removed (no doubt because it was published early and contains an incorrect release date), but not before VGC managed to grab a screenshot for posterity. The same thing happened with the still unannounced Assassin’s Creed 4 remake, which popped up on the PEGI website last month.

Age rating boards across the word regularly leak video game information before they’re supposed to and what’s useful about that is that not only do they have no reason to lie but a game has to be fairly close to release in order for them to give it a rating.

What seems almost certain to have happened in this case is that the game’s release date is March 27, 2026. But the doofus who was entering the information got the year wrong – a common enough mistake at this time of year.

The more perplexing element of the leak is that Square Enix has never hinted at any such game and it’s very odd to be planning to launch it so soon, without any pre-publicity. Even if the March date is wrong, a release any time this year seems surprising if the game hasn’t even been annouced yet.

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If the product description is accurate, and it would be bizarre if somewhere like PEGI just made it up, the concept feels like a direct response to one of the most notable criticisms Double Exposure received: the lack of Chloe. Both the character and her relationship with Max (which can turn romantic depending on player choices) are beloved by fans and one of the highlights of the first game.

Since that story ends with you needing to choose whether to sacrifice Chloe to save the town of Arcadia Bay or vice versa, Double Exposure omits Chloe entirely. Depending on your choice, she’s either dead or alive but no longer in contact with Max.

Bringing Max back without Chloe did not go down well with fans, especially as there’s a comic book sequel all about their relationship in the ‘save Chloe’ timeline.

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Double Exposure’s ending did tease a sequel, complete with a James Bond-esque ‘Max Caulfield will return.’ But considering Double Exposure was less than two years ago, it seems too soon for a sequel to release.

However, last year, there were rumours and speculation that Deck Nine had been contracted by Square Enix to release two Life Is Strange games, with an ex-employee of Deck Nine alleging that the Double Exposure sequel was aiming for a 2026 launch, suggesting both projects were in development simultaneously.

They also added that Deck Nine was ‘laying off every department one at a time after they finish their last work.’ When combined with Double Exposure’s financial failure, none of this bodes well for both the studio and Life Is Strange itself.

Life is Strange Double Exposure Max under moody lighting at night time
Life Is Strange: Double Exposure’s lack of Chloe wasn’t its only problem (Square Enix)

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Latest Witcher 3 DLC rumour says it’ll be a lot bigger than previously thought

The Witcher 3 Ciri looking behind as a mountain looms in the distance
But will Ciri be playable? (CD Projekt)

More sources have corroborated the rumoured new Witcher 3 DLC, with new leaks suggesting it will feature an entirely new region.

There’s been chatter of The Witcher 3 receiving a new DLC expansion as long ago as last June, but talk has recently ratcheted up thanks to comments made last month by Polish analyst Mateusz Chrzanowski.

On one hand, it’d be weird for The Witcher 3, or indeed any game, to see new DLC almost a decade after the last expansion, but it’s supposedly meant to serve as a bridge that leads into The Witcher 4, which is expected to launch as early as 2027.

The initial rumours made it sound like this DLC will be smaller in scale than the previous expansions, but a new leak suggests otherwise, claiming that the new content will include an entirely new region not seen in the original game.

This is according to IGN Poland, which says it has known about the DLC for a long time, thanks to a tip from a reliable insider. However, it chose not to report on the rumour since it was still only one source.

In the wake of Chrzanowski’s claims, though, IGN Poland has opted to share what it has heard about the DLC, stating that CD Projekt was interested in exploring the desert region of Zerrikania.

IGN Poland adds that there are enough references to Zerrikania in The Witcher 3 to hint that Geralt’s journey could take him there, but it also admits that’s been years since it heard this info, so plans could very well have changed.

It’s certainly possible, since The Witcher 4 is already confirmed to feature the Kovir region, which has snow-topped mountains and is a far cry from a desert.

That said, in a 2024 Easy Allies interview, CD Projekt did say The Witcher 4 will feature multiple regions, suggesting Kovir won’t be the only location you’ll explore in the game.

Whatever the case, it sounds like the DLC will be meatier than first thought. Polish website PPE has also corroborated its existence, saying it was told The Witcher 3 is getting a major content update. However, it hadn’t heard anything about it involving Zerrikania.

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As for why this DLC is being made to begin with, Chrzanowski has said it’s essentially so CD Projekt’s upper management can net themselves an extra bonus.

Speaking with Eurogamer, Chrzanowski mentioned an ‘incentive programme’ that grants key employees additional shares so long as certain financial targets are met. And currently, the programme is 700 million złoty short (about £144 million).

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‘700 million złoty is needed to meet the first threshold, with only five quarters remaining,’ explained Chrzanowski. ‘This implies the need for something significantly larger than just another update or a version for a niche platform.’

This only lends further credence to the DLC being far more substantial than a free update, which obviously wouldn’t push the needle any further or help the higher-ups make some extra money.

The Witcher 3: Blood and Wine DLC screenshot of Geralt talking to a group of women
The Witcher 3 should also be getting mod support this year (CD Projekt)

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Most anti-Nazi game ever to get new sequel from Indiana Jones devs claim rumours

Wolfenstein 2 key visual of protagonist carrying a gun and axe while walking across large pile of Nazi helmets
It’s been more than eight years since Wolfenstein 2 (Bethesda)

MachineGames is rumoured to be working on two new games, including a Rainbow Six Siege style multiplayer title.

Way back in 2018, Bethesda’s then vice president of PR and marketing, Pete Hines, all but confirmed that a Wolfenstein 3 would happen, despite 2017’s Wolfenstein 2 not performing as well as hoped – in large part because of an unwisely chosen Christmas release date.

We did get the Wolfenstein: Youngblood and Wolfenstein: Cyberpilot spin-offs in 2019 but they weren’t big hits either and since then Hines has left the company, Bethesda was acquired by Microsoft, and series developer MachineGames has been occupied with the Quake remasters and its Indiana Jones game.

However, it seems Wolfenstein 3 could finally see a formal announcement later this year, with new rumours alleging that the game is in development; something that was previously hinted at by various job listings.

In a recent report about Xbox’s plans for 2026, Windows Central claimed that MachineGames is currently working on both Wolfenstein 3 and a separate multiplayer project, something in the vein of Rainbow Six Siege.

The existence of Wolfenstein 3 was later verified by Kotaku, although there were no further details. Apparently, the plan is for it to coincide with the Wolfenstein TV show that’s in the works at Amazon, which makes sense since the Fallout games saw a massive boost in popularity thanks to the success of Amazon’s Fallout show.

What is Wolfenstein?

The original Wolfenstein 3D, from 1992, was the first widely successful first person shooter and paved the way for Doom, also from id Software. It received various sequels and reboots over the years but the last two games, from MachineGames, were set in an alternate history where the Nazis won the Second World War.

Although they’re technically reboots you still control protagonist B. J. Blazkowicz, as you join a resistance movement in the US. While purposefully absurd at times, the series’ refreshingly blunt social commentary has only become more relevant over time.

Frankly, it’s hard to imagine a TV show that would be anywhere near as forthright (or purposefully weird) and even a new game is likely to cause considerable controversy – which is perhaps what Bethesda, and ultimately Microsoft, is banking on.

MachineGames has kept up its tradition of fighting Nazis with Indiana Jones And The Great Circle, but Wolfenstein makes a point of dissecting how monstrous their ideology is and has you deal with them far more violently than Indy does. So, it will be interesting to see how such an aggressively anti-Nazi game fares in the current political climate.

Curiously, the rumours make no mention of anything Quake related. After contributing new expansions to the remasters, there have been clear signs MachineGames is working on a new entry in the series.

Old job listings from 2021 specifically mentioned multiplayer and a teaser for Indiana Jones had a clear reference to Quake. So it certainly seems that, up until quite recently, the plan was to make a Quake reboot. Perhaps those plans have been cancelled though or the Rainbow Six-esque game is secretly Quake related.

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Alternatively, the same Windows Central report suggests that id Software could return to make a new Quake game. After last year’s Doom: The Dark Ages it’s not clear what they’re working on now but whatever it is, it’s likely to be a way off.

Whatever the case, there’s a very good chance MachineGames’ next project will be announced this year, since 2026 marks Bethesda’s 40th anniversary. No doubt the company will want to have at least one big reveal for that occasion.

As for when such a reveal could be made, there is an Xbox showcase taking place this month, though an exact date hasn’t been specified. There’s also QuakeCon, Bethesda’s own annual event, in August.

Wolfenstein 2 gameplay of player character firing laser weapon
Wolfenstein 2’s excellent gunplay only makes fighting Nazis more enjoyable (Bethesda)

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2025’s most played video games is the most depressing list you’ll read today

Call Of Duty: Black Ops 7 key art of a man holding a gun
Despite years of complaints from fans, Call Of Duty is still extremely popular (Activision)

Any studio looking to release a new live service game in 2026 needs to take a long hard look at what the most played games in the US were last year.

The start of a new year should instil everyone with a sense of anticipation and the thought of new possibilities. But for the games industry at least, the last few years have brought more worries than excitement.

As we laid out in our end of year review, 2025 belonged to indie studios, thanks to successes like Clair Obscur: Expedition 33 and Hollow Knight: Silksong. And in an ideal world, larger publishers would learn a thing or two from these smaller developers.

At the very least, it’d be nice to see publishers stop pinning all their hopes on live service games and becoming the next Fortnite, because it’s simply not going to happen. If you need further evidence of that, just take a look at what most people in the US were playing last year.

Circana analyst Mat Piscatella took to Bluesky to share the top five most played video games in the US, on both PlayStation and Xbox consoles, according to a survey of ‘active’ gamers.

On PlayStation, the top five were Fortnite, Call Of Duty, GTA 5, Minecraft, and Roblox. And on Xbox, it’s the exact same list, with the only difference being Roblox and Minecraft’s positions are swapped.

These are all long-running games with a heavy emphasis on multiplayer and have been consistently updated over the years – with only Call Of Duty being a traditional yearly release.

What’s especially telling is that, according to Piscatella, these lists are unchanged compared to 2024. The order’s slightly different for Xbox, but it’s still the same five games.

2025's top 5 most played games on US Xbox ranked by % of active panel that played:1 – Fortnite2 – Call of Duty3 – GTAV4 – Minecraft5 – RobloxSame list for 2024:1 – Call of Duty2 – Fortnite3 – Minecraft4 – GTAV5 – RobloxSource: Circana Player Engagement Tracker

Mat Piscatella (@matpiscatella.bsky.social) 2026-01-06T15:20:42.099Z

Fortnite is the youngest of the bunch, having launched in 2017, which means no other games, live service ones or otherwise, have managed to come close to this list’s level of popularity in the last eight years.

Knowing this, it’s hard to imagine things being any different this time next year. Call Of Duty may drop a couple of places thanks to Black Ops 7, which only launched two months ago and has been a relative flop, at least by the series’ standards.

While there are no public figures on console, SteamDB’s data shows Call Of Duty has been bleeding players for years on PC, with even 2024’s well received Black Ops 6 bucking the trend.

Battlefield 6 and Arc Raiders may be the go-to multiplayer shooters for the moment but Call Of Duty clearly has a tight stranglehold on the gaming community when it’s still among the most played games in the US despite its online reputation.

This knowledge should be a turn-off for any studio hoping to break into the live service games market, but comments from Ubisoft suggest it’s unperturbed (even after multiple failures) and the big closure of The Game Awards 2025 was a new live service shooter from the Apex Legends creators called Highguard, that’s set to launch later this month.

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Screenshot of player riding horse in Highguard
Highguard has pedigree behind it, but will that be enough? (Wildlight Entertainment)

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Escape From Tarkov dev trolls struggling fans by making game even harder

Escape from Tarkov soldier in military gear carrying gun
Looks like Escape From Tarkov has no intention of making things the slightest bit more welcoming (Battlestate Games)

After it was suggested that Escape From Tarkov could make campaign co-op runs easier, an update to the game has done the exact opposite.

If you’ve heard of Escape From Tarkov, you’re no doubt aware that the extraction shooter has a reputation for being a notoriously difficult video game. That’s why it was such a big deal when someone actually managed to complete the story campaign and escape from Tarkov last month.

The game’s difficulty has been a talking point ever since Escape From Tarkov’s early access launch on PC, several years ago, with long-time players often warning newbies about how unforgiving it is.

As such, there are some requests for the difficulty to be toned down, particularly when trying to escape as a group. In what can only be described as a premium case of trolling, though, a recent update to the game has purposefully made it harder.

For context, when you reach the end of Escape From Tarkov’s last map – Terminal – there is a boat you must board in order to flee the city. If more than one person makes it to the end at the same time, though, there’s never enough room for all of them to escape.

As highlighted by Twitch streamer Velion on X, if two or three players work together, there’s still only one seat available on the boat. If there are four players, there are only two seats and then three seats for five players. Basically, anyone who’s playing with friends could still be stranded even after making it all the way to the end.

In their post, Velion directly tagged Escape From Tarkov’s director, Nikita Buyanov, to suggest this be changed with an update: ‘Imagine being able to go into Terminal and meeting two other players who you work together on a hard map and you survive and make it out. You could potentially make some dope friends.’

Surprisingly, just a couple of hours later, Buyanov replied to say, ‘It’s changed already,’ which means either the development team made a very quick turnaround or this change was already planned beforehand.

its changed already

— Nikita Buyanov (@nikgeneburn) January 3, 2026

Players have since learned the hard way, though, that this change isn’t what Velion asked for. Instead of adding more seats, now there’s only ever one seat available, no matter how many of you there are.

Another Twitch streamer, Pestily, has drawn attention to this on X, saying, ‘I watched multiple runs of Terminal yesterday and even with five people getting to the end it’s always one seat now? I understand ‘changed’ can mean multiple things but only one?’

Other players have chimed in to verify this, with one saying, ‘We went six to seven times helping chat (five mans) yesterday and every single time one spot.’

‘Did a run the other day with me and two other randoms and thankfully I won the coin flip (the one guy said he won’t take it) and I got out but we only had one seat,’ adds another.

Hey I watched multiple runs of Terminal yesterday and even with 5 people getting to the end it's always 1 seat now? I understand "changed" can mean multiple things but only 1? Bruh… https://t.co/SPIiCLZEyo

— Pestily (@Pestily) January 5, 2026

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So far, Buyanov hasn’t offered any reasoning behind this change, nor are there any official patch notes or statements from the Escape From Tarkov X account. But as you can guess, some players are not happy with it.

‘If this s*** isn’t fixed soon (more seats on the boat, allowing groups to Transit into Terminal together) I’m done with this game, plenty of other games out there,’ writes one disgruntled player.

Another one argues, ‘This is actually the biggest L I’ve seen by Nikita yet.  It’s the biggest challenge in the game, the big climax at the very end, and we’re forcing PvP in the worst way. Either let everyone escape who gets put into the map or make it a fully solo experience.’

Naturally, there are some who just find the change hilarious or even prefer there only ever being one seat. Some players who aren’t as bothered still reckon it might be too harsh a change though: ‘Maybe two to three seats max could be a good middle ground? Keeps the pressure without killing group play entirely.’

Escape from Tarkov two soldiers crouching in bunker while one aiming their guns
So even if a friend helps you reach the end, only one of you can escape (Battlestate Games)

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Sony patents AI tech that will play PS5 games so you don’t have to bother

God of War Ragnarok Kratos roaring while brandishing a spear and shield
God Of War Ragnarök’s chatty cast often spoiled the game’s puzzles, but we’re not sure this AI solution is any better (Sony)

Microsoft is already testing with AI as a video game guide, and it looks like Sony is at least interested in trying something similar.

It’s no secret that Sony is experimenting with AI technology for video games in more ways than one. Footage of an AI replica of Aloy from Horizon Forbidden West, that you could theoretically talk to, leaked last year and though details are purposefully vague, AI tech will be a key part of the PlayStation 6.

As such, it’s probably only a matter of time before we see some form of AI integration in PlayStation games, such as AI generated assets, which have cropped up in the likes of Call Of Duty: Black Ops 7 and Clair Obscur: Expedition 33.

Recently, a new patent filed by Sony was spotted and it talks about using generative AI to create a ‘ghost player’ that can essentially play video games for you.

The patent can be found on the World Intellectual Property Organization website and while it was initially filed in 2024, it was only published and discovered recently.

Rather than have developers program the solutions for tricky levels or puzzles into it, the AI model will be trained on not just your own gameplay, but also footage posted to social media and streaming sites like YouTube and Twitch.

From that, the AI ghost supposedly learns how the game is played and can determine an optimal solution. The patent mentions two distinct modes: a guide mode, where the ghost shows the solution for you to copy, and a complete mode which does as the name suggests.

There’s even mention of allowing you to talk with the ghost and have them explain what you need to do, as well as having their appearance be customisable.

The patent goes as far as to suggest the ghost could take the form of characters from other games or movies, which just sounds like a legal nightmare.

Diagram of PlayStation AI ghost player and how it works
Would you use such a guide? (WIPO)

While there’s certainly well-meaning intent behind the idea, this patent is ultimately offering a solution to a long since answered question. A lot of games nowadays have their own means of assisting players and not just through different difficulty options.

Some games will let you skip sections if you fail one too many times (which Insomniac does with the puzzles in its Spider-Man game) or have characters provide hints, like in God Of War: Ragnarök.

Not to mention the PlayStation 5 has a Game Help system already in place, that lets you watch videos of how other players bypassed any challenges you’re stuck on.

The act of having the game play itself isn’t even new, since Nintendo dabbled with the same idea with its Super Guide feature. For a while, Mario platformers like Super Mario Galaxy 2 and the New Super Mario Bros. games had an option where if you died enough times, you’d unlock the option for the game to autoplay itself and beat a level for you.

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It was only ever used in five games, though, before quietly vanishing, which suggests Nintendo figured out it wasn’t very popular or useful.

Considering this is only a patent, it’s entirely possible that Sony may not go through with this idea, as opposed to Microsoft which is still testing its Copilot AI as a video game guide.

A study last year showed that AI is actually quite useless for assisting players with games and often spreads misinformation – and it’s easy to see how that’s going to happen if it’s watching videos on TikTok to ‘learn’ how to play a game.

Xbox Series X and S surrounded by game characters
Xbox’s been more publicly enthusiastic about AI but don’t think Sony’s not keen on the tech as well (Microsoft)

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Metacritic worst video games of 2025 list includes MindsEye and a Nintendo game

MindsEye armoured soldier standing in front of white aeroplane while firing a gun
If you recognise what game this is, we’re worried you’ve played too much of it (Build A Rocket Boy)

After celebrating the likes of Hades 2 and Clair Obscur: Expedition 33, Metacritic has shared its 10 worst reviewed video games of 2025.

If you’re going purely by Metacritic scores, 2025’s best game was The Legend Of Zelda: Tears Of The Kingdom on Nintendo Switch 2. But since that wasn’t an entirely new release, the honour really goes to Hades 2, which scored an average of 95, the same as Tears Of The Kingdom.

You already know that our pick for Game of the Year is Clair Obscur: Expedition 33 (which has a Metacritic score of 92), but that’s not why you’re here. You want to know about the lowest of the low – the worst games of 2025.

In reality, the literal worst games are likely to be ones no one has ever heard of; utter dreck buried somewhere in the recesses of the Steam store. But as for games people have actually played, the top (or rather bottom) pick should come as no surprise.

What is the worst video game of 2025?

With a paltry average score of just 28, MindsEye is safely the ‘winner’ of Metacritic’s worst games of 2025. And unlike the Hades 2 situation, we’re on the same page with this one.

It was very much a shoo-in considering this was already being labelled the worst game of the year when it launched in June. No doubt developer Build A Rocket Boy and publisher IO Interactive quietly prayed a bigger embarrassment would drop in the following months, but unfortunately for them it didn’t.

For what it’s worth, if MindsEye had received more reviews than the 12 it got, its score may have averaged a bit higher if some people ended up liking it. But that’s the creators’ fault for refusing to send out review copies – which tells its own story.

For as few reviews as it got, MindsEye was a fairly prominent launch since it was directed by former GTA producer Leslie Benzies and promoted as an introduction to a new Roblox-esque platform called Everywhere, which is still in development)

Every other game on the list was far less noteworthy and was never going to be as closely scrutinised. But it’s not like regular players were any kinder to MindsEye, with its user score standing at an even worse 2.5 out of 10.

The second worst game is fairly shocking though as it’s a first party Nintendo game… the risible mobile app Fire Emblem Shadows, an awful hybrid of tactics gameplay and social deduction that was randomly dropped in the middle of the night with zero warning.

Not even the most ardent of Fire Emblem fans showed up to defend it, as it has a user score of 4.1 based on only 12 ratings.

The only other noteworthy additions on the list are Ambulance Life: A Paramedic Simulator, which was our original pick for worst game of the year until MindsEye dethroned it, and Tamagotchi Plaza for Switch 2, which at first glance seems like a harmless kids game but was harshly criticised for its barebones content and boring minigames.

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The worst video games of 2025 according to Metacritic

  1. MindsEye (25)
  2. Fire Emblem Shadows (37)
  3. Blood Of Mehran (38)
  4. Spy Drops (39)
  5. Gore Doctor (40)
  6. Tamagotchi Plaza – Nintendo Switch 2 Edition (43)
  7. Ambulance Life: A Paramedic Simulator (44)
  8. QUByte Classics: Glover (44)
  9. Scar-Lead Salvation (44)
  10. Fast & Furious: Arcade Edition (45)
Tamagotchi Plaza cute cartoon characters hanging out and having picnics in a park
Yes, this thing is considered one of 2025’s worst games (Bandai Namco)

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Arc Raiders player has door kicked in by neighbour who thought he was dying

Arc Raiders key art showing three soldiers in action.
Let’s all take this as a learning experience (Embark Studios)

A good Samaritan looking to save someone from peril instead found a very loud Arc Raiders player.

We’ve all been guilty of getting too heated while playing video games, especially multiplayer ones like Fortnite and Call Of Duty, which might lead to the odd scream of panic or regret – which can be a bit of a shock to anyone within hearing distance.

Worst case scenario, neighbours could come round knocking at your door, to complain about the noise. Although in the case of one Arc Raiders player, their neighbour went so far as to kick the door in.

However, this wasn’t out of anger. The player was screaming so loud that the neighbour assumed they were in legitimate danger and needed help.

Arc Raiders is an extraction shooter where you explore a post-apocalyptic Earth for materials and resources, while contending with enemy robots as well as other players.

According to dreamthorp on Reddit, he was in the middle of an extraction when he was attacked by an enemy, prompting him to instinctively yell for help over voice chat.

He was so loud that a neighbour heard and as can be seen in footage from a doorbell camera, knocked on the door to see if he was okay. Clearly, dreamthorp didn’t hear them, as he kept screaming, and the neighbour, assuming the worst, forcefully broke in.

The footage cuts out before the impact of their kick but according to dreamthorp, that’s because the kick damaged the playback. The neighbour happens to be a professional firefighter, so they have experience in this sort of thing.

‘My heart just about jumped out of my chest when I saw the door bulge like an explosion was behind it,’ said dreamthorp, admitting that he was far too loud. ‘I’m used to playing at my office after hours where I can be as loud as I want. After that I practically had the mic on my lap.’

From the sound of things, dreamthorp and the neighbour took the situation in stride, with the former buying the latter some beer as an apology. Although considering dreamthorp was housesitting for someone else, that conversation is bound to be more awkward.

Regardless, other Redditors have praised the neighbour for their quick action considering he thought someone was legitimately in need of help, calling him a ‘real one’ and a ‘good man.’

One Redditor said that they tend to get so loud when playing video games, they made a point to inform their neighbours to avoid similar scenarios: ‘Every once in a while, they’ll hear me yell at Arc [Raiders] or Rocket League or something. They know I’m having fun and are chill with it.’

Raiders hiding from a robot in screenshot of Arc Raiders
Arc Raiders is available on PlayStation 5, Xbox Series X/S, and PC (Embark Studios)

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The first GTA 6 trailer is two years old today so here’s what we’ve learnt since

GTA 6 Lucia and Jason with bandanas covering their mouths bursting into a shop while pointing guns
Where were you when GTA 6 was announced? (Rockstar/YouTube)

It’s the two-year anniversary of GTA 6’s announcement so let’s reflect on the game’s journey and how much Rockstar has actually shared about it.

Technically, Rockstar Games announced GTA 6 in early 2022, but that was a simple blog post, with no proper info about the game or even a single screenshot.

GTA 6’s first substantial announcement came precisely two years ago today, with a short cinematic trailer confirming gorgeous looking graphics, the setting of Vice City, and criminal couple Lucia and Jason as dual protagonists.

Since then, the trailer has garnered over 269 million views on YouTube, making it the most popular trailer on the platform, overtaking the previous record holder for Avengers: Infinity War.

And yet for what’s widely considered the most anticipated video game of all time, Rockstar has been very reticent about GTA 6. So much so that after two years, it still feels like we barely know anything about the game.

What was confirmed in GTA 6 Trailer 1?

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As we said, the initial trailer was our first real look at GTA 6, but it’s comprised entirely of cinematics. It’s not impossible that some gameplay has been snuck in there, but there are no obvious examples and certainly no demonstrations of someone actually playing it themselves.

The incredibly good graphics were even better than expected, which is all most people wanted to know at first. Not only has GTA 6 reportedly been in development since 2018 (per Bloomberg), but it’s the first entry to be made specifically for the PlayStation 5 and Xbox Series X, although as usual for Rockstar there’s no sign of a PC version yet.

While the trailer introduced us to GTA 6’s two main characters – a Bonnie and Clyde-esque pair of robbers – that was one of the few details to have leaked ahead of time, initially from a 2022 insider report on the game’s development.

The Vice City setting (which returns from 2002 game GTA: Vice City) wasn’t surprising either, as it had been leaked as part of the infamous 2022 hacking incident, which further corroborated Lucia and Jason’s roles as protagonists.

And while the trailer does set the tone of what to expect from GTA 6’s plot and the ways it will satirise current American culture (with plenty of references to Florida related memes), as well as confirming Lucia being in prison at the start of the game, it provides no concrete story details beyond her and Jason being petty thieves.

For as big a deal as that announcement trailer was, it was ultimately Rockstar officially confirming things most fans already knew, which only contributed to the intense demand for a second trailer.

 What was confirmed in GTA 6 Trailer 2?

The second GTA 6 trailer dropped in May, 17 months after the first one, to coincide with the unfortunate news that the game wouldn’t launch this year, and is instead aiming for a May 2026 window.

This trailer is longer than the first one and aside from explicitly confirming Jason’s name (it had leaked long beforehand), it introduced an extended cast of characters and included some scenes that could be actual gameplay.

Unfortunately, there is still no uncut, unambiguous gameplay, but the fact that you struggle to tell the difference between what’s in-engine gameplay and what’s a story cut scene is a testament to how good the graphics are.

And yet, once again, there are no explicit story details, with the video description only offering a very general synopsis of the plot.

‘Jason and Lucia have always known the deck is stacked against them,’ it reads. ‘But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida – forced to rely on each other more than ever if they want to make it out alive.’

Rockstar’s website does share character biographies explaining their personalities and their relationships with one another. For instance, Jason is described as ex-army, now working for local drug runners, while Lucia is said to have been jailed for ‘fighting for her family’ and was only released thanks to ‘sheer luck,’ but it all remains awfully vague.

Instead, fans have been left to try and piece things together by combing every frame of the trailer. There are theories of a reputation system, the ability to buy property, a fishing minigame, and the return of GTA 5’s heists, but that’s all guess work and nothing’s been outright confirmed.

What else do we know about GTA 6?

GTA 6 Lucia punching a punching bag in a gym
Calling GTA 6 news sparse would be an understatement (Rockstar)

Since the launch of that second trailer, there have only been two new bits of info and one of them was another delay. Last month, Rockstar admitted it would need to push GTA 6 back to November 6, 2026.

No reason was given aside from it simply needing extra time, although Rockstar can afford to take as long as it needs to. Not just because GTA 6 is a very important release it can’t risk messing up, but the company is still comfortably making loads of money off GTA 5 and GTA Online.

It has been claimed that GTA 6 is actually finished in terms of content and Rockstar is taking its time to optimise it, so as not to have a Cyperpunk 2077 scenario, which had such a disastrous launch that developer CD Projekt had to offer refunds.

The only new information comes, inadvertently, from a former Rockstar animator, who revealed the game will have a bike rental system. Although that’s hardly the most exciting piece of information you could hope to learn about the game.

Why is Rockstar being so secretive about GTA 6?

Secrecy of this level is nothing new in the games industry, but given how high expectations are for GTA 6, the simplest explanation for Rockstar’s lack of communication is that it doesn’t want to share any details until it’s 100% certain they’re ready to be shown.

Plus, considering how much info has already leaked online, Rockstar must be feeling extra protective about what gets shared and when. Perhaps simply, though, it doesn’t need to say anything, because it knows you’ll buy it anyway.

When is the next GTA 6 trailer?

So far, there’s nothing to indicate when a new GTA 6 trailer will drop. Perhaps something will be shown at The Game Awards 2025 next week, but considering Rockstar skipped both the 2023 and 2024 shows, it’s far more likely it will release the next trailer on its own time.

At the very least, there shouldn’t be another 17-month gap between trailers 2 and 3. If there were, then the third trailer wouldn’t come out till October 2026, which is just a month before GTA 6’s launch.

Then again, a third delay isn’t out of the question either. In May, Strauss Zelnick, CEO of publisher Take-Two Interactive, expressed confidence GTA 6 would launch by May 2026, but refused to rule out another delay, which of course wound up happening.

Some fans have gone to great lengths to try and predict when GTA 6 trailers would drop, but they’ve never been accurate. So, all you can do is be patient and wait for Rockstar to say something.

Jason in a bar in screenshot of GTA 6
Are you still excited for GTA 6? (Rockstar)

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Octopath Traveler 0 review – back to square zero

Octopath Traveler 0 gameplay party of three walking across bridge in grassy area
It all feels so familiar (Square Enix)

Square Enix’s retro-inspired role-playing game series gets a prequel but does this new HD-2D title justify its lengthy running time?

Octopath Traveler 0 is an odd contradiction as a video game. On one hand, it’s intriguingly novel as, in Square Enix’s own words, it ‘is inspired by story elements and gameplay ideas’ from ongoing mobile prequel Champions Of The Continent, with all the free-to-play elements stripped out in favour of a more traditional, premium experience.

On the other hand, though, it is a disappointingly safe follow-up to the original Octopath Traveler from 2018 and its 2023 sequel, seemingly intent to stick to what it knows, with very few new ideas or innovations to make it truly stand out.

This highlights a problem when it comes to critiquing video game sequels that rigidly adhere to the formula of their predecessor. If it’s more or less the exact same game, but that previous game was good to begin with, is it fair to condemn it for its lack of originality when by all accounts it’s still fun to play?

As we explored in our preview, Octopath Traveler 0 will feel like returning home for established fans; where everything’s exactly as you remember it, except there’s a new air fryer and some of the sofa cushions have been replaced.

The turn-based battles work identically, as you break enemies’ shields by targeting their weaknesses and spend boost points to increase the damage of your attacks. We’ve always praised the battle system for how tactical it is, and the amount of freedom offered in how you build your party, which is only accentuated by the fact that you now have up to eight characters at once in a fight.

They’re divided between a front and back row, with only those in the front able to perform actions, but they can be swapped with whoever’s placed behind them where they’re safe from enemy attacks. This means positioning is just as important as who’s in the party and when combined with the more than 30 characters available to recruit, there’s a lot of room for experimentation.

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We wondered if eight-man parties would make battles too overwhelming, but since each party member has their own distinct role, it’s easy to memorise who can do what. Even those that share job classes are built in different ways. For example, Phenn and Delitia are both hunters, but whereas Phenn is a tank who draws enemy aggro, Delitia focuses on attacks that lower the target’s stats.

There’s no multiclassing this time, but the game makes up for that by letting you acquire extra equippable skills, allowing party members to use attacks or passive abilities they can’t learn otherwise, to cover blind spots in your strategy.

It is immensely satisfying seeing your efforts pay off during boss battles. The random enemy encounters should rarely give you trouble as long as you’re sufficiently levelled, but boss fights are consistently tough, with each having their own strategies to contend with, like changing their weaknesses or inflicting status ailments that can only be removed by breaking their defences. They also hit like a stampeding rhino, so having eight party members instead of four doesn’t give you the advantage you might imagine.

However, this is all par for the course for this series. Even the story structure is the same, with multiple story routes to pursue that are all seemingly unrelated but start to come together by the end. Instead of playing as one of eight protagonists with their own storylines, though, you control only a single, customisable character.

The pixel art graphics mean character customisation isn’t super deep visually, when compared to something like Elden Ring, but it’s a neat novelty all the same, that almost makes us yearn for a dedicated Octopath tabletop game. No options are gender locked and you get to give them a little backstory that determines their starting skills and even their favourite food. And while you can go the whole adventure with only one of the available eight job classes, you can eventually unlock the remaining seven.

Octopath Traveler 0 town restoration gameplay
You can spend hours rebuilding your home town to your liking (Square Enix)

Unfortunately, in cut scenes, your character is completely mute, which means they’re devoid of personality and require other characters to explain how they’re feeling in any given situation. Ironically, despite being the fabled chosen one, they often feel like a glorified extra in other peoples’ stories, even when chasing after the villains responsible for their hometown’s destruction.

Speaking of, Octopath Traveler 0’s most distinguishing gimmick is getting to rebuild the town from scratch, which serves as its own storyline. You’re initially very limited in what you can build and where, but it’s quite layered since you can add plenty of cosmetic flourishes and even alter the terrain.

It’s well worth spending time on, since not only do your options drastically open up over time, you can invite villagers from other towns who, when housed, will regularly supply items or money. Plus, you can build facilities such as a ranch for gathering ingredients to cook stat boosting meals and a training ground to keep your benched party members levelled up. The game is also kind enough to tell you where you can gather the specific resources needed when you want to build something, which is quite the time saver.

That said, Octopath Traveler 0 is still a huge time sink. Between the different storylines, rebuilding the village, and multiple side quests, it will take hours (over 100 according to Square Enix) to see everything. This is a double-edged sword, since even after 60 hours we were growing exhausted, as so much of the story follows the exact same structure.

Nearly every chapter involves simply going through a small dungeon and fighting a boss at the end, with a visit to a new town thrown in occasionally, which is precisely what the last two games did as well. Twice we thought we had approached the end, only for the game to throw another story quest at us.

It doesn’t help that none of the storylines are particularly compelling. They have their moments, but we struggled to be invested in any of them when they’re filled to the brim with age old cliches, overwrought voice-acting, and nuance-free villains. There’s nothing necessarily wrong with one-note bad guys who are fun to hate, but the game goes to such extreme lengths to highlight how evil they are, it becomes more comical than horrific.

Anyone who just wants more Octopath Traveler will be plenty satisfied with Octopath Traveler 0 since, at its core, its functionally identical to what came before. But after three games with barely any innovation or meaningful changes to the formula, the series already feels like it’s running on fumes and is either incapable of evolving beyond one-game gimmicks or stubbornly refuses to step out of its comfort zone.

Even the HD-2D graphics, while still pretty (the sprite work for bosses is a highlight), have long lost their novelty now that Square Enix has made so many other games with the same engine. What was once a delightful nostalgic throwback has ironically become old hat.

It wouldn’t be a bad thing if Octopath Traveler 0 led to more mobile games being reimagined as traditional console/PC releases, devoid of microtransactions and gacha mechanics, particularly ones that have since shut down like NieR: Reincarnation. However, it’s just as likely that any success Octopath Traveler 0 sees will only encourage Square Enix to pump out another safe sequel.

Octopath Traveler 0 is by no means a bad game, and retains everything we like about the series, but apart from the lack of innovation it’s very repetitive and unnecessarily bloated. If the series is committed to staying in the past then we fear it’s only a matter of time before even the most avid fans start to tire of playing the same game over and over again.

Octopath Traveler 0 review summary

In Short: It’s certainly a better alternative to the mobile game that inspired it, but what few new ideas Octopath Traveler 0 has do little to give it its own identity and paint a worrying picture for the series’ future.

Pros: The already brilliant battle system and HD-2D graphics remain in fine form. Lots of freedom in how you build your party and progress through the story. Town restoration is both engaging and beneficial.

Cons: No compelling stories or characters. Lots to do but it grows exhausting after so many hours. Has a few new ideas but otherwise refuses to evolve a formula that was already getting rote by the second game.

Score: 6/10

Formats: Nintendo Switch 2 (reviewed), PlayStation 4, Nintendo Switch, Xbox Series X/S, PlayStation 5, and PC
Price: £49.99
Publisher: Square Enix
Developer: Square Enix and DokiDoki Groove Works
Release Date: 4th December 2025
Age Rating: 12

Octopath Traveler 0 combat gameplay of character casting lightning magic on boss fight
Boss fights in Octopath Traveler have always been challenging and that’s no exception here (Square Enix)

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Hitman 4 will be a thing but not until current game gets co-op

Hitman Agent 47 walking away from exploding vehicle in a field
The Hitman devs have several other priorities before it can start work on a sequel (IO Interactive)

With no release date yet for Hitman’s planned co-op mode, it may be a long time until IO Interactive announces Hitman 4.

IO Interactive is keeping itself very busy at the moment. While its main priority is getting its James Bond game, 007: First Light, ready for launch on March 27, it’s still making updates for Hitman: World Of Assassination.

Considering the game has continued to see support since 2021, even getting a VR version and a Nintendo Switch 2 port earlier this year, you have to wonder if IO will ever move onto a full sequel or if World Of Assassination will remain a platform for all future Hitman content.

Fortunately, for any of you eager for a Hitman 4, IO has stated that it has every intention of continuing the series, but it won’t be for a while yet.

This comes from a recent Variety interview with IO Interactive CEO Hakan Abrak, who has promised that World Of Assassination won’t be the last Hitman game.

As a reminder, World Of Assassination was originally just Hitman 3, the third entry in IO’s modern Hitman trilogy. However, it was rebranded and updated to include all the content from the first two games and has seen subsequent additions like a roguelike mode.

‘So of course there will be more Hitman. But right now, I think we need to get to the other side of this year,’ explained Abrak, adding that next year will see more news on a planned co-op mode for Hitman.

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We’re not entirely sure a game like Hitman would benefit from co-op, as it’s always been a solitary affair, with you trying to stealthily kill targets in all manner of creative ways within confined sandboxes.

Abrak would beg to differ, though, saying, ‘I think co-op is a really, really good extension to the universe, and will introduce very interesting mechanics and combinations in World Of Assassination.’

He added: ‘We will, after that, be talking about the next Hitman — because, of course, there’s going to be a next Hitman.’

Hitman’s co-op mode was announced this past June, but there’s little indication of when it’ll arrive. While news is promised for 2026, that doesn’t guarantee it will be out that year.

Even assuming the mode launches before the end of 2026, Hitman 4 may not necessarily be IO’s next priority. Aside from Bond, it’s also working on a multiplayer game titled Project Fantasy, which the studio has only described as ‘extremely ambitious and really cool and is something else than a gun in a suit.’

As for World Of Assassination, it’s currently running another of its limited time missions that involve a celebrity guest star. In this case, it’s rapper Eminem, who hires Agent 47 to assassinate… himself, or rather his alter ego Slim Shady. The mission is only available until the end of December.

Hitman Agent 47 pointing a gun at the back of rapper Eminem's head with Slim Shady reflected in a mirror
Will the real Slim Shady please die? (IO Interactive)

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