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A Comprehensive Ranking of The Legend Of Zelda Series

A Comprehensive Ranking of The Legend Of Zelda Series

On December 4th, 2025, CGM’s Dayna Eileen messaged me, completely unprompted: “You should rank the Zelda games.” Being on the cusp of The Legend of Zelda’s 40th anniversary, it seemed like a worthy challenge. A challenge that would require wisdom, power and of course, courage to complete. 

I’ve loved The Legend of Zelda series since I first played Link’s Awakening DX back in 1998, and I’ve definitely developed some strong opinions about it as I’ve gotten older. So now, as we celebrate The Legend of Zelda’s 40th anniversary, here is my humble opinion on how the series stacks from worst to best. 

Much like with my Comprehensive Ranking of the Metroid Series, the focus of this list will be primarily on the “mainline” Zelda games; however, I would be remiss not to mention the many spin-offs that also exist within the series. As such, they will also be listed from worst to best in the honourable mentions section. 

17. The Legend of Zelda: Skyward Sword

A Comprehensive Ranking of The Legend Of Zelda Series

In all my years, I wouldn’t have thought it was possible to genuinely hate a Zelda game, but I HATE The Legend of Zelda: Skyward Sword. A gimmicky tech demo that was released on the Nintendo Wii, five years into its lifespan. Almost everything about this test of patience feels like the antithesis of what The Legend of Zelda should be. Terrible combat that prioritizes motion controls over fluid swordplay? Check. Small areas separated by an empty and pointless Sky World? Check. A companion who handholds you through the entire adventure? Big ol’ check on that. 

It took years of established lore and flushed it down the toilet for a pointless retcon, so Din, Faeror and Nayru were replaced by a single goddess Hylia—making the Triforce kind of perfunctory. It failed to include the series’ main antagonist, so Ganon: King of the Moblins was reduced to The Demise—a nebulous concept about hate and anger or some lazy badguy writing. It’s a game so lazy it makes you fight the same terrible boss three times because it couldn’t come up with better Spore creatures for you to fight. 

That isn’t to say it’s all bad. I loved the painted art style, and the game’s score is one of the best in the series. But for what it was, when it came out, it failed as both a video game and it failed even harder as a The Legend of Zelda game. 

16. The Legend of Zelda: Phantom Hourglass

A Comprehensive Ranking of The Legend Of Zelda Series

Phew, now that I got that out of my system, let’s move on to less offensively lower entries on this list. The Legend of Zelda: Phantom Hourglass is a pretty serviceable game, however there’s no denying its status as an actual tech demo for the recently released Nintendo DS, with the two releasing only three years from each other. It’s not really a bad game, but so much of its design feels in service of showing off what the system was capable of. 

It’s a lot of using the touchscreen for movement, which was a particular bugbear for many people. Puzzle solving was certainly interesting, but it’s usually just a lot of drawing lines between obvious points. And as a kind of direct sequel to Wind Waker, it didn’t feel particularly unique. However, that puzzle where you needed to close the DS was GENIUS, and the game had one of the most fun multiplayer modes of any DS game at the time. 

15. The Legend of Zelda: Tears of the Kingdom

the legend of zelda tears of the kingdom review 23051005 3

This one’s going to seem like absolute blasphemy. I always tell people, The Legend of Zelda: Tears of the Kingdom, feels to me like the fully realized version of Breath of the Wild, but I would sooner go back to Breath of the Wild than play Tears of the Kingdom. In a lot of ways, it’s a really good game. Its story is more expansive, its world is a lot bigger, and its mechanics feel far more fleshed out.  But it’s a really good game, only if you never played the game that came before it. 

When I wrote my list of things I wanted to see in The Legend of Zelda: Tears of the Kingdom, I was genuinely hopeful Nintendo might have listened to criticisms about the Switch’s flagship title. Instead, we got a lot of half measures. Swords still shatter like glass, but now you can glue sticks together, so it’s kind of fixed. Was constantly switching armour annoying? Good news, we’ve doubled the amount of armour sets you can find. Didn’t like constantly pausing the game to scroll through menus? Well, now we’ve made the menu one long linear list, on top of needing to pause to scroll through menus!

The overarching story is a bit better, but the most important bits—Zelda’s experience in the past—need to be found on the map, and important plot points can therefore be experienced out of order, which made sense in Breath of the Wild cause Link was recovering lost memories…oh, never mind. The weirdest thing to me is that it positions itself as a sequel but almost NEVER references the past game’s events. Which is why I say, there’s a lot to like about Tears of the Kingdom, but it’s only really worth playing if you haven’t played the game that came before it. 

14. The Legend of Zelda

A Comprehensive Ranking of The Legend Of Zelda Series

This is going to sound very similar to where I put the original Metroid games on my previous list. The Legend of Zelda was, without a doubt, a groundbreaking video game. It pushed the limits of what the NES was capable of and showed gamers that video games could be more than simple distractions—they could be entire ADVENTURES. 

However, I think it’s fair to say, The Legend of Zelda hasn’t really stood the test of time. It’s certainly fared better than other games of the era, but it’s a bit clunky, needlessly difficult and almost completely unplayable without a guide—the first example of the “Nintendo Power Game.” While it deserves no shortage of praise for its size and scope—and being one of the first cartridge games to offer a save feature—it definitely hasn’t gotten better with age. 

13. Zelda II: The Adventure of Link

A Comprehensive Ranking of The Legend Of Zelda Series

Similar to its immediate predecessor, Zelda II: The Adventure of Link also hasn’t particularly stood the test of time. It shares an equally unnecessary difficulty and borderline unplayability without a guide. While it’s not a particularly bad game, there are a lot of barriers to entry that made it somewhat unenjoyable both then and now. It’s a bit of a weird one because there’s actually a lot I like about Zelda II: The Adventure of Link.

It’s shift to a 2D platformer for enemy encounters, or dungeons and caves, gave it a unique style, and its focus on combat created an interesting system that I’m surprised no other entry in the series has explored. Similar to something like Castlevania II: Simon’s Quest, it built a world that felt genuinely big within the confines of the most common 8-bit design philosophies. It’s a game I would love to see remade, ala. Metroid: Samus Returns—with modern gaming sensibilities and Link’s moveset from Super Smash Bros.

12. The Legend of Zelda: Echoes of Wisdom

The Legend of Zelda: Echoes of Wisdom (Nintendo Switch) Review

This is going to be the most difficult part of the list because the games are objectively good, but didn’t really leave a lasting impression on me—let’s call it the “mediocre middle.” The Legend of Zelda: Echoes of Wisdom deserves a certain degree of props for being the first “official” game in the series that featured the titular princess in the leading role. Also, it’s inventive gameplay that borrows the sense of freedom its Switch predecessors pioneered, while tailoring it to a more “traditional” top-down Zelda experience, was genuinely unique. 

However, by that same token, The Legend of Zelda: Echoes of Wisdom doesn’t really have a lot of memorable moments. Dungeons are a welcome return, but since they need to be cleared with beds and boxes, they lack the visual and thematic distinction that made previous Zelda dungeons so memorable. Also, Nintendo’s obsession with linear menus and objects that function identically meant half the game is spent sliding through inventory lists to find the thing you need. In the end, it’s not that bad, but it’s not really a Zelda worth returning to. 

11. The Legend of Zelda: Twilight Princess

Legend of Zelda Twilight Princess HD (Wii U) Review 6

Now, before you get your torches and pitchforks for this one, just hear me out. I honestly DO like The Legend of Zelda: Twilight Princess. For a launch title on the Wii—or Gamecube life-support, depending on how you look at it—it was a genuinely monumental game. It gave us Midna, who is definitely the best support character ever in a Zelda game, Zant, who was one of the best villains in a Zelda game, and its size and scope were pretty impressive for the time. And that Ganon fight? *Chef’s Kiss*

However, I also think it comes out REALLY strong in the first half and then loses a lot of steam in the back nine. While I like its aesthetic, it also feels a little dark for dark’s sake—an obvious correction from the criticism The Legend of Zelda: The Wind Waker received. It’s got some pretty forgettable dungeons, two genuinely useless items, and a combat system that was a bit of a step back from its predecessor (why unlock the moves Wind Waker just GAVE you?) 

10. The Legend of Zelda: Ocarina of Time

A Comprehensive Ranking of The Legend Of Zelda Series

Okay, feel free to pick up those torches and pitchforks now. I’ve said it before, and I’ll say it again: The Legend of Zelda: Ocarina of Time was genuinely revolutionary for its time. For the first Zelda of the 3D era, it was pretty incredible what it was able to achieve in terms of worldbuilding, story-telling and overall design. It has some of the most memorable moments in any Zelda, some of the best dungeons and boss monsters and all but cemented the idea of the “Zelda formula.” 

But on multiple repeat playthroughs, The Legend of Zelda: Ocarina of Time just doesn’t really do it for me. Story-wise, it follows a little too closely to The Legend of Zelda: A Link to the Past, to feel original or even as a supposed prequel. Its combat is a monotonous game of wait-and-attack. Puzzles usually involve looking around the room for an object and then hitting said object, and it’s all just…kinda boring. 

Like I said, it’s rightfully deserving of its praise, but I can’t help but feel like it’s a little overrated. 

9. The Legend of Zelda: Link’s Awakening

A Comprehensive Ranking of The Legend Of Zelda Series

You may have thought The Legend of Zelda: Link’s Awakening would’ve appeared higher on this list, and honestly…so would I. Link’s Awakening has a real special place in my heart as the first one in the series I ever played to completion, so cracking the top 10 ain’t too bad. The Legend of Zelda: Link’s Awakening is a pretty amazing game when you think about it. Originally conceived as a Game Boy port of A Link To The Past, the project grew into a full-fledged game.

It’s one of those miraculous Game Boy games that really showcase how capable the system was when people knew how to develop for it. Its world felt as big as its SNES inspiration, its dungeons were inspired, and both visually and audibly, it really stood out. Its story was unique and mysterious, constantly hinting at what was really going on, but never saying it outright. If not for Pokémon Silver/Gold, it may just be the crown jewel of the Game Boy. 

And if you want to experience it, the Nintendo Switch “remake” is a pretty faithful 1:1 recreation of the original, with improved graphics.

8. The Legend of Zelda: A Link Between Worlds

A Comprehensive Ranking of The Legend Of Zelda Series

I wrestled with whether The Legend of Zelda: A Link Between Worlds should go in the proper list, or in the Honourable Mentions, because in some ways, it is kind of a remake of The Legend of Zelda: A Link to the Past. But the more I thought about it, the more I realized it deserved a spot on the list because of just how much it sets itself apart from its counterpart. 

While it does end up being somewhat of a reboot-sequel, it both adds and changes so much about its predecessor that it really stands alone as its own thing. The way it plays with perspective by having Link paste himself onto walls and move in two-dimensional space in a 3D top-down game was unbelievably inventive, allowing for a whole new way to explore dungeons and the overworld. 

The way it had players rent items from a shop, allowing for a sense of freedom in how they approached dungeons without subtracting from the overall narrative, was such a stroke of genius that it was probably too good for a second game. It felt so new, while using SFX and subtle nods to pay tribute to its SNES predecessor, and it’s one of the few 3DS games that actually used the 3D to genuinely impressive effect. 

7. The Legend of Zelda: Spirit Tracks

A Comprehensive Ranking of The Legend Of Zelda Series

I will die on the hill that The Legend of Zelda: Spirit Tracks is woefully underrated. Unlike its direct predecessor, it actually feels like a fully realized Zelda game on the Nintendo DS and less like a tech demo. All the good ideas The Legend of Zelda: Phantom Hourglass had are refined and expanded. It feels a bit better to control; its items are a bit more unique to the game, and the world feels bigger and more interesting.

Not only that, it was the first game to really involve Princess Zelda in a much more active role, setting her as Link’s companion character throughout his entire adventure. Getting to use her within the Spirit Tower, as she possessed Phantom Armor was a really thoughtful and interesting inclusion and set up for a lot of interesting puzzles. Plus, it gave her fun little personality quirks, like a fear of mice that rendered her immobile. 

Also, you get a little train, and you can make it go Choo Choo. WHAT MORE DO YOU WANT!?

6. The Legend of Zelda: The Minish Cap

A Comprehensive Ranking of The Legend Of Zelda Series

It’s hard to describe how incredible The Legend of Zelda: The Minish Cap was if you weren’t there for it. As the official Zelda game on the Game Boy Advance, following the re-release of The Legend of Zelda: A Link to the Past, it felt every bit as big and inventive as its predecessor—and in a lot of ways, even more. 

Developed by Capcom in what was meant to finish off the “Triforce Trilogy,” The Minish Cap made everything bigger by, ironically, making everything smaller. Because of the magic of the Picori—who, at the time, were hinted at being the creators of the Master Sword—Link could shrink down to the size of a bug—turning blades of grass into massive trees, and puddles into vast lakes. 

It allowed the game to be incredibly creative with its dungeon and area design, playing with perspective and offering really memorable dungeons and boss monsters. Plus, it took full advantage of the GBA’s power, creating a bright and colourful world with a stellar soundtrack and excellent use of audio clips from The Legend of Zelda: The Wind Waker

5. The Legend of Zelda: Breath of the Wild

Popular Open World Games You Need to Play Right Now 2

I’ve spoken at some length about how much The Legend of Zelda: Breath of the Wild resonated with me when it first came out. The circumstances of my life at the time, coupled with the sheer size of the Nintendo Switch’s launch, had the game connect with me in a way few others had. And upon repeat playthroughs, I’ve only been shocked by how new the game always feels. Stepping out onto that plateau always inspires a sense of adventure in me, no matter how many times I see it. 

And while it’s certainly not a perfect game, it’s incredible how much the game wants to feel like a big, bold adventure. In a lot of ways, The Legend of Zelda: Breath of the Wild feels like a spiritual reboot of the NES The Legend of Zelda. It’s a game that makes my top five Zeldas simply for how new, fresh and big the whole thing felt and still does to this day. 

4. The Legend of Zelda: Oracle of Ages/Seasons

A Comprehensive Ranking of The Legend Of Zelda Series

If The Legend of Zelda: Link’s Awakening was a showcase of what the Game Boy was capable of, then The Legend of Zelda: Oracle of Ages/Seasons is a showcase of what the Game Boy SHOULD NOT have been capable of. Two games, larger in scale than their predecessor and made even larger by the unique world-shifting mechanics each one possessed. 

Witnessing these two games when they were released in 2001 was like experiencing a miracle in real-time. It gave players incredibly fun items, animal sidekicks, unbelievable dungeons and two really great antagonists. It’s no wonder Nintendo didn’t let any other developers make Zelda games because Capcom set the bar so high with these ones, even the Big N wouldn’t be able to follow them up properly. 

3. The Legend of Zelda: A Link to the Past

A Comprehensive Ranking of The Legend Of Zelda Series

Of course, we couldn’t approach the top three without mentioning the one game that really showed what The Legend of Zelda could be as a game. The Legend of Zelda: A Link to the Past was like a complete reinvention of the NES classic—feeling similar, but new in all the right ways. It had a bigger story, a bigger world, bigger dungeons, bigger monsters…it was just a bigger adventure! 

Similar to Super Metroid, it utilized the power of the Super Nintendo to give players a suite of quality-of-life improvements that actually made the game playable without the need for Nintendo Power magazine. Its sprite-work and soundtrack remain iconic to this day, and it’s the only game in the series to feature a pink-haired Link, which is pretty neat. 

2. The Legend of Zelda: The Wind Waker

A Comprehensive Ranking of The Legend Of Zelda Series

It’s hard to know how to describe The Legend of Zelda: The Wind Waker without getting completely overwhelmed by all the ways it absolutely OWNS. The debut Zelda on the Nintendo GameCube took full advantage of the system, creating an experience that was big, bold and completely unforgettable. It’s got a sweet, Miyazaki-esque story about a boy (not chosen by fate) who sets out to rescue his sister, and chooses to become a hero. It’s got an art style that’s bright, colourful, interesting, and intentionally designed to stand the test of time. 

It’s got a world that, despite being 90% ocean, has something to discover around every corner. Literally every square of the map grid has an island on it, on top of all the surprise secrets you can find on the ocean if you sail long enough. It’s got some of the most memorable dungeons in both theme and design, and its combat system is the best Zelda has ever had—using the foundation designed for Ocarina of Time and enhancing it with contextual prompts to utilize special attacks. 

It’s amazing to consider that when it was released, The Legend of Zelda: The Wind Waker was LAMBASTED by “fans” for being too cartoony and babyish, all because Nintendo put out a tech video of Link fighting Ganon that looked gritty and badass. But history has since come around on The Wind Waker, and it remains the second-best Zelda ever released.

1. The Legend of Zelda: Majora’s Mask

A Comprehensive Ranking of The Legend Of Zelda Series

The Legend of Zelda: Majora’s Mask is, without a doubt, the best Zelda, PERIOD. It took the foundation that its predecessor laid and used it to make a game that was bolder, more daring and far more engaging. It’s honestly hard to believe it was released less than two years after The Legend of Zelda: Ocarina of Time, for how much of an improvement it is over that game.

Its world may be smaller than its predecessor in a pure pixel-ratio sense, but it feels so much bigger and lived-in, thanks to much more dynamic areas and three-dimensional characters and stories that bring it to life. Its combat is far more engaging, made even better by the fact that there are four distinct ways to approach it. Centring so much around the Masks meant items found in dungeons could be used more directly to explore the world, and they felt less like keys required to complete half a dungeon.

Its story is dark and deeply resonant, not simply handed to the player, but slowly discovered as they explore the land of Termania, talk to its inhabitants and complete the myriad sidequests the game has to offer—Kafei’s Quest alone could be the plot of an ENTIRE video game. And allowing players to play as a Deku, Goron and Zora allowed them to experience the full breadth of the Zelda world, which is almost a game crime that no other entry has ever brought it back.  

I’ll always find it interesting that the two best Zelda games were the ones people genuinely hated when they first released. I guess it’s true what they say, “true genius is never recognized in its time.” 

Honourable Mentions

  • The Legend of Zelda: Tri Force Heroes – The 3DS Zelda spin-off that suffered a similar fate to Metroid Prime: Federation Force, the second attempt at a co-operative Zelda game tied around the idea of outfits bestowing abilities to the user was pretty inspired. And unlike the predecessor that inspired it, thanks to the internet, jumping into a game with others would have been incredibly convenient if there was ever a player base for it. 
  • The Legend of Zelda: Four Swords Adventures – A pretty unique idea for a multiplayer The Legend of Zelda, held back by the necessity for every player to have a Game Boy Advance and Gamecube Connecter. The way it combined classic top-down Zelda with co-operative, level-based design was pretty inspired, and if you could get a group together, it really worked.
  • Hyrule Warriors/Age of Calamity/Imprisoning War – Combinging a Musou game with The Legend of Zelda was nothing short of a stroke of genius, an while all three Hyrule Warriors games have been pretty solid, for my money the first entry will always be the one worth talking about—boasting the biggest and best roster, a plethora of features and it wasn’t required for crucial plot details to two other games. 
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Games Inbox: Is Phil Spencer going good news for Xbox?

Phil Spencer, chief executive officer of gaming at Microsoft Corp., speaks during an interview in New York, US, on Tuesday, Nov. 12, 2024. After a nearly two-year process, Microsoft completed its $69 billion acquisition of Activision Blizzard in October 2023, giving Xbox a vast array of new content but also an imperative to reap financial returns. Photographer: Victor J. Blue/Bloomberg via Getty Images
Will you miss Phil Spencer? (Credits: Bloomberg via Getty Images)

The Monday letters page continues to celebrate the 40th anniversary of The Legend Of Zelda, as one reader wonders if Far Cry has fans.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk


Turn and face the strain
Just seen the news about Phil Spencer leaving Xbox and I don’t know what to say really. He should’ve left at least five years ago, as far as I’m concerned, but the person coming in sounds much worse. If it was some boring accountant type I wouldn’t worry so much, but someone whose last big thing was AI? And they’re at Microsoft? It’s going to be slop around the clock.

The best case scenario is that she admits she doesn’t know anything about games, just business, and gets in a bunch of new people to handle the details. But the fact that she promoted Matt Booty sounds like the worst possible first move, as I’d say he was even worse than Spencer.

We’ll see what happens – it’s not like any of us can influence any of this – but this is long overdue and I really don’t know if the Xbox brand can be saved now.
Gaston


Welcome competition
Somehow I doubt Sony is going to be quaking in its boots right now, at the news of Xbox’s new boss. Sounds like Microsoft decided that they’d gone with a gamer as the boss before so now let’s go with the exact opposite. I can kind of see the logic but at the same time… that’s not going to work out is it?

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How’s someone that knows nothing about gaming going to make sensible decisions about Halo or funding some new game or whatever? I don’t know, maybe it is better they know nothing, since they could hardly have done worse than Spencer in recent years, but it doesn’t seem a good starting point.

I’ll admit I haven’t played an Xbox game since the Xbox 360 so I don’t really have any skin in this game but I don’t think anyone would argue that PlayStation 5 couldn’t do with some more serious competition, to wake them up too.
Focus


Touring circuit
So Phil Spencer has finally left Xbox and, of course, the news comes out in the most skeevy way possible, at the weekend when most people will miss it and the guy is leaving on Monday? That doesn’t sound like a respected veteran finally hanging up his spurs. That sounds like someone getting frogmarched out the building by security, the second the boss reads him his rights.

Normally I’d say we’ll never find out what actually happened but maybe we will with Microsoft, since most everything else usually leaks out from them. My guess is that the head of Microsoft had had enough and Spencer had too.

The guy must be a multi-millionaire by now. If I was him I’d leave it all behind me too and buy a brewery somewhere. Can’t wait for him to start doing the interview rounds in a few years, where everyone has to treat him like some business genius and not the guy that killed Xbox.
Wotan


Email your comments to: gamecentral@metro.co.uk


No rush
I played Red Dead Redemption 2 this weekend. It’s a game I go back to every so often but not because I love it more than the rest of my games. Not because I’ve beaten it and love the story and gameplay. It’s due to the fact I’ve been playing it since 2018 and still haven’t got round to finishing it. I did manage to complete a new mission and have reached 36% on the story.

I just think this game is like a mood. It’s so chilled out when not in gunfights. The hunting and fishing keeps me occupied. I don’t feel pushed to finish it. There is no urgency. Red Dead Redemption 2 might be the game I’ve owned the longest and not finished. I’ve beaten Minecraft and not Red Redemption 2?

Anyone else have a long-term project like this?
Bobwallett

GC: If it took you this long to get a third of a way through it then you should finish it sometime around 2042.


Far Cry fan club
Far Cry 6 feels like such a long time ago now, I was bit surprised to find out it wasn’t much more than four years. I think that was when Ubisoft lost their way, when that flopped they seemed to give up on everything except Assassin’s Creed… and live service games, of course.

I don’t know what they’re going to do for the next game, to try and make it special, but I don’t think being away for a while is going to be a big enough draw. Games like Far Cry are popular but they’re not the sort of thing people are fans of, I wouldn’t have thought. I mean, we’re not talking Zelda or Resident Evil here.

Or maybe I’m wrong and there’s a big following for Far Cry 6 and… whatever it was about and whoever the characters were. (It was set in Cuba, wasn’t it?)
Cuit

GC: It was a fictional country inspired by Cuba.


Seeing red
I bought the cardboard Virtual Boy ‘headset’ and I’ve been playing the games over the weekend and all I can say is… why is it all red?

That sounds a bad idea before you even try it and when you do it’s just as bad as you think. Like you said in your review, it’s like it’s been raining blood or everything is set on Mars or something.

Even so, I did enjoy trying out all these weird games I’d never heard of before and would certainly never have played any other way. I can’t say I particularly liked any of them, but Wario Land was okay, even though it was a bit slow. It was fun to see the ‘other platforms in the background’ gimmick though, which Nintendo has used in a bunch of games since.

I look forward to playing the other games, especially the cancelled F-Zero one, in the future and even if they’re terrible, I like that it feels that you’re getting this glimpse into a secret world.

Star Fox 2 was good like that too. You could absolutely see why they canned it, but it was interesting getting to play it all the same.
Austin

GC: Red LEDs are cheaper than other colours is the simplest answer.


Marketing decision
I’ve just seen the banned ad for Call Of Duty and I can’t believe anyone would of thought that was a good idea.

I’d like to know if Activision or Xbox gave the greenlight and said, ‘Yes, that’s a good ad, let’s show it.’ I never thought either of them would of made an ad like that and I’m not surprised it got banned.’
David

GC: It would’ve been someone at Activision.

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Lucky accident
That was a great Reader’s Feature at the weekend about Zelda’s 40th anniversary, kudos to Rhion for writing it.

My journey with the Zelda franchise is a little odd. I was about 14 years old and ordered The Legend Of Zelda 2: The Adventure Of Link from my mum’s catalogue, on the promise I would pay her back £2 a week from my paper round money until it was paid off.

After all, number 2 is always going to be better than number 1 right? At least that’s what my 14-year-old brain was telling me.

The game arrived.

I got home from school only to find that the catalogue had sent me a substitute game. The original Legend Of Zelda.

I was a little bit gutted and went on my paper round mulling over whether to send it back and wait another two weeks or not at all?

I got home and, as kids do, I had no capacity to wait for another game so I fired it up in my trusty old NES and the rest was history.

On the future of the Zelda games… I’m not completely enamoured by the open world template of Breath Of The Wild and Tears Of A Kingdom, yeah I said it.

I prefer the much more linear titles but if they do go open world again and it’s probably a dead certainty due to the money it brings in.

I would like to see them leave from the skies and head for the sea.

Sailing vast open oceans while learning to plunge new depths and discover new islands. Yes, I know very The Wind Waker-ish but it’s not really been done in a 3D Zelda title since then and that’s been a good 25 years now.

If they used the original Zelda as inspiration for Breath Of The Wild then there is no reason not to use another title as a platform to push off.
freeway 77


Inbox also-rans
In response to Biter and Mario Kart Arcade, where is he playing it for only £1? The arcades near me in Merry Hill and Birmingham are charging 3 quid a turn!
LeeDappa

So are we really expecting the next mainline Pokémon games to be announced this week? I guess that gets that out of the way, but it seems an awful lot of Pokémon games are already on Switch 2 and we still don’t have a Mario or Zelda. Priorities!
Ned

GC: It does seem quite possible.


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The 40th anniversary of Legend Of Zelda reminds me how much I love the series – Reader’s Feature

The Legend Of Zelda is older than many of its fans (Picture: Metro)

As The Legend Of Zelda celebrates four decades of thwarting the forces of evil a reader looks back at his time with the games and hopes for another 40 years of Hyrulean entertainment.

If this gets shown on Saturday it will be the 40th anniversary of The Legend Of Zelda – my favourite video game series of all-time. I wasn’t old enough to play the original when it first came out, and apparently it took nearly two extra years to get released in the UK anyway, but ever since A Link To The Past on the SNES I’ve loved the games.

People often comment on how there aren’t many Zelda clones and I think that speaks to how magical and unique they are. You don’t put together a Zelda game in a few months, like you would a racing game or shooter, these aren’t simulations, these are interactive fantasies like no other.

I guess I must’ve played A Link To The Past around about 1993, so that game has been with me for a long time. I can’t tell you how many times I’ve replayed it and yet I never get bored with its perfect mix of puzzle and exploration and how it manages to have so many memorable characters, despite the simple storytelling and a main character that doesn’t speak.

I think it’s because the other games have kept this same formula over the years that they’ve remained so high quality and popular. A lot of them are very different, especially Breath Of The Wild and Tears Of The Kingdom, but it’s still the exploration, the freedom, and the charm that’s the most important thing. It doesn’t matter what the game’s gimmick is or what the story is, what’s important is how it leaves you to live your own adventure as Link.

Writing this down I realise that it’s not just the games I remember but what I was doing at the time. A Link To The Past was a Christmas present and I remember unwrapping it. Ocarina Of Time I was older and I remember a friend mocking me because the N64 was for ‘kids’ and then having to admit that, actually, Zelda was really good.

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By the time of The Wind Waker I had a girlfriend and she actually liked the game, which made me realise games weren’t just for loveless nerds. For Twilight Princess I remember I was only a few months into my first decent job and by the time I was playing Skyward Sword I was married!

So Zelda really is something that’s followed me through for my whole life, so it’s great that all the memories are happy. Breath Of The Wild was a bit garbled though, because we had our first kid at the time, but they were already interested in watching Tears Of The Kingdom (they really like the horses).

I don’t know anymore than anyone else where the series is going in the future, but it’s never let me down before so I will absolutely be there to experience it. Especially as it’s one of the few games my wife likes to watch and even my daughter seems interested in.

Much as I love them, that’s not something I can say about other favourites like Resident Evil and Elden Ring, so I think there’s a lot to be said about a set of games that are not only very highly quality but can be appreciated by just about anyone, no matter what they think about video games in general.

So I just want to thank Shigeru Miyamoto, Eiji Aonuma, Koji Kondo, and everyone else that has helped to make the series what it is and who gave me, and millions of other fans, so many happy memories. I’m sure Zelda will be around in another 40 years and with a bit of luck so will I, so I can get to appreciate the continued evolution of the best video game franchise in the world!

By reader Rhion

The Legend Of Zelda: A Link To The Past screenshot
A Link To The Past is a true classic (Nintendo)

The reader’s features do not necessarily represent the views of GameCentral or Metro.

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All the lost Legend Of Zelda features we want back in the next game

Legend of Zelda logo with Link raising his sword upwards with Tingle and Epona on either side
What do you want to see in the next Zelda game? (Nintendo/Metro)

With the next Legend Of Zelda game shrouded in mystery, GameCentral looks at the series’ past to see what discarded elements could potentially be brought back.

February 21 marks the 40th anniversary of The Legend Of Zelda and the series has never been in better shape. Not only are Breath Of The Wild and Tears of The Kingdom two of the best entries (and two of the best video games ever made) but they’ve been financial successes on a scale the series has never seen before.

The only problem right now is that fans have no idea what will follow them or how Nintendo intends to celebrate the anniversary – if it intends to acknowledge it at all.

Currently, all that’s known about the next mainline entry is that it will feature a new open world setting and that it won’t return to the old pre-Breath Of The Wild formula. But it will take some inspiration from Hyrule Warriors: Age Of Imprisonment… whatever that might be.

But although Nintendo has made it clear it wants to push forward with new ideas, that doesn’t mean it can’t look to the past for inspiration. After all, Breath Of The Wild was very much inspired by going back to the original NES game from 1986.

So, to celebrate the anniversary, we’ve put together a wish list of classic features from past Zelda games we’d love to see be brought back for the next entry.

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Of course, we don’t expect all of these to be included in the next game, but they’re all interesting elements from the series’ history and we’d bet on at least a few of them remerging, in altered form, in the future.

Dungeons

A stony temple floating in the sky from Legend of Zelda Tears of the Kingdom
Tears Of The Kingdom’s temples were fine but they’ll hardly be remembered as a highlight (Nintendo)

Granted, dungeons never technically left the series, especially given the introduction of shrines, which offer smaller puzzle and challenge rooms. As enjoyable as those are, we can’t help but yearn for more traditional, large-scale dungeons to make a return.

We weren’t especially fond of Breath Of The Wild’s Divine Beasts and while Tears Of The Kingdom had a go at more traditional dungeons, they weren’t especially memorable and rather short. They also felt quite awkwardly crowbarred into the existing Breath Of The Wild formula – a rare example of Nintendo attempting to placate fan complaints.

Given how Zelda’s overworlds have evolved, we’d love to see dungeons get a similar overhaul, perhaps being filled with optional secrets of their own and offering incentives to revisit them – ideas Nintendo has experimented with before. Although they also need to be more central to progression, with upgrades and permanent tools or weapons; not to mention better boss battles, although we’ll get to that later.

More complex combat

Link fighting Ghirahim in an indoor arena in Legend of Zelda Skyward Sword
Skyward Sword showed there’s room to make combat more interesting (Nintendo)

Zelda’s combat has never been bad – Ocarina Of Time’s was hugely influential in terms of 3D action – but it’s also never been the focus and so has generally remained very simple. Link learned a number of sword techniques in Twilight Princess, but very few of them stuck around, with only the shield parry carrying over to the modern games.

Skyward Sword’s combat was welcomingly technical, as you needed to angle your sword to bypass enemy defences, and the Switch port showed this could be done without motion controls. So, we wouldn’t mind seeing that be further refined.

Alternatively, Nintendo could take cues from action games and make Link nimbler or grant him a wide variety of different weapons that have different functions and abilities, since otherwise his armoury tends to function very similarly in terms of everything but reach.

We’re not asking for something as layered as Nioh 3 or Devil May Cry 5, but if Nintendo is looking for areas to differentiate the next Zelda from prior games, slightly more complex combat is one obvious choice.

Weirder characters

Link speaking with a weird gremlin looking creature called Kilton in Legend of Zelda Breath of the Wild
Do you think Zelda games need more weirdos like Kilton? (Nintendo)

It feels like Zelda games aren’t as unabashedly weird as they used to be. That’s not to say they’re entirely po-faced, as evidenced by goofier characters like Master Kohga and the Great Fairies, but we’re more-so talking about visual designs. Outside of the monster loving Kilton and Koltin, there are few truly freaky looking weirdos populating Hyrule nowadays.

Perhaps this is due to Breath Of The Wild and Tears Of The Kingdom’s more modern art style, since the earlier, less graphically detailed games allowed for more oddball character designs. Examples include the almost skeletal lake scientist in Ocarina Of Time and the weird half-woman/half-bird creature Ooccoo in Twilight Princess.

It’s not just the characters though but the world of Hyrule itself, which has become a more grounded and realistic place over the decades. Apart from anything that tends to limit the gameplay opportunities and we miss weirder scenarios, like the time aliens showed up to steal cows in Majora’s Mask.

More horror

Legend of Zelda Majora's Mask 3D box art of Link holding a mask to his face while a moon with a face sneers from the night sky
Majora’s Mask is drenched in a horror-tinged atmosphere (Nintendo)

Conversely, we wouldn’t mind seeing a new Zelda embrace its darker side and lean into the horror elements that have always been there. Many will say they found the Guardians and Lynels in the newer games scary, but they elicit a sense of panic because of how strong they are, which isn’t the same as actual horror.

The Gloom Spawn in Tears Of The Kingdom are much closer to what we have in mind. Aside from being very tough to kill, their appearances drown the world in red, the accompanying distorted music heightens their otherworldliness, and they’re just visually creepy to look at.

That sort of eeriness could be felt in creepy characters from past games, like Ocarina Of Time’s shambling ReDead zombies or the Hero’s Shade from Twilight Princess. A single location could offer some degree of survival horror-esque encounters, which would clash nicely with the rest of the game and make it all the more impactful.

Midna

Midna from Legend of Zelda Twilight Princess grinning cheekily
Midna’s so popular that she has two playable appearances in the original Hyrule Warriors (Nintendo)

To this day, Midna – Link’s smarmy imp companion from Twilight Princess – remains one of the most popular characters in the entirety of the franchise, even being voted number one in a popularity poll by YouTuber Schaffrillas Productions. So, it’s surprising that Nintendo has done almost nothing else with her since her debut, beyond a playable appearance in the first Hyrule Warriors.

In the run-up to Tears Of The Kingdom, there were fan theories of Midna and the Twili race making a return or at least having ties to the mysterious ancient Zonai race. Despite some very similar imagery and music leitmotifs, though, none of that wound up happening, with neither Midna nor the Twili getting so much as a reference.

You could argue that Midna could only return in a Twilight Princess sequel, but the series isn’t opposed to having old characters come back in new roles, such as Tingle and Beedle. Even if it’s not the original, a descendant or reincarnation of Midna could fill a similar role and give Link an entertaining ally to explore Hyrule with, which would be welcome after two games of near constant solitude.

MIA Zelda side characters

There are honestly a lot of iconic Zelda characters who are overdue a reappearance in a new game.

Tingle – Despite being one of the more famous faces in the series, to the point where we fully expect a cheeky cameo in the live action movie, self-proclaimed fairy man Tingle hasn’t been seen since the first Hyrule Warriors. His outfit was added as DLC in Breath Of The Wild but the man himself is nowhere to be seen.

Aside from bringing some more weirdness back to the series, Tinglecould reprise his role as a map merchant, perhaps offering more expensive ones that reveal rare treasure locations.

Epona – Yes, Epona was in Breath Of The Wild and Tears Of The Kingdom, but only as an amiibo exclusive unlock and she’s hardly necessary anyway, when there are plenty of other horses to acquire, losing the special bond she shared with Link in previous games.

Her last true appearance (not counting Hyrule Warriors) was in Twilight Princess and that was nearly 20 years ago. Having Epona as Link’s one and only horse would be a pleasant throwback, but Nintendo could implement ways of fostering a bond between Epona and players with management mechanics similar to the modern Pokémon games.

Navi – For a character as synonymous with the series as Link himself, it’s surprising that Navi has only ever appeared in Ocarina Of Time, which ended with her suddenly leaving Link behind after spending the whole journey together.

The sequel, Majora’s Mask, began with Link looking for her but he was then waylaid by the Skull Kid, with the game ending with Link resuming his search. There’s an untold story there, in Link reuniting with Navi; one that may not have ended happily if his return as the Hero’s Shade in Twilight Princess is anything to go by.

Hand in the Toilet – It’s weird that this is a thing that’s appeared in more than one Zelda game. Sitting in that perfect Venn diagram of creepy and enjoyably weird, Link has encountered a ghostly hand sticking out of a toilet a few times, though all it ever asks for is paper in exchange for a reward.

Its Skyward Sword appearance is particularly amusing since you can give it someone’s love letter (which was written for someone else), causing the ghostly hand to fall for and haunt its writer. Since the whole idea is based on Japanese ghost stories, Nintendo could draw from similar inspirations for new characters if it doesn’t want to just re-use the toilet hand again.

Hookshot

Link holding a pair of clawshots with a big grin on his face in Legend of Zelda Twilight Princess
Twilight Princess called it a clawshot but it functions exactly the same (Nintendo)

As one of the series’ most iconic items, the hookshot has been sorely missed in newer Zelda games. Sure, Link can climb most surfaces nowadays on his own, and his ascend ability in Tears Of The Kingdom renders vertical travel almost a non-issue, but there remains something inherently satisfying about using the hookshot.

Plus, it has more utility than just letting Link zip to otherwise unreachable areas. It can be used for puzzle solving and bringing objects to Link. You get two of them in Twilight Princess and Skyward Sword, which could be built upon for the kind of momentum based movement seen in the Spider-Man games.

Perhaps it could even be reworked into more of a weapon. We mentioned more refined combat earlier but imagine using the hookshot to pull enemies towards you and following up with an attack or swinging them as a projectile or just off a cliff. It wouldn’t surprise us if the live action Zelda movie gives Link a hookshot to please long-time fans and if so, it’d make perfect sense to bring it back for the games as well.

Fishing rod

Link holding a fish while sat in a fishing boat in Legend of Zelda Twilight Princess
Some games only let you rent a fishing rod but Twilight Princess made it a permanent tool (Nintendo)

Fish are a plentiful resource in Breath Of The Wild and Tears Of The Kingdom, but the only way Link can get them is by hand, which isn’t always easy when he can only swim for so long. You have to wonder why he never considered asking to borrow someone’s fishing rod.

Such an item would be a perfect fit for those games’ solitary adventures, especially when the early hours see you scraping whatever you can get your hands on to survive. Plus, everyone loves a good fishing minigame to unwind and relax.

Many previous Zelda games have had exactly that – the rod was even a permanent item in Twilight Princess, allowing you to fish in any body of water. You could also use it to distract Ganondorf in the final fight, so maybe this could be expanded upon and used for messing with regular enemies too, if only for the sake of comedy.

MIA Zelda items

There are many recurring and one-off items from throughout Zelda’s history that could be revisited in a future game. For instance, the power bracelets which grant Link increased strength, allowing him to lift heavier objects. These could be a handy unlock that allows Link to explore more of the overworld or even reworked to let him pick up enemies too.

A new instrument would be a nice inclusion too, seeing as a lot of Link’s past adventures have seen him use music to progress, be it an ocarina, harp, or pan pipes. Maybe Link can get an electric guitar in this modern era of Zelda games, which wouldn’t be that out of place when motorbikes now exist.

Vehicles and flight

Link riding a horse shaped motorcycle in Legend of Zelda Breath of the Wild
It doesn’t even need to be a bike; any sort of off-road vehicle could be thrilling to drive around Hyrule (Nintendo)

The Master Cycle Zero was a fun DLC addition for Breath Of The Wild, but most people had already beaten the rest of the game by the time you got to use it. Plus, its high speeds meant the game would often pause briefly, in order to load the next portion of the map, highlighting the limitations of the original Switch.

Meanwhile, in Tears Of The Kingdom, the flying machines you could build only lasted so long and would automatically break apart after a while. No doubt this was to prevent you from flying forever and render exploration obsolete, but we imagine this was a technical limitation too.

With the Switch 2’s beefier hardware, this shouldn’t be an issue and Breath Of The Wild’s map stuttering while on the bike is completely gone in the updated version. Obviously, a speedy bike and/or flying machine (or any sort of vehicle) would have to be a late game reward, but having unrestrained movement on land and in the air would be thrilling and make post-game clean-up less of a chore.

Underwater swimming

Link as a Zora swimming underwater in Legend of Zelda Majora's Mask
In Majora’s Mask, you could freely swim underwater thanks to the Zora mask (Nintendo)

With Tears Of The Kingdom expanding Breath Of The Wild’s open world with the underground depths and floating sky islands, it’s understandable why some fans figured Link would be able to explore underwater as well. While that wasn’t the case, it does feel like the natural next step for another open world Zelda game.

Link’s been able to fully swim underwater before, in games like Majora’s Mask, with the use of specific items and it’s something that would add a new layer of Tomb Raider style exploration.

It could be something that’s gradually upgraded as you progress, improving how long Link can stay submerged for, or maybe he could take harpoons with him for dealing with underwater threats.

Will Link get his green tunic back?

Link used to be defined by his green tunic and silly hat. It’s what he wore ever since the very first game in 1986, so it was a shock to see this iconic ensemble effectively replaced in Breath Of The Wild. There is now a whole generation of fans who associate Link with the colour blue more than green, despite the series’ own lore establishing green clothes as those worn by the chosen hero of the goddess Hylia.

The green tunic hasn’t been completely abandoned, though, as it’s a hidden unlockable in Breath Of The Wild and Tears Of The Kingdom, while Link wore it once more in Echoes Of Wisdom.

It’s possible Link’s change in attire will be a one time thing as Link is seen wearing green clothing in early images for the live action movie, though there’s no sign of the hat. Considering the movie obviously aims to attract new fans and increase Zelda’s presence among mainstream audiences, perhaps Link’s appearance there will be reflected in the next game as a compromise between his original and modern designs (classic green outfit but hatless).

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The pure and scattered beauty of modern Zelda

I was in the gift shop of a small art gallery the other day when I bought a postcard depicting a bunch of different keys. The postcard turned out to be a reproduction from the six-volume dictionary and encyclopedia Larousse du XXe siècle (me neither) and the keys come in a gorgeous range of shapes and sizes. The Roman key is broad and boot-shaped. The Merovingian looks like part of a crank.

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Level Up with ESRB: Talkin’ Ratings – Family Game Time

Whether through board games, pen-and-paper RPGs, or video games – gaming has always been a part of our household.  Like most families, we also watch movies and television together, but the interactive nature of playing video games is something that we truly cherish.

I fondly remember when The Legend of Zelda: Breath of the Wild first came out, and both of my daughters were old enough to play.  The original game, The Legend of Zelda, was one of the first games I had when I was around their age and it was nice to share that with them.  Even though it’s a single-player game, the three of us sat on the couch battling monsters and trying to solve puzzles together. We took turns trying different strategies, while the other two shouted out suggestions.  We were talking, laughing, using our brains, and practicing how to share.

But not all games are appropriate for kids.  When they were younger, they were very curious about a different game I was playing that also involved riding around on horseback.  That game was Skyrim.  Skyrim is rated M for Mature and has plenty of content that isn’t appropriate for young kids.  I did, however, let my oldest sit on my lap and ride around on the horse.  If she ran into a combat situation, we paused the game and I explained that some parts weren’t for her before she would scoot off, somewhat disappointed that it wasn’t just a horse-riding simulator.

From their very earliest years, they knew that some games were for them – and some weren’t (yet).  They also knew that their father was not only making that determination as their dad, but also was behind the black-and-white letter that was on the front of the game’s box.

What Makes Up a Rating?

Most parents’ jobs don’t involve evaluating video games for age appropriateness. But that is precisely what I do for a living at the ESRB as its Senior Vice President of Ratings. ESRB assigns age and content rating information to video games and apps to help parents decide which products are appropriate for their kids.

An explanation of ESRB's three-part rating system. Includes Rating Categories, Content Descriptors, and Interactive Elements.

There are three parts to the system:

Rating Category
The Rating Category suggests whether a game may be appropriate for a certain age group. That doesn’t necessarily mean the game is designed or intended for that age group — just that the content is suitable. There are plenty of E-rated games that might still be too challenging or complex for a young child.

Content Descriptors
These provide more detail about what players will encounter in a game and ultimately what content led to the Rating Category assignment. In the case of Breath of the Wild, one of the Descriptors is Fantasy Violence. That means the game includes combat or action sequences that aren’t realistic or something you’d encounter in everyday life — such as battling a rock monster rather than a human foe. On the other hand, Skyrim has a Descriptor for Intense Violence signaling to parents that the violence is more graphic and/or realistic looking.

Interactive Elements
While not relevant to all games, Interactive Elements inform parents about non-content features that may be important to know before their child plays a game. For example, if a game allows players to communicate with others, you’ll see “Users Interact.” If it offers in-game spending, you’ll see “In-Game Purchases” or “In-Game Purchases (Includes Random Items).” These notices help families understand the kinds of interactions or transactions a game may include, allowing parents to plan ahead, discuss household rules around video games, and set parental controls to back them up.

For physical, boxed games, ESRB also provides Rating Summaries — short paragraphs that go a step deeper to describe in more detail the content of the game and the context in which it is presented to the player. These are especially helpful for parents who want more insight into why a game received its specific Rating Category and Content Descriptors.

Staying Involved

Sharing time in front of the TV with a controller in hand has created some of our most memorable family moments.  Lately, we’ve been playing through The Legend of Zelda: Tears of the Kingdom (the sequel to Breath of the Wild).  Their hand-eye coordination has now surpassed my own. They are more likely to take the controller away from me instead of relying on me to get them through.  They’re growing up.

Playing together has helped us stay connected and maintain open communication about games — what they’re about, why we enjoy them, and what’s appropriate for different ages. When parents understand what their kids love about games, it becomes easier to set household rules around playtime, online interactions, and spending.

For example, my younger daughter has been increasingly interested in Roblox over the past few years. Talking with her about why some of the experiences on Roblox resonated with her helped us talk about appropriate online interactions with others, what’s off limits, and more. For more information on establishing household rules and starting constructive conversations around video games visit ESRB’s Family Gaming Guide.

As mentioned, if you’re looking for a way to reinforce household rules, nearly every device that can play games — from consoles to smartphones — includes built-in parental controls.

These tools make it simple to:

  • Manage what your kids can play, based on the ESRB-assigned age rating.
  • Set time limits and control when games can be played.
  • Restrict with whom they can communicate.
  • Limit or block the ability to make in-game purchases.

Visit ParentalTools.org for step-by-step parental controls guides to help parents get started setting controls.

Ultimately, playing games together led to a lot of quality time for me with my daughters, and it’s one of the best ways to connect as a family.

 

The post Level Up with ESRB: Talkin’ Ratings – Family Game Time appeared first on ESRB Ratings.

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Nintendo’s priorities for the Switch 2 have been wrong since the start – Reader’s Feature

Nintendo Switch 2 in handheld mode playing Mario Kart World
The Switch 2 launch has been full of unexpected turns (Nintendo)

With news that Switch 2 sales have started to slow, a reader is worried that complacency and poor planning is spoiling the prospects for Nintendo’s new console.

Last year, the big story was that the Switch 2 had become the fastest selling console of all time. I think a lot of people found this a little odd, because there didn’t seem to be that kind of excitement behind it, but then Nintendo’s main audience isn’t necessarily hardcore gamers, so I think some of the appeal was lost even on long-term fans.

After launch, Donkey Kong Bananza was great and… the rest wasn’t. I didn’t get Pokémon Legends: Z-A but it seems to have got only mildly positive reviews. I did get Metroid Prime 4 though and that was a crushing disappointment, even though I thought I’d still appreciate it despite the flaws.

We’re now in 2026 and the only games that have a release date are Mario Tennis Fever next month and Pokémon Pokopia in March, not the most existing of games, I don’t think anyone would pretend. Beyond that you’ve got Yoshi And The Mysterious Book and a new Fire Emblem, which I’d also venture are not the most widely popular of Nintendo franchises.

They’re niche games, basically, and so was Kirby Air Riders, Hyrule Warriors, and Metroid Prime 4. I can see the logic in that that meant you had a Zelda and Kirby game for the launch year, but I think these games are only likely to put people off the main franchises, more than anything else.

I read with interest the report this week, about how Switch 2 sales have slowed, particularly in the US, and that Nintendo thinks that because it didn’t have any big Western games. I’m pretty sure that’s not the problem, so I can’t wait for that overreaction to make things worse. It wasn’t because the line-up was too Japanese it’s because it was niche games that aren’t popular in the West. I’d say that was a distinct difference.

And now that we are out of the launch year can we just admit that having no Zelda or Mario, or even the slightest hint of one, was a massive mistake. Given how well orchestrated the Switch 1 was I would’ve thought that repeating the same tricks would’ve been easy, but Nintendo seems to have ignored every lesson of their very long history.

We’ve got the 40th anniversary of Zelda, 30th anniversary of Pokémon, and a new Super Mario movie coming up soon and, as far as we know at the moment, no major games to tie in with any of them. Missing one anniversary is a mistake, missing three super obvious opportunities like this reeks of incompetence or being complacent.

I don’t know which it is but the more you look back at the Switch 2 with hindsight the more it seems like it was all rushed, with very little planning… which makes no sense, as Nintendo had all the time they needed to get ready and were not working under any kind of time limit.

I hate to say it, but they’re exhibiting Sony style arrogance, where they seem to think a minimum effort will be enough and that because their last console did well they don’t have to try so hard with the next one. I would never have guessed that’s how they’d be with the Switch 2, but I don’t know how else to explain it.

If there is a Nintendo Direct in February it needs to unveil a new Mario, some kind of Zelda game, and ideally a new IP. I do not want to sit through a 50 minute showcase telling me that they still don’t understand what was good about Mario Tennis 64 or that they the budget for the next Fire Emblem has been increased to £10 and a packet of crisps.

Unfortunately, I would be willing to bet that the second description is a lot closer to what eventually happens and that people are going to feel even more worried about the Switch 2’s future after the Direct is done.

By reader Gordo

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Mario and Luigi in The Super Mario Galaxy Movie trailer
Why isn’t there a new game for the Mario movie? (YouTube)

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Games Inbox: Will GTA 6 be delayed until 2027?

GTA 6 artwork of main characters aiming guns
Not even the developers know if it’ll be out on time (Rockstar Games)

The Friday letters page laments the death of Guitar Hero and rhythm action games, as one reader claims Final Fantasy 8 is his favourite entry.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk


Perfect timing
It’s hard not to read the report on GTA 6’s progress and not be worried about another delay. My gut tells me they will hit the November release date, just because it’s a good time of the year and people are beginning to lose patience but just imagine what would happen if they released GTA 6 and it was a buggy mess or not that great.

Cyberpunk 2077 proves you can come back from anything, but the press will have a field day with GTA 6 if it doesn’t live up to expectations. And it took a long time for Cyberpunk to recover, during which there was talk of CD Projekt being sold off, so I’m going to guess that’s not the sort of reaction Rockstar and Take-Two want.

The idea that they’ve not yet started polishing does worry me though. It’s easy to assume from that, that either the game’s going to be delayed until 2027 or it will be buggy. The GTA 3 remasters show Rockstar can put out janky rubbish if they think they can get away with it, but I just hope that they have contingencies for all this and realise that not only does GTA 6 need to be perfect but it also has to actually come out at some point.
Zeiss


One or done
I really hope that Fable turns out to be good. It seems so long since the idea of a reboot was first talked about and we’ve seen so little of it in the meantime. Playground Games do good work with Forza Horizon, so I’m hopeful it’ll work, but those are two very different kinds of games.

I imagine that was part of the problem, in it taking so long, but if this doesn’t impress then that’s going to be the end of the franchise, and whatever team was making it (they’ll keep the Forza Horizon people).

It’s really terrible how so often nowadays the failure of a single game can mean the end of a whole franchise and hundreds of job losses. Here’s hoping that the Developer Direct goes well and isn’t a Suicide Squad style disaster.
Wotan


Turbo milking
Maybe I’m just slow but for me Guitar Hero was the point that I realised that the companies in charge of gaming really haven’t got a clue what they’re doing. Activision could’ve kept that franchise running forever – it was super popular when it came out and non-gamers loved it – but instead they ran it into the ground at warp speed and the whole thing was over in just a few years.

I doubt that this new game will do that well because nowadays plastic guitars are just associated with a weird fad that quickly became uncool, but that didn’t have to happen. If they’d taken their time and tried to innovate, they would be more than a one franchise company and music games might not have been killed off before their time.
Focus


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Seasonal gaming
I know it’s unusual, and there is the problem of whether you can get back the same voice actors, but I really like the idea of coming back to a game after a decade or so and giving it new DLC. A new sequel is a good excuse but I’m happy for it at any time, especially when it’s a game as good as The Witcher 3.

I’d love to see new expansions for Skyrim or anything from FromSoftware. Or definitely the story DLC that games like GTA 5 and God Of War never got. If companies are so keen on live service titles then they could create something like it just by constantly giving single-player games new content. I’d much rather that than watch them waste millions on another identikit online shooter.

I never liked the idea of episodic gaming but if they can make them more like TV seasons, where you get a new expansion every year or two, I think that would be a lot more appealing to most people. If the new Witcher 3 expansion is successful then maybe we’ll see it set a trend.
Brammo

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Good publicity
I am fascinated to see what MachineGames will be allowed to get away with when it comes to Wolfenstein 3. Things are a lot different now than they used to be and for me the big question is are Bethesda going to sanitise the new game or are they going to push for it to be as anti-Nazi as possible, in order to get as much publicity as possible. We won’t know until there’s an annoucement, but it could go either way.

Speaking of MachineGames, I hope they get to make a Quake game too. It seems like they were training for that for years and I was really looking forward to a single-player game in their usual style, with optional multiplayer, just like the original game. A Rainbow Six Siega knock-off is absolutely not what I want to see from them next.
Limpton
PS: Also, where’s that second bit of Indiana Jones And The Great Circle DLC?


Power paradox
I also think there’s a reasonable (let’s say 50/50) chance of seeing a new mainline Zelda trailer this year. Something less than a minute long and not really showing much, just like they usually do. But show a new Link and a glimpse at a bit of new landscape and you’ll have fans talking for years (including me).

I do think it’s weird that the 40th anniversary is in barely more than a month, though, and there’s no new game. Come to that, Pokémon’s 30th anniversary is also next month, and they don’t seem to have announced anything for that either. Missing one anniversary is no big deal but Nintendo seem to be doing it more than not now, to the point where it just seems completely random when they do acknowledge one.

I think we have to accept that we are in a new era where Nintendo is suffering all the same problems as everyone else and they can’t put out new games as often as they used to. Things take too long now, for everyone, and presumable they’re more expensive for Nintendo too.

That’s not the end of the world, except I worry it’s going to make them more worried about experimenting. We’ve had not a hint of a new IP yet for the Switch 2 (no, Drag x Drive does not count) and I’m not sure who’d bet on when the next one will arrive.

I get that they have to pay the bills, like any other company, but I’m beginning to wish the Switch 2 hadn’t been that much more powerful after all.
Keef


Hateful eight
In all these years I don’t think I’ve ever heard anyone talk about remastering Final Fantasy 8, which confuses me as I thought it was generally pretty well liked. Was that just me and the game is secretly hated or something?

I imagine the game’s not easy to remaster, because of the pre-rendered backdrops, but 9 had them as well and there’s been lots of rumours of that getting a glow-up. Admittedly that doesn’t seem to have happened yet, but I’d rather have had 8 anyway.

Am I the only person who thinks it’s their favourite Final Fantasy? I won’t say it’s the best, because it’s probably nostalgia talking, but it is the one I think of first when I think of older games.
Molb


Unknown presents
A little late to the party when it comes to what I got for Christmas, but I wanted to share my experience of opening gaming presents in front of family who don’t game at all.

My wonderful wife got me two gaming presents this year that I had asked for. On the day, when it was my turn to open a present, I first happily opened Clair Obscur: Expedition 33, the title of which alone made many eyes glaze over. I briefly explained that it was 2025’s Game of the Year and allowed the present opening to continue.

My turn came again and I open NiGHTS Into Dreams for the Sega Saturn ‘with the special controller you need to get the most out of the game’. Cue the bemused smiles and lack of follow-up questions.

Needless to say, I’m very excited to play both of my gifts. However, when the other side of the family came on Boxing Day and asked what I’d got for Christmas, I showed them the lovely dressing gown and slipper combo I’d received instead.
Ed

GC: NiGHTS Into Dreams is definitely a nice present, it’s worth quite a bit now.


Inbox also-rans
I wish I could be optimistic about the new Life Is Strange game but the last one was such a disaster I’m not sure I’ll even bother trying it. One of the worst sequels I’ve ever played.
Gibson

I’m not going to argue over Mortal Kombat Mythologies being a terrible game but I will say that the Mortal Kombat: Legacy Kollection was really good. I appreciate the amount of work they put into it and that even the bad games were included. Completeness matters!
Lang440bell


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The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

ArrowMORE: Games Inbox: What will be the next big Nintendo Switch 2 reveal?

ArrowMORE: Games Inbox: What’s the worst video game you ever bought?

ArrowMORE: Games Inbox: When is the first Nintendo Direct of 2026?

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  •  

Games Inbox: What will be the next big Nintendo Switch 2 reveal?

Wii U tech demo of Link from The Legend Of Zelda
The Zelda 40th anniversary is next month (Nintendo)

The Thursday letters page wonders if Arc Raiders can continue to outsell Battlefield 6, as one reader wonders what the Final Fantasy 7 trilogy collector’s edition will be like.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk


Summer dreamin’
I am also resigned to Nintendo’s next big announcements being underwhelming. I’m not sure we’ll even get much this year, since they’ve actually revealed quite a bit already, even if nobody’s that excited about Mario Tennis and that weird Yoshi game they wouldn’t explain.

Add Splatoon and Fire Emblem to that and I don’t think you can really hope for a major annoucement until the summer. Of course, you can’t guarantee anything with Nintendo, but with the Switch 2 selling well and plenty of games on their cards they’re really in no rush.

Still, as a fan, I can’t help but try to imagine what they’ll announce next. I do think it could be a new Zelda. It’s three years now since Tears Of The Kingdom, and they announced that a long time before it came out. Add in the 40th anniversary and I think there’s actually a reasonable chance of a teaser trailer this year. Just to keep the pot boiling, so to speak.

I also notice that that online game they were playtesting a few years ago still hasn’t been announced. I don’t think it’s ever been clear what it is, but a new IP would be a nice thing to hear about right now.
Onibee


Three-way fight
Interesting to see how well Arc Raiders is still doing and that it’s ahead of Battlefield 6, even if that’s also done well. It does seem to me that the hype for Battlefield has cooled pretty quickly though. Redsec didn’t seem to catch on at all and it’s definitely Arc Raiders that was the biggest shooter of last year, with Battelfield second and Call Of Duty a distant third.

I’ll be interested to see how this evolves over the course of the year. Will Arc Raiders be a flash in the pan? Is the race close enough that Battlefield 6 could overtake it? What will happen to this year’s Call Of Duty? Even if it’s good, will there be too much damage to the name that it’s still a flop?

I gotta admit, when it comes to Call Of Duty I am a bit of a hater, so I’d be very happy to see it knocked down a peg or three.
Josh


Radioactive bugs
For me the problem with a Fallout remaster, whether it’s 3 or New Vegas, is that Oblivion is still in an absolute state, with no sign of it being properly fixed, and I’d bet large sums of money that any future game will be as well. Bethesda are just incapable of making a game that’s not a janky mess. Which is really annoying when otherwise they’re really good.

Nothing’s going to stop them from releasing Fallout remasters, not with the Amazon show being so popular, but please just wait for it to be finished first. The amount of time we’ve been waiting for New Vegas in particular, it’s just ridiculous to put it out and it’s a buggy mess that needs six months of updates to work properly.
Focus


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Deluxe celebration
I wonder what Square Enix will do once all three Final Fantasy 7 remake games are out? Obviously, they’ll try and bundle them up into one purchase but how much would they charge for it? Surely not £180 or anything close to it, and yet if it was much cheaper it’s going to really upset anyone that bought the originals at full price.

A part of me can’t help but hope they go whole hog though, with a collector’s edition that includes new content and characters and comes in some kind of crazy box with a statue and merch.

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And before you peg me for a money wasting loony, I would say that I’d never usually buy that sort of thing. But I love Final Fantasy 7 and the first two remakes have been fantastic, so I’d really like to celebrate the end of it all in style. Somehow, I feel that Square Enix will be happy to take my money.
Coyotemac


Expensive year
40% of the world’s DRAM (RAM) output being bought Is frightening. Apparently, that will double the price of what remains and that’s how much will it cost now, as less is available; as the year goes on the price can only increase.

I can’t see, on a practical level, how the next gen consoles are not delayed but because the problem is that it’s needed for AI, the need for RAM will only increase. Just crazy times.
TWO MACKS


Technical limitations
I think the worst game I ever bought was Donkey Kong on Atari 2600. It was about £30, which was a lot back then! I saved up and sent my cheque/postal order to a mail order company, then had to endure the two week wait until it arrived. I was bitterly disappointed.

It only had two of the screens, the arcade version had four. Graphics and gameplay were pretty awful too. I should have read a review first but had to have it, as it might have taken magazines up to two months to review it! I listened to a podcast recently, where they interviewed the programmer. Turns out he had a 4K cartridge to fit it all into, which is a tiny amount of memory!

If the software company had given him 8K, he could have fit all four levels in, but more memory meant less profit for them. Also, he had to make it in about two months so they could get the game on the shelves ready for Christmas. I now understand how it turned out like it did.
Tim Keeling
PS: I’ve played Mario Kart World for 270 hours so far! That’s mainly on online Battle Mode, which is crazy addictive!


Eternal regret
RE: Badgerman. The worst game I ever bought was Eternal Darkness for the GameCube.

Despite the good reviews I really disliked it due to the instant high difficulty, confusing storyline, and frustrating gameplay. There is nothing worse than developers making your character limp and shuffle around when you are low on health, as you just become an even easier target for enemies!

The game was exchanged soon after, using GAME’s useful exchange or refund policy back in the day.
Adams6legend


Interestingly bad
It’s questionable whether it counts as the worst game I’ve ever bought, as it was hardly the main reason I bought the collection, but I recently played Mortal Kombat Mythologies: Sub-Zero on the Mortal Kombat Legacy Kollection, and if anything N64 Magazine were being generous awarding it 9%.

Pretty much every decision was baffling. It’s a platform game where you press up to jump and left trigger to turn around. As you move forward your character is positioned about 80% of the way along the screen, so you can’t see what’s ahead.

Half the traps are unavoidable unless you’ve been hit by them already and memorised where they are, and there are points where the necessary way forward looks identical to one of several instant kill holes in the same area. Also, despite starring Sub-Zero, most of the bosses are completely immune to ice attacks.

At least the live action cut scenes were entertainingly camp. I also played Special Forces but that was just incredibly boring rather than even interestingly bad.
TGN Professor

GC: We’d say that counts, especially as it is genuinely one of the worst games ever.


Inbox also-rans
That Detroit: Become Human story is really weird. I get that the game’s cheap, but £3.40 isn’t nothing. Did people really not have anything better to spend their money on than that?
Joffers

I was ready to call that Red Dead Redemption 2 ‘mystery’ a stupid fan conspiracy but that is actually pretty wild. Strange it’s not been noticed before. I definitely didn’t know there was similar stuff in GTA 5 as well.
Gordo


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The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

ArrowMORE: Games Inbox: What’s the worst video game you ever bought?

ArrowMORE: Games Inbox: When is the first Nintendo Direct of 2026?

ArrowMORE: Games Inbox: What video games will you play over Christmas?

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  •  

The 90 Metacritic Adventure Game That Feels Like Zelda and Animal Crossing Rolled Into One, And You Probably Missed It

Developed by Wishes Ultd., Greg Lobanov, Alexis Dean-Jones, Lena Raine, Madeline Berger, and A Shell in the Pit, Chicory: A Colorful Tale is a top-down adventure game in a coloring book world full of vibrant, animal-like characters. In the world of Picnic Province, Chicory, superstar artist and wielder of the Brush, is missing, and all the color in the land vanished with her. As Chicory's biggest fan, players are tasked with picking up the Brush and filling in for her, using their newfound painting powers to explore, solve puzzles, make friends, and draw on anything. It's the perfect blend of The Legend of Zelda's iconic puzzle-solving progression and Animal Crossing's cozy charm, and yet it is still somehow one of the gaming industry's best-kept secrets.

  •  

The Stories Within Our Artifacts

The Stories Within Our Artifacts

Being a collector can mean many things. Most associate physical media collecting with geeks surrounded by bookshelves of video games that will never get played. Others will hold five PlayStation games in their hands and feel just as much pride in their collection, however small it may be. We hold on to our discs and cartridges even today, as they hold the memories of our experiences. In some cases, an actual memory card holds the record of an actual beautiful memory associated with the game. Whether it's the game that had a best friend coming to your house every day over a blistering summer or the game that finally got your parent to enjoy your favorite hobby with you, only a physical copy will hold those memories.

Displayed below are artifacts held dear by our SUPERJUMP writers, and the memories they contain.

Nathan Kelly

The Stories Within Our Artifacts
The Legend of Zelda Twilight Princess on the Nintendo Wii. Source: Nathan Kelly.

I present my copy of the Wii version of The Legend of Zelda: Twilight Princess. I remember my first experience with this game. I was at the house of one of my mom's friends as a kid, and I didn’t have too many people to hang out with at the time. I was just eating some party snacks or something, and upon entering the living room, they had a copy of Twilight Princess just sitting on their Wii. Immediately, I was sold by the foil art cover. Being a PlayStation kid, I had no idea what The Legend of Zelda even was at the time, but I had only ever seen two other boxes that looked nearly as good as this one: Kingdom Hearts and Kingdom Hearts 2, my favorite games ever at the time.

My family had a Wii that they had bought, hoping that it would get the kids up and moving (still a highlight of that console and something that the Switch has mostly left behind). I went to my dad and practically begged him for a copy of Twilight Princess, which he insisted that I would have to pay for myself. I used a collection of roughly 1,200 US nickels that a grandparent had given me at the time. I felt bad about this trade for a number of years. But as I grew older, I never gained an appreciation for coin collecting, so the only regret I still have over this is paying back my dad in a rather annoying currency.

I was so excited to actually have the game in my hands as I eagerly popped it into my Wii. I played through the opening village and admittedly ran into a problem. Like many others at the time, I was too confused by the opening village area to actually trigger the events to go on the rest of the adventure. In my defense, you have to get a cat to follow you by fishing and then get it to chase you around; It was cryptic for a child. I put it down for a while, but eventually my dad came to me and mentioned how we went through such a hassle trading nickels for a game that I didn’t even play. This got me to actually sit down and play through the rest of the game, and I’m glad I did. The Legend of Zelda: Twilight Princess is the greatest Nintendo action RPG I’ve ever played, and I doubt that I’ll ever trade it away.

Mike Wilson

The Stories Within Our Artifacts
Dream On Volume 18 on the Sega Dreamcast. Source: Mike Wilson.

It can be incredibly challenging to name your favorite game when someone asks you to do so. In theory, this is something that could always be changing. If you’re a massive fan of the Zelda franchise, you know there will always be the next one coming, and it has a chance of supplanting your past favourite. But when someone asks about your most important game ever, well, that’s something else. We’re talking not just preferences, but something more meaningful and tangible, something that is part of your gaming history.

Historically, I’m a Nintendo nerd. Raised on Hylian princesses, Italian plumbers, and Kongs called Donkey, I had an incredible upbringing in the gaming world.

So it’s a huge surprise, even to me, that perhaps my most important game is, in fact, Virtua Tennis on the Dreamcast.

I was Nintendo through and through. I always got to play on my friend’s Mega Drive, but at no point did I ever consider it superior to my SNES. Then SEGA threw a curveball and released the futuristic (for its time) Dreamcast. Incredible 3D graphics, amazing CD-quality sound, access to the internet, and still my favourite little thing, the VMU.

Being the underfunded young man I was when I bought the Dreamcast, I wasn’t able to pick up many games. I obviously had to buy the Blue Blur in his first mainline 3D outing in Sonic Adventure, but outside of that, I didn’t have anything else.

The Stories Within Our Artifacts
Virtua Tennis. Source: Moby Games.

Thankfully, there was the Official Dreamcast Magazine (ODM) here in the UK, and for the first time as a gamer, I was able to play demo discs. As an owner of the N64, I was always jealous of other console users with their demo discs from magazines, and now here I was, doing it myself; incredibly exciting times for this Nintendo fanboy.

ODM issue 17 gave us Dream On Volume 18, consisting of two videos of upcoming games and four demos for me to enjoy: Sega Extreme Sports, Dave Mirra Freestyle BMX, Ducati World, and, most bizarrely, my most important game, a demo of Virtua Tennis.

As with a lot of SEGA games at the time, it was a port of their arcade version from 1999, but it now allowed multiplayer madness in the home. I didn’t have a clue about this or the arcade version at the time, and I didn’t care; I was just excited to play something new that wasn’t Sonic.

And play I did; I enjoyed choosing one of the then-famous players and seeing who I felt was more accommodating to my play style. I enjoyed playing a best-of-three sets with the computer, and I absolutely loved playing with and dominating my friends.

Just to prove how incredible the VMU was, as you played the game, there would be a little matchstick equivalent of the game happening on the screen of the VMU. Who needed a massive TV with incredible graphics when you have a tiny pocket-sized one that does the same damned thing?

The Stories Within Our Artifacts
Virtua Tennis. Source: Moby Games.

This demo of Virtua Tennis was exciting, fluid, and just simply fun. It wasn't overly complicated and was so easy to just jump right into, even if you were a novice. This game kept me engaged with the Dreamcast; it kept the system alive while I saved up for an actual new game or waited for something for my birthday. 

It seems bizarre that this bite-sized demo, of all things, I consider to be my most important game, but I see it as something that truly opened up my gaming mind to things outside of just Nintendo. It taught me that even the simplest of things can be engaging and provide hours of smile-producing fun. 

To this day, I always make sure to get the latest system from each company so that I can play all games from across all the systems. Although Nintendo had my heart from the early days, SEGA stole it from them right at the end.

Eventually, I was able to get Shenmue, and my word, did this really make the Dreamcast my most beloved console of all time. But whereas Shenmue made me fall in love with the Dreamcast, it was this small demo of Virtua Tennis that made me fall in love with gaming beyond Nintendo.

PJ Walerysiak

The Stories Within Our Artifacts
Final Fantasy Tactics on the PlayStation and Final Fantasy Tactics: The Ivalice Chronicles on PlayStation 5. Source: PJ Walerysiak.

I was declared a traitor by my brother and cousins when I bought myself a PlayStation back in the early 2000s. We were a Nintendo family; how dare I turncoat for a competing console?!

It wasn’t a desire to forsake Nintendo that drove me towards buying a PS1, for I would always love them. It was a desire to have something of my own. The Super Nintendo and N64 belonged to my older brother, and he would regularly exercise his dictatorship over their use. Being seven years younger, I could do little to stop him.

I eventually saved up enough money from my paper route and made the leap. I bought a PS1, Crash Bandicoot, and Final Fantasy 7. I had never experienced a game like FF7 before, so ripe with deep narrative and heavy themes, somewhat beyond what my eleven-year-old brain could fully comprehend.

There was a story here far beyond saving the princess/realm/universe, complete with characters whom I bonded with over dozens of hours. It felt like I had discovered a vital element that I was missing before. I needed more!

I immediately became hooked on RPGs, especially Final Fantasy. I devoured FF8, then FF9. When I saw Final Fantasy Tactics in the store one day, I bought it without a second thought.

The Stories Within Our Artifacts
Final Fantasy Tactics: The Ivalice Chronicles. Source: Square Enix.

And once again, a veil was lifted from my adolescent brain, revealing to me an incredibly detailed medieval fantasy world of political intrigue, class warfare, treachery, and sacrifice. Characters had their naivety laid bare, their values challenged and demonstrated through combat. Systems of government and economics were exposed and torn apart through sharp rhetoric. Again, I could not grasp the full depth of its arguments, but it felt profound even then, as if the lessons buried within were relevant to life and I could hopefully decode them someday.

All of this was built upon the most foreign game design I had ever encountered. Every game I had picked up until then felt intuitive, even if I blasted through tutorials. With youthful hubris, I reckoned myself smart enough to figure this game out quickly.

Boy, was I WRONG.

Why were my attacks missing so often?!! Why couldn’t I move my character as far on this grid as the enemy could? Did that guy just destroy my armor? What the heck!!! I gave the protagonist the same birthday as me, but why in the world did that matter?

I shelved FFT for a few months, frustrated after being confronted with my own naivety and defeated so soundly in Dorter Trade City time after time.

But it had a hold on me, pulling at me to give it another shot. So I resolved to take the time to learn. Thus, a lifelong love of this game was born, and I learned a lesson about my own capacity. I hadn’t realized that a game could teach me more about myself.

The Stories Within Our Artifacts
Final Fantasy Tactics: The Ivalice Chronicles. Source: Square Enix.

I got my best friend to try it out, and he enjoyed it just the same. In future sleepovers, I would bring my PS1 over and we would play FFT literally all night, trading the controller in 3-hour shifts. The person not playing would either catch up on sleep or help the other as a consulting tactician.

I would go back to play FFT every few years and found that each time the story and its themes hit me in a new way. Even today, as I’m playing through the recently released Final Fantasy Tactics: The Ivalice Chronicles, I’m taking screenshots of lines of dialogue that feel FAR too relevant to today’s political atmosphere and class inequality.

When I think back, attempting to pinpoint what games were pivotal in stoking my love of storytelling and desire to write, FFT is chief among them. FF7 may have opened my eyes, but FFT opened my mind and continues to do so today.

Young PJ would be happy to know that I finally understand everything that this wonderful game offers and all that it has given me.

Jahanzeb Khan

More than any of the latest, increasingly expensive gaming tech, Atari has been responsible for rekindling my love for video games and their rich history. The launch of the + Platform really opened the door for both lapsed gamers and newcomers to connect with Atari's history. Both the 2600+ and the 7800+ consoles are designed to play nearly all cartridges right out of the box. Not only the old cartridges that are out in the wild, but even modern homebrew releases from publishers like Atari Age. Atari themselves have even been commissioning and publishing new releases, not just reprinting their legacy software but even brand new ports, such as the recent 7800 port of Tiger-Heli.

The Stories Within Our Artifacts
HERO on the Atari 2600. Photo by Jahanzeb Khan.

For me, the + Platform really opened up a whole new world of gaming and game collecting, and being able to play these ancient cartridges on hardware that connects with ease is just one of the coolest gaming alternatives. One of my favourite things to do is to go out and hunt for Atari cartridges, and I've done this every chance I can get when exploring Melbourne or visiting any city in Australia. I'm often amazed to find some really good hauls in the most unlikely spots, and more often than not, I can get them at a pretty good price. If you're going to a retro game shop, chances are that the business owner will know what the games are worth, and so you want to head into pawn shops and thrift stores that are not gaming-specialised, where you are likely to find a random haul of old games that they'd rather get rid of quickly. Oh, and you can always count on your local Rotary Club op shop to give you the best possible deal on games! 

In my many hunting adventures, I've stumbled upon some really rare Atari games, especially when it comes to the North American releases that were released much later in the lifecycle of the original 2600 VCS console. One of my favourites is this copy of HERO, an adventure platformer that was truly ahead of its time. It was like Metroid before Metroid was even a thing. I was on a trip to Sydney and about to board the train to the airport to catch my return flight, when I suddenly had this weird hunch to check out a random pawn shop in Chinatown. 

I'm glad I listened to my sixth sense because the secondhand jewelry shop had a random assortment of cartridges tucked away in a corner. I think the owner was surprised that I was interested in buying these, and so I paid nearly nothing for them. My haul from there included the aforementioned HERO and lesser-known 2600 ports of Rampage and Double Dragon. HERO in particular is quite expensive and hard to find in Australia, and so it's the thrill of discovering these hidden gems in the wild (at a great price!) that makes Atari game hunting one of my favourite travel pastimes. 

Be sure to let us know in the comments about your favorite gaming artifacts!!
  •  

First official look at The Legend of Zelda movie shows Link and Zelda looking pretty spot-on

Zelda movie logo

After set video leaks popped up online over the weekend, we now have our first official look at both Link and Zelda in The Legend of Zelda movie.

The photos were released on the Nintendo Today app this morning, and they show Bo Bragason as Princess Zelda and Benjamin Evan Ainsworth as Link in full garb. And honestly, they both look pretty incredible.

Link and Zelda in Zelda movie
Image via Nintendo
Zelda in Zelda movie
Image via Nintendo
Link in Zelda movie
Image via Nintendo

The photos were shown in a short video on the app, confirming again the May 7, 2027 release date for the long-anticipated live-action adaptation of the beloved Nintendo franchise. Hopefully, we can get the full HD version of the photos online soon.

Interestingly, the pictures show Zelda in a costume similar to her appearance in The Legend of Zelda: Breath of the Wild, and not some more classic designs like from earlier games in the series. Link's, meanwhile, appears to feature more of a design similar to his appearance in The Legend of Zelda: Twilight Princess. As of now, plot details of the movie are under wraps, but there is plenty of source material for the film to pull from.

The film comes as a partnership between Nintendo and Sony Pictures, and will be directed by Wes Ball, best known for the Maze Runner film trilogy. The movie is now in full production and being shot in New Zealand, and production is likely to last through the spring before heading into post-production and editing.

What are you hoping to see from The Legend of Zelda movie? I'm not the biggest Zelda fan myself, but maybe the movie could convert me (and likely some others). I think both of these young, unknown actors look great in the roles so far, but let us know your thoughts in the comments section below.

Update on Nov. 17 at 9:40am CT: Nintendo has posted the full images online and we've added them to the article above.

The post First official look at The Legend of Zelda movie shows Link and Zelda looking pretty spot-on appeared first on Destructoid.

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Games Inbox: Why was GTA 6 delayed again?

GTA 6 Jason straddled on a motorbike with a gun in his left hand
GTA 6 will be out next Christmas, maybe (Rockstar Games)

The Friday letters page thinks there’s too many Modern Warfare and Black Ops games, as a reader wishes Rockstar would make games other than GTA and Read Dead.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk


Mr Sheen
I’ll say one thing for Rockstar, they are pretty good at keeping a lid on rumours. That new delay for GTA 6 came out of nowhere and we don’t seem to have any idea why it happened. I’m sure the needing ‘more polishing’ excuse is technically true but that is some pretty poor product management if their estimates were out by 18 months.

I know if we made that sort of mistake at work we’d be in serious trouble, but I suppose GTA 6 is such a guaranteed hit that Take-Two almost don’t care, although I doubt they’ll want this to happen again.

I can’t help but wonder what specifically the problem is and I suspect it’s getting everything running at a good frame rate and resolution. Those graphics in the trailer look amazing and while we all know Rockstar are great at that sort of thing they do almost look to good to be true. My guess is they’ve basically finished the game but it’s all running at 20fps or something, and that’s why they need the delay to get it up to speed.
Janson


Christmas is cancelled
Another massive GTA 6 delay is one thing but now think about the mess this is going to cause for other publishers. Now it doesn’t matter if they come out in May but anything that was aiming for a Christmas release should pack up shop right now. What is Call Of Duty going to do now, if it’s coming out within weeks of GTA 6? If Black Ops 7 underperforms this could cause real problems for Activision, having two disappointments in a row.

I don’t think there was any games with a confirmed November release date but apart from Call Of Duty, exclusives Marvel’s Wolverine and Fable were both probably aiming for that time. I don’t know what happens to them, if they come out early or get delayed into 2027, but GTA 6 is going to create a massive black hole in the release schedules, again.
Wotan

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Beyond GTA
13 years between GTA 5 and 6 is crazy. That’s literally two console generations that have gone by and no sequel and virtually no other Rockstar games of any kind. Remember when they used to make all sorts of other things, like Bully, and Midnight Club, and The Warriors? If they were ever thinking of going back to that (which I doubt) that’s definitely been postponed for another year, thanks to the new GTA 6 delay.

I want to see GTA 6 as much as anyone but I also want to see Rockstar do something new. I don’t need a Red Dead Redemption 3 – I don’t see how it’s ever going to look significantly better than the current one and I’d much rather they do something completely new, like pirates or sci-fi or something. Anything, even a new ping pong game.
Grackle


Semi-portable
There’s an obvious appeal to streaming video games but the idea of doing that on a portable still makes no sense to me, because you can’t be portable with it! How’s it going to work on a train or taxi or whatever? You’re not going to whip out a PlayStation Portal in the middle of nowhere and start playing because you need a stable, good quality wi-fi. So you can only really use it at home.

I know in this case Sony are just experimenting and seeing what works but Microsoft seem to think it’s an actual good idea, even though it doesn’t seem to be practical at all. The problem with streaming has nothing to do with hardware or games companies, it’s entirely down to wi-fi infrastructure and I don’t want a portable console where it doesn’t work in 60% of locations.
Golem


Cheaper Pass
Been reading on and off for a few years but don’t remember ever posting.

I was wondering if you or anyone else in the GC community know what the best way to get Xbox Game Pass Ultimate is? As in cheapest.

I know lots of the old methods are no more, but I am not sure if I should just buy through the Xbox store, wait for a sale on the Xbox store, or do something like CDKeys or the like. Any thoughts?
Geoff

GC: That’s a question better suited to readers and we’re sure someone will try and help. We will say you’re likely to get some good deals during Black Friday though, which basically lasts most of the month now.


Empty schedule
Anyone really yearning for some new FromSoftware action or any new Soulslike at all? One minute it seemed like there were clones everywhere and now it’s like a ghost town. Elden Ring was three years ago now and we still have no idea what they’re working on now, let alone when it will be out.

There is The Duskbloods, but it’s a Switch 2 exclusive, it’s multiplayer, and we haven’t seen anything on that since the reveal, so it’s probably been delayed or something.

Since it is Switch 2-only there’s got to be something else big that From is working on, if not several things, but what is it and why are they being so secretive? I don’t remember a time when they were ever like this before so either they’re just super behind or they have some kind of really big deal to announce?

Whatever it is, the real reason is it’s just more proof of how long new games take to make nowadays and I’m getting real sick of it. Quality is always better than quantity but you’ve still got to have some kind of balance.
Fdender


90% old
I’ve recently been watching some Zelda: Tears Of The Kingdom videos online. Is the emphasis still on weapon battles and exploring dungeons and caves? There seems to be a big focus on building machinery and moving items around in the air here and there via vast and confusing menus and methods.

Give me an old skool style Zelda any day of the week, like the excellent Link’s Awakening remake on Switch.
Adams6legend

GC: Breath Of The Wild and Tears Of The Kingdom are the only games in that style, so you’re spoilt for choice if you only want the older type of design.


Breaking the cycle
I don’t really care about the best Black Ops, I think it’s high time Activision invented a new kind of Call Of Duty game. The last new one was WW2, and I wouldn’t say that even really counted. It used to be we got three different games being released in each cycle: Modern Warfare, Black Ops, and something else. Although it wasn’t even always the first two, as Infinity Ward and Treyarch used to do new stuff sometimes as well.

The last several years though it’s just been the same old series again and again, sometimes two years in a row. There’s lots of reasons why Call Of Duty seems to be falling in popularity at the moment, but I think that’s a big one that’s often overlooked.

It’s not like any of the games are that much different as it is, no matter which series it is, so making them all just Modern Warfare or Black Ops is making it even more obvious that nothing is changing and the whole concept is stuck in a rut.

I believe that’s one of the main reason Battlefield 6 has been popular. I don’t think it’s even that great, and it’s definitely not doing anything new, but at least it’s different to Call Of Duty.

For me, Arc Raiders is much more interesting than either, exactly for that reason. I don’t know how much longevity it’s got yet but at least it’s doing new things in a new world. Call Of Duty hasn’t done that for years.
Goldrick


Inbox also-rans
I wish Bandai Namco would bring back Soulcalibur. My suggestion would be to bring the characters into Tekken and get people interested in them again through that. I miss Ivy and Voldo and all the rest.
Kabobz

I wonder if games like Resident Evil Requiem and 007 First Light are going to delay now that GTA 6 isn’t going to be out in May anymore? Lot of publishers going to be changing their plans now, for sure.
Trepsils


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ArrowMORE: Games Inbox: What’s the best family friendly video game for Christmas?

ArrowMORE: Games Inbox: What is the best-selling video game console?

ArrowMORE: Games Inbox: What will win Game of the Year 2025?

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Ex-Rockstar boss reveals influence of new and older Zelda games on GTA

Link holding his hand up in Zelda: Tears Of The Kingdom
The Vertigo of video games (Nintendo)

One of the key developers behind GTA has praised the ‘amazing’ modern Zelda games on the Nintendo Switch, comparing their impact to the films of Alfred Hitchcock.

It’s almost too obvious to need saying but The Legend Of Zelda: Breath Of The Wild and its sequel Tears Of The Kingdom are two of the best video games ever made, but it’s always interesting when someone of note within the industry echoes that sentiment in an eloquent way.

Rockstar co-founder Dan Houser, who served as lead writer on the GTA and Red Dead Redemption games before he left the company in 2020, has done exactly that via an unexpected comparison to the works of legendary film director Alfred Hitchcock.

Speaking in an interview with Lex Fridman, Houser discussed the early years of 3D on the Nintendo 64 and original PlayStation, remarking how ‘all of those early 3D games were very amazing when you first saw them’.

As the conversation turned to the impact of 1998’s The Legend Of Zelda: Ocarina Of Time, in setting the standard for 3D games, Houser brought up the most recent entries, Zelda: Breath Of The Wild and Zelda: Tears Of The Kingdom, and how they sit within the industry.

‘The new ones, they almost, to me, feel like Hitchcock,’ Houser said. ‘They’re just speaking the language of video games. You know everything’s going to work this way and that way. It’s quite systemic, but how it all glues together is so amazing, it feels like when you watch a Hitchcock film.’

You might think thwacking Bokoblins in Zelda: Breath Of The Wild is quite a different experience from watching Psycho or Strangers On A Train, but Houser goes on to explain how they both represent a masterclass of expression unique to each medium.

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‘It’s not reality, he’s speaking the language of cinema…with a very strong accent almost,’ he added. ‘It’s very, very cinematic, it’s not realism at all. And that’s what those Zelda games kind of feel to me, like that they are these amazing things that could only be video games. They couldn’t be anything else.’

In the past, Houser has said how Super Mario 64 and Zelda: Ocarina Of Time had a profound impact on GTA’s transition to 3D, with 2001’s GTA 3.

Speaking to the New York Times in 2012, Houser said: ‘Anyone who makes 3D games who says they’ve not borrowed something from Mario or Zelda is lying – from the games on Nintendo 64, not necessarily the ones from today.’

Zelda: Breath Of The Wild and Tears Of The Kingdom might only work as video games, but Nintendo is trying to expand the IP into movies. A live action Zelda film is slated to release on May 7, 2027, but we’ll bet every rupee in the world it won’t be as good as Rear Window.

Link facing a block monster in Zelda: Tears Of The Kingdom
Gaming doesn’t get much better (Nintendo)

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