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Eric Dane Recorded “Famous Last Words” Special With Netflix Before His Death

Eric Dane Recorded "Famous Last Words" Special With Netflix Before His Death

Eric Dane has had his final interview released as part of Netflix’s Famous Last Words series. The actor died this week after a lengthy battle with ALS.

Last October, Netflix debuted Famous Last Words, loosely inspired by a Danish television series called Det Sidste Ord (The Last Words). In the series, prominent figures give their final interview, with the understanding that it won’t be released until after their deaths. The series is created by Brad Falchuk.

The first episode featured the beloved ethologist and conservationist Dr. Jane Goodall, who had some profound things to say about the current state of the world.

Just like with that first interview, Dane’s was conducted in extreme discretion and under the agreement that it wouldn’t be aired until after his death. According to Netflix, only the interviewer and interviewee are present during the recording. The interviews are presented in their entirety, unedited, and feature multiple moments where the subject looks straight at the camera and addresses the audience directly.

Dane started his career in television in the 90s, appearing on shows like Saved by the Bell, The Wonder Years, and Roseanne. But by far his most well-known role was as Dr. Mark “McSteamy” Sloan on Grey’s Anatomy, a guest character that became so overwhelmingly popular that he was written into the show as a leading man. Dane’s most recent role was as Cal Jacobs on Euphoria.

Eric Dane Recorded "Famous Last Words" Special With Netflix Before His Death

Dane’s Famous Last Words goes into depth on his past emotional trauma, where he talks about losing his father and grandmother at a young age. He also directly addresses his two daughters.

“Eric and I were the same age when we discussed his life and legacy, so the conversation felt uniquely moving and personal,” says Falchuk. “There was no self-pity in Eric. He refused to complain. He was brave, soulful, charming, joyful, grateful, and hilarious — and when he flashed that smile, he was undeniably still a leading man. His final words at the end of the episode are truly beautiful. I will miss him.”

While certainly a bit morbid, these interviews are conducted with the subjects’ full approval. And presumably, there will be more coming at some point.

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Square Enix Teases “NieR Automata to be Continued,” As Game Hits 10 Million Sales

Square Enix Teases "NieR Automata to be Continued," As Game Hits 10 Million Sales

In fitting fashion for the franchise, Square Enix has released a cryptic teaser for the future of the NieR franchise, coinciding with its 10th anniversary.

A lengthy new video was released by Square Enix, looking at pretty much everything that’s ever happened for NieR in a sequential timeline. The video flicks through clips of the game releases, oddly named DLC, the piano and orchestral concert, stage play, and even a helping of the dozens of collaborations that 2B has appeared in. At the very tail-end of the video, there’s a single line of text, saying “NieR: Automata to be continued.”

Of course, we have no idea what that really means, or even what kind of a format this continuation could take. Considering it’s NeiR, we can’t just assume a sequel game is in the works. It could be any number of things, considering the series has dabbled in novels, manga, anime, stage plays, and audio dramas.

But it’s hard to imagine Square Enix wouldn’t want another big NieR game, considering the numbers it announced alongside this video. NieR: Automata has officially reached 10 million sales. This makes it one of Square Enix’s most successful games to date, as only a few titles like Final Fantasy and Tomb Raider have exceeded that threshold. Fun fact: not a single Dragon Quest or Kingdom Hearts game has sold more than 10 million copies. NieR Replicant has also sold 2 million copies.

NieR creator Yoko Taro has been quiet of late, as we haven’t seen a new game project from him in years. Although on a panel at Korean video game convention G-Con 2025 last November, as reported by Automaton, he did say he’s been working on a lot, thing were just getting cancelled.

“I often get told stuff like ‘Why aren’t you making a new sequel to NieR’ or ‘Yoko Taro isn’t doing anything,’ but that’s because recently, a lot of projects I was involved in got discontinued midway through development. I’ve actually been working on some stuff, it’s just that it never ended up seeing the light of day,” Taro said, ” I got paid for it, so I personally have no issues with that, but people seem to think that I haven’t been doing anything just because none of the work I’ve done is being released.”

NieR: Automata is available on PS4, Xbox One, Nintendo Switch, and PC.

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Pokémon FireRed and LeafGreen Coming to Switch Online, Pokémon Presents Set For Next Week

Pokémon FireRed and LeafGreen Coming to Switch Online, Pokémon Presents Set For Next Week

It’s about to be a massive week for Pokémon fans, as a double helping of the cuddly creatures is on the way.

The Pokémon Company has announced that a new Pokémon Presents is scheduled for February 27 at 6 am PT, which just so happens to be Pokémon Day. It’s fair to assume this might be a big show, considering the series is on the cusp of celebrating its 30th anniversary. And because we already have a game announcement tied to it.

Pokémon FireRed and LeafGreen, remakes of the first two games in the series, will hit Switch Online right after the presentation on February 27 — running $19.99 each as digital-only titles.

Originally released in 2004 on the Game Boy Advance, these were the first “enhanced” remakes for the Pokémon franchise, something we’d see many times again afterward. Outside of a visual overhaul, the remakes added a contextual tutorial feature, allowing players to look up info at any point in the game by simply pressing the select button. Here’s a quick description of the games via a press release.

“Enjoy the classic soundtrack and turn-based gameplay, and meet-up familiar faces like Brock, Misty, Professor Oak and Giovanni! These classic Game Boy Advance RPGs feature all of the updates introduced during the Game Boy Advance era, including abilities, natures, weather conditions, held items and the ability to select your player character’s gender. Nintendo Switch players can also now link up with friends via local co-op2 without the need to use a Game Link Cable like you did in 2004!”

FireRed and LeafGreen getting announced before the show certainly begs the question of what else is going to get announced, however. Over the last few months, there have been multiple leaks of information on Generation 10 of the series, and r/Pokeleaks has been packed to the brim with information.

Presumably, with the series’ anniversary, it’s not unreasonable to think that might be the centerpiece of this upcoming Presents. We’re also waiting for more info on the battle-focused Pokémon Champions. But it’s always possible we could also see a bit TV show or movie announcement, and plenty of new merchandise.

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The Legend of Zelda’s Next LEGO Set Brings Ocarina of Time’s Dramatic Final Battle to Life

The Legend of Zelda's Next LEGO Set Brings Ocarina of Time's Dramatic Final Battle to Life

After rumours of another set coming last year, LEGO has officially revealed its second The Legend of Zelda set, this time recreating an iconic moment from the series’ most beloved games, Ocarina of Time.

The “Ocarina of Time – The Final Battle” set is indeed the final fight with Ganon in the ruins of Hyrule Castle, with a collapsed castle spire and everything. Luckily, the smaller set is more on the affordable side, as far as LEGO goes, retailing for $129.99. It releases on March 1, 2026, and pre-orders are currently open on the official LEGO store.

The set includes 1003 pieces, minifigures of Link, Zelda, and Ganondorf, a buildable giant Ganon, and even a little Navi to accompany the hero. But it sounds like there might be some extra fun little details based on the description, and you can see images below.

“Recreate the final battle scene with movable rubble, a button to raise Ganondorf in the ruins, the hidden Megaton Hammer in the tower, secret Recovery Hearts and more.”

The Legend of Zelda's Next LEGO Set Brings Ocarina of Time's Dramatic Final Battle to Life
The Legend of Zelda's Next LEGO Set Brings Ocarina of Time's Dramatic Final Battle to Life
The Legend of Zelda's Next LEGO Set Brings Ocarina of Time's Dramatic Final Battle to Life

This is the latest step in a bit inatiative to adapt video games into LEGO products. It, of course, joins the previous Great Deku Tree set from Breath of the Wild. But just last week, LEGO also revealed the brand-new line of Pokémon sets, including Eevee, Pikachu, and the Kanto starter evolution (Charizard, Blastoise, and Venesaur). Late last year, the company also released a set of classic Game Boy.

If you’re looking to play The Legend of Zelda: Ocarina of Time, there are really only two ways to do so these days. If you have a Nintendo 3DS, you might be able to hunt down a copy of Ocarina of Time 3D. But the much easier way is with Nintendo Switch Online on both Switch 1 & 2. You just need an Expansion Pass membership to access the Nintendo 64 classics, includingOcarina of Time.

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Larian Says It Won’t Use Generative AI For Divinity Concept Art

Larian Says It Won't Use Generative AI For Divinity Concept Art

Baldur’s Gate 3 and Divinity developer Larian Studios held its Reddit AMA (ask me anything) today, after backlash from the studio reportedly using generative AI in the development of its new game. During the lengthy AMA the studio seemingly drew a line in the sand, committing to not using generative AI as part of the concept art process, as well as any of the writing processes for the game.

Larian CEO and co-founder Swen Vincke noted that no current concept art had been created using AI, but that he saw how his comments had been misconstrued. The controversy first started when Vincke did an interview with Bloomberg, where he talked about the studio’s experimentation with AI — seemingly implying it was part of the concept art process.

In the Reddit AMA, Vincke said that it was removing generative AI from the entire concept art process to ensure that players knew all art is original.

“There is not going to be any generative AI art in Divinity,” Vincke writes in the AMA.

“So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art.”

Later in the AMA, Larian writing director Adam Smith says the studio doesn’t “have any text generation touching our dialogues, journal entries, or other writing in Divinity.” Smith does say the team experimented with genAI, but the results were “3/10 at best” and paled even in comparison to his worst human drafts.

However, all this doesn’t mean that Larian has written off genAI entirely.

“Having said that, we continuously try to improve the speed with which we can try things out. The more iterations we can do, the better in general the gameplay is,” Vincke says, “We think GenAI can help with this and so we’re trying things out across departments. Our hope is that it can aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher quality game.”

“The important bit to note is that we will not generate ‘creative assets’ that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data. If we use a GenAI model to create in-game assets, then it’ll be trained on data we own.”

The AMA is ongoing, so check the full thread for more details.

Divinity is currently in development, and does not have a release date. The studio also recently announced that Baldur’s Gate 3 has sold over 20 million copies to date.

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Fire Emblem: Path of Radiance Now Available on Nintendo Classics on Switch 2

Fire Emblem: Path of Radiance Now Available on Nintendo Classics on Switch

The best Fire Emblem game has finally come to Nintendo Switch Online. The GameCube classic Fire Emblem: Path of Radiance was announced as coming to the service during the Nintendo Switch 2 reveal, and now it’s finally available for a download.

Originally released on the GameCube in 2005, Path of Radiance has never seen any kind of rerelease or digital version – until now. Physical copies, for years, have sold for hundreds of dollars on sites like eBay, and become increasingly difficult to find. Of course, keep in mind in order to access the game on GameCube Classics, you’ll need a Nintendo Switch Online + Expansion Pack membership, which runs $49.99 for 12 months. Also a reminder that GameCube games are only playable on Switch 2.

Fire Emblem: Path of Radiance Now Available on Nintendo Classics on Switch

Path of Radiance is the ninth main installment of the Fire Emblem series, and the first to feature fully 3D graphics. It takes place on the continent of Tellius, as the militaristic country of Daen seeks to conquer its surrounding allies — and launches a surprise attack on Crimea.

This is the game that introduced the blue-haired hero Ike, who’d become a Nintendo staple featured in Super Smash Bros. Brawl, and one of the most popular characters in the entire franchise. Ike is a member of the Greil Mercenaries, founded by his father. The group quickly gets embroiled in the war after Daein’s invasion, and Ike finds himself thrust into the mantle of leadership — grappling with a world of war and politics that he knows nothing about. But one thing Path of Radiance is exceptionally well-known for is its story and writing, often compared to the likes of Final Fantasy Tactics.

The world of Tellius is inhabited by two difference races, the human-like Beorc and the shapeshifting beast race Laguz. The game’s narrative heavily dives into topics of racism and discrimination. At the time, it was the most complex story Fire Emblem had ever seen, enhanced by features like pre-battle camp conversations that fleshed out characters — which would become a staple for later games.

A sequel to Path of Radiance, Fire Emblem: Radiant Dawn, was released on the Nintendo Wii in 2007.

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Fallout Creator Tim Cain Re-Joins Obsidian Entertainment as Full-Time Employee

Fallout Creator Tim Cain Re-Jons Obsidian Entertainment as Full-Time Employee

Tim Cain, one of the key creators behind the original 1997 Fallout and the franchise at large, has re-joined Obsidian Entertainment.

In a video announcement on his personal YouTube channel, Cain announced the news, explaining he’d moved back to Southern California and will be a “full-time, in-person employee.” He also added, “I can’t talk about the project that I’m working on at Obsidian, just because that’s covered by NDA. Don’t bother guessing, you’re not going to guess right. I would probably say that I’m a lot less retired now.”

Cain was previously a part of Obsidian in 2011, where he worked on Pillars of Eternity and co-directed The Outer Worlds. He left the studio in 2020, but still worked on The Outer Worlds 2 as a contractor. Since then, he hasn’t joined any other studio in an official capacity, but began regularly uploading videos on his YouTube channel in 2023, discussing topics around the video game industry, development, and his own personal experiences.

Cain fully rejoining Obsidian is obviously a big deal, with a lot of question marks surrounding it. The studio has quickly become one of Xbox’s most prolific, releasing three full games in 2025 alone: Avowed, Grounded 2, and The Outer Worlds 2.

The roughly 300-person studio has been one of Xbox’s most productive acquisitions, and of course, Obsidian is also the studio behind the fan-favourite Fallout: New Vegas. While the inclination might be to think Cain is working on some kind of new Fallout game, in lieu of Bethesda being in the thick of The Elder Scrolls VI development, his “you’ll never guess” comment does seem to go against that. But Fallout’s popularity has never been higher because of the smash-hit success of the TV show.

Still, with Obsidian’s recent output, don’t expect any kind of announcement for a good bit.

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Netflix to Acquire Warner Bros. Studio and Streaming Business In Massive $72 Billion Deal

Netflix to Acquire Warner Bros. Assets In Massive $72 Million Deal

In a highly competitive bidding war over ownership of Warner Bros., Netflix seems to be the victor, outbidding the likes of Paramount Skydance, and Comcast.

Announced by Netflix on Friday, the deal involves both cash and stock and values at $27.75 per share. That means the overall value is roughly $72 billion. It’s a fairly aggressive move on Netflix’s part, which blocks out three consecutive offers by Paramount earlier.

Netflix will acquire Warner Bros.’ film studio and streaming service HBO Max. This, of course, includes DC Studios and properties like Superman, Harry Potter, Friends, and production on Game of Thrones. Game Developer also confirmed the deal includes Warner Bros. Games, including Mortal Kombat. The slide below was shown during a Netflix conference call discussing the deal, shared by Game Developer reporter Chris Kerr on Bluesky.

Netflix to Acquire Warner Bros. Discovery Assets In Massive $72 Billion Deal

“This acquisition will improve our offering and accelerate our business for decades to come,” said Netflix co-CEO, Greg Peters, in a press release. “Warner Bros. has helped define entertainment for more than a century and continues to do so with phenomenal creative executives and production capabilities. With our global reach and proven business model, we can introduce a broader audience to the worlds they create—giving our members more options, attracting more fans to our best-in-class streaming service, strengthening the entire entertainment industry and creating more value for shareholders.”

According to CNN, “Warner Bros. Discovery (WBD) said it is moving forward with its plans to split into two publicly traded halves in 2026. Once the split takes effect, Netflix intends to acquire the Warner half. The other half, Discovery Global, will house CNN and other cable channels.”

The deal is expected to go through once the TV networks’ separation takes place, which is estimated to be in the third quarter of 2026. So the overall acquisition should happen in 12-18 months. Both Netflix and Warner Bros. have said their board of directors unanimously approve of the deal, and it’s also subject to regulatory approval and shareholder approval. On top of that, Netflix has agreed to pay a $5.8 billion reverse break-up fee if, ultimately, the deal isn’t approved. Warner Bros. would pay a $2.8 billion break-up fee if they pursue a different merger.

Paramount has been vocally against the Netflix buyout. As reported by Deadline, sending a letter from its legal counsel directly to Warner, saying “Netflix’s dominance in streaming and Comcast’s presence as a leading broadband and MVPD player each present unique and serious antitrust concerns that guarantee a long, expensive review process and imperil closing either deal. Paramount is the easier path, and its outcome is assured.”

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