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Fellowship's time-friendly, hypercharged take on World of Warcraft dungeons springs back to life as tens of thousands of players return

Fellowship Season 2 is here, and I'm breathing a gentle sigh of relief seeing the playerbase return to action. The dungeon-driven RPG, which takes the broad World of Warcraft experience and distills it down to the singular focus of multiplayer combat encounters and gearing, had fallen tremendously quiet while developer Chief Rebel worked on its first big seasonal overhaul. That wasn't entirely unexpected given that it's explicitly not trying to be the forever game that WoW is often seen as, but I'd begun to fear that people simply wouldn't come back, and I'm glad to see those worries quashed.

Read the full story on PCGamesN: Fellowship's time-friendly, hypercharged take on World of Warcraft dungeons springs back to life as tens of thousands of players return

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Fellowship makes small preparations for its Eternal difficulty queue and another round of general tweaks

Once again, Fellowship is tinkering with existing content, but the adjustments in question are being done in service to the December 11th patch that’s bringing Eternal queue. That’s the ability to queue for Eternal difficulty delves, not a suggestion that players will queue eternally. Even if it might feel that way for DPS players right […]
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Fellowship's dev knows you're sick of toxic players, but it refuses to "whack on a leavers penalty" and call it a day

As someone who grew up playing online multiplayer games, I'm no stranger to toxicity. From League of Legends to Overwatch 2, I've been told get back in the kitchen many a time, and while it doesn't really get to me anymore, I can see why those who are new to videogames play three rounds then uninstall the game. Whether you're immune to bad actors or not, they're straight up annoying, and will always find a way to ruin what should be a fun experience. As an amalgamation of MMOs like World of Warcraft and MOBAs like Dota 2, Fellowship has suffered the same fate as the videogames that have come before it, but while the team has some ideas about how to combat toxicity, it wants to be careful.

Read the full story on PCGamesN: Fellowship's dev knows you're sick of toxic players, but it refuses to "whack on a leavers penalty" and call it a day

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