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So Videogames Episode 475: Mewgenics, Reanimal, God of War: Sons of Sparta, Centipede Gun, Nioh 3, Lovish, Starless Abyss, High on Life 2

In this episode Carlos joins Brad, and the two hosts start with a huge load of housekeeping followed by a passel of games including:

Mewgenics
Reanimal
God of War: Sons of Sparta
Centipede Gun
Nioh 3
Lovish
Starless Abyss
High on Life 2

…And more!

You can also hear the show on iTunes

Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

The post So Videogames Episode 475: Mewgenics, Reanimal, God of War: Sons of Sparta, Centipede Gun, Nioh 3, Lovish, Starless Abyss, High on Life 2 appeared first on Gamecritics.com.

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So Videogames Episode 474: Countless Army, I Hate This Place, Drop Duchy, Oregon Trail

This show got dropped WAY later in the week than intended, so it’s a bit of a rush job! That said, Brad still covers four titles: Countless Army, I hate This Place, Drop Duchy and Oregon Trail (2024) before finishing up and prepping for the next episode… in three days!

You can also hear the show on iTunes

Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

The post So Videogames Episode 474: Countless Army, I Hate This Place, Drop Duchy, Oregon Trail appeared first on Gamecritics.com.

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SVG REVIEW: Cairn

This is a transcript excerpt covering the score awarded to Cairn on the So Videogames Podcast, Episode 473. For further coverage and a second take on the game, please see Ryan Nalley’s official GameCritics review.


Brad: [Following the review with Game Bakers creative director Emeric Thoa] So we’ve talked about it quite a bit. There’s a lot of this game that I don’t want to spoil, especially. But again, just to recap, Cairn is the third person mountain climbing game which has more to it than just mountain climbing. it took me all together about 15 hours. I fell about 200 times. and I did roll credits before the game launched, so I had the pre-release experience.

God, what do you even say about a game like this? It’s really hard to say. the mechanics, I think, are great. It really does approach mountain climbing in a way that I have not seen done in any other game of this kind. And strangely, there have been a few mountain climbing games recently. It’s been kind of a popular sub sub sub subgenre recently. but it’s not. I almost feel like it’s not even really about that. I mean, it is about that, but it’s not about that, because as I mentioned a little bit in that interview, it was really also kind of an adventure game, which was really, really surprising to me. And it also even more surprising was the time that we spend with Ava, the main character.

in that sense, it’s like those three things done at the same time and each of those builds on the other. I think every leg of that stool helps support the overall experience, and I think it would be lesser without any one of those pieces.

let’s talk about the mechanics for a second. I think the mechanics are really good. I think the individual control of each limb is unique, and it does feel good in general. Now, I definitely needed all of the assistance. I turned on the visual feedback and I turned on the time rewind. Visual feedback is when you get a “good” grip. A little white square appears around your hand or foot to let you know. Yeah, this is a pretty solid grip. without that feedback, I wouldn’t really know if my grip was good or not. I don’t think there’s enough feedback there. I’m a pretty, I don’t know, fact-oriented kind of guy. I want to play a game like this and I really want to know exactly how much stamina do I have? Exactly how much strength do I have exactly? You know, how much time do I have before my hand slips or whatever? And this game doesn’t doesn’t really do that. Like they don’t really play it that way, which I think is fine. That’s a legit way to go.

But you do fall a lot and the game is really difficult. And so I think the physicality of being on a mountain, and you know, quick side note, like I mentioned earlier, I have done some rock climbing. Not much, because I’m scared, but it’s tough. It’s really hard. It’s grueling. You know, you feel things on the mountain and there’s a lot of that feeling you just don’t get in a game. And so in my mind, the way to compensate for that is having enough information. And I don’t mind having it be optional. You know, maybe people want the purest experience so they can turn off all the meters and all the numbers and just look at the screen and look at Ava’s, the main character’s feedback. But for me, I want more. I want more stuff. So I felt like the stamina system was a little bit too opaque for me. I felt like the climbing mechanics were also a little bit too opaque. Without the visual feedback, I wouldn’t know the difference between a good handhold and a bad handhold. And sometimes that’s… I mean, that is the difference between falling and not falling. So I felt like I needed all the assistance the game could give me. And even with everything turned on, it was still an incredibly difficult experience.

it’s hard and slow to get anywhere. You’re fighting for every inch of the climb, and so that’s the thing that you have to contend with. It’s really tough. I think in, in some ways it’s kind of analogous to a game that came out recently, baby steps, in that nothing in the game is easy. You have to really, like master the physics. You have to really think about where you’re going. You can’t just jump around and do things. So it’s it does ask something of the player that I think is quite different than what we’re used to. So in that respect, I think it stands out. I don’t think it was entirely successful because I do think there were some times when I just felt like I was in a good position and my stamina wore out with, you know, with, with no warning or at least not if warning for me. And so I did fall a couple times. There’s definitely some sections that are tougher than others. As we covered in the interview, there’s different routes. You can take, certain parts you can, you know, that are optional. You can choose to do these or not. so and also there was a few times when it felt like things would just get really wonky all of a sudden. I would never want to play Iron Man mode in this game because I don’t think it’s reliable enough. It’s like reliable like 90% of the time, but then 10% of the time something goofy unexpected would happen and I’d be like, you know, fall or something, and I’d be really, you know, like, ah, man, I can’t believe that happened.

So that’s that’s the thing. I would like to see a little bit more specificity, a little bit more granularity, but I can see how that is in contrast to the vision that the game bakers were, were after. And I think them adding the accessibility options that they did really did make the difference for me. As I said in that interview, I don’t think I would have gotten through this game if it wasn’t for the time rewind and for the the grip indicator, I just don’t. I think it would have been too frustrating, and I’m not sure that it would have hung in there. So I’m glad that they did that and I wouldn’t mind a few other options just to make it a little bit more playable, I think a lot of people are going to bounce off of this game, but, you know, it was like Emeric said, this game isn’t for everyone. Not everybody is gonna enjoy this game. And I think that’s absolutely true. Even though I really do enjoy this game, I think it’s pretty monumental. It’s not something I would just recommend willy nilly. I would have to really know that person.

I would have to know what they liked, what they didn’t like, and I’d have to, you know, consider how good a friends we were. Friendship might be tested, if I recommend this one, but to the right kind of person, I think it’s going to be pretty amazing. So I think the climbing is really unique and I think it’s good. I’m not trying to slag it or anything. I think I have some quibbles with it, but I think overall it is quite compelling and feels very satisfying when you do something. And, you know, uh, Emeric mentioned that they, they plotted out routes, but then people would always try to do their own route. And that was true for me as well. Like, I mean, some places were pretty obvious they wanted you to go that way. But there was a few times when I’m like, well, I’ve got enough, uh, pitons, pitons, pitons, pythons — I’m not sure how to pronounce that — in my backpack. And I see a place and I don’t see another way to go. I’m just going to go for it. I mean, in one part of the game, I was, um, crossing a bridge and there was a big statue underneath the bridge, but it was like under an overhang. And I’m like, how the hell do I get down there? I don’t understand, And so I just tried screwing around a little bit. I would crawl over and try to, you know, climb down under the overhang. And at one point I’m like, fuck it. I just put in a piton or a python and rappelled down, and I kind of swung to get like into that area. And I made it and I was like, oh my God, I made it. I can’t believe I didn’t die. I don’t even know if that’s how you’re supposed to get down here, but like, it totally worked. And like, it was like a real thrill. So I think there’s definitely some mechanical thrills to be had for that, for sure.

talking about the other aspects of the game, I think the adventure section is a big surprise. I was really surprised at how much adventure elements there are in here, how much it does feel like a Tomb Raider game. It feels like you’re finding this disappeared civilization. You’re finding relics. You’re finding rooms, artifacts, ruins, uh, notes left behind. It’s pretty compelling stuff. And I’m not like, you know, I’m not a guy that reads every notebook entry. I don’t listen to the audio logs, but in this game, I did feel like they were spaced apart. They were all pretty significant. They all helped paint the picture. They weren’t like overly done. A lot of that too, was just environmental storytelling where you see a scene, you see what people left behind, or you find the people themselves. You find their dead bodies sometimes and you just see this stuff and it’s just really great. And I don’t want to spoil anything. But you were not alone on the mountain, which I think even saying that in itself is a little bit of a spoiler. So I’m not going to say anything else, but you’re not alone on the mountain, so when you have those interactions, they’re really surprising and they’re really compelling and they really lean into those, uh, those interactions very well. And I’m trying really hard not to spoil anything. I’m sorry. Um, but like that was a really compelling part also where I just felt like, wow, I feel like this game has so many more elements to it than I was expecting. Not like I was expecting it to be super shallow, but I was. I was here for like, mountain climbing, you know, I figured that was what it was going to be about. But there’s way more to it than that. And I think unraveling the culture that lived on this mountain and how it influences the rest of the area, how it integrates to the surrounding areas was really fascinating, really compelling, like just really, really masterfully done. There weren’t too much, there weren’t there weren’t too many instances. There weren’t not enough instances. I felt like it was just right.

And every time I needed a mental break, or every time I needed to get off a cliff face or something, there was something nearby or something to shoot for. And whenever I did those things, almost always I felt like they were worthwhile in some way or another. Maybe I got a reward. Maybe I learned something that was pretty interesting. Maybe I just got some more water and it just it just was really worthwhile. So I think the adventure part is really well done. I loved the adventure aspects of it. It just enriched the entire thing so much.

and then finally the last leg is, as we discussed, was the character development. It was super, super compelling. Ava, the main character, is just she just feels like a real person. She feels broken and she feels unbalanced, but she also feels fully formed and she feels complete and she feels like real in many ways that I just don’t find in other games. And you had to go on this journey. Like if you just watched the cutscenes, it wouldn’t really it wouldn’t hit the same, you know, kind of like the same thing with the ending. Like again. The ending. Fucking tremendous ending. So emotional. Literally crying like tears and just feeling. Feeling everything that happens at the end. The voice actor like an amazing job. The voice actor fucking leans into that shit so hard and it’s just, like, impossible not to feel the emotion that actor’s putting out.

And that in combination with the last 15 hours of gameplay, of climbing up the mountain, every inch that you fought for, every time you, you, you went for the hard decision, every time you tried to get somewhere and you made it. I mean, it just all came together. Everything the game bakers try to do here, I feel almost all of it just came off, like, flawlessly, which is really an achievement. it just really came together in a way that was just so memorable. I felt like. Like I was climbing that mountain. Like I was suffering right along with Ava. You know, I almost wanted to put some tape on my fingers because I’m like, man, I surely have blisters after all the climbing I just did.

This is really tough. it just was so, so amazing to go through this, this very carefully curated, very measured experience that just really hit me unlike anything else that I can think of in recent years. Like I just was so invested in the physical struggle of like, actually holding the controller and climbing up these incredibly difficult, you know, these steep inclines and also just thinking about who Ava was and how she grows and changes, who she meets, who she talks to, and then just spending time in this mountain, which was like, really a pretty amazing, pretty amazing environment.

Mount Kami is pretty fucking cool, just the way that it looks and the way that it it articulates with all its secrets and pockets and nooks and crannies and everything. So everything here has just been just really fabulous. I had a wonderful time. there’s just so much to say and do and feel and think. And I just it just really kind of blew me away. yeah. I mean, this is this is going to be on my Top ten list at the end of the year for sure. Like it’s a lock, it’s a lock. And I feel like, um, this is just a real achievement. It’s a real achievement.

I really want to do extend my my heartfelt congratulations to the team. I think they’ve really done something special here. And, again, Cairn isn’t going to be for everybody. I imagine that a lot of people will be put off by the difficulty or how grueling it can be — sometimes it just does not give you an inch — so I felt the tension and the triumph, and it felt like I, personally, was going through this journey in a way that just landed so hard. I just really enjoyed every aspect of it, every minute of it. And again, when you get to the end of that journey, what man, what a finish. And it just was a perfect encapsulation of everything that had been leading up to that moment physically with Ava, in terms of character, spiritually, everything about it, everything about it. Just fucking fucking fantastic. I love this game so much.

so I guess that’s it. I feel like I’m blathering. I feel like I need to heap more praise on it, but I don’t know what to say other than stuff I’ve already said. And I don’t want to spoil anything, so let me just end with a score. Final. So videogames official score ten out of ten, ten out of ten. I would give it an 11 if that made sense. But mathematically, the numbers don’t math, so I’m going to have to settle for a ten out of ten.

Folks, I think Cairn is as perfect an experience as one could possibly hope to produce. It doesn’t mean the game is perfect or flawless, but it reached for something beyond what other games reach for and achieved more than others have achieved. It had a vision and a strength. It had a voice. It went places confidently, assuredly and correctly, and it got there in a way that very few could have pulled off. So it’s a ten out of ten — I just don’t think you can do better than this. This is going to be absolutely a high watermark for the year for me. And, that’s that’s the best I can do. That’s the best I can do. Top marks.

And y’all know I don’t give out tens very often. I think I hand them out on an average of like once every five years or so. So here’s here’s my one for this year. And I guess you’re not going to get another one for another four years. So congratulations to Cairn and congratulations to the game bakers.

SVG Score: 10 out of 10


Disclosures: This game is developed and published by The Game Bakers It is currently available on PS5 and PC.  This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 15 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated M and contains Strong Language, and Use of Drugs. While there is no direct violence in this game, the player character often falls from a great height in a ragdoll fashion.  Arms and legs can twist in the process, leading the character’s body to become contorted.  These falls are physics based and do not feel gratuitous, or violent in nature. Though there is no gore, the character’s fingers can suffer cuts and will bleed from climbing, requiring players to bandage them, and her feet will show spots of blood if her health is low. The player character will occasionally scream profanity when falling, including most four-letter words.  At one point in the narrative, two characters consume an old bottle of alcohol resulting in a hallucination.  Additionally, alcohol can be consumed during play, although I did not personally come across it during my playthough.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles can be resized with three available options – small, medium, and big.  Additionally, an optional background is available. While most audio cues are accompanied by a visual component, one glaring omission is in Aava’s breathing.  During play, I found myself relying on changes in her breathing to indicate when her stamina was low, and these elements are not subtitled, nor are they visually indicated. Though there are other visual indicators for Aava’s stamina, her breath was often the first sign that her energy was low, and I found it more difficult to assess her condition when playing without sound, and for that reason, this game is not fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

The post SVG REVIEW: Cairn appeared first on Gamecritics.com.

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So Videogames Episode 469: Traveler’s Refrain, Dome Keeper, Avowed, Echoes of the End

In this first episode of 2026, Brad covers:

Traveler’s Refrain (sort of)

Dome Keeper

Avowed

Echoes of the End… And more!

You can also hear the show on iTunes

Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

The post So Videogames Episode 469: Traveler’s Refrain, Dome Keeper, Avowed, Echoes of the End appeared first on Gamecritics.com.

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Every Game I Played In 2025

As editor of GameCritics.com and host of the So Videogames Podcast – and also as a person who just generally loves videogames – I strive to sample as much of the industry as I can.

What’s the new hotness? What’s the current design trend? What’s everyone talking about?

I’m also always on the lookout for hidden gems or indies that fly under the radar, so it basically means that I try a ton of titles every year.

For anyone who’s curious what 12 months of plays looks like for me, here it is in the order that I played them. There are no notes (except if I rolled credits – that’s mentioned in bold) but you can hear my thoughts on nearly everything on the podcast.

Also, if you’re curious what my official top 10 were after playing all of these, you can catch me counting them down on the So Videogames Podcast, Episode 468.

*

Total Played: 240

Total Finished: 23

*

1 – Marvel Puzzle Quest, Android

2 – Unicorn Overlord, XBX

3 – Welcome to Paradize, PS5

4 – Gato Roboto, Switch

5 – Aegis Defenders, Switch

6 – Agent A, Switch

7 – Amazing Superhero Squad, Switch

8 – Enduring Mountain, Switch

9 – Fullmetal Furies, Switch

10 – Bloomtown: A Different Story, PS5

11 – Hell Warders, Switch

12 – Moon Hunters, Switch

13 – Gurgamoth, Switch

14 – AWE, Switch

15 – 60 Seconds: Reatomized, Switch

16 – Star Wars Jedi: Survivor, PS5

17 – Dragon’s Dogma 2, PS5

18 – Naiad, PS5

19 – Blasphemous 2, Switch – FINISHED

20 – Tap Wizard 2, Xbox X

21 – Zombie Watch, Xbox X

22 – Vampire Survivors, Xbox X

23 – The Last Zone, Xbox X (demo)

24 – Crime Boss: Rockay City, PS5

25 – Slitterhead, PS5 (demo)

26 – Slitterhead, PS5

27 – Lightyear Frontier (Early Access), XBX

28 – Codename: Ocean Keeper, XBX

29 – Lonely Mountains: Snow Riders, XBX

30 – Synduality Echo of ADA, PS5

31 – While We Wait Here, XBX – FINISHED

32 – Citizen Sleeper 2: Starward Vector, PS5 – FINISHED

33 – The Stone of Madness, PS5

34 – Red Solstice 2, PS5

35 – Athanasy, Switch

36 – Inside Her (Bedroom), Switch

37 – Helldivers 2, PS5

38 – OTTTD, Switch

39 – Z Escape, Switch

40 – Rogue Star Rescue, Switch

41 – Genome Guardian, Switch

42 – Gears Tactics, XBX

43 – Moons of Darsalon, PS5

44 – Bullet Trail, Switch

45 – Barrage Fantasia, Switch

46 – Cardful Planning, Switch

47 – Dog Gone Golfing, Switch

48 – Guards, Switch

49 – Henosis, Switch

50 – Undying, PS5

51 – Hilm, Switch

52 – Darkness Maze Cube, Switch

53 – Stories from Sol: The Gun-Dog, PS5 – FINISHED

54 – Hook, Switch

55 – Terry’s Other Games, PC

56 – Viviette, Switch

57 – Void Scrappers, Switch

58 – Age of Mythology: Retold, XBX

59 – Wolfstride, Switch

60 – Tiny Terry’s Turbo Trip, PS5

61 – Urban Myth Dissolution Center, PS5

62 – Necrosmith, Switch

63 – Mini Trains, Switch

64 – Rogue Waters, PS5 – FINISHED

65 – Down in Bermuda, Switch

66 – Hakoniwa Explorer Plus, Switch

67 – Feudal Alloy, Switch

69 – 3000th Duel, Switch

70 – Behold the Kickmen, Switch

71 – Child of Light, Switch

72 – Luck Be a Landlord, Switch

73 – Break the Loop, PS5

74 – Cabernet, Switch

75 – Monster Hunter: Wilds, PS5 – FINISHED

76 – Sorry We’re Closed, PS5 – FINISHED

77 – Assassin’s Creed: Shadows, XBX

78 – Fights in Tight Spaces, XBX

79 – Centum, Switch

80 – Assassin’s Creed: Black Flag, XBX

81 – Expelled!, Switch

82 – Astrologaster, Switch

83 – Split Fiction, PS5 – FINISHED

84 – Laraan, Switch

85 – Trailmakers: Pioneers, PS5

86 – Lonestar, SW

87- The Hundred Line: Last Defense Academy (demo), Switch

88 – Blue Prince, PS5

86 – South of Midnight, XBX

87 – Rusty Rabbit, Switch

88 – The Hundred Line: Last Defense Academy, Switch

89 – Bionic Bay, PS5

90 – Steredenn: Binary Stars, PS5

91 – Promise Mascot Agency, PS5 – FINISHED

92 – All-In Abyss: Judge the Fake, Switch

93 – Clair Obscur: Expedition 33, XBX – FINISHED

94 – Starless Abyss, PC

95 – Mycelium Heaven, Switch

96 – Shieldwall, PS5

97 – I Have No Mouth, and I Must Scream, PS5

98 – King Arthur: Legion IX, PS5

99 – CATO: Buttered Cat, PS5

100 – Cooking Companions, PS5

101 – Kiborg, PS5 – FINISHED

102 – Leila, PS5

104 – Preserve, PS5

105 – Sunderfolk, PS5

106 – Knock on the Coffin Lid, XBX

107 – Blades of Fire, PS5

108 – American Arcadia, PS5

109 – Into the Restless Ruins, PS5

110 – Power Sink, Switch

111 – WH40K: Battlesector, Deeds of the Fallen, XBX

112 – Fantasy Life i – The Girl who Steals Time, SW

113 – Run Goddess, Android

114 – Old Skies, Switch

115 – Bomber Crew: USAF DLC, Switch – FINISHED

116 – Trials HD, XBX

117 – Cryptmaster, PS5

118 – Annie (demo), PS5

119 – Lies of P: Overture, XBX – FINISHED

120 – Through the Nightmares (demo), PS5

121 – Section 13, XBX

122 – The Alters, PS5 – FINISHED

123 – Carrier Deck, PS5

124 – Lost in Random: the Eternal Die (demo), PS5

125 – Wizard of Legend 2, PS5

126 – Turret Girls (demo), PC

127 – Tales from the Arcade: Starship Murder, SW

128 – Locomoto, SW

129 – Death Kid, PS5

130 – Rooftops & Alleys, PS5

131 – Lost in Random: the Eternal Die, PS5 – FINISHED

132 – Death Stranding 2: On the Beach, PS5 – FINISHED

133 – Punch Club, Switch – FINISHED

134 – Marvel Mystic Mayhem, Android

135 – God of Weapons, XBX

136 – Cronos: the New Dawn, PS5

137 – Cairn (demo), PS5

138 – Vasilisa & Baba Yaga, PS5

139 – Get in the Car, Loser!, Switch

140 – Missile Command Delta, PS5

141 – Decarnation, Switch

142 – Neon Noodles, PS5

143 – Nova Hearts, PS5

144 – Dustwind Resistance, PS5

145 – To a T, XBX

146 – Curious Expedition 2, XBX

147Traveler’s Refrain, Switch

148 – Date Z, PS5

149 – Cats Away, PS5

150 – Achilles Survivor, PS5

151 – Wheel World, XBX

152 – Wuchang: Fallen Feathers, XBX

153 – Turbo Kid, Switch

154 – Emily Liveshow, Switch

155 – Time Flies, Switch

156 – Discounty, Switch  – FINISHED

157 – Lords of the Fallen 2.0, XBX – FINISHED

158 – Hell is Us (demo), PS5

159 – Tiny Bookshop, Switch

160 – One-Eyed Likho, PC

161 – Herdling, PS5

162 – Grit and Valor: ‘49, PS5

163 – Curse Rounds, PS5

164 – Far: Changing Tides, XBX

165 – Is This Seat Taken?, Switch

166 – Hollow Knight: Silksong, XBX

167 – Otherwar, PS5

168 – Above Snakes, PS5

169 – Chip n’ Clawz vs the Brainioids, PS5

170 – Daemon X Machina: Titanic Scion, PS5

171 – Sword of the Sea, PS5

172 – Ritual of Raven, Switch

173 – The Rogue Prince of Persia, XBX

174 – Teenage Mutant Ninja Turtles: Tactical Takedown, XBX

175 – Immortal Planet, Switch

176 – Metal Eden, PS5

177 – Day of the Shell (demo), PS5

178 – Scarlet Hood & the Wicked Wood, Switch

179 – Frostpunk 2, PS5

180 – About an Elf, Switch

181 – Legend of the Skyfish, Switch

182 – Strange Antiquities, Switch

183 – Wander Stars, PS5

184 – Hotel Barcelona, PS5

185 – Endoparasitic, Switch

186 – Hades II, Switch

187Avowed, XBX

188 – Xenotilt, PS5

189 – Yet Another Zombie Survivors, XBX – FINISHED (?)

190 – Creepy Redneck Dinosaur Mansion 3, XBX

191 – Castle of Heart Retold, PS5

192 – Bermuda Survivor, PS5

193 – Spindle, Switch

194 – Ball x Pit, XBX

195 – Bye Sweet Carole, PS5

196 – Inmost, Switch

197 – Ila: a Frosty Glide, PS5

198 – Detective Dotson, Switch

199 – Bounty Star, PS5

200 – Space Chef, PS5

201 – Halls of Torment, PS5

202 – Windswept, PS5

203 – Battle Suit Aces, Switch

204 – Lumines Arise, PS5

205 – Dark Quest 4, PS5

206 – Deep Rock Galactic: Survivors, XBX

207 – Dead Static Drive, XBX

208 – A Pizza Delivery, PS5

209 – Arc Raiders, PS5

210 – Kentum, PS5

211 – Choices That Matter: And the Sun Went Out, Switch

212 – Dying Light: The Beast, XBX

213 – Deathless: The Hero Quest, PS5

214 – Ninja Gaiden: Ragebound, Switch

215 – Instruments of Destruction, PS5

216 – Vampire: the Masquerade – Bloodlines 2, PS5

217 – Full Metal Schoolgirl, PS5

218 – Blood West, PS5

219 – Silly Polly Beast, PS5 – FINISHED

220 – Unhatched, Switch

221 – Dispatch, PS5 – FINISHED

222 – Clover Pit, XBX

223 – Sworn, XBX

224 – Ultimate Zombie Defense, XBX

225 – Sektori, PS5

226 – Meg’s Monster, Switch

227 – Skate Story, PS5

228 – Night Swarm, PS5 – FINISHED

229 – Demonschool, PS5

230 – Saborus, PS5

231 – Morsels, PS5

232 – Keep the Heroes Out, Switch

233 – Pacific Drive, PS5

234 – I Am Future: Cozy Apocalypse Survival, PS5

235 – Echoes of the End, PS5

236 – Shadow Labyrinth, PS5

237 – Voidtrain, XBX

238 – Despelote, PS5

239 – Graveyard Keeper, XBX

240 – Golden Idol Investigations, PS5

The post Every Game I Played In 2025 appeared first on Gamecritics.com.

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So Videogames Episode 464: PRE-GOTY

In this episode, Brad gives a peek behind the GOTY curtain by going through the BIG list of titles that are in the running for 2025’s top ten!

You can also hear the show on iTunes

Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

The post So Videogames Episode 464: PRE-GOTY appeared first on Gamecritics.com.

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So Videogames Episode 463

This late-landing episode is a solo joint with Brad covering:

Instruments of Destruction
Ultimate Zombie Defense
Clover Pit
Full Metal Schoolgirl
Blood West
Silly Polly Beast – Scored Review !
Dispatch – Scored Review !

…And more!

You can also hear the show on iTunes

Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

The post So Videogames Episode 463 appeared first on Gamecritics.com.

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So Videogames Episode 462

In this episode, Carlos returns and we talk about:

Dying Light: The Beast
Mind’s Eye
Ball x Pit
Lumines Arise
Arc Raiders
Vampire: the Masquerade – Bloodlines 2
Where Winds Meet
Instruments of Destruction
Outer Worlds 2
Deathless: The Hero’s Quest

…And more!

You can also hear the show on iTunes

Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks!

The post So Videogames Episode 462 appeared first on Gamecritics.com.

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