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  • ✇Recent Questions - Game Development Stack Exchange
  • Advice on the assets made by this creator?Alice
    I was considering trying the inventory, attributes, and dialogue assets made by this creator. Before I download them, I wanted to take a look at any tutorials or documentation for their assets. I didn't find much, their github only has a simple readme file in the repos for the three assets that I wanted to check out. And the only other thing I found was the page they said was their documentation on their publishers page. It took me to a site that was flagged as suspicious by MacAfee before I wen
     

Advice on the assets made by this creator?

I was considering trying the inventory, attributes, and dialogue assets made by this creator. Before I download them, I wanted to take a look at any tutorials or documentation for their assets. I didn't find much, their github only has a simple readme file in the repos for the three assets that I wanted to check out. And the only other thing I found was the page they said was their documentation on their publishers page. It took me to a site that was flagged as suspicious by MacAfee before I went there, and when I went ahead, I saw it was weird looking, so I got out of there immediately. Does anyone know if their assets or website is safe? Would you recommend using their assets, or should I find others to use? For example, are their assets easy to use and work without many errors or changes to their code, are they high quality?

Images that I load from Resources folder are not included into the build

I am new to Unity.

What I do: on button click, I load an image from the "Resources" folder by Resources.Load(<file path>) function. The file path is composed dynamically, depending on conditions. It works in editor, but they are not shown in the build.

It looks like Unity optimizes the assets folder while building, and if there is no explicit reference to an image, then it excludes it from the bundle? The files themselves are of small sizes, about ~10Kb each one, so it's not the file size that's the issue.

If I'm guessing right, what I can do to include those images into a build?

If not - what can be a reason for them to be absent in the build?

  • ✇Recent Questions - Game Development Stack Exchange
  • Creating nose snot/cough splashed effect on cameramosharaf13
    I want to create a nose snot/cough/vomit splash effect on camera. The idea is that during gameplay NPC is gonna perform those actions on my first person view player. I was trying to modify below shader to have desired effect but I am struggling to change the color and position of droplets. https://github.com/yumayanagisawa/Unity-Raindrops https://github.com/yumayanagisawa/Unity-Raindrops/blob/master/Raindrop/Assets/Raindrop.shader Here's what I am trying to achieve Change position of droplets
     

Creating nose snot/cough splashed effect on camera

I want to create a nose snot/cough/vomit splash effect on camera. The idea is that during gameplay NPC is gonna perform those actions on my first person view player. I was trying to modify below shader to have desired effect but I am struggling to change the color and position of droplets.

https://github.com/yumayanagisawa/Unity-Raindrops

https://github.com/yumayanagisawa/Unity-Raindrops/blob/master/Raindrop/Assets/Raindrop.shader

Current state of the shader

Here's what I am trying to achieve

  1. Change position of droplets so that there is one or two blob in the middle and other droplets are splashing from it.
  2. Change color of the droplets to have beige tone.
  3. Remove vertical lines (Those are only appearing when I am using lerp at the end of the frag. Guessing it's a performance issue)
  • ✇GameFromScratch.com
  • Low Poly Game Dev Humble BundleMike
    GameFromScratch.com Low Poly Game Dev Humble Bundle There is new Humble Bundle of interest to game developers, the Low Poly Game Dev Bundle is a collection of low polygon game assets from Eldamar Studio and AnimPic Studios. The AnimPic assets are for Unreal Engine and Unity but can easily be exported to other game engines, the Eldamar […] The post Low Poly Game Dev Humble Bundle appeared first on GameFromScratch.com.
     

Low Poly Game Dev Humble Bundle

Od: Mike
20. Květen 2024 v 18:04

GameFromScratch.com
Low Poly Game Dev Humble Bundle

There is new Humble Bundle of interest to game developers, the Low Poly Game Dev Bundle is a collection of low polygon game assets from Eldamar Studio and AnimPic Studios. The AnimPic assets are for Unreal Engine and Unity but can easily be exported to other game engines, the Eldamar […]

The post Low Poly Game Dev Humble Bundle appeared first on GameFromScratch.com.

  • ✇Recent Questions - Game Development Stack Exchange
  • Limited git provider and large assetssenseiwa
    I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git provider, unless I ramp up my account pricing tier... which I am unable to afford at the moment. So, how could I still manage large assets so that they reside outside of the repo? The target is still be able to collaborate through git... I am dreaming of Unreal, upon cloning/pulling asking "You have assets
     

Limited git provider and large assets

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS.

Some assets are very large, so I cannot use anymore my git provider, unless I ramp up my account pricing tier... which I am unable to afford at the moment.

So, how could I still manage large assets so that they reside outside of the repo?

The target is still be able to collaborate through git... I am dreaming of Unreal, upon cloning/pulling asking "You have assets that need to be downloaded", but my hopes are not high.

A manual solution would also be ok, but I am wary of putting asset names in the README and adding them, I am afraid this would generate conflicts. A related question does not actually answer this, but it's a good start.

  • ✇GameFromScratch.com
  • Epic Environments Mega Humble BundleMike
    GameFromScratch.com Epic Environments Mega Humble Bundle The Epic Environments Mega Bundle is now live on Humble Bundle. This bundle contains mostly 3D environment assets from FreshCan3D but also contains a few 3D characters from Yarrawah. The environments are a mix of Unreal Engine and Unity assets, however using the links below you can easily export them […] The post Epic Environments Mega Humble Bundle appeared first on GameFromScratch.com.
     

Epic Environments Mega Humble Bundle

Od: Mike
13. Květen 2024 v 18:03

GameFromScratch.com
Epic Environments Mega Humble Bundle

The Epic Environments Mega Bundle is now live on Humble Bundle. This bundle contains mostly 3D environment assets from FreshCan3D but also contains a few 3D characters from Yarrawah. The environments are a mix of Unreal Engine and Unity assets, however using the links below you can easily export them […]

The post Epic Environments Mega Humble Bundle appeared first on GameFromScratch.com.

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