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  • ✇GamesIndustry.biz Latest Articles Feed
  • Embracer sales drop 24% to $754m due to tough comparisons with Dead Island 2James Batchelor
    Embracer Group has released its financial results for the first quarter of its fiscal year, with net sales dropping 24% year-on-year to SEK 7.9 billion ($754 million).There were also sales declines across its mobile, tabletop and entertainment divisions, but the company said these were in line with expectations due to a quieter release slate compared to the same quarter last year.Most notably, PC and console games suffered a 34% decline due to comparisons with calendar Q2 2023, when Plaion rele
     

Embracer sales drop 24% to $754m due to tough comparisons with Dead Island 2

Embracer Group has released its financial results for the first quarter of its fiscal year, with net sales dropping 24% year-on-year to SEK 7.9 billion ($754 million).

There were also sales declines across its mobile, tabletop and entertainment divisions, but the company said these were in line with expectations due to a quieter release slate compared to the same quarter last year.

Most notably, PC and console games suffered a 34% decline due to comparisons with calendar Q2 2023, when Plaion released the best-selling Dead Island 2.

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Krafton saves Tango Gameworks, and numbers. All of the numbers | GI Microcast

The latest episode of The GamesIndustry.biz Microcast is now available to download.

This week, we continue our look at the latest financial results, with highlights from Warner Bros, Bandai Namco, Sega and Remedy. We dive a little deeper into Sony and the decline it faces in PS5 sales, as well as our conversation with Take-Two CEO Strauss Zelnick around the publisher's latest results and its future line-up.

We also discuss Krafton's acquisition of Tango Gameworks and the Hi-Fi Rush IP following closures at Xbox earlier this year, and we introduce a new segment, What do the numbers mean?, where we foolishly indulge Chris and his love of sales statistics.

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  • Sony's results show the rewards of diversification | OpinionRob Fahey
    We all know, at this stage, that rumours of the death of the console were greatly exaggerated. This narrative took hold pretty strongly for about a decade, fuelled by the introduction of various smart devices – smartphones, smart TVs, and so on – and by some fairly optimistic notions about 5G and internet speeds in general.The logic was simple; the world was filling up with devices that you could play games on, and with the potential for streaming games in ways that didn't require a device at a
     

Sony's results show the rewards of diversification | Opinion

We all know, at this stage, that rumours of the death of the console were greatly exaggerated. This narrative took hold pretty strongly for about a decade, fuelled by the introduction of various smart devices – smartphones, smart TVs, and so on – and by some fairly optimistic notions about 5G and internet speeds in general.

The logic was simple; the world was filling up with devices that you could play games on, and with the potential for streaming games in ways that didn't require a device at all looming on the horizon, selling consumers an expensive, dedicated gaming console seemed like a tougher prospect with every passing day. Even as each successive generation of console hardware boomed, confident prophets told us that decline into irrelevance was inevitable for this sector.

Ultimately, those people who predicted the end of consoles were wrong (so far, at least) for a very simple reason: they didn't actually understand the appeal of consoles in the first place.

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Alan Wake 2 recoups majority of dev costs as Remedy reports H1 revenue rise

Remedy has published its financial results for the first half of 2024, and reported an increase in revenue and "improved profitability" compared to the same period last year.

It also announced that, while Alan Wake 2 has yet to generate royalties, the game has recouped most of its development and marketing expenses since its release last October.

Q2 2024:

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Unity revenue drops 16% to $449m during Q2Sophie McEvoy
    Unity has released its financial results for the three months ended June 30, 2024, showing a decrease in revenue which "exceeded previous guidance" of between $420 million and $425 million for Q2.It also announced the departure of CFO Luis Visoso, who joined the firm in 2021, and the appointment of current chief accounting officer Mark Barrysmith as interim CFO, followed by another two executive hires.Create Solutions was the biggest revenue for Unity's business this quarter, which came primari
     

Unity revenue drops 16% to $449m during Q2

Unity has released its financial results for the three months ended June 30, 2024, showing a decrease in revenue which "exceeded previous guidance" of between $420 million and $425 million for Q2.

It also announced the departure of CFO Luis Visoso, who joined the firm in 2021, and the appointment of current chief accounting officer Mark Barrysmith as interim CFO, followed by another two executive hires.

Create Solutions was the biggest revenue for Unity's business this quarter, which came primarily from game subscriptions (which grew 14%) and industries – the latter making up 18% of Create Solutions total revenue.

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  • Warner Bros games revenue down 41% during Q2 due to Suicide SquadMarie Dealessandri
    Warner Bros' games revenue has declined 41% year-on-year, the company announced as part of its financial report for its Q2 2024, which is the three months ended June 30.The company doesn't provide detailed figures within its Studios segment (which also encompasses TV and film), but said the decrease in games revenue was due to the "weak performance" of Suicide Squad: Kill the Justice League, especially compared to the success of Hogwarts Legacy in 2023.The segment's revenue as a whole was down
     

Warner Bros games revenue down 41% during Q2 due to Suicide Squad

Warner Bros' games revenue has declined 41% year-on-year, the company announced as part of its financial report for its Q2 2024, which is the three months ended June 30.

The company doesn't provide detailed figures within its Studios segment (which also encompasses TV and film), but said the decrease in games revenue was due to the "weak performance" of Suicide Squad: Kill the Justice League, especially compared to the success of Hogwarts Legacy in 2023.

The segment's revenue as a whole was down 4% year-on-year to $2.45 billion.

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Bandai Namco profits rose 56% during Q1 FY25Sophie McEvoy
    Bandai Namco has published its first quarter financial results, and has recorded a significant increase in both its net sales and profits.For the three months ended June 30, 2024, net sales increased by 24.8% year-over-year to ¥280 billion ($1.9 billion), while profit rose by 56.3% to ¥34 billion ($233 million).The publisher saw a boost in its digital entertainment sales, which increased by 55.8% to ¥106 billion ($725 million). Read more
     

Bandai Namco profits rose 56% during Q1 FY25

Bandai Namco has published its first quarter financial results, and has recorded a significant increase in both its net sales and profits.

For the three months ended June 30, 2024, net sales increased by 24.8% year-over-year to ¥280 billion ($1.9 billion), while profit rose by 56.3% to ¥34 billion ($233 million).

The publisher saw a boost in its digital entertainment sales, which increased by 55.8% to ¥106 billion ($725 million).

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Embracer Q1 2024: Sales and company debt lower while the LOTR MMO gets a mention

19. Srpen 2024 v 16:30
If you were hoping for some form of revelation for Embracer Group’s slate of MMOs to come out of the company’s April-to-June investor report for 2024, you should probably temper your expectations, as most of what our readers care about appears to be dangled carrots for the investor board instead of hard plans. We’ll start […]
  • ✇Massively Overpowered
  • Roblox Q2 2024: Revenue rises, CFO steps downChris Neal
    It’s time for a fresh quarterly report, and this time it’s coming out of Roblox, which saw its second quarter earnings for 2024 rise across the metrics that ravenous investors care about while the company’s long time CFO Michael Guthrie will be stepping down. According to the report, revenue rose by 31 percent YoY by […]
     

Roblox Q2 2024: Revenue rises, CFO steps down

4. Srpen 2024 v 00:00
It’s time for a fresh quarterly report, and this time it’s coming out of Roblox, which saw its second quarter earnings for 2024 rise across the metrics that ravenous investors care about while the company’s long time CFO Michael Guthrie will be stepping down. According to the report, revenue rose by 31 percent YoY by […]

Nintendo Q1 profits decline 55% as the Switch nears the end of its lifecycle

Nintendo reported a significant decrease in sales and net profit for the first quarter of FY2025, in what marks the eighth year of the Nintendo Switch console.

The publisher saw decreases across all segments, which it attributed to Q1 2025 being relatively quiet in terms of releases compared to the same period last year, which saw the launch of The Legend of Zelda: Tears of the Kingdom.

For three months ended June 30, 2024:

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Roblox reports strong Q2 2024 as CFO steps down

Roblox CFO Michael Guthrie is stepping down.

Guthrie – who has worked at Roblox since 2018 and played a key role in the company's stock market listing in 2021 – will stay on until a replacement is selected, after which he'll depart to spend more time on his personal interests.

For the three months ended June 30, 2024:

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Meta records loss of $4.5bn in Reality Labs during Q2Sophie McEvoy
    Meta published its second quarter earnings today, and has recorded a loss of $4.5 billion in its AR/VR Reality Labs division.This is the second reported loss of the year in this segment, with Reality Labs reporting a loss of $3.8 billion during its first quarter. Its Q2 revenue was up 28% year-over-year, largely driven by sales of Quest headsets.Expenses in this segment increased 21% year-over-year to $4.8 billion due to "higher-headcount related expenses and Reality Labs inventory costs." Read
     

Meta records loss of $4.5bn in Reality Labs during Q2

Meta published its second quarter earnings today, and has recorded a loss of $4.5 billion in its AR/VR Reality Labs division.

This is the second reported loss of the year in this segment, with Reality Labs reporting a loss of $3.8 billion during its first quarter. Its Q2 revenue was up 28% year-over-year, largely driven by sales of Quest headsets.

Expenses in this segment increased 21% year-over-year to $4.8 billion due to "higher-headcount related expenses and Reality Labs inventory costs."

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Activison continues to boost Xbox revenues but hardware sees further declineJames Batchelor
    Microsoft's results for the final quarter of its financial year are in, showing continued growth in overall gaming revenue while Xbox console sales once again decline.The acquisition of Activision Blizzard was cited as a key factor in the growth recorded, with revenue from Call of Duty and the publisher's other properties now converted from third party to first party.The growth of Xbox contributed to a solid year for Microsoft overall with total revenue from all of its businesses rising 15% yea
     

Activison continues to boost Xbox revenues but hardware sees further decline

Microsoft's results for the final quarter of its financial year are in, showing continued growth in overall gaming revenue while Xbox console sales once again decline.

The acquisition of Activision Blizzard was cited as a key factor in the growth recorded, with revenue from Call of Duty and the publisher's other properties now converted from third party to first party.

The growth of Xbox contributed to a solid year for Microsoft overall with total revenue from all of its businesses rising 15% year-on-year to nearly $65 billion.

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  • ✇GamesIndustry.biz Latest Articles Feed
  • EA Q1 results exceed its expectations despite 30% drop in incomeMarie Dealessandri
    Electronic Arts published its financials results for the first quarter of FY2025. Despite a decline across key metrics, the company said results were above its expectations, and is looking ahead to a promising Q2 following the successful release of EA Sports College Football 25, among others.For three months ended June 30, 2024:EA's net bookings declined 20% compared to the same period in the previous year, mostly due to a drop in full game sales (down 58% year-on-year). Live services held stea
     

EA Q1 results exceed its expectations despite 30% drop in income

Electronic Arts published its financials results for the first quarter of FY2025. Despite a decline across key metrics, the company said results were above its expectations, and is looking ahead to a promising Q2 following the successful release of EA Sports College Football 25, among others.

For three months ended June 30, 2024:

EA's net bookings declined 20% compared to the same period in the previous year, mostly due to a drop in full game sales (down 58% year-on-year). Live services held steady in comparison, only dropping 7% compared to Q1 FY24.

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Capcom games sales down 44% during Q1 FY25

Capcom released its financial results for the first quarter of the financial year ending on March 31, 2025, with games sales dropping quite significantly compared to the same period the previous year.

But the publisher said in its presentation that "all business segments outperformed the company's plan."

For the three months ended June 30, 2024:

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Hasbro CEO: "We're going all in on becoming a digital play company"Marie Dealessandri
    As part of Hasbro's Q2 financial results, CEO Chris Cocks has expressed the company's commitment to focus on "digital play," mentioning a $125 million capital envelope for video games, and one to two new releases yearly from late 2025/early 2026.In the Q&A portion of Hasbro's earnings call (as transcribed by Seeking Alpha), Cocks noted that the recent appointment of John Hight as president of Wizards of the Coast and Digital Gaming, as well as an increasing number of execs with video games
     

Hasbro CEO: "We're going all in on becoming a digital play company"

As part of Hasbro's Q2 financial results, CEO Chris Cocks has expressed the company's commitment to focus on "digital play," mentioning a $125 million capital envelope for video games, and one to two new releases yearly from late 2025/early 2026.

In the Q&A portion of Hasbro's earnings call (as transcribed by Seeking Alpha), Cocks noted that the recent appointment of John Hight as president of Wizards of the Coast and Digital Gaming, as well as an increasing number of execs with video games background to the company's board, is in line with the company's strategy.

He mentioned the aim to expand some of its "mid-core and hard-core brands" and "digitise" them.

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Paradox Interactive profits drop 90% due to Life By You cancellationSophie McEvoy
    Paradox Interactive's profits have significantly dropped by 90% following the cancellation of Life By You.The publisher released its second quarter financial results on Thursday, in which it saw profits drop to SEK 28.9 million ($2.6 million) compared to SEK 292.9 million ($27.1 million) during the same period last year.Write-downs of development costs for Life By You amounted to SEK 208 million ($19.2 million), which are included in the operating profits. Read more
     

Paradox Interactive profits drop 90% due to Life By You cancellation

Paradox Interactive's profits have significantly dropped by 90% following the cancellation of Life By You.

The publisher released its second quarter financial results on Thursday, in which it saw profits drop to SEK 28.9 million ($2.6 million) compared to SEK 292.9 million ($27.1 million) during the same period last year.

Write-downs of development costs for Life By You amounted to SEK 208 million ($19.2 million), which are included in the operating profits.

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  • Improbable achieves profitability for the first timeJames Batchelor
    Tech firm Improbable has posted its first full-year profit, recording £11 million in the black for 2023.The company announced this news as it submitted its filing to Companies House yesterday, also reporting a 37% year-on-year increase in revenue to £66 million and a cash position of £185 million.Improbable was founded in 2012 and originally focused on technology that could be used to create large-scale, persistent simulations for use in video games. In 2021, it shifted focus towards metaverse
     

Improbable achieves profitability for the first time

Tech firm Improbable has posted its first full-year profit, recording £11 million in the black for 2023.

The company announced this news as it submitted its filing to Companies House yesterday, also reporting a 37% year-on-year increase in revenue to £66 million and a cash position of £185 million.

Improbable was founded in 2012 and originally focused on technology that could be used to create large-scale, persistent simulations for use in video games. In 2021, it shifted focus towards metaverse technologies, although some of its tools can still be used for games and virtual worlds.

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  • ✇Eurogamer.net
  • EA has teams looking at "thoughtful implementations" of ads "inside its game experiences"Vikki Blake
    EA CEO Andrew Wilson has revealed plans to "harness the power" of its game communities and use advertising as a "meaningful driver of growth" for the company.In EA's latest financial report, Wilson fielded comments from investors, advising that whilst the megacorp needs to be "very thoughtful about advertising", given "many, many billions of hours" are spent on its games, "advertising has an opportunity to be a meaningful driver of growth for [EA]"."To answer your question on advertising broadl
     

EA has teams looking at "thoughtful implementations" of ads "inside its game experiences"

12. Květen 2024 v 13:03

EA CEO Andrew Wilson has revealed plans to "harness the power" of its game communities and use advertising as a "meaningful driver of growth" for the company.

In EA's latest financial report, Wilson fielded comments from investors, advising that whilst the megacorp needs to be "very thoughtful about advertising", given "many, many billions of hours" are spent on its games, "advertising has an opportunity to be a meaningful driver of growth for [EA]".

"To answer your question on advertising broadly, again, I think it's still early on that front," Wilson said. "And we have looked over the course of our history to be very thoughtful about advertising in the context of our play experiences.

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