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  • ✇Eurogamer.net
  • Here are the UK's richest developers and playersVikki Blake
    The Sunday Times has revealed the UK's top 30 wealthiest developers and gamers, including Rockstar's Sam and Dan Houser (#4), Frontiers' David Braben and Wendy Irvin-Braben (#10), and Rebellion's Chris and Jason Kingsley (#14), and Hello Games' Sean Murray (#17).Other names on The Sunday Times Gaming Rich List include Felix "PewDiePie" Kjellberg (#25), Alastair "Ali-A" Aiken (#30), and KSI and The Sidemen (=#21). Read more
     

Here are the UK's richest developers and players

17. Srpen 2024 v 15:02

The Sunday Times has revealed the UK's top 30 wealthiest developers and gamers, including Rockstar's Sam and Dan Houser (#4), Frontiers' David Braben and Wendy Irvin-Braben (#10), and Rebellion's Chris and Jason Kingsley (#14), and Hello Games' Sean Murray (#17).

Other names on The Sunday Times Gaming Rich List include Felix "PewDiePie" Kjellberg (#25), Alastair "Ali-A" Aiken (#30), and KSI and The Sidemen (=#21).

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Improbable achieves profitability for the first timeJames Batchelor
    Tech firm Improbable has posted its first full-year profit, recording £11 million in the black for 2023.The company announced this news as it submitted its filing to Companies House yesterday, also reporting a 37% year-on-year increase in revenue to £66 million and a cash position of £185 million.Improbable was founded in 2012 and originally focused on technology that could be used to create large-scale, persistent simulations for use in video games. In 2021, it shifted focus towards metaverse
     

Improbable achieves profitability for the first time

Tech firm Improbable has posted its first full-year profit, recording £11 million in the black for 2023.

The company announced this news as it submitted its filing to Companies House yesterday, also reporting a 37% year-on-year increase in revenue to £66 million and a cash position of £185 million.

Improbable was founded in 2012 and originally focused on technology that could be used to create large-scale, persistent simulations for use in video games. In 2021, it shifted focus towards metaverse technologies, although some of its tools can still be used for games and virtual worlds.

Read more

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