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Eurogamer.net Latest Articles Feed

- There's a Naughty Dog reunion happening at DICE 2026, with Neil Druckmann set to present former partner Evan Wells with its highest award
There's a Naughty Dog reunion happening at DICE 2026, with Neil Druckmann set to present former partner Evan Wells with its highest award
It's been a while since we last had news on Intergalactic: The Heretic Prophet (beyond talk of more crunch), Naughty Dog's newest IP, but boss Neil Druckmann has been able to openly talk about other things, such as HBO's ongoing The Last of Us show. Next month, however, he'll be found in the open again as he presents former partner Evan Wells with DICE's esteemed Hall of Fame Award.
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Eurogamer.net Latest Articles Feed

- "We don't need to demonise it" - actor Troy Baker believes gen-AI could drive people to seek out "authentic" experiences
"We don't need to demonise it" - actor Troy Baker believes gen-AI could drive people to seek out "authentic" experiences
Troy Baker, one of the most well known actors working in video games, believes generative AI could have a positive effect overall on performing arts. Baker thinks it'll cause a reaction whereby people will seek out "authentic" experiences more - live shows, live theatre - and turn away from "gruel that gets distilled to me through a black mirror".
The Last of Us season three to recast Manny
The upcoming third season of HBO's The Last of Us TV adaptation will feature a new actor playing WLF member Manny.
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Video Games Archives - Aftermath

- Naughty Dog, Having Tried To 'Eliminate Crunch', Is Still Crunching
Naughty Dog, Having Tried To 'Eliminate Crunch', Is Still Crunching
In 2020 workers at Naughty Dog, developers of the Uncharted and Last Of Us series, came forward with reports of brutal, 12-hour work days and sustained periods of what's known as crunch:
Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. Working at Naughty Dog means designing beloved, critically acclaimed games alongside artists and engineers who are considered some of the greatest in their fields. But for many of those same people, it also means working 12-hour days (or longer) and even weekends when the studio is in crunch mode, sacrificing their health, relationships, and personal lives at the altar of the game.
In 2021, in response to those reports, Naughty Dog bosses Evan Wells and Neil Druckmann said they were 'assessing ways the studio can improve', with Druckmann insisting there wasn't one single solution to the problem:
...in the past where we’ve said, “Okay, no working past this hour,” or, “It’s mandatory that no one can work on Sunday,” and they’re always a lot of corner cases of someone saying, “Well, I couldn’t work on Friday because I had to be with my kids. It’s actually more convenient for me to come in on Sunday.” When you try to have a silver bullet, like one solution, you’re always leaving someone behind. That’s why we feel like we need multiple solutions. We have to approach this from multiple angles.
In 2024, in a documentary detailing the production of The Last Of Us 2, Druckmann said, "We now have the goal for Naughty Dog to eliminate crunch", before quality assurance lead Patrick Goss added, "When we onboard people, we tell them that we have a reputation as a studio for crunching, and it's something that we don’t want. And it's something we're not going to do anymore".
In December 2025 (as in, today), Jason Schreier at Bloomberg has reported:
For the past seven weeks, the Santa Monica-based studio behind The Last of Us has been pushing its staff to work long hours to get ready for an upcoming review of the [Intergalactic: The Heretic Prophet] demo by its parent company, according to people familiar with the situation. Starting in late October, staff were asked to begin working a minimum of eight extra hours a week and logging their overtime in an internal spreadsheet, said the people, who asked not to be identified because they weren’t authorized to speak publicly. This overtime period was an attempt to get the production back on track after several missed deadlines.
Workers were also told to get back into the office five days a week (they had only been required for three). What's notable here is that this cycle of crunch--which lasted for just under two months--wasn't even to finish the game, which isn't due until 2027, but just to finish a demo.
Also of note, from the end of Jason's story:
Earlier this year, members of the production team were each given customized metal coins that seemed to capture, purposefully or not, the current state of the studio’s workplace attitude. On one side was the company’s paw-print logo. On the other, a quote from the trailer for Intergalactic: The Heretic Prophet: “The suffering of generations must be endured to achieve our divine end.”
Cool, cool, cool.
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Game World Observer

- Report: Naughty Dog forced employees to crunch to meet the deadline for the new game demo
Report: Naughty Dog forced employees to crunch to meet the deadline for the new game demo
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PCGamesN

- If The Last of Us hasn't broken your heart yet, grab it at half price in the Black Friday sales
If The Last of Us hasn't broken your heart yet, grab it at half price in the Black Friday sales
So there are loads of Black Friday deals on Fanatical this weekend, and yes, you can get plenty of games for a cool price. It's all well and good. But you could get more than a game. You can get an experience, you can have your heart stolen, your soul bewitched, you can learn about the redemptive power of love, and all of it while trying to escape zombie-like creatures in a world where Cordycep isn't just the magic latte ingredient middle-class hippies like me drink, but the cause of a global pandemic. If that sounds good to you, then you should go grab The Last of Us Part 1, one of the best story games ever, while it is half price at Fanatical.
Read the full story on PCGamesN: If The Last of Us hasn't broken your heart yet, grab it at half price in the Black Friday sales

Intergalactic: The Heretic Prophet Reportedly Skipping The Game Awards 2025
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News – PlayStation Universe
- Intergalactic: The Heretic Prophet Is Reportedly Not Going To Appear At The Game Awards, Will Not Release In 2026
Intergalactic: The Heretic Prophet Is Reportedly Not Going To Appear At The Game Awards, Will Not Release In 2026
Giant Bomb’s Jeff Grubb has claimed that Naughty Dog’s next major project, Intergalactic: The Heretic Prophet, is not going to appear at December’s The Game Awards.
In addition to Grubb’s comments, Bloomberg’s Jason Schreier also posted in a thread on Reddit — which discussed speculation from Colin Moriarty that Intergalactic may show up at TGAs and even see a launch by the end of 2026 — that “Intergalactic is not coming out in 2026.”
Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon
Intergalactic: The Heretic Prophet was announced during last year’s TGAs and will take place thousands of years in the future, with players following a bounty hunter named Jordan A. Mun (played by Tati Gabrielle) who is on the hunt for a crime syndicate while stranded on a remote planet. The game is the first original IP from developer Naughty Dog since 2013’s The Last of Us.
Neil Druckman revealed that the project has been in development for around five years now has described it as ‘incredible‘ after having played it at the Naughty Dog offices.
[Source – Jeff Grubb on X, Reddit]
The post Intergalactic: The Heretic Prophet Is Reportedly Not Going To Appear At The Game Awards, Will Not Release In 2026 appeared first on PlayStation Universe.
