Normální zobrazení

Received before yesterday

Duke Nukem 3D at 30: The Loudmouth Shooter That Helped Shape the FPS Genre

23. Leden 2026 v 15:00

If id Software’s DOOM is generally regarded as the ‘godfather’ of the first-person shooter genre, then Duke Nukem 3D must surely be its wayward, beer-drinking, loudmouth, blond-headed stepchild. With countless P.I.G. cops wasted, innumerable wisecracks delivered, and enough gooey gibs to fill a small continent since its original release in 1996, it is now, on its 30th anniversary, that we take a step back in time to examine how Duke Nukem 3D revolutionised the first-person shooter genre.

Build It, And They Shall Come Get Some

Although the Build engine made its debut just a few months earlier with the much-underrated and oft-forgotten first-person melee fantasy effort Witchaven, it was arguably with 3D Realms’ Duke Nukem 3D that this remarkable piece of game-engineering arcana achieved sustained global fame. Simply put, the Build engine represented an outsized technical leap over the DOOM engine that preceded it. Brought into being by the talented Ken Silverman, the Build engine not only enabled far more dynamic maps and environments – where rooms could seemingly be stacked atop one another – but also allowed players to swim through deep expanses of water, soar through the air, and enjoy a thrilling sense of verticality that DOOM could only dream of.

Duke Nukem 3D on MS-DOS

This, in turn, gave Duke Nukem 3D’s level designers fertile ground upon which to dream up tremendously intricate and expansive levels for players to explore and blast their way through. Further afield, the Build engine was also notably user-friendly, allowing aspiring level designers to construct their own maps quickly and easily, share them within the community, and extend the lifespan of Duke Nukem 3D’s adventures even further.

Interactivity On An Unprecedented Level That Made Every Map Feel Authentic

Beyond its technical innovations, the Build engine also endowed Duke Nukem 3D with a level of interactivity the genre simply had not witnessed up to that point. Long before EA’s Battlefield franchise ever demolished its first wall or reduced its first building to rubble, Duke Nukem 3D was already doing so years earlier. Players could blow holes in the sides of buildings, shatter interior walls, smash furniture into splinters, and occasionally trigger explosions that would raze entire structures to the ground.

The defining properties of the Build engine were not limited solely to destruction, either. In Duke Nukem 3D, every map was functional in ways that were entirely new to genre fans at the time. There were fully usable pool tables, CCTV terminals that could be snooped on, working light switches, and toilets that could be flushed – or promptly destroyed and drunkenly imbibed from to regain health. In another technical first, the game also featured properly functional mirrors that accurately reflected the player. And yes, dancers could be tipped with dollar bills as well.

Duke Nukem 3D on MS-DOS

In addition to these elements, Duke Nukem 3D’s many levels were grounded by a distinct sense of place. Supermarkets, strip clubs, burger joints, and city streets all served as battlegrounds against the encroaching alien menace intent on enslaving humanity. These locations were a refreshing change from the oppressive warehouse greys and endless browns and reds that typified much of id Software’s own output at the time.

An Outlandish Hero With An Outlandish Arsenal To Match

While shooter fans had hardly grown tired of the traditional lineup of pistols, shotguns, chainsaws, rocket launchers, and miniguns offered by earlier genre entries, Duke Nukem 3D nonetheless went all-in on a bespoke arsenal of weaponry. It straddled the familiar (pistols, shotguns, pipe bombs, and machine guns) with the exotic, including shrink rays, freeze rays, expander rays, and laser trip bombs. The result was an arsenal that made each new acquisition feel like a genuine thrill from one level to the next.

Duke Nukem 3D: 20th Anniversary World Tour on PC

These weapons also enabled Duke Nukem 3D to introduce a level of tactical play in its multiplayer mode that the genre had scarcely seen before. Rather than everyone simply rushing for the rocket launcher or shotgun, as was common in multiplayer shooters of the era, cunning players could fortify areas with laser trip bombs and make use of the new inventory system. This allowed them to boost themselves with speed-enhancing steroids, strap on a jetpack, or deploy a ‘Holoduke’ to create a decoy version of Duke to distract enemies.

The Last Action Hero – How Duke Nukem 3D Gave The FPS Genre A Personality

Perhaps more than anything else, Duke Nukem 3D will be remembered for giving the first-person shooter genre something it desperately needed in its formative years: personality. Breaking away completely from the mute protagonists that had dominated shooters until then, Duke Nukem 3D featured a main character who simply never stopped talking. Brought to life by the gravelly yet gloriously over-the-top delivery of Jon St. John, our blond-haired, impossibly buff, all-American action hero took aim at everything – and everyone.

Duke Nukem 3D: 20th Anniversary World Tour on PC

The game’s endlessly quotable protagonist also took playful potshots at id Software itself. These included nods to the developer’s past – “Another DOOMed space marine” upon discovering a mangled corpse – and its future, with the immortal “I ain’t afraid of no Quake!” uttered as an earthquake levelled an entire building. Though pointedly, while id Software’s Quake would indeed usher in a fully 3D era for the genre, it would be more than a decade before Duke Nukem followed suit.

The Aftermath And The Surprisingly Great Copycats That Would Follow

Between the release of Duke Nukem 3D and the sadly risible Duke Nukem Forever, many years later, 3D Realms’ marquee shooter would go on to directly inspire a host of other games. These titles not only leveraged the Build engine but also introduced their own wisecracking protagonists who thrived in distinctive settings. From Blood, the macabre yet darkly humorous cultist revenge shooter, to the outrageous antics of Shadow Warrior and its eye-rollingly named corporate ninja anti-hero Lo-Wang, Duke Nukem 3D didn’t merely inspire a wave of copycats. It reminded players and developers alike that the first-person shooter genre could not meaningfully evolve without the personality and charisma needed to push it to the next level.

The post Duke Nukem 3D at 30: The Loudmouth Shooter That Helped Shape the FPS Genre appeared first on Green Man Gaming Blog.

The Most Anticipated Upcoming Video Games of 2026

23. Prosinec 2025 v 16:00

With 2025 rapidly drawing to a close, it’s fair to say this has hardly been a year in which we’ve been starved of exceptional gaming experiences. From the lightning-in-a-bottle success of the magnificent Clair Obscur: Expedition 33, to the long-awaited resurgence of the Battlefield franchise courtesy of October’s excellent Battlefield 6, the superb Kingdom Come: Deliverance 2, and the unexpected domination of the extraction shooter genre by Embark Studios’ ARC Raiders, we’ve been well and truly spoiled for choice. Happily, we’re delighted to report that 2026 is shaping up to be even better. With that in mind, let’s take a look at the most anticipated games of 2026.


Most Anticipated Games of 2026 - 007 First Light

007 First Light

With it being nearly 14 years since the last James Bond tie-in hit our gaming machines (2012’s utterly risible 007 Legends), it’s safe to say that ol’ 007 has some serious work to do to restore his reputation among players. Thankfully, Hitman developer IO Interactive has stepped up to the plate – and judging by what we’ve seen so far, they look poised to do the franchise some long-overdue justice.

A third-person action-adventure that puts players in control of a younger, less experienced James Bond, 007 First Light sees 007 tracking down the treacherous agent 009. Drawing heavily from IO Interactive’s Hitman design DNA, the game leans into stealth, player freedom, and sandbox-style environments, while significantly expanding the formula with punchy cover-based gunplay and a stronger, mission-to-mission narrative throughline—something the Hitman series has traditionally lacked. Simply put, James Bond has never looked quite so essential, and March can’t arrive soon enough.


Most Anticipated Games of 2026 - CONTROL Resonant

CONTROL Resonant

The sequel to one of 2019’s standout releases, Control Resonant is a direct continuation of the events of Control. This time, players step into the shoes of Dylan Faden, who awakens in the aftermath of the chaos set in motion by his sister Jesse and must stop the Hiss from completely annihilating downtown Manhattan.

While Control Resonant retains the third-person exploration and eerie atmosphere that defined the original, it meaningfully expands the formula with a stronger emphasis on visceral melee combat and the introduction of a host of new Hiss-possessed enemies. If you loved Control, then Control Resonant is about as close to a no-brainer purchase as you’ll find in 2026.


Most Anticipated Games of 2026 - Crimson Desert

Crimson Desert

From the studio behind Black Desert comes Crimson Desert, a markedly different proposition from its sprawling MMORPG sibling. This time, the action moves offline without sacrificing any of the spectacle or ambition.

An open-world action RPG of frankly breath-taking scope, Crimson Desert allows players to explore a gorgeously realised dark fantasy world where they can fly dragons, pilot mechs, unleash Devil May Cry-style melee combos, and ultimately shape the fate of a nation. Powered by the studio’s bespoke BlackSpace Engine, the game also boasts some of the most impressive visuals seen in years. Are we excited for Crimson Desert? You bet your bottom gold coin we are.


Most Anticipated Games of 2026 - Gears of War: E-Day

Gears of War: E-Day

Although little has been shown of the Unreal Engine 5-powered Gears of War: E-Day beyond its initial cinematic reveal, that hasn’t stopped excitement from reaching fever pitch. This marks the franchise’s second foray into prequel territory, following the underrated Gears of War: Judgment.

Likely launching toward the tail end of 2026, Gears of War: E-Day places players back into the well-worn size 16 boots of Marcus Fenix and Dom Santiago as they face the Locust menace on the very first day of the invasion. While gameplay specifics remain under wraps, it would be genuinely shocking if the game didn’t feature generous helpings of cover shooting, roadie runs, and chainsaw executions. Regardless, Gears of War: E-Day already looks like manna from heaven for fans of the series and horror shooters alike.


Most Anticipated Games of 2026 - Grand Theft Auto 6

Grand Theft Auto 6

Like a vast cosmic black hole, the gravitational pull of Grand Theft Auto 6 on the games industry cannot be overstated. No publisher is brave – or foolish – enough to launch a game in the same week, let alone the same month, as Rockstar’s genre-defining juggernaut. Each delay sparks a curious mix of frustration and celebration, as developers scramble to fill the vacuum left in its wake. That’s before factoring in the impact on booked annual leave and mysteriously timed sick days.

As for the game itself, Grand Theft Auto 6 looks set to fundamentally reshape the open-world genre yet again, much as GTA V and Red Dead Redemption 2 did before it. Players can expect a meticulously handcrafted version of the fictional state of Leonida, packed with extraordinary micro and macro detail, vastly improved NPC AI, cutting-edge next-gen visuals, and Rockstar’s trademark sharp, satirical storytelling. Add in a dual-protagonist system starring ex-con Lucia and her partner Jason (embarking on a Bonnie and Clyde-style crime spree across a sunshine state that definitely isn’t Florida) and you have something truly special.

Grand Theft Auto has always been a trailblazer in open-world design and cinematic storytelling, and all signs suggest GTA 6 won’t just be the most anticipated game of 2026 – it has a very real shot at being the game of the decade. Hyperbole? Not in this dojo, my friend.


Most Anticipated Games of 2026 - Marvel's Wolverine

Marvel’s Wolverine

Marking a clear tonal departure from Insomniac Games’ Spider-Man series, Marvel’s Wolverine looks ready to fully embrace the ultraviolence of its comic book roots. And yes, that means an unapologetically brutal video game to match.

Voiced by Liam McIntyre of Spartacus fame, this gruffer, more feral Logan carves his way through mutant hunters, Sentinels, and even the notoriously vicious Omega Red. Visceral, furious, and visually striking, Marvel’s Wolverine is already shaping up to be the next essential superhero game.


Most Anticipated Games of 2026 - Phantom Blade Zero

Phantom Blade Zero

A wuxia fever dream brought to life, Phantom Blade Zero has impressed at every turn since its announcement in May 2023. This lavish, third-person, combat-focused experience infuses each frame with rapid, acrobatic swordplay reminiscent of Crouching Tiger, Hidden Dragon and House of Flying Daggers.

The result is a balletic showcase of Chinese martial arts, brutal violence, and haunting mythology that stands apart from almost everything else on the horizon. Phantom Blade Zero is simply unmissable.


Most Anticipated Games of 2026 - Resident Evil Requiem

Resident Evil Requiem

Essentially Resident Evil 9 in all but name, Resident Evil Requiem takes players to the very end of the series timeline as we know it, delivering an experience that truly feels like a game of two halves.

As FBI analyst Grace Ashcroft, players are thrust into classic survival horror territory, where jump scares are frequent, and evasion is key due to Grace’s limited combat abilities. The other half of the game places players in the blood-soaked boots of returning fan-favourite Leon S. Kennedy, who dispatches enemies with explosive kicks, bone-crunching suplexes, and chainsaw carnage that would make Leatherface proud.

Beyond its dual-protagonist structure, Resident Evil Requiem also allows players to switch between first- and third-person perspectives, adding a level of customisation not seen before in the series. With a February 2026 release date, this looks set to be an essential experience for both longtime fans and newcomers to survival horror.


Most Anticipated Games of 2026 - Slay the Spire 2

Slay the Spire 2

The sequel to one of the finest indie games of the 2010s – and one of the best deck-building roguelikes ever made – Slay the Spire 2 wisely avoids reinventing the wheel. Instead, it builds upon its already rock-solid foundations with meaningful new twists.

Alongside returning characters like Ironclad and Silent, two new playable heroes join the roster: The Regent and The Necrobinder, each with distinct mechanics and playstyles. There are more cards, relics, items, and consumables than ever before, as well as new quests and a stronger narrative focus that expands the game’s lore in ways the original only hinted at. Deck-building fans are going to eat very well when Slay the Spire 2 enters PC early access in March 2026.


Most Anticipated Games of 2026 - Tomb Raider: Legacy of Atlantis

Tomb Raider: Legacy of Atlantis

A full-fat, full-sugar remake of the original Tomb Raider, arriving thirty years after its debut – and nearly two decades after 2007’s Tomb Raider: Anniversary – Tomb Raider: Legacy of Atlantis is already one of 2026’s most anticipated releases.

Built in Unreal Engine 5, the game completely reimagines Lara Croft’s first adventure, modernising its puzzles, refining its platforming, and overhauling combat to meet contemporary expectations. Crucially, it aims to strike that elusive balance between honouring the spirit of the original while presenting it in a bold, refreshed form. If successful, Tomb Raider: Legacy of Atlantis could be something truly special.

The post The Most Anticipated Upcoming Video Games of 2026 appeared first on Green Man Gaming Blog.

Counter-Strike at 25: How Valve’s Iconic Shooter Redefined Competitive FPS Gaming

2. Listopad 2025 v 11:30

If DOOM can be globally recognised as the godfather of the FPS genre at large, then surely Valve’s Counter-Strike must be thought of in similar statuesque terms when we come to terms with its impact on the online multiplayer FPS sphere. Nothing less than a games industry juggernaut with the global recognition to match, this is how, on its 25th anniversary, Valve’s Counter-Strike utterly redefined the online multiplayer FPS landscape and revolutionised a genre in the process.

The Origins of Counter-Strike: How a Half-Life Mod Sparked a 25-Year Legacy

Rather than being created in a vacuum, Counter-Strike was instead birthed from the design DNA of another legendary Valve shooter, Half-Life. Originally developed as a mod for Half-Life by developers Minh Le and Jess Cliffe and then published by Sierra Studios, Counter-Strike saw immediate success before being acquired by Valve in 2000.

Released as a standalone game by the House That Half-Life built from this point forward, Counter-Strike became much more than the sum of its parts as it trailblazed the formulation of communities both locally and online. From LAN parties that would spring up across the world to the empowerment of the community to manage its own competitive online platforms, Counter-Strike has arguably been at the vanguard of every major push that the FPS genre has made into the PC gaming community since the 21st century dawned.

25th Anniversary of Counter-Strike

Indeed, you can certainly make the case that had Counter-Strike not existed, the quality of the competitive multiplayer gameplay in titles such as Call of Duty and others would be nowhere near what it was in the late 2000s, when similar efforts had their own industry-defining successes.

The Purity of Skill: What Made Counter-Strike a Competitive Icon for 25 Years

Utterly detached and set apart from the likes of Call of Duty, Fortnite and Apex Legends with their innumerable perks, special abilities, funky weapons and unique skillsets that serve to artificially separate players from one another even before they peer down the barrel of their chosen boomstick, Counter-Strike instead was and continues to be all about player skill. If you’re downed, it’s not because the other person got you with an air strike or some devastating AoE ultimate attack; it’s because you were outplayed, plain and simple.

Everything is precisely calibrated in Counter-Strike towards mastery. Whether it’s getting to grips with the different degrees of weapon sway and recoil that are unique to each firearm, the physics which govern the throw of a grenade, or even just the feeling of kinetic movement as you sprint across a courtyard and leap over some obstacles, everything that you can get good at in Counter-Strike feels appropriately well-earned and satisfying when you do.

25th Anniversary of Counter-Strike

Stripped-Back Design, Timeless Appeal: Why Counter-Strike Endures After 25 Years

To that end, Counter-Strike has stripped everything right back. There are no perks, no gimmicks, no imbalanced hero characters and no exotic loadouts. Everybody begins with the same standard loadout, and only by the sweat of their brow and their gun-toting acumen can they earn sufficient money to purchase new armaments at the beginning of each consecutive round. Arguably, this approach has contributed to Counter-Strike’s ongoing contemporary success too, with Valve resisting the temptation of such industry dog-walking baubles and instead sticking to the core essence which garnered Counter-Strike all of its well-deserved critical and commercial popularity in the first place.

There’s also another, rather sizable upside to Counter-Strike’s streamlined gameplay, too. Not only is it supremely easy to grasp – you kill the folks on the other team and either plant or defuse the bomb depending on which side your find yourself on – making it catnip for newcomers, but so too does the fact that its core gameplay loop has seen so little change in 25 years that even lapsed Counter-Strike players can hop straight back in with little stress.

Counter-Strike was very much emblematic of the streamlined, eSports shooter archetype that we would later see proliferate across the PC space in the 2010s and in the last few years. Valve’s trend-creating online shooter remains a game that just about anybody can play regardless of their rig, and one which absolutely levels out the skill playground so that anybody, given enough time, could become a master in their own right. If you had to quantify all of the best aspects of the eSports concept as a single game, it would be Counter-Strike, make no mistake.

25th Anniversary of Counter-Strike

How Counter-Strike Elevated Teamwork and Redefined Online FPS Play

As much as Counter-Strike emphasises a purely skill-based approach to its straightforward gameplay loop, this is just one side of the figurative coin. The other, of course, is teamwork. No matter how good you are, success in Counter-Strike is all about teamwork and macro coordination. Not only should you and your teammates share enemy positions, but so too should there be ongoing strategising in every game where the team is constantly re-evaluating the threat and prioritising defending and attacking the objective accordingly. For the first time, comms in a competitive multiplayer game felt utterly essential, and this would be something that countless other tactical shooters that would follow in the wake of Counter-Strike would also take to heart.

Counter-Strike and the Birth of Esports: 25 Years of Competitive FPS Excellence

Naturally, this focus on a dual team and skill-based approach that was devoid of such gimmicks and which made player competence utterly transparent, all came together to make Counter-Strike overwhelmingly fertile ground for the then-nascent eSports scene. Fast forward more than two decades, and that very same eSports scene has gone from strength to strength, not only opening the door for other titles to step into the competitive arena, but also reinforcing Valve’s seminal online multiplayer shooter as an eSports mainstay thanks to its easy-to-follow action and timeless, streamlined mechanics.

From the release of Counter-Strike 1.6 in the early 2000s to the cutting-edge Counter-Strike 2 of today, Valve’s legendary shooter has demonstrated a level of longevity and cultural impact that few games can rival. Twenty-five years on, the Counter-Strike 25th anniversary stands as a celebration of enduring design, precision gameplay, and a fiercely loyal global community. With the Counter-Strike Major Championships continuing to grow each year — offering ever-increasing prize pools and drawing millions of viewers worldwide — Valve’s flagship FPS shows no signs of slowing down. If anything, a quarter of a century later, Counter-Strike remains the definitive benchmark for competitive shooters and the enduring heart of the esports scene.

The post Counter-Strike at 25: How Valve’s Iconic Shooter Redefined Competitive FPS Gaming appeared first on Green Man Gaming Blog.

❌