Unreal Engine 5 Performance Benchmarks in the Jungle
I spent some time with the recent playtest build of Hell Let Loose: Vietnam, and my immediate concern going into the game was the major architectural leap to Unreal Engine 5. As a seasoned player of the original Hell Let Loose, a title I still owe a proper review for and plan to deliver soon, ehm.., I am thrilled to see this tactical follow-up taking shape under Expression Games and Team17. Upgrading a highly demanding, large-scale tactical shooter framework to a completely new engine can easily break performance metrics, but the technical implementation during this test window felt remarkably stable. On my higher mid-range PC setup, the performance profile comfortably maintained well above 100 FPS during chaotic 50v50 server testing, closely matching the optimization baseline of the original title.
Jackfrags on his YouTube channel says HLL Vietnam is absolute brutal insanity.
The aesthetic shift is immediately clear when deploying across newly designed, historically inspired arenas like the Thanh Hóa Bridge or looking over the vast layouts of the Đák Tô Airfield. The jungle environments and military infrastructure capture an authentic, muddy wartime atmosphere, defined by a distinct patina in the color grading that makes Southeast Asia feel vibrant and colorful compared to the gray, bleak European battlefields of World War II. According to the Hell Let Loose: Vietnam Wikipedia page, this complete visual reconstruction involved reworking the legacy codebase completely from the ground up to utilize advanced modern rendering systems. This design choice creates a landscape that feels technically sound and alive ahead of the official digital launch on June 18, 2026. The environment breathes naturally, supported by an organic soundscape where detailed ambient elements, such as frogs reacting to nearby combatants, provide a massive layer of realism to the background.
Hell Let Loose Vietnam Gunboat Shootout
Asymmetric Frontlines and Complete Movement Freedom
The underlying tactical gameplay loop will feel completely familiar to series veterans, preserving the foundational reliance on squad coordination, logistics management, and resource networks. Teams will fall straight back into establishing strategic outposts, maintaining active resource nodes, and executing commander requests across the 6 large-scale launch maps. However, the developer is directly integrating the conflict’s historical asymmetry into the baseline mechanics. The United States Armed Forces rely heavily on air dominance, utilizing fully operational transport and gunship helicopters for rapid aerial insertions and remote supply drops. Conversely, the North Vietnamese Army counters this extreme mobility by constructing complex, hidden tunnel networks that function as mobile squad spawn hubs to execute stealth ambushes.
Hell Let Loose Vietnam Running throught the Jungle
Navigating these dense environments feels far superior to the original game because player movement parameters have been completely overhauled to include functional swimming mechanics, ladder climbing, and fast crawling. In the original title, stepping into deep water meant drowning in a couple of seconds, which artificially choked flanking strategies. Now, the ability to swim across deep river channels adds an incredible layer of realism and freedom of maneuver. This updated player framework also includes a physical dragging mechanic, allowing you to grab wounded co-combatants out of active lines of fire so medics can revive them safely behind cover. For an overview of how these server mechanics held up under load, the Zing.cz Open Beta Report details the core stability and performance noted by players during the public testing phase.
The Muted Headshot Tragedy and Sensory Distortion
This tactical progression expands into 17 specialized roles distributed across 6 distinct unit choices, which includes Command, Infantry, Recon, Armor, Mortar Squads, and dedicated Helicopter crews. Ground infantry units receive an impressive selection of period-accurate hardware, giving the NVA access to the dependable old Kalashnikov and a unique anti-aircraft infantry role explicitly tasked with shooting down American air units to protect their territory. The US forces counter with specialized squad weapons, notably the heavy M60 machine gun, nicknamed “The Pig,” which provides vital suppressive fire through the thick jungle canopy. There are also standalone Mortar Squads featuring dedicated Observer, Support, and Gunner configurations to lock down strategic points via indirect high-explosive and smoke fire based on precise map markers.
Hell Let Loose Vietnam Vietcong soldiers firing
Adding helicopters introduces a critical vertical layer, allowing gunships to rain down heavy ordnance from above, which heavily reshapes the balance between ground units and the skies. When that heavy ordnance hits near your position, the game hits you with a raw intensity that brings the feeling of the war incredibly close to your own skin. The sudden onset of high-pitched tinnitus completely blocks out your squad’s vital radio chatter, while the severe screen shaking and heavily distorted, blurred vision perfectly capture the absolute panic of mortar suppression under a dense canopy.
Amidst these sweeping updates, my single greatest personal critique from the playtest involves the audio design feedback. The legendary, highly rewarding headshot crunch sound from the original title remains one of the single most iconic audio effects in gaming history for me:), providing an unmatched level of audio confirmation. In this build, the headshot sound feels noticeably weaker and completely lacks that definitive, skull-snapping punch. Clear audio cues are absolutely crucial when blind-firing through a dense canopy, making this a major subjective point I hope to see addressed before launch. Furthermore, it will be interesting to see if the Unreal Engine 5 physics configuration maintains the classic emergent humor of the series, like the hilariously chaotic explosion physics that frequently toss ragdolled soldiers into funny positions. To trace the ongoing adjustments to individual classes and weapon balancing, players can follow the detailed breakdowns posted on the Steam Community Developer Hub where team logs outline weekly weapon updates.
Leadership, Crossplay and Launch Parameters
Onboarding is an area where this title clearly outclasses the original game, which famously dropped new players into an empty sandbox shooting range with zero direction. This build offers a highly structured, guided tutorial with clear objectives and a narrator who explains the baseline logic, creating an entry experience that easily rivals or exceeds that of competitors like Squad. To safeguard the tactical integrity of matches, developers have implemented strict tutorial gating, meaning high-responsibility positions like Squad Leader or Commander remain locked until you finish their respective training scenarios. You are not a high-speed, jumping super-soldier like the characters found in modern Call of Duty or Battlefield releases, as the design forces you to participate in the grinding, calculated reality of simulated conflict.
Hell Let Loose Vietnam Gunboat on the Mekong river
Launching via the Steam Store Page prompts an immediate link to the Epic Games account. While external account prompts often aggravate PC communities, this specific integration is completely skippable, so nobody needs to worry about it being an absolute blocker. Personally, I like the inclusion because I own the first game on the Epic Games Store from a free promotion. Integrating these launcher ecosystems provides a solid foundation for a unified crossplay network, ensuring that PC players on Steam or Epic can seamlessly join matches with console users on PlayStation 5 and Xbox Series X|S.
The digital standard edition officially launches on June 18, 2026, for $39.99, and players can view pricing options directly on the Epic Games Store Page. For console-specific pre-orders, the digital version is active on the Xbox Series X|S Digital Store , while physical retail discs arrive on August 4, 2026, which bargain hunters can track on secondary marketplaces like the G2A Marketplace (affiliate).
Hell Let Loose Vietnam View from the gunboat cabin
One of the major gaming subscriptions has shifted significantly this week. Following a period of uncertainty and a massive price hike in late 2025 that led many, including myself, to walk away, Microsoft has finally pivoted. Under the new leadership of CEO Asha Sharma, the company is recalibrating the value proposition of its flagship service. After reviewing the latest data and the strategic direction, the logic behind the service is starting to align with player expectations again.
Call of Duty® – Black Ops 7 – This game will be available on Xbox subscription for free , but next COD will be delayed
A Strategic Correction to the 2025 Pricing Model
The headline of this announcement is a substantial reduction in monthly costs. According to the official Xbox Wire Update, Xbox Game Pass Ultimate has been adjusted from $29.99 down to $22.99 per month, while PC Game Pass now sits at $13.99.
Xbox Game Pass old prices now we play cheaper
For those of us who canceled our subscriptions when prices soared last year, this is the correction we were waiting for. The previous $30 price point felt like a barrier to entry that overshadowed the library’s benefits. By lowering the monthly commitment, Microsoft is making the service accessible to a broader audience who value consistency over high-cost “premium” access.
Evaluating the Call of Duty Day-One Trade-Off
The most discussed change in this 2026 roadmap is the shift in how Call of Duty is handled. Future titles in the franchise will no longer arrive on Game Pass Ultimate on their launch day. Instead, they will be added to the library during the following holiday season, roughly a year after release.
Call of Duty® – Black Ops 7 – This game will be available on Xbox subscription for free , but next COD will be delayed
While this might seem like a loss on the surface, an analysis of Asha Sharma’s first major moves suggests this is a move toward long-term sustainability. By protecting the high-revenue upfront sales of their biggest blockbuster, Microsoft can afford to keep the monthly subscription price lower for everyone else. For the average player, a more affordable service with a year-delayed CoD entry is a much better deal than an expensive service that includes it on day one. It is a pragmatic balance that prioritizes the health of the ecosystem.
Leadership Shifts and the Future of the Platform
This strategy represents the first major fingerprint of the post-Spencer era. Following the retirement of Phil Spencer and the departure of Sarah Bond, the “throne” at Xbox has seen a significant change. You can see the full context of this transition in this breakdown of the internal leadership shakeup, which explores how the new administration is distancing itself from the “growth at any cost” mentality of previous years.
Asha Sharma’s first steps provide a sense of support for a long-term plan. This isn’t a temporary promotion to win back lost users; it is a foundational restructuring. The goal appears to be a stable, predictable service that respects the consumer’s wallet while maintaining a high-quality library of “other interesting games” that continue to arrive throughout the year.
Why it is Time to Hook Up on Xbox Again
I support these changes. When the value was no longer there, I left. Now that the math makes sense—balancing a full library and a significant monthly discount against a realistic release schedule—I am considering buying back in. The focus has shifted from chasing unsustainable perks to providing a reliable, affordable platform for gamers. As we move forward into 2026, Weplaygames.net will continue to track how these changes impact the library and the overall experience, but for now, the direction looks promising.
Key Takeaways for Subscribers:
Price Drop: Ultimate is now $22.99 (down from $29.99).
CoD Update: New Call of Duty titles will arrive on the service for free ~1 year after launch.
Sustainability: The move is designed to prevent another massive price hike in the near future.
GSC Game World has dropped STALKER 2: Heart of Chornobyl to up-to 30% off across every major platform simultaneously, and the timing is deliberate. The studio just announced Cost of Hope, the first of two planned paid expansions, for Summer 2026, and a free content update called Sealed Truth is landing April 14/15 to bridge the gap. If you’ve been sitting on the fence, the window to buy cheap and arrive prepared is measured in days, not weeks.
S.T.A.L.K.E.R. 2 Cost of Hope DLC will bring players to notorious Chornobyl powerplant in Ukraine
Cost of Hope, officially revealed at the Xbox Partner Preview in late March, will let players explore two regions locked off for years: Iron Forest and the Chornobyl Nuclear Power Plant. This isn’t a cosmetic drop. GSC describes Cost of Hope as the “middle chapter of the second trilogy,” with a future story DLC set to wrap the arc. The expansion runs parallel to the main campaign. After installing, a signal on Skif’s PDA triggers the new storyline mid-playthrough, with choices that carry real consequences for the Zone and beyond.
The faction conflict at the center is Duty vs. Freedom. Duty sees the Zone as a threat to contain and destroy; Freedom treats it as something to explore and harness. A fragile peace between them has collapsed, and Cost of Hope drops you into the fallout. Mavka and Zulu, a returning character from Call of Pripyat, will be active in the expansion’s storyline.
The Chornobyl Nuclear Power Plant is the franchise’s symbolic endgame, the location the entire original trilogy circled without ever fully delivering. Cost of Hope makes it a playable region with its own hub, quests, and activities. Iron Forest runs alongside it, a maze of paths and previously inaccessible locations that the base game kept sealed. Getting in now at $41.99 means you arrive at Cost of Hope’s door with a save file and working knowledge of the Zone, not a fresh character fumbling through the tutorial.
Sealed Truth: The Free Update Dropping April 14/15
Before Cost of Hope arrives, the Sealed Truth update, confirmed for April 14/15, brings an expanded X-18 Lab, a new quest, new loading screens, and early narrative hints toward the DLC’s plot. X-18 is one of the most lore-dense locations in the franchise’s history, a Military-run underground facility in the Dark Valley where psychic radiation experiments on human subjects produced some of the most disturbing moments in Shadow of Chernobyl. In the base game it’s been a locked door. Sealed Truth opens it. Publisher 4Divinity has confirmed the update carries a distinct horror slant with genuine player-choice consequences. This is not a patch dressed up as content.
There’s also an Unreal Engine 5.5.4 upgrade incoming before the DLC launches, improving performance across PC, PlayStation , Xbox and extending draw distance far enough to finally introduce binoculars into the Zone.
STALKER 2 has been on a steady post-launch content cadence since release. Sealed Truth, Cost of Hope, the engine upgrade, and a second expansion already confirmed for later. The game’s roadmap is one of the more credible in the live-service adjacent space right now. Whether you’re a series veteran or someone who bounced off the launch build’s rougher edges, the version of STALKER 2 that exists in April 2026 is a different proposition than the one that shipped in November 2024. The 30% discount makes the entry point harder to argue against.
The criminal antics of Turnip Boy Robs a Bank and the massive champion pack for Idle Champions have officially rotated out as of this morning. From today, March 12, until March 19 at 11:00 AM ET, Epic is offering a dual-genre giveaway that pairs the atmospheric relaxation of Cozy Grove with the tactical, large-scale warfare of Isonzo. This transition provides a resourceful way to secure roughly $45 in content for your library while covering two very different spectrums of the gaming world.
Life-Simulation Among the Spirits in ‘Cozy Grove’
Cozy Grove is a hand-drawn life-simulation game that drops you onto a haunted, ever-changing island as a Spirit Scout. Your daily loop involves exploring the forest, finding hidden secrets, and crafting items to help soothe the local ghosts. The game is specifically designed to be played in short daily bursts, with the island physically regaining its color and life as you complete tasks for the spectral residents. While the Steam Store currently lists the title at $14.99, it maintains a strong “Very Positive” rating for its unique pacing and art style. For those looking to secure a Steam key later, the G2A Marketplace typically has global keys available for approximately $6.30, which is a solid backup price for this indie standout.
Cosy Grove free on Epic Games Store this week
Historical Warfare in the Italian Alps with ‘Isonzo’
Providing a sharp contrast to the peaceful island life, Isonzo is a tactical first-person shooter set during the Italian Front of World War I. You participate in 48-player historical offensives across rugged Alpine terrain, where you must coordinate with your squad to capture hillside fortresses and navigate lethal mountain trenches. The combat is grounded and unforgiving, requiring you to master authentic weapons and specialized roles to push the frontline forward. It currently retails for $29.99 on the Steam Store, though you can often find it at a discount during seasonal sales. If you miss the Epic window, the G2A Marketplace is listing Steam keys for roughly $6.10, making it one of the most resourceful ways to enter the WW1 Game Series.
Isonzo historical FPS in Italin Alps is free on Epic Games Store
Hand-Painted Action on the Epic Mobile App
This week also marks a significant update for mobile users, as Epic is offering a high-quality remake of a Sega classic via its mobile launcher. Until March 19, Wonder Boy: The Dragon’s Trap is completely free to claim on the Epic Games Store mobile app for Android worldwide and iOS within the European Union. This is a faithful remake of the 1989 title, allowing you to switch between modern hand-painted graphics and the original 8-bit visuals at any time. It is a resourceful addition for your phone, especially as the app continues to expand its catalog of third-party titles for 2026.
High-Scoring Sales and the 2026 Survival Benchmark
Outside of the freebies, the storefront is currently hosting some massive discounts on 90-rated titles. The cinematic platformer Planet of Lana is currently sitting at a staggering 90% discount, bringing the price down to just a few dollars. For those looking for the latest in survival horror, the 2026 release of Resident Evil Requiem is currently featured at $69.99 on the main store, but you can find Steam keys on the G2A Marketplace for around **$57.40**. Additionally, the 93-rated Red Dead Redemption 2 remains a top-tier deal at 67% off, alongside Hell Let Loose – Deluxe Edition which is also slashed by 67%. These sales represent the highest quality-to-price ratios on the platform for the first half of March.
The vibes are very reminiscent of 2023's killer Lunacid, but with a freaky Bloodborne gothic city instead of the older game's stately underground kingdom. Hark begins with a classic Fucked Up Little Man soulslike scenario. In life, you were some kind of anthropomorphic bug person with a bug job in a bug kingdom. In death, you have been deputized to explore, sword fight, and level up your way into setting right what has gone all freaky-deaky in bugburg.
Right away, I love how Hark the Ghoul handles character creation: You don't choose a class with mechanical differences, but one of nine backgrounds that change how NPCs react to you. For example, in my second run through, I went with the "Militiaman" background, and Hark's first merchant immediately assumed I was some kind of narc.
It seems largely aesthetic, but that's part of why I love it: A ton of work put into incidental details meant to further immerse me in the world. One bit I love: This is a game where your weapon viewmodel floats instead of having your hands visible, but your kick attack shows a little leggy whipping out. The pants and foot are unique for each character background, and that's what I'm talkin' about right there.
Speaking of that quick melee kick, Hark the Choul cribbed from the best: Arkane's Dark Messiah of Might and Magic. The kick itself doesn't do damage, but it pushes enemies back and can send Hark's many physics objects flying.
You can use this to kick enemies into pits, or kick crates into enemies for direct damage. I love that the first spell you get, rather than being a magic missile of some extraction, instead summons a rock you can then kick into your foes.
The actual sword fighting didn't light my world on fire, but the kick and spells are enough for me already, and Hark the Ghoul's trailers showcase an enticing variety of weapons, like a harpoon you can throw, stick in walls, and then use for platforming.
Deep DenizensDeep DenizensDeep DenizensDeep DenizensDeep DenizensDeep DenizensDeep Denizens
One other note: Hark's devs made no promises about Steam Deck support, but I decided to try it out. I was nearly at a locked 60 fps in the starting dungeon, but that plummeted to 20 fps out in the city proper. This is definitely a desktop-only experience, at least for the time being.
Hark the Ghoul is scheduled to release some time this year. You can wishlist it and check out the demo for yourself on Steam.
The PC Gaming Show returnsSunday, June 7 at 12 pm PDT! Visit the show's Steam page to wishlist your most anticipated games and get more information on how to tune in for the big reveals.
It’s time once more to share headlines from Blizzard games that aren’t World of Warcraft! In today’s edition, we’ve got another tweak to the Overwatch 10th anniversary event, and information about the next Hearthstone expansion. We’ll begin with the anniversary event adjustments, which specifically address the long and apparently grueling grind for a specific title. […]
Cold Response is a persistent 100 player survival game set across 400 square kilometers of war ravaged Sweden where realistic ballistics and physiological systems create unforgiving PvPvE combat with permanent death consequences.
In Cold Response your inventory exists as physical objects vulnerable to damage, meaning a bullet striking your vest can destroy medical supplies or detonate explosives against your chest. Combat incorporates bullet trajectory physics … Read More
The Void is a wave based survival horror first-person shooter that draws inspiration from The Mist and spiritual theology, challenging players to endure relentless demonic hordes with extremely limited resources.
In The Void you rely on a single weapon with no backup arsenal as ammunition and supplies spawn sporadically at a church location. Every bullet counts as you face increasingly aggressive waves of nightmarish creatures … Read More
EMPULSE is a Titanfall inspired fast-paced 6v6 movement shooter where agility and firepower collide in the vertical streets of Freehold, a post-utopian battleground built for kinetic combat.
In EMPULSE every surface becomes an opportunity to outmaneuver your enemies. Wallrun forwards and backwards across buildings, swing through tight spaces with your grapple hook, soar off Holojumps for aerial advantages, and deploy P.A.I.N.T. bombs to alter terrain … Read More
John Carpenter’s Toxic Commando is a 4-player co-op FPS where you obliterate hordes of terrifying monsters to save the world.
In John Carpenter’s Toxic Commando you’ll gather your squad and send the Sludge God and its undead horde back to hell. Jump in with fellow commandos online for pure co-op chaos – revive teammates, share ammo, cover backs, and laugh through the madness. When infected … Read More
Ironclad is a co-op horror game where you and a small crew pilot tanks to eradicate the monster infestation plaguing the world.
In Ironclad, work together with up to six players to harness ancient technology and end the scourge once and for all. Drive, shoot, repair, and upgrade tanks while traversing treacherous lands inhabited by powerful eldritch horrors searching for the ultimate weapon. Find … Read More
Galactic Vault is a fast-paced FPS roguelite where you build weapons to their full potential while infiltrating high-security vaults.
In Galactic Vault, big corporations hoard all technology in a dystopian future. As a former VOLT operative, your mission is infiltrating and plundering tech vaults to recover cutting-edge equipment. Start with low-tech weapons and unlock advanced options with hard-earned currency for stronger starts.
Cyber Rail is a fast-paced roguelike FPS where you jump, grapple, slide, and swing through a flying convoy while fending off bandit gangs.
In Cyber Rail, speed is survival. A fine-tuned movement system enables precise, agile parkour as hordes of enemies target you from all directions. Perilous falls lurk around every corner, making well-timed slides and grapples the difference between life and death. Face … Read More
I've had one eye on ambitious Doom 2 mod Trench Foot for a while, though it was, admittedly, my weaker eye that requires me to wear corrective lenses. I had assumed Trench Foot was a total conversion set in the First World War, but it turns out it's much weirder than that. It basically combines World War One chic with medieval religious zealotry and a gothic ostentation that wouldn't look out of place in Warhammer 40,000.
Notionally, Trench Foot has you play as a master Templar of the one true faith known as the Canonicate, on a mission to wage "apocalyptic holy war" on the heretics who cower in the sprawling trenchworks of the wartorn nation of Cretu. With 14 unique weapons to wield and 15 enemy types to blast into ludicrous gibs, Trench Foot sounds utterly preposterous in the best way.
Unfortunately, the mod has hit numerous stumbling blocks over the course of its development. Some of these were design hurdles typical to mod making, but others were external factors such as the Doom modding's sudden sourceport shift from GZDoom to UZDoom. Developer TrenchWork has addressed these issues on several occasions. But the project has finally borne some fruit, albeit not what fans were likely expecting.
Out of the blue, TrenchWork has released a three-episode mini-campaign called Butcher's Summit, which acts as a prequel to the events that will ultimately be portrayed in the mod. Playing as a knight in the Templar order, you're tasked with eliminating a heretic surface-to-air battery dug deep into the peaks of a vast mountain range. With three maps spanning an estimated two-hour run time, the prequel features multiple weapons and "over 40 new monsters", which sounds like a lot more than was initially planned for the full mod.
In an article revealing the mini-episode, Trench Foot lead L0kken explained what's gone on. "It's no secret that the development of [Trench Foot] Chapter 1 has had its ups and downs," he writes. "During one of those slower phases of development, I decided to use the free time to begin work on a new project. I wanted to make something with a smaller scope that wouldn't require the efforts of the whole team to complete."
I took a very quick Tour of Trench Foot's opening level, and my initial impressions are that it's pretty tasty. The mod throws into the action almost immediately, with you pushing through a quasi-World War One frontline as you fight through axe-wielding cultists and deadly suicide bombers with revolvers, rifles, and your own mighty fist. The levels are large and open for a Doom-based game, with moody battlefields wreathed with fog and dusted by snow.
It seems impressive even at a fleeting glance, but L0kken is nonetheless keen to stress that Butcher's Summit "does not represent" how Chapter 1 will play. "I made a few decisions to keep the project as simple and expedient as possible," L0kken points out, adding that they opted for "A single difficulty option and kept cinematic moments to a minimum, prioritising gameplay and exploration."
Regardless, I reckon Trench Foot's prequel episode is well worth trying. You can download Butcher's Summit over on ModDB. While the mod is based upon Doom 2, it's also wholly standalone, enabling you to launch it straight from the file with no additional tinkering required.
New Blood has revealed that Ultrakill's next major addition, Hell's eighth layer of Fraud, will be added to the early access FPS next week. Fraud was initially set to release at the end of 2025, but suffered a minor last minute delay.
We don't know the exact day the update will drop, but New Blood advises fans to "Skip school. Call out sick from work," because "It's finally happening. And we're not lying."
One of the coolest things about Ultrakill is that each layer of Hell pretty much has its own art style: Lust is a dreamy metropolis, Gluttony is a Jabu Jabu's Belly-style situation, Greed is a freaky golden desert filled with the monuments of humanity, it's rad as hell.
Fraud looks like a real heater, with the unifying theme seeming to be illusion, funhouse tricks, and the sort of physics-defying spaces you can only explore in a videogame.
New Blood's early access projects—Gloomwood, Fallen Aces, and Ultrakill—continue to simmer like a fine gumbo. The long waits will be well-worth it in the end, I think: All three have been surprising me with their scale and ambition.
Each new update unveils new layers (figuratively, in addition to Ultrakill's literal layers of hell) of depth and complexity that genuinely excite me. Gloomwood's monster transformation serum system is a great example. The feeling kinda reminds me of that point we all reached in Elden Ring in 2022 where it was like "Oh, the map keeps going? What is this game?"
Ultrakill seems the closest to a full 1.0 release, with just one more layer to go after Fraud: Treachery. On the smaller side, New Blood is also set to launch a grid-based, Grimrock-style spinoff of Dusk sometime this year, Dungeons of Dusk. Ultrakill is already a great value at $25, but you should wait to buy it if you haven't already: Fraud's launch will coincide with New Blood's customary anniversary sale from February 23 through March 2.
Battlefield 6 is pretty awesome, unless you happen to be in a jeep. The LGT (light ground transport), Battlefield 6's most plentiful vehicle, is a failure on every level.
"It is so bad at its one job—safely transporting—that it's not unusual to watch your team ignore a fleet of free jeeps and choose to hoof it across the map instead," I wrote in October 2025. "With four seats, one turret gunner, and absolutely zero protection from bullets or mines, taking a ride in Battlefield 6's sole transport car is like announcing to the entire server that five free kills are vroomin' their way soon."
Over four months later, the LGT remains as useless and undesirable as the day Battlefield 6 released. Nobody bothers using one for its intended purpose, and when the exception that proves the rule decides to brave the danger, they usually get blown to bits or bail within seconds. So when I sat down to speak with two DICE developers about Season 2, I politely demanded to know when jeeps wouldn't suck.
The short answer? DICE is aware that light vehicles are death traps, and now getting around to doing something about it.
"I'm going to take the light vehicle feedback with me to the team from you today," DICE hardware producer Kit Eklöf told PC Gamer. "But I also want to promote that there's a Battlefield Labs test coming up where we're going to test some vehicle improvements around this issue, specifically because we've heard the feedback that vehicles are death traps. We are going to try a package of vehicle improvements on Labs very soon, so keep an eye out for that."
(Image credit: EA)
Sounds promising, but it also stings to learn another important improvement for Battlefield 6 is, at minimum, weeks and weeks away. I can live with that, and I'm glad DICE has this Labs platform to thoroughly test stuff, but I'm going to go out on a limb and claim even a half-baked payload of buffs for the LGT pushed live tomorrow would leave it in a better place than it is now.
I hope tank buffs are part of the package too, because armored vehicles across the board behave like they're made of somewhat thick cardboard. The unbelievable number of rockets that engineers lug around these days, and the popularity of the SMG-equipped class in general, has cut the expected lifespan of even a decent tank driver to anywhere between two minutes and "exploded like a July 4th firecracker as soon as you get in."
It's rough out there for vehicles, which is a strange thing to have to say about what are supposed to be vital power weapons in Battlefield 6.