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  • ✇Mega Visions
  • First Impressions: Sea of Stars [PC]Daniel Hein
    It’ll take me quite a while to get through Sea of Stars, but if my first impressions are anything to go by, it’s going to be a hell of an adventure. This latest indie RPG comes from Quebec’s Sabotage Studio, the developers of the acclaimed The Messenger. The developers were kind enough to send over a review key for me to look at the game. I’ve been plugging away at it over the past couple of days, with about 12 hours of progress done. Given that I’m not even halfway done, it’s easy to expect
     

First Impressions: Sea of Stars [PC]

29. Srpen 2023 v 18:07

It’ll take me quite a while to get through Sea of Stars, but if my first impressions are anything to go by, it’s going to be a hell of an adventure. This latest indie RPG comes from Quebec’s Sabotage Studio, the developers of the acclaimed The Messenger.

The developers were kind enough to send over a review key for me to look at the game. I’ve been plugging away at it over the past couple of days, with about 12 hours of progress done. Given that I’m not even halfway done, it’s easy to expect the review will take some time.

But one thing’s for sure: Sea of Stars is living up to the hype and then some. It’s a grand and engaging adventure that’s satisfying in its combat and enticing in its story. And despite a few incredibly minor issues that will hopefully be patched out, it’s set its hooks deep into me already.

Fire of the sun, light of the moon

Sea of Stars First Impressions
Harness the power of the sun.

Let’s talk about the combat first. I already had an idea of how this played, thanks to the demo released back in February. In practice, it’s already been a consistently fun and rewarding combat system, and I can see it appealing to both retro fans and newbies.

Much has been made of the game’s comparisons to games like Super Mario RPG, Illusion of Gaia, and Chrono Trigger. And they’re certainly warranted; any fan of 90s RPGs will be right at home here. I also got a substantial whiff of Mario & Luigi in it, especially with the combo moves. You have to juggle a few factors at once, including elemental weaknesses, enemy positions, charging enemy attacks, and available magic points and boost power.

While it’s a deep and layered combat system, it’s also very approachable. If you’ve never played an RPG before, Sea of Stars would be an excellent first choice. You can grasp the core concept very easily, and there aren’t so many mechanics and meters to keep track of that it’s overwhelming. The biggest challenge is determining the optimal strategy, which requires paying close attention in the heat of battle.

Feeling like a star

Sea of Stars First Impressions
Visit plenty of beautiful locations in Sea of Stars.

Sea of Stars immediately made a stir thanks to its wonderful aesthetics. You’ve probably already noticed the lovely pixel art through these screenshots, and in action, the game looks absolutely stunning. With beautiful color palettes and some excellent music tracks, it’s already a heavily absorbing adventure.

More than its aesthetics, though, I’m also really into the story and characters so far. With a wacky pirate crew, some excellent party members, and an old order of the Solstice Warriors to talk to, there’s plenty of love and care into these characters. I’ve gotten quite a bit ahead of the introduction, so I won’t be writing any story spoilers here.

Just know that the game takes maybe an hour or two to get going, and then a couple more hours to REALLY get going. For a game that’s expected to take about 25 to 30 hours with no side content, there’s hopefully plenty more great story bits and characters to come.

If there’s one aspect I can criticize Sea of Stars for, it’s that the dialogue needed a bit of a tune-up. Not the words themselves, but rather the grammar; there’s a few typos that needed ironing out. That’s something that could easily be fixed with a few patches, although of course, it’s not the most important factor. I haven’t encountered any other bugs so far, and hopefully that will remain the same throughout the rest of my playthrough!

Sea of Stars shines in its first impressions

Boss Fight
Face off against incredible foes.

I’m happy to report that my first impressions of Sea of Stars are highly positive. The combat is engrossing for both RPG veterans and newcomers, and it’s a beautiful game filled with charming characters and storylines. And while the text perhaps needed one last proofread, it’s hardly enough to take you out of the adventure.

Sea of Stars is developed and published by Sabotage Studio. It is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC via Steam. You can also play it via Xbox and PC Game Pass. A free demo is available to play right now.

The digital version costs $34.99 USD. A physical version for Nintendo Switch is on the way, but Sabotage Studio hasn’t announced a price yet.

Thanks to Tinsley PR and Sabotage Studio for providing a review key!

The post First Impressions: Sea of Stars [PC] appeared first on Mega Visions.

  • ✇Android Authority
  • WhatsApp and Facebook Messenger will soon talk to other messaging apps in EuropeAdamya Sharma
    Credit: Edgar Cervantes / Android Authority Meta is enabling interoperability for WhatsApp and Messenger. The two messaging platforms will be able to work with third-party messaging apps, provided they meet Meta’s security requirements. Big tech companies are getting their ducks in a row to comply with Europe’s Digital Markets Act. The new competition rules came into effect on March 6, following which the likes of Google and Meta have announced how they plan to comply and what’s chang
     

WhatsApp and Facebook Messenger will soon talk to other messaging apps in Europe

7. Březen 2024 v 11:57

Holding smartphone with WhatsApp logo on the screen Stock photo

Credit: Edgar Cervantes / Android Authority
  • Meta is enabling interoperability for WhatsApp and Messenger.
  • The two messaging platforms will be able to work with third-party messaging apps, provided they meet Meta’s security requirements.

Big tech companies are getting their ducks in a row to comply with Europe’s Digital Markets Act. The new competition rules came into effect on March 6, following which the likes of Google and Meta have announced how they plan to comply and what’s changing for end users.

  • ✇Ars Technica - All content
  • iMessage gets a major makeover that puts it on equal footing with SignalDan Goodin
    Enlarge (credit: Getty Images) iMessage is getting a major makeover that makes it among the two messaging apps most prepared to withstand the coming advent of quantum computing, largely at parity with Signal or arguably incrementally more hardened. On Wednesday, Apple said messages sent through iMessage will now be protected by two forms of end-to-end encryption (E2EE), whereas before, it had only one. The encryption being added, known as PQ3, is an implementation of a new al
     

iMessage gets a major makeover that puts it on equal footing with Signal

22. Únor 2024 v 01:37
Stylized illustration of key.

Enlarge (credit: Getty Images)

iMessage is getting a major makeover that makes it among the two messaging apps most prepared to withstand the coming advent of quantum computing, largely at parity with Signal or arguably incrementally more hardened.

On Wednesday, Apple said messages sent through iMessage will now be protected by two forms of end-to-end encryption (E2EE), whereas before, it had only one. The encryption being added, known as PQ3, is an implementation of a new algorithm called Kyber that, unlike the algorithms iMessage has used until now, can’t be broken with quantum computing. Apple isn’t replacing the older quantum-vulnerable algorithm with PQ3—it's augmenting it. That means, for the encryption to be broken, an attacker will have to crack both.

Making E2EE future safe

The iMessage changes come five months after the Signal Foundation, maker of the Signal Protocol that encrypts messages sent by more than a billion people, updated the open standard so that it, too, is ready for post-quantum computing (PQC). Just like Apple, Signal added Kyber to X3DH, the algorithm it was using previously. Together, they’re known as PQXDH.

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