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  • ✇IEEE Spectrum
  • Nasir Ahmed: An Unsung Hero of Digital MediaWillie D. Jones
    Stop for a second and think about the Internet without digital images or video. There would be no faces on Facebook. Instagram and TikTok probably wouldn’t exist. Those Zoom meetings that took the place of in-person gatherings for school or work during the height of the COVID-19 pandemic? Not an option.Digital audio’s place in our Internet-connected world is just as important as still images and video. It has changed the music business—from production to distribution to the way fans buy, collect
     

Nasir Ahmed: An Unsung Hero of Digital Media

19. Srpen 2024 v 14:00


Stop for a second and think about the Internet without digital images or video. There would be no faces on Facebook. Instagram and TikTok probably wouldn’t exist. Those Zoom meetings that took the place of in-person gatherings for school or work during the height of the COVID-19 pandemic? Not an option.

Digital audio’s place in our Internet-connected world is just as important as still images and video. It has changed the music business—from production to distribution to the way fans buy, collect, and store their favorite songs.

What do those millions of profiles on LinkedIn, dating apps, and social media platforms (and the inexhaustible selection of music available for download online) have in common? They rely on a compression algorithm called the discrete cosine transform, or DCT, which played a major role in allowing digital files to be transmitted across computer networks.

“DCT has been one of the key components of many past image- and video-coding algorithms for more than three decades,” says Touradj Ebrahimi, a professor at Ecole Polytechnique Fédérale de Lausanne, in Switzerland, who currently serves as chairman of the JPEG standardization committee. “Only a few image-compression standards not using DCT exist today,” he adds.

The Internet applications people use every day but largely take for granted were made possible by scientists and engineers who, for the most part, toiled in anonymity. One such “hidden figure” is Nasir Ahmed, the Indian-American engineer who figured out an elegant way to cut down the size of digital image files without sacrificing their most critical visual details.

Ahmed published his seminal paper about the discrete cosine transform compression algorithm he invented in 1974, a time when the fledgling Internet was exclusively dial-up and text-based. There were no pictures accompanying the words, nor could there have been, because Internet data was transmitted over standard copper telephone landlines, which was a major limitation on speed and bandwidth.

“Only a few image-compression standards not using DCT exist today.” –Touradj Ebrahimi, EPFL

These days, with the benefit of superfast chips and optical-fiber networks, data download speeds for a laptop with a fiber connection reach 1 gigabit per second. So, a music lover can download a 4-minute song to their laptop (or more likely a smartphone) in a second or two. In the dial-up era, when Internet users’ download speeds topped out at 56 kilobits per second (and were usually only half that fast), pulling down the same song from a server would have taken nearly all day. Getting a picture to appear on a computer’s screen was a process akin to watching grass grow.

Ahmed was convinced there had to be a way to cut down the size of digital files and speed up the process. He set off on a quest to represent with ones and zeros what is critical to an image being legible, while tossing aside the bits that are less important. The answer, which built on the earlier work of mathematician and information-theory pioneer Claude Shannon, took a while to come into focus. But because of Ahmed’s determination and unwavering belief in the value of what he was doing, he persevered even after others told him that it was not worth the effort.

Raised to Love Technology

It seemed almost preordained that Ahmed would have a career in one of the STEM fields. Nasir, who was born in Bengaluru, India, in 1940, was raised by his maternal grandparents. Ahmed’s grandfather was an electrical engineer who told him that he had been sent to the United States in 1919 to work at General Electric‘s location in Schenectady, N.Y. He shared tales of his time in the United States with his grandson and encouraged young Nasir to emigrate there. In 1961, after earning a bachelor’s degree in electrical engineering at the University of Visvesvaraya College of Engineering, in Bengaluru, Ahmed did just that, leaving India that fall for graduate school at the University of New Mexico, in Albuquerque. Ahmed earned a master’s degree and a Ph.D. in electrical engineering in 1963 and 1966, respectively.

During his first year in Albuquerque, he met Esther Parente, a graduate student from Argentina. They soon became inseparable and were married while he was working toward his doctorate. Sixty years later, they are still together.

The Seed of an Idea

In 1966, Ahmed, fresh out of grad school with his Ph.D., was hired as a principal research engineer at Honeywell’s newly created computer division. While there, Ahmed was first exposed to Walsh functions, a technique for analyzing digital representations of analog signals. The fast algorithms that could be created based on Walsh functions had many potential applications. Ahmed focused on using these signal-processing and analysis techniques to reduce the file size of a digital image without losing too much of the visual detail in the uncompressed version.

That research focus remained his primary interest when he returned to academia, taking a job as a professor in the electrical and computer engineering department at Kansas State University, in 1968.

Ahmed, like dozens of other researchers around the globe, was obsessed with finding the answer to a single question: How do you create a mathematical formula for deciphering which of the ones and zeros that represent a digital image need to be kept and which can be thrown away? The things he’d learned at Honeywell gave him a framework for understanding the elements of the problem and how to attack it. But the majority of the credit for the eventual breakthrough has to go to Ahmed’s steely determination and willingness to take a gamble on himself.

In 1972, he sought grant funding that would let him afford to spend the months between Kansas State’s spring and fall semesters furthering his ideas. He applied for a U.S. National Science Foundation grant, but was denied. Ahmed recalls the moment: “I had a strong intuition that I could find an efficient way to compress digital signal data. But to my surprise, the reviewers said the idea was too simple, so they rejected the proposal.”

Undaunted, Ahmed and his wife worked to make the salary he earned during the nine-month school year last through the summer so he could focus on his research. Money was tight, the couple recalls, but that moment of financial belt-tightening only seemed to heighten Ahmed’s industriousness. They persevered, and Ahmed’s long days and late nights in the lab eventually yielded the desired result.

DCT Compression Comes Together

Ahmed took a technique for turning the array of image-processing data representing an image’s pixels into a waveform, effectively rendering it as a series of waves with oscillating frequencies, and combined it with cosine functions that were already being used to model phenomena such as light waves, sound waves, and electric current. The result was a long string of numbers with values bounded by 1 and –1. Ahmed realized that by quantizing this string of values and performing a Fourier transformation to break the function into its constituent frequencies, each pixel’s data could be represented in a way that was helpful for deciding what data points must be kept and what could be omitted. Ahmed observed that the lower-frequency waves corresponded to the necessary or “high information” regions of the image, while the higher-frequency waves represented the bits that were less important and could therefore be approximated. The compressed-image files he and his team produced were one-tenth the size of the originals. What’s more, the process could be reversed, and a shrunken data file would yield an image that was sufficiently similar to the original.

After another two years of laborious testing, with he and his two collaborators running computer programs written on decks of data punch cards, the trio published a paper in IEEE Transactions On Computers titled “Discrete Cosine Transform” in January 1974. Though the paper’s publication did not make it immediately clear, the worldwide search for a reliable method of doing the lossy compression that Claude Shannon had postulated in the 1940s was over.

JPEGs, MPEGs, and More

It wasn’t until 1983 that the International Organization for Standardization (ISO) began working on the technology that would allow photo-quality images to accompany text on the screens of computer terminals. To that end, ISO established the Joint Photographic Experts Group, better known by the ubiquitous acronym JPEG. By the time the first JPEG standard was published in 1992, DCT and advances made by a cadre of other researchers had come to be recognized by the group as basic elements of their method for the digital compression and coding of still images. “This is the beauty of standardization, where several dozen bright minds are behind the success of advances such as JPEG,” says Ebrahimi.

And because video can be described as a succession of still images, Ahmed’s technique was also well suited to making video files smaller. DCT was the compression technique of choice when ISO and the international Electrotechnical Commission (IEC) established the Moving Picture Experts Group, or MPEG, for the compression and coding of audio, video, graphics, and genomic data in 1988. When the first MPEG standard was published in 1993, the World Wide Web that now includes Google Maps, dating apps, and e-commerce businesses was just four years old.

The ramping up of computer speeds and network bandwidth during that decade—along with the ability to transmit pictures and video via much smaller files—quickly transformed the Internet before anyone knew that Amazon would eventually let readers judge millions of books by their covers.

Having solved the problem that had monopolized his time and attention for several years, Ahmed resumed his career in academia. In 1993, the year the first MPEG standard went on the books, Ahmed left Kansas State and returned to the University of New Mexico. There he was a presidential professor of electrical and computer engineering until 1989, when he was promoted to chair of the ECE department. Five years after that, he became dean of UNM’s school of engineering­. Ahmed held that post for two years until he was named associate provost for research and dean of graduate studies. He stayed in that job until he retired from the university in 2001 and was named professor emeritus.

  • ✇Ars Technica - All content
  • Procreate defies AI trend, pledges “no generative AI” in its illustration appBenj Edwards
    Enlarge / Still of Procreate CEO James Cuda from a video posted to X. (credit: Procreate) On Sunday, Procreate announced that it will not incorporate generative AI into its popular iPad illustration app. The decision comes in response to an ongoing backlash from some parts of the art community, which has raised concerns about the ethical implications and potential consequences of AI use in creative industries. "Generative AI is ripping the humanity out of things," Procreate
     

Procreate defies AI trend, pledges “no generative AI” in its illustration app

20. Srpen 2024 v 18:52
Still of Procreate CEO James Cuda from a video posted to X.

Enlarge / Still of Procreate CEO James Cuda from a video posted to X. (credit: Procreate)

On Sunday, Procreate announced that it will not incorporate generative AI into its popular iPad illustration app. The decision comes in response to an ongoing backlash from some parts of the art community, which has raised concerns about the ethical implications and potential consequences of AI use in creative industries.

"Generative AI is ripping the humanity out of things," Procreate wrote on its website. "Built on a foundation of theft, the technology is steering us toward a barren future."

In a video posted on X, Procreate CEO James Cuda laid out his company's stance, saying, "We’re not going to be introducing any generative AI into our products. I don’t like what’s happening to the industry, and I don’t like what it’s doing to artists."

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  • ✇Siliconera
  • Rent-A-Girlfriend Console Game Release Date Set in NovemberKite Stenbuck
    Mages revealed more details about the upcoming Rent-A-Girlfriend adventure game for consoles, including its release date. The visual novel will have the subtitle The Horizon and the Girlfriend in the Swimsuit, and the company will release it for Nintendo Switch and PlayStation 4 on November 28, 2024. The company initially revealed the title in July 2024. It revealed new details on the visual novel on August 5, 2024, as promised. Mages has yet to provide new in-game screenshots, but it did re
     

Rent-A-Girlfriend Console Game Release Date Set in November

5. Srpen 2024 v 20:00

Rent-A-Girlfriend: The Horizon and the Girlfriend in Swimsuit - visual novel game will be available for Switch and PS4 in November 2024

Mages revealed more details about the upcoming Rent-A-Girlfriend adventure game for consoles, including its release date. The visual novel will have the subtitle The Horizon and the Girlfriend in the Swimsuit, and the company will release it for Nintendo Switch and PlayStation 4 on November 28, 2024.

The company initially revealed the title in July 2024. It revealed new details on the visual novel on August 5, 2024, as promised. Mages has yet to provide new in-game screenshots, but it did reveal the game's story synopsis.

The player will assume the role of the series protagonist Kazuya Kinoshita, who is working part-time at a beach house in Enoshima Island in order to gather funds to produce a movie that stars Chizuru Mizuhara. During the seven-day stay, Kazuya can interact with not only Chizuru but also Mami, Ruka, Sumi, and Mini.

Mages has also opened pre-orders for the upcoming Rent-A-Girlfriend game in Japan with various bonus benefits. In addition to regular physical copies, the company will offer a limited edition that includes an original soundtrack CD and four drama CDs. People who pre-order the game can also receive a small illustration based on one of the five heroines at random by the series creator Reiji Miyajima. Each store chain in Japan will also have a different bonus character item that comes with the physical copy.

Rent-A-Girlfriend: The Horizon and the Girlfriend in the Swimsuit will be available for Nintendo Switch and PlayStation 4 in Japan on November 28, 2024.

The post Rent-A-Girlfriend Console Game Release Date Set in November appeared first on Siliconera.

  • ✇PC Archives - Siliconera
  • Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed ScheduleJenni Lada
    When you think about it, The Quintessential Quintuplets is a perfect anime and manga to dating sim game adaptation situation. We have a number of heroines. For much of the series, there’s the question of which Nakano sister Futaro will end up with at the end. The Quintessential Quintuplets: Memories of a Quintessential Summer gives players a chance to get closer to the sisters, with tutoring playing a part, in the hopes of getting a chance to date one of them. For those completely unfamiliar
     

Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule

31. Květen 2024 v 21:00

Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule

When you think about it, The Quintessential Quintuplets is a perfect anime and manga to dating sim game adaptation situation. We have a number of heroines. For much of the series, there’s the question of which Nakano sister Futaro will end up with at the end. The Quintessential Quintuplets: Memories of a Quintessential Summer gives players a chance to get closer to the sisters, with tutoring playing a part, in the hopes of getting a chance to date one of them.

For those completely unfamiliar with The Quintessential Quintuplets, Futaro Uesugi is hired to tutor his classmates, the quintuplet sisters Ichika, Nino, Miku, Yotsuba, and Itsuki Nakano. As a reward for the efforts, the young women invite him and his kid sister Raiha to their family’s private island. It’s supposed to be a short jaunt, but a storm leaves them stranded there for two weeks. However, while it’s a potentially harrowing experience, it also gives Futaro a chance to grow closer to the sisters and perhaps even find love with one of them.

Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule

Image via Spike Chunsoft

The Quintessential Quintuplets: Memories of a Quintessential Summer is an unusual dating sim! It’s basically divided into two parts. In the first half, you need to keep meticulous schedules. You must raise the five sisters’ stats to ensure they can pass a test at the end on various subjects, while also occasionally sending people to gather supplies so there’s always something to eat. For the first half, you need to ensure each of the girls can pass a test with a 60 in each subject. If you do, then you can move on to routes with each sister, a family-route with Raiha, and an “all route” with all the siblings. The second half is a more traditional dating sim visual novel game, which feels like a reward for The Quintessential Quintuplets and is a much less demanding experience.

I did feel that the balancing might be a bit off in The Quintessential Quintuplets: Memories of a Quintessential Summer. Basically, if you let someone’s mood drop too low, they’ll need to recuperate for a time slot. Okay, fine. I’ve played Princess Maker and Idolmaster style games before. I figured that meant losing some morale and some time. No, here that also means a severe stat drop across the board. It happened to me once early on with Miku and Yotsuba, as both were about to dip below 20 mood. Instead of getting some grace period, they immediately took off to relax and came back with some of their 15-17 stats dropped down to 0. It’s a harsh lesson to learn!

spike chunsoft game

Image via Spike Chunsoft

It almost feels like it is a lesson you have to learn. Once I did, I found I got into a much better groove as I worked my way toward the second half of the game. The stat requirements aren’t too demanding for a route. In fact, given the way in which affection builds up, it’s very easy to have multiple characters at the necessary relationship level to end up with Futaro. I was able to find a much better balance as I arranged the Nakano sisters’ schedule to ensure they would get a passing score and do well, all while surviving on the island.

Plus, the story and relationship portions of The Quintessential Quintuplets: Memories of a Quintessential Summer are can be quite fun. The “trapped on a deserted island” plotline gives Mages an excuse to focus only on Futaro, Raiha, Ichika, Nino, Miku, Yotsuba, and Itsuki. The studying and gathering elements also provide opportunities for Futaro to spend time with just one of the sisters, furthering a relationship with them. The CGs are well-executed, and it’s a good amount of fanservice handled well for a series with established, beloved characters. There are some awkward formatting elements though, as sometimes the font in text boxes won’t stay consistent and will shrink to fix everything into them, and every once in a while something might read a bit awkwardly.

https://www.youtube.com/watch?v=D1as86PgxBo&ab_channel=SpikeChunsoft%2CInc.

The Quintessential Quintuplets: Memories of a Quintessential Summer really sets itself apart with its unique premise that is part tutoring and life management sim, then part visual novel dating sim. It’s true to the series, given there is still that element of helping tutor the sisters. Plus, you absolutely are earning your happy ending here. I enjoyed it, because it’s an approach we don’t often see paired with likable characters and a fun premise, but the approach may make it an acquired taste. Just be sure you really pay attention to the sisters’ stats and make smart choices.

The Quintessential Quintuplets: Memories of a Quintessential Summer is available for the Nintendo Switch, PlayStation 4, and PC. The anime is available on Crunchyroll. Kodansha handles the manga.

The post Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule appeared first on Siliconera.

  • ✇PC Archives - Siliconera
  • Quintessential Quintuplets Dating Sim Games Appear in English in MayJenni Lada
    Spike Chunsoft confirmed it will release two The Quintessential Quintuplets dating sim games in English on the PS4, Switch, and PC. The Quintessential Quintuplets: Memories of a Quintessential Summer and The Quintessential Quintuplets: Five Memories Spent With You will both appear on May 23, 2024 and can be purchased alone or in a double-pack. Both of these dating sim visual novel games pull from the original The Quintessential Quintuplets series, but let you pick which Nakano sister Fuutaro
     

Quintessential Quintuplets Dating Sim Games Appear in English in May

17. Květen 2024 v 18:30

The Quintessential Quintuplets: Memories of a Quintessential Summer and Five Memories Spent With You will be on the PS4, Switch, and PC.

Spike Chunsoft confirmed it will release two The Quintessential Quintuplets dating sim games in English on the PS4, Switch, and PC. The Quintessential Quintuplets: Memories of a Quintessential Summer and The Quintessential Quintuplets: Five Memories Spent With You will both appear on May 23, 2024 and can be purchased alone or in a double-pack.

Both of these dating sim visual novel games pull from the original The Quintessential Quintuplets series, but let you pick which Nakano sister Fuutarou ends up with in the end. Memories of a Quintessential Summer involves a summer trip gone awry due to a storm. It also involves some character development elements, since players help determine the sisters’ study schedules to help boost their abilities in certain school subjects. Meanwhile, Five Memories Spent With You involves the five sisters, Fuutarou, and Fuutarou’s sister going on a graduation trip together.

Spike Chunsoft already confirmed launch discounts will be in effect for each game and the double-pack between May 23-30, 2024. Alone, each game purchased separately is $34.99. If someone gets the double-pack that includes both games, it will be $59.99.

There’s another The Quintessential Quintuplets game on the way, though it is another console adaptation of a puzzle game rather than a more straightforward dating sim like these two. The Quintessential Quintuplets: Gotopazu Story 2ndwill appear in Japan in 2024 on the Switch and PS4. 

The Quintessential Quintuplets: Memories of a Quintessential Summer and The Quintessential Quintuplets: Five Memories Spent With You will come to the PS4, Switch, and PC on May 23, 2024, and both are already available in Japan. The anime is on Crunchyroll, and Kodansha handles the manga.

The post Quintessential Quintuplets Dating Sim Games Appear in English in May appeared first on Siliconera.

  • ✇Ars Technica - All content
  • Netflix doc accused of using AI to manipulate true crime storyAshley Belanger
    Enlarge / A cropped image showing Raw TV's poster for the Netflix documentary What Jennifer Did, which features a long front tooth that leads critics to believe it was AI-generated. (credit: Raw TV) An executive producer of the Netflix hit What Jennifer Did has responded to accusations that the true crime documentary used AI images when depicting Jennifer Pan, a woman currently imprisoned in Canada for orchestrating a murder-for-hire scheme targeting her parents. What Jennife
     

Netflix doc accused of using AI to manipulate true crime story

19. Duben 2024 v 21:03
A cropped image showing Raw TV's poster for the Netflix documentary <em>What Jennifer Did</em>, which features a long front tooth that leads critics to believe it was AI-generated.

Enlarge / A cropped image showing Raw TV's poster for the Netflix documentary What Jennifer Did, which features a long front tooth that leads critics to believe it was AI-generated. (credit: Raw TV)

An executive producer of the Netflix hit What Jennifer Did has responded to accusations that the true crime documentary used AI images when depicting Jennifer Pan, a woman currently imprisoned in Canada for orchestrating a murder-for-hire scheme targeting her parents.

What Jennifer Did shot to the top spot in Netflix's global top 10 when it debuted in early April, attracting swarms of true crime fans who wanted to know more about why Pan paid hitmen $10,000 to murder her parents. But quickly the documentary became a source of controversy, as fans started noticing glaring flaws in images used in the movie, from weirdly mismatched earrings to her nose appearing to lack nostrils, the Daily Mail reported, in a post showing a plethora of examples of images from the film.

Futurism was among the first to point out that these flawed images (around the 28-minute mark of the documentary) "have all the hallmarks of an AI-generated photo, down to mangled hands and fingers, misshapen facial features, morphed objects in the background, and a far-too-long front tooth." The image with the long front tooth was even used in Netflix's poster for the movie.

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