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  • Until Then Review – I’m Not CryingNick Mangiaracina
    I don’t know if it’s possible to stop being sad, but I believe it’s possible to stop being sad all of the time. This is a new revelation that I came to after playing Until Then, a narrative adventure game created by Polychroma Games. While the dialogue and story meanders quite a bit, the central […]
     

Until Then Review – I’m Not Crying

25. Červen 2024 v 09:01
I don’t know if it’s possible to stop being sad, but I believe it’s possible to stop being sad all of the time. This is a new revelation that I came to after playing Until Then, a narrative adventure game created by Polychroma Games. While the dialogue and story meanders quite a bit, the central […]

Space-Western Wild Bastards has OK shooty, decent looty, but darn fine rooty and tooty

Roguelike FPS Wild Bastards is the space western follow up to 2019’s Void Bastards. It takes some of that game’s ideas, mainly those related to shooty and looty, and reforms them into a largely different can o’ campfire beans. This time, it’s less focused on exploration, more on individual, tense shoot-outs. You collect a cast of weirdos, each with different guns and abilities, and form the deadliest dang posse this side of the last tactical overworld map you descision'd your way through. I like what I've played so far, although I think a lot is going to hinge on how much evolution the mid-game offers. As always, here’s a Steam demo, if you want to be all contrary and 'form your own opinions'. Pah.

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