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  • First Impression: Cave Digger 2 (PC – Steam) ~ No FeedbackNekoJonez
    Steam store page One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better p
     

First Impression: Cave Digger 2 (PC – Steam) ~ No Feedback

Od: NekoJonez
12. Červenec 2024 v 19:00

Steam store page

One of my favorite activities in Minecraft is going deep inside the caves and just exploring them. A few years ago, the developers behind Cave Digger reached out to me and asked me to review their game. Not too long after, the sequel got released and looked like it would be a VR exclusive. Until I noticed that it appeared on the Nintendo Switch eShop. So, I thought, maybe it also released on Steam, since after playing the Switch version, I felt like this game was better played with keyboard and mouse. Now, a non VR version is on Steam now… But is it worth it? Well, after playing the first sections of this game, I want to talk about it. The latest update was on May 28th, 2024 when writing this article. Now, before we dive right into it, I want to invite to you leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Risk of Staleness

In this game, we play as an unnamed miner who is throwing into the deep end, when his digger broke. You arrive at a mysterious valley. In this valley, a hardy explorer once did his research. But why? Which secrets are in these valleys and the accompanying mines? That’s for our miner to figure out. Now, the story is being told by various comic book pages you can uncover and, according to the Steam store page, has multiple endings. I’m quite curious where it’s going to go.

So far, I haven’t gotten too deep into the story. But, from what I can read on the Steam store page, I think it has potential. I have my doubts on how the multiple endings will work. Since comic books mostly have one ending, right? Unless, it all depends on which page(s) you find or in which order or where. That’s something I’ll discover when I’m deeper into the game.

If this game is like the original game, the story overall will take a backseat for the gameplay. And after 5 hours in, that’s the case. The original game didn’t have a lot of story to begin with, but more story in a game like this can be interesting.

There is one voice actor in this game. He does a pretty fine job and brings some life to the atmosphere. I replayed a bit of the first game and I have to be honest, I appreciate the small voice lines during the exploration. Even when you quickly hear every different line, it’s a nice break since they aren’t spammed and don’t appear that often.

One of the biggest changes in this game is that the cave this time around is randomly generated each time you enter. So, this game becomes a rouge like to a degree. But, you can always exit via the lifts to safety. Since, dying in the caves means that at least half of your obtained loot is dropped. The atmosphere this time around is very cohesive. This game presents itself as a sci-fi western game, and it really feels like that. Something I really like in this game is that it doesn’t go overboard in the sci-fi genre and stays grounded. The technology could realistically exist today, apart from the unique enemies in the cave, that is.

With the story taking more of a backseat, it’s quite important that the gameplay loop is enjoyable. The gameplay loop is simple, you have to explore the caves with 4 chosen tools. The three slots above the entrance give you a hint on which tools you will need to bring to gather the most loot. You take the lift down and gather loot, while fighting enemies and avoiding pitfalls to survive. The goal is also to find the other elevator that takes you down to the next level to gather even more valuable ores to bring to the top. You have to fill in the ores you gathered into the grinder to buy upgrades to your tools and environment to progress.

The big risk with this kind of gameplay loop is that this is just a different numbers game. What I mean by that is that, apart from maybe the visuals changing, the core concept is always the same. This risks that the game becomes stale and repetitive. It’s possible that it is just a “me thing”, but I enjoy games like this more when there are some variations on the gameplay or some different puzzles. Thankfully, this game has that. There are a lot of things you can upgrade and improve to make each run feel rewarding, and each type of cave you can visit has different enemies types and unique lay-outs to keep you on your toes. In a way, I dare to compare the idea a bit to Cult of the Lamb in a degree.

The music in this game is also a blast. It fits the atmosphere of each area like a glove. My favorite track is the track that plays in the lake caves. It sounds like you image a typical track like that to sound. And it gets more intense while you are fighting enemies down there. Now, the silent moments when the music doesn’t play feel a bit long, but I always know that there is more music coming and that it fits the atmosphere perfectly and draws me more into the game. Sadly enough, this isn’t the only problem with this game, and I’d like to talk about them.

No feedback

This game has an addictive gameplay loop, and I’m really curious how the multiplayer works. I haven’t tested the multiplayer in this game, but it looks like fun. Now, this game can be played solo perfectly fine.

Now, I don’t know if VRKiwi took the VR version as a base for the non VR version, since I have the impression, that is the case. I especially notice that with the controls in this game. It feels a bit floaty, like you aren’t really connected to the ground. It also feels a bit stiff, like you have to move your mouse like you would a VR headset. You really have to play with the settings until you hit that sweetspot that feels right for you. For me, I had to lower the sensitivity to 80, amongst other things. I highly recommend that you tweak the settings to your liking, since on the Nintendo Switch version, I had to lower the sensitivity to 40 before it felt right.

Still, the character control doesn’t feel right. At first, I thought it was because the controls felt floaty… But, after some testing, I think I found a few other problems with the character control that might cause it to not feel quite right. First, the jump in this game is just silly. You can’t really rely on it, since it doesn’t always trigger when you hit the spacebar, and it’s just a pathetic jump. You can’t even jump out of ankle high water sometimes.

Secondly, there are no sound effects for walking on most floors. You feel like you are floating, and it’s jarring when you suddenly hear a sound effect when you walk over a table or a railway. Thirdly, climbing on ropes amongst other things is just insanely picky. There is also no real feedback or sound to show you grabbed the rope. Fourthly, the scroll order between tools is extremely weird. You get numbers on the wheel counter clock wise. But you go down, right, left, up. Which still confuses me after 6 hours of playing this game.

And finally, some things are extremely picky. For example, there are safe riddles you can solve down in the caves. But to rotate the letter wheels to make pick the right letter is more difficult to do. All of these things give you a feeling that you aren’t always in control of your character and that you don’t get the feedback as a player on what’s happening. Making you unsure what’s happening and doubt if you are doing the right thing.

Prompts like “Use W/S to use the crank” should be “Hold W/S to use the crank”. Since, you need to hold the key instead of pressing it. Small things like that could also improve this game and it’s controls quite a lot. Overall, the controls are good, but they lack feedback to the player sometimes. Either with sound effects or with some visual effects. Like with the hammer, you barely have any sound effects when you use it, and it has some wind up animation, making you unsure if you are using it or not.

That is one of the biggest flaws in this game. The lack of feedback on your actions. Things like not knowing how many bullets are still left in your revolver or a sound effect when you hit an actual enemy. I think if there is one thing I’d use the built-in feedback tool is to report various cases/moments when I expect feedback from the game, like a sound effect or visual effect. Maybe they appear in the form of rumble effects… But, I’m not playing this game with a controller.

When you read this section of the article, I wouldn’t blame you if you think that this game isn’t good. Small bugs like the text of “Press R to reload” when your gun isn’t equipped or the bullets not leaving from the gun but from the player model don’t improve things either. Yet, I find myself looking past these problems since the core gameplay still works. I find myself getting used to the jank in this game and finding a very rough diamond. If the developers keep up with their promise of improving this game, I think that more action feedback will bring a lot to the game and maybe fixing the small bugs like in this paragraph as well.

Things like the animation of the shovel looking weird sometimes. The animation looks like the arms go through each other after a dig. Speaking of the shovel, the last dig is annoying since you have to move a pixel or two for it to count and give you your goodies. But the bug I’d love to see fixed most is the freeze for several seconds when you pick up something new or get a new codec entry. The game locks up like it’s about the crash, but it doesn’t.

What’s next for us?

Usually, I’m not really picky when it comes to the visuals of a game. As long as a game looks consistent, I’m quite happy. It needs to have a certain style so that you can quickly identify what’s what and enjoy the game.

Yet, for this game, I do have some things that I not really like in terms of the visuals. Firstly, the contrast of some ores and the floor isn’t clear enough. Sometimes I was passing up on ores since I wasn’t able to notice them on the ground.

There are also a lot of objects to give more details to the cave, but you can barely interact with them. I’d love to see lilly pads in lakes to move a bit when you walk past them or something more than just being able to clip through them. As well, a sound effect when you hit a wall you can’t mine. You get shouted at when you use the wrong or a too weak tool on something, so when not for the rest?

I think the biggest mistake that the visuals make is that it has an identity crisis. What I mean by that is that it isn’t a cohesive style. There is a lot of shell shading going on, but there is also a lot of details that give off a more realistic vibe. Some textures aren’t detailed enough and strechted too wide giving wrong impression the rest of the visuals that look more modern. The floor textures sometimes suffer most from this issue.

Looking back at this article, I think I’m being very critical for this game. I have played a lot worse and broken games for 15€. But, in this game you even have customisation options for your character and thee developers are extremely open for feedback. This game has a lot going for it. Fun achievements to hunt for, bosses at the end of runs and an amazing auto save system.

Apart from improving the character controls and adding some feedback on actions, I think this game is pretty decent. Yes, there is some polish missing like not having a tooltip with the lever at the cave entrance on what that lever does. I personally feel less conflicted about this game compared to the original. The growth in this title is immense and brings me a lot of hope for either some amazing updates, DLC or a new entry in the series.

The basis of for an amazing title is here and if you look past it’s short comings, this game is a blast to play. Maybe it’s a bit too repetitive for some and can be more fun in short bursts. But, when this game sinks it’s hooks into you, it really clicks. There is some polishing left to do and for a rather new VR focused developer, this is amazing. It’s their second non VR game and it shows a lot of promise.

The game is a perfect relaxing game to wind down, since it isn’t too difficult. The game is rather forgiving. I wouldn’t be surprised that I play this game after work to wind down and try and finish it slowly. Then again, while I’m writing this, I have summer holidays and I wouldn’t be surprised that I finish most of this game during my summer break.

Like I said earlier, I feel less conflicted about this game compared to the previous title. This game has a lot more going for it compared to the original. It’s less repetitive and it has a lot more going for it. It has it’s problems, yes. But, if you enjoy games like Minecraft, Steamworld Dig or Cave Digger, give the demo of this game a chance. The demo gives a very good idea on what you can expect from this game and if you enjoy it, buy the game. I’m enjoying myself quite a lot with this game and I’m happy that I have chosen the PC version over the Switch version since I feel like it just plays better. But maybe, if I get used to the Switch controls, I might enjoy it on Switch as well.

With that said, I have said everything I wanted to say about this game for now. Maybe when I finish this game, I might write a full review with the final thoughts and opinions on this game. But for now, I think the best conclusion for this game is that it’s an amazing step up from the original and besides some unpolished things… It’s a great game and comes recommend from me.

So, it’s time to wrap up this article with my usual outro. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care.

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  • Bridge Project: Engineering Challenges That Stand the Test of TimeCyberez
    Title: Bridge ProjectType of Game: Simulation, Puzzle, EngineeringDeveloper: Halycon Media GmbH & Co. KGPublisher: Halycon Media GmbH & Co. KGReleased: October 1, 2013Platforms Available: PC Game, Mac GamePlatform Reviewed: PCLevel of Maturity: EveryoneReading Time: 7 minutes A Decade of Bridge Building Bridge Project hit the scene back in 2013, and it’s stuck around longer than you might expect for a construction sim. If you’re into bridge-building and engineering puzzles, this ga
     

Bridge Project: Engineering Challenges That Stand the Test of Time

Od: Cyberez
21. Červenec 2024 v 19:14

Title: Bridge Project
Type of Game: Simulation, Puzzle, Engineering
Developer: Halycon Media GmbH & Co. KG
Publisher: Halycon Media GmbH & Co. KG
Released: October 1, 2013
Platforms Available: PC Game, Mac Game
Platform Reviewed: PC
Level of Maturity: Everyone
Reading Time: 7 minutes

A Decade of Bridge Building

Bridge Project hit the scene back in 2013, and it’s stuck around longer than you might expect for a construction sim. If you’re into bridge-building and engineering puzzles, this game’s got a lot to offer. Let’s take a deeper look.

Bridge Project Design Layout
Bridge Project Design Layout

Core Mechanics and Physics

WePlaygames.net Youtube Channel: Bridge Project 2013 Game Trailer

The core gameplay mechanics revolve around designing and constructing bridges capable of withstanding various stress tests. You’ll face challenges from traffic, trains, and even natural disasters while working within budget constraints and material limitations. The physics engine at the heart of the game provides a realistic simulation of structural behavior, giving the game a significant learning curve.

Bridge Project First Level Completed
Bridge Project First Level Completed

Challenging Progression

One of Bridge Project’s strengths lies in its difficult progression. You’ll start with relatively simple structures, allowing you to grasp basic concepts. As levels progress, the complexity ramps up significantly, introducing multi-span bridges, challenging terrains, and intricate design requirements. This gradual increase in difficulty keeps the game engaging over its many levels, constantly pushing you to refine your skills and approach problems from new angles.

Bridge Project Piston Bridge
Bridge Project Piston Bridge

Visual and Audio Experience

The visual presentation of the Bridge Project, although clunky, is still functional. While it won’t win any awards for cutting-edge graphics in 2024, the game’s visuals serve their purpose effectively. You’ll encounter diverse environments, ranging from urban settings to rural landscapes. The real visual strength lies in the dynamic stress visualizations. Watching a bridge visibly strain under the weight, with materials bending and flexing, provides immediate feedback on your design’s effectiveness.

The sound design of the Bridge Project is understated but impactful. The creaking of materials under stress and the rumble of vehicles crossing bridges add tension to the testing phase. While the background music is minimal, this focus on ambient and effective sounds contributes to the overall experience.

Bridge Project Bridge failed again
Bridge Project Bridge failed again

Design Variety and Standout Levels

The game shines in its level of design variety. You’ll encounter a wide range of bridge types, including suspension bridges, drawbridges, and arch bridges. Each type requires unique construction techniques and problem-solving approaches. Standout levels include those with obstacles like ships requiring movable bridge sections or complex terrains demanding innovative solutions.

Bridge Project First Cars on your bridge
Bridge Project First Cars on your bridge

Community and User-Generated Content

Bridge Project’s longevity is significantly enhanced by its active community and user-generated content. The integration with Steam Workshop allows you to share your designs and download others’ creations. This feature extends the game’s replayability and fosters a collaborative environment where you can learn from others’ approaches and showcase your engineering creativity.

Bridge Project Bus Stress Test
Bridge Project Bus Stress Test

Developer Support and Updates

Developer support for the Bridge Project has been commendable over the years. Since its release, the game has received several updates addressing bugs, introducing new features, and refining gameplay mechanics. This ongoing support has helped the game remain relevant and enjoyable for new and returning players.

Accessibility and Steam Integration

In terms of accessibility, Bridge Project offers a range of options to tailor your gaming experience. These include adjustable graphics settings and simple control schemes, making it easier for players to find a setup that suits their preferences. The game also integrates well with Steam features, including cloud saves, achievements, and trading cards. Cloud saves are particularly useful for a game of this nature, allowing you to seamlessly continue your progress across different devices. The achievement system provides additional goals and challenges, adding another layer of engagement if you’re a completionist.

Warning: Cloud saves might get corrupted, so I advise manual progress saving in case you switch machines.

Bridge Project Piston Bridge
Bridge Project Piston Bridge

Educational Value

Bridge Project’s educational value is a notable aspect. While not explicitly marketed as an educational tool, the game provides practical insights into basic engineering principles. You’ll gain an intuitive understanding of concepts like load distribution, material strength, and structural integrity through hands-on experimentation. This blend of entertainment and education adds depth to the gaming experience.

Aging Aspects

The game’s age is shown in certain aspects of its design. The controls can sometimes feel clunky, particularly when precisely placing bridge elements. The visual smoothness and overall polish fall short of what you might expect from more modern titles.

Replayability and Optimization

Replayability in Bridge Project is high, thanks to various levels and the challenge of optimizing designs. While each puzzle has a specific intended solution, you can experiment with different approaches to achieve more efficient or aesthetically pleasing results. The ability to track completion times for each puzzle adds a competitive element if you’re inclined to speed-solve.

Bridge Project Preparation grid
Bridge Project Preparation grid

Pricing and Value

The pricing of Bridge Project represents good value even for quite high price mark $19.99, especially considering the hours of gameplay it offers. With over 100 levels in the base game and additional content available, you can expect a substantial hours of fun. The mobile versions sometimes offer a free trial with in-app purchases for additional level packs, providing a low-risk entry point if you’re curious.

Conclusion

In conclusion, Bridge Project remains a solid choice for fans of engineering simulations and puzzle games. Its combination of challenging gameplay, physics-based problem-solving, and community features outweigh its dated aspects. The game offers a deep and rewarding experience that has remarkably stood the test of time. While it may not boast the visual flair or smooth user experience of more recent titles, its core gameplay loop remains engaging and satisfying.

Suppose you’re willing to look past its visual shortcomings and occasional control frustrations. In that case, Bridge Project offers a unique blend of creativity, problem-solving, and engineering principles. It’s a game that can be entertaining and educational, providing hours of engaging gameplay as you strive to build the perfect bridge. Despite its age, Bridge Project showcases strong game design and the enduring appeal of physics-based puzzles.

Where to Buy Bridge Project

Steam (PC, Mac): Available for $19.99. You can purchase it directly from Steam.

The post Bridge Project: Engineering Challenges That Stand the Test of Time appeared first on WePlayGames.net: Home for Top Gamers.

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  • LYNE: Minimalist Puzzles, Maximum Brain Teasers Now on Weekend Sale!Cyberez
    Title: LYNEType of Game: PuzzleDeveloper: Thomas BowkerPublisher: Thomas BowkerReleased: February 13, 2014Platforms Available: PC, Mac, Linux, iOS, AndroidPlatform Reviewed: PCLevel of Maturity: EveryoneReading Time: 6 minutes The Basics LYNE, developed and published by Thomas Bowker, is a straightforward puzzle game available on iOS, Android, and PC. Released in 2014, it’s carved out a nice niche in the puzzle genre. The game has gained a steady following over the years, with over 500,000
     

LYNE: Minimalist Puzzles, Maximum Brain Teasers Now on Weekend Sale!

Od: Cyberez
20. Červenec 2024 v 21:58

Title: LYNE
Type of Game: Puzzle
Developer: Thomas Bowker
Publisher: Thomas Bowker
Released: February 13, 2014
Platforms Available: PC, Mac, Linux, iOS, Android
Platform Reviewed: PC
Level of Maturity: Everyone
Reading Time: 6 minutes

The Basics

LYNE, developed and published by Thomas Bowker, is a straightforward puzzle game available on iOS, Android, and PC. Released in 2014, it’s carved out a nice niche in the puzzle genre. The game has gained a steady following over the years, with over 500,000 downloads across platforms. Now you can even buy on Steam it for just a “penny” $1.19 until 22nd of July 2024 down from usual $2.99.

The core gameplay involves connecting shapes on a grid to complete geometric patterns. You must link all shapes of the same type without crossing paths or leaving any unconnected. LYNE gradually introduces more complex puzzles across hundreds of levels – over 650 in the base game, with additional level packs available. The difficulty progression is well-paced, adding new mechanics and constraints as you advance without becoming overwhelming.

Puzzle Evolution

LYNE’s puzzle types evolve as you progress through the game.
The basic puzzle elements include:

  • Shapes: Starting with simple squares, triangles, and circles, later levels introduce more complex shapes like hexagons, stars, and custom polygons.
  • Connectors: These are points that must be passed through a specific number of times, adding an extra layer of complexity.
  • Blockers: Obstacles that cannot be crossed, forcing you to plan your paths carefully.

The game’s level progression can be broken down into several phases:

  1. Introduction (Levels 1-50): Learn basic mechanics and simple shape connections.
  2. Basic Challenges (Levels 51-150): Introduction of multiple shape types and simple connectors.
  3. Intermediate Puzzles (Levels 151-300): More complex grid layouts and the introduction of blockers.
  4. Advanced Challenges (Levels 301-500): Combination of all elements, with intricate patterns and multiple connectors.
  5. Expert Levels (Levels 501-650+): Highly complex puzzles that require strategic thinking and often multiple attempts to solve.

Notable puzzle types include:

  • “Interlocking” puzzles: Where paths of different shapes must be carefully woven together without crossing.
  • “Constrained path” puzzles: Where blockers severely limit possible routes, requiring precise planning.
  • “Multi-connector” puzzles: Featuring several connectors that must be used in a specific order or number of times.
  • “Shape isolation” puzzles: Where certain shapes must be connected in a way that isolates them from others.

Aesthetics and Atmosphere

Visually, LYNE embraces minimalism. Its clean lines and subtle color palette create a focused atmosphere that complements the puzzle-solving experience. The game uses a limited color scheme, typically featuring 3-4 colors per puzzle. The ambient soundtrack, composed by Stafford Bawler, and minimal sound effects contribute to a calm gaming environment.

Gameplay Experience

As a single-player game, LYNE allows you to engage with puzzles at your own pace. There’s no time limit on solving puzzles, encouraging thoughtful play. The game keeps things interesting by introducing various shapes (squares, triangles, circles, and more complex polygons), grid sizes (ranging from 3×3 to 7×7 and beyond), and rules like connectors that must be used a specific number of times. Some standout levels feature intricate patterns or constrained grids that require careful planning.

Community and Engagement

While primarily a solo player experience, LYNE has cultivated a community where players share strategies and solutions online. Platforms like Reddit and Steam forums host discussions about optimal solving techniques. This player engagement adds value to the game, providing support and inspiration for those looking to master its challenges.

Updates and Maintenance

Since release, LYNE has received periodic updates addressing bugs and occasionally adding new puzzle sets. The developer has shown responsiveness to player feedback, maintaining the game’s stability and platform compatibility. Major updates have included new level packs, each containing around 25 additional puzzles.

Accessibility and Controls

In terms of accessibility, LYNE offers basic options like color settings and intuitive controls. However, more comprehensive features such as colorblind modes or extensive control customization are lacking. The game supports touch, mouse, and keyboard controls depending on the platform.

Steam Features

On Steam, LYNE integrates well with features like cloud saves and trading cards. The game offers 16 trading cards and 28 achievements. The achievement system is notably creative, allowing players to use achievements as customizable letters for Steam profiles. This unique feature has made LYNE an amazing game for Steam profile customization, becoming extremely popular among achievement hunters and profile customization enthusiasts. Many players purchase and complete LYNE specifically for this feature, as it provides a versatile and visually appealing way to personalize their Steam profiles. This added value significantly extends beyond the core puzzle gameplay, giving LYNE a special place in the Steam community.

Replayability and Value

Regarding replayability, LYNE doesn’t offer randomized puzzles or multiple solutions to levels. Each puzzle has a specific, intended solution. While this ensures a consistent challenge, it may limit long-term replay value for some players. The game does track completion time for each puzzle, allowing players to compete for faster solve times if desired.

Price-wise, LYNE typically retails for for nice $2.99 USD on most platforms, with occasional sales bringing it lower like this very moment of writing this article. Given the base game’s 650+ puzzles and potential for 20+ hours of gameplay, it represents good value for puzzle enthusiasts.

Platform Considerations

On mobile devices, particularly smartphones, the touch controls can sometimes pose a challenge on smaller screens. While generally responsive, selecting specific shapes in densely packed puzzles may require precise finger placement. This isn’t an issue on larger tablets or the PC version with mouse control.

LYNE’s file size is relatively small, typically under 100 MB, making it an easy download even on devices with limited storage. The game’s low system requirements also mean it runs smoothly on a wide range of hardware, from older smartphones to modern PCs.

Final Thoughts

In conclusion, LYNE offers a solid puzzle experience through its minimalist design and challenging levels. Its variety in puzzles and engaged player community contribute to its appeal, despite being primarily single-player. While there’s room for improvement in areas like accessibility and replayability, LYNE remains a worthwhile choice for puzzle enthusiasts seeking a refined, no-frills gameplay experience that offers hundreds of levels at an affordable price point.

Where to Buy LYNE

Steam (PC, Mac, Linux): Available for $2.99 usualy but until 22nd July for only $1.19. Take your chance to save a little.

App Store (iOS): Available for $2.99. Download it from the App Store.

Google Play (Android): Available for $2.99 or free as a part of Google Play Pass subscribtion.

Official Page: Visit the official LYNE page for more information.

The post LYNE: Minimalist Puzzles, Maximum Brain Teasers Now on Weekend Sale! appeared first on WePlayGames.net: Home for Top Gamers.

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