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Street Fighter 6 Reveals Alex In Punchy Teaser Trailer

Capcom has given the spotlight to Alex, Street Fighter 6‘s upcoming DLC character, in a new teaser trailer.

Check it out below. Alex joins the fray in Spring 2026.

Alex hails from New York and first appeared in Street Fighter III: New Generation , and specialises in Westling and kickboxing. Alex enjoys a friendly rivalry with Ryu and his interests include military fashion, city life, and training, although isn’t too fond of people who prey on those wearing than them, annoying people, and…broccoli? To be fair, I can’t blame him on that last one.

Street Fighter 6 launched in June 2023 for PS5, PS4, PC, Xbox Series X/S, and Xbox One. A Nintendo Switch 2 version arrived in June 2025 as a launch title for that system. You can read our full review of Street Fighter 6 here.

The post Street Fighter 6 Reveals Alex In Punchy Teaser Trailer appeared first on PlayStation Universe.

Street Fighter 6 Gets New Alex Teaser Trailer

Capcom has released the teaser trailer for the upcoming Street Fighter 6 DLC character, Alex. The trailer features a short cinematic showing Alex battling and defeating Andore in the ring. Alex is set to launch in early spring. Street Fighter 6 is currently available for PlayStation 5, Xbox Series, Nintendo Switch 2, PlayStation 4, and PC via Steam.

The game’s details via Capcom:

Here comes Capcom’s newest challenger! Street Fighter 6 launches worldwide in 2023 and represents the next evolution of the Street Fighter series which has sold more than 47 million units since its debut 35 years ago. Powered by Capcom’s proprietary RE Engine, Street Fighter 6 spans three distinct game modes, including Fighting Ground, World Tour and Battle Hub. The experience also includes innovative new gameplay features, plus enhanced visuals for every aspect of the game.

In addition to new gameplay innovations, Street Fighter 6 celebrates what fans love about the franchise by uniting core modes from previous titles—including Arcade Mode, online matches, Training Mode, local versus battles and more—to the Fighting Ground experience. From iconic World Warriors like Ryu and Chun-Li, to the final addition to the Street Fighter V roster Luke, and the new expert breakdancer / drunken boxer Jamie, players will have a wide range of fighting styles and skills to master.

 

Key Features

Classic Experience Built for a Modern Era – With all core gameplay modes present, plus two brand new modes and enhanced visuals, Street Fighter 6 redefines the classic fighting game genre.

Diverse Fighting Styles to Master – Returning in Street Fighter 6 are Ryu, Chun-Li and Luke, all of whom have undergone striking redesigns for this new generation. Joining them is a brand new challenger, Jamie, who will add his own flair to the game with his unpredictable move set.

Brand New Game Modes – The Street Fighter franchise continues to hone its skills and redefine the fighting genre with the introduction of three new foundational modes—Fighting Ground, World Tour, and Battle Hub.

Fighting Ground – Street Fighter 6 unites core fighting modes from previous titles—including Arcade Mode, online matches, Training Mode, local versus battles and more—to the Fighting Ground experience.

World Tour – World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar.

Battle Hub – Battle Hub is a destination that provides players with new and unique ways to engage, communicate and interact.

In-Game Commentating – Street Fighter‘s first-ever Real-Time Commentary Feature, supported with subtitles in 13 languages, incorporates the voices of popular Fighting Game Community (FGC) commentators like Vicious and Aru directly into the game to narrate what is happening on-screen just like a real tournament.

New Control Scheme – The Classic Control Type returns alongside a brand new option, the Modern Control Type, which allows players to jump straight into the action with simplified inputs.

Battle System Built for Creativity – Street Fighter 6 introduces the Drive System, a new gauge used to perform five distinct techniques that enhance a player’s offensive or defensive capabilities.

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The post Street Fighter 6 Gets New Alex Teaser Trailer appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

The Junkfood Sworl Multiconsole: an Arcade for Your Office

11. Leden 2026 v 15:00
The Junkfood Sworl Multiconsole: an Arcade for Your Office

pieceArcades are awesome. I know this, you know this, we all know this. Something about the lights and sounds of the cabinets, the physicality involved with tapping those oh-so-satisfying oversized buttons to play each game, speaks to a primal gaming urge. Unfortunately, arcades have become less and less common over the years, which means the ones that are left tend to be overcrowded, expensive, and sometimes falling apart. In response to this, a booming market has emerged of at-home controllers that emulate the feel of an arcade cabinet, to varying degrees of success. The good people at Junkfood were kind enough to ship me their take on the arcade controller - the Sworl.

The Sworl comes in two variations: The Sworl Basic for $175, and the Sworl Multiconsole for $225. The Basic works with the PC and the Switch, while the Multiconsole works for all modern platforms. The Sworl is entirely customizable, with everything from the button layout and profile to the colors and animations for the LEDs, to the deadzone of the sticks; you can make the Sworl into the controller that best suits your needs. It takes a little bit of setup within your browser to get working, but once that's finished, it's easy to change any settings you want and save them to separate profiles. I highly recommend doing this, as it can save the headache of having to remap every single game you play to your preferred settings. Choice is king with the Sworl, and it allows for an extremely tailored experience if you go looking for it. So that's the basic setup, but what's the product itself like?

The packaging for the Sworl is immaculate. I'm a sucker for good, clean presentation when it comes to my gaming peripherals, and the Sworl delivers immediately. The box is a sleek and minimalist orange design, emblazoned with the controller's branding. Upon opening it, you are greeted with a high-quality, black, solid-shell nylon carrying case, evoking an immediate sense of quality. The solid shell case zips open to reveal the Sworl itself, along with a sturdy braided C-class connection cable and a QR code that explains everything the Sworl can do.

The Junkfood Sworl Multiconsole: an Arcade for Your Office
Source: Author

The Hardware

The actual controller is, in my opinion, peak design for something like this. It's extremely sturdy, with a hard plastic design that feels high-quality without being too heavy or cumbersome. With these more arcade-style controllers, I tend to find myself either wanting more room on the face of the system or less, but the Sworl hits that balance perfectly.

The controller itself comes with four cardinal direction keys, set up in a WASD fashion, along with ten large black buttons, each of which sits on a dazzling rainbow LED. Along the top of the controller is a row of six rubber buttons, each of which is used to help customize the Sworl as well as pause games and navigate menus. What stands out the most to me for the Sworl is the two domes that lie suspiciously close to where your thumbs naturally fall when playing. These domes are actually full-fledged analogue sticks, with a cool hexagon design that allows for better grip.

Those analogue sticks are buttery smooth and just the right size for comfort. Their inclusion addresses a long-held problem with tabletop arcade controllers - the traditional joystick. These peripherals may be seminal in the dark halls of arcades, but when you're relegated to using a large, cumbersome, typically unresponsive ball on the end of a stick for more contemporary titles, the whole thing tends to fall apart. While the unfortunate reality may be that sacrifices are necessary to meet in the middle, the Sworl bridges that gap perfectly with the installation of its analogue sticks. The sticks are easily accessible, with big domed heads, plenty of grip, and an ease of placement that makes it so you never feel like you're reaching or stretching. You can also use their web app to customize dead zones and make the Sworl feel exactly how you would like. They're simply comfortable to use.

Comfort isn't the only thing the Sworl has going for it. Somehow, the people at Junkfood have been able to perfectly translate the satisfying click-clack of a mechanical gaming keyboard to buttons the size of USD 50-cent pieces. Obviously, the controller has to work well to be useful, but it goes a step beyond and becomes downright delightful to use.

The Junkfood Sworl Multiconsole: an Arcade for Your Office
Source: Author.

Playing With Sworl

My initial journey with the Sworl was that of Street Fighter 6, Capcom's excellent (and frankly, underrated) latest installment in the iconic Street Fighter franchise. After getting the controller initially set up (which was as easy as changing the keybinding in the settings), I realized that I had picked the perfect game to test drive the Sworl. Street Fighter 6 has a fantastic RPG mode, where you can create your own fighter and take them around the world to train with different Street Fighter characters. A huge portion of this mode is running around an overworld, finding hidden items, and challenging citizens and other contestants to fights. To say the analogue sticks were a blessing in this mode would be an understatement. Running with the keys and using the right analogue stick for camera control was seamless, and I fully believe that without the Sworl, I wouldn't have played the mode half as much as I did. I've played Street Fighter 6 with a controller, and while it's a fantastic fighting game for beginners and veterans alike, playing it with the Sworl brought it to a whole new level.

On Junkfood's website, it shows the Sworl being used to play the massively popular Marvel Rivals, and that got me thinking: what else could the Sworl be used for beyond just fighting games? I decided to test this theory on a few different genres, with varying results. My favorite game to use the Sworl for – and honestly my preferred way of playing this game – is TMNT: Shredder's Revenge. I understand that a side-scrolling beat 'em up is a bit of a cop out, as Shredder's Revenge is essentially an arcade game in itself, but that doesn't detract from the fact that playing it on my PS5 with the Sworl brought new life to a game I've already played to death.

Next up was Batterystaple Games' criminally underrated 30XX, a rogue-like based on the classic Mega Man games. While I found the binding to be a little bit difficult at first, once I got used to the placement I had set up, the Sworl once again brought a unique arcade-like quality and challenge to the already wonderful game. The analogue sticks in particular were extremely useful for the more tricky platforming, and 30XX emphasized the wonderful ergonomics of the Sworl better than any other game I had experienced to that point.

The Junkfood Sworl Multiconsole: an Arcade for Your Office
Sworl Multiconsole. Source: Press Kit.Pre

Lastly, I hopped into Left 4 Dead 2, just to see how the Sworl would handle something like a fast-paced first-person shooter. Of the genres I tried out, I would say that this was the most difficult to get used to. Left 4 Dead 2 requires some quick reaction time, and I was really struggling to get my footing while using the Sworl. That being said, it could just be how ingrained that game is in my psyche from playing it for the last 15 years, rather than the Sworl itself. The controller did exactly what I told it to do, and the sticks worked just as well as they would on any standard controller. Despite having difficulties, I still found myself having a lot of fun trying to configure the controller to my specifics and trying out different configurations.


Something else happened with the Sworl that I hadn't previously considered. It hasn't left my desk in the time I've had it, as I would always find myself hopping on, playing a few rounds of Street Fighter after I was done with work in my office. It was always on display, its brilliant LEDs coursing through the buttons at random intervals. As such, everyone I brought into my office has inquired about it. Just by looking as intriguing as it does, the Sworl effortlessly became a conversation piece.

My office doubles as a small recording studio, and without fail, anyone who had come in to help me with setup or play some music pointed at the Sworl and asked what it was. To my surprise, I was watching people who had very little interest in video games in general spend time gleefully button-mashing on Soulcalibur or Street Fighter. It invites the same level of accessibility and curiosity into the home that anyone can get by walking into an arcade. If you're a fan of these types of peripherals and you're looking for a modern version that ticks off all the boxes, I give my full recommendation to the Junkfood Sworl.

See Alex in Street Fighter 6 Ahead of His Spring Debut

9. Leden 2026 v 18:00

See Alex in Street Fighter 6 Ahead of His Spring Debut

We’re in the midst of the Street Fighter 6 Year 3 Character Pass DLC rollout, with Alex returning to the roster as the next add-on, and now we got a better look at him. Ahead of his “early Spring 2026” debut, Capcom shared a minute-and-a-half long trailer for him. This one is more about setting up his personality and showing his character design in the fighting game than highlighting gameplay, but it helps establish what to expect.

Like Luke, Alex is a character who was set up in sort of a “protagonist” role when he appeared in the Street Fighter series. He showed up in February 1997 in Street Fighter III. He’s known as a wrestler from America, and we see him in the midst of a match where he’s acting as the heel. 

Here’s the full video:

https://www.youtube.com/watch?v=uaGvmRTUUvU

Alex is the third of four Year 3 Character Pass add-ons for Street Fighter 6, with the fourth piece being Ingrid in “late Spring 2026.” This season pass focused on bringing older characters back into the fold. He follows Sagat, who started this latest run back in August 2025, and C. Viper in October 2025.

Street Fighter 6 is available for the Switch 2, PS4, PS5, Xbox Series X, and PC, and Alex will appear as DLC in early Spring 2026.

The post See Alex in Street Fighter 6 Ahead of His Spring Debut appeared first on Siliconera.

Street Fighter 6 tops 6 million copies sold

21. Listopad 2025 v 00:01
Capcom has announced Street Fighter 6 has topped 6 million copies sold, a new milestone for their flagship fighting game. The previous big milestone for the game was 5 million copies sold in June of 2025, so it moved another million copies in roughly 5 months. Street Fighter 6 was launched back in June 2023 across Windows […]

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