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Destiny 2: Shooter Looter Chaos and Companionship

I still remember the sentiment surrounding my joining the world of Destiny 2 and the impressions I had framed in my mind. I remember the storyline of the game and the characters that came with it. I remember the planned group activities with friends where I would come for the game and laughter, and enjoy the melting pot of cultures that I would experience. Dystopia would contribute to the cultural side of the game. I would remember the game for the positive memories of the friends I would meet.

We've finally one-phased the raid boss, a perfect symphony of debuffs, buffs, and sustained heavy weapon fire.

I would experience the game for the people's memories, for the friends I would meet. Madness in the romance, I would only be in for the people. There is madness in the romance; I would only be in for the people. There is madness in the game; I would only be in for the people. suger

A Game of Two Halves: Wonder and Frustration

Spectacle is Destiny 2’s calling card, and there is no better place to see that than in the stark and beautiful war-torn zones of the game. The blend of the celestial and the terrestrial is well balanced. The game’s environments ooze atmosphere, whether you are in the crumbling and scarred landscapes of the EDZ or in the illusory woods of Nessus. The game does well to instill in you the perspective of the vast and indifferent universe that surrounds you, the little spark-wielding guardian, the universe that surrounds and watches you.

The new dungeon's secret chest requires a perfectly executed platforming puzzle off the main path.

It’s frustrating to see the wide gaps in the lore after seasonals and plot drips. It’s like trying to complete only one half of a jigsaw puzzle, and the rest is in a completely different house. My background in the genre as a traditional JRPG player made the gaps hard to appreciate. Destiny 2 does not have storylines that are traditional, and that’s one of the things that has to be appreciated most: the ambition. Unfortunately, the game does not seem to provide the lore or the rich storytelling to back that ambition up to the extent that a player deserves.

Weapons and Loot: The Double-Edged Sword

Ah, the loot. It’s the carrot on the stick that keeps Guardians grinding through strikes, raids, and gambit matches. But here’s the thing: not all loot is created equal. The doubtless lucrative rewards complain. When Early Destiny 2 started, it lacked truly enticing pieces. Yes, there were a few outstanding weapons and some sets of pieces of armor, but more often than not, after a long, exhausting activity, I’d receive a piece of gear that was.

I'm running triple Shotgun with the Tractor Cannon for a meme build that's somehow working in the Crucible.

Bungie, to some extent, has resolved this issue. These weapons, more than tools of killing, are statements. Yet there’s room for more. Destiny 2, for all its outstanding gear, still lacks top-tier enough high-end gear to truly reward its most loyal followers who buy cheap PS4 games. There are far more hours than I’d like to admit spent chasing God Rolls than there are high-end pieces of loot to reward that effort. Available loot should match the depth and complexity of the gameplay.

Social Glue Destiny 2

Destiny 2 without its social aspects? No thanks. It wouldn't even be enjoyable. This game is, no doubt, about its community. Be it a raid, nightfall, or just crucible, gameplay is enjoyed even more with a friend or group. Numbers do change the fun, but it is still the moments in gameplay, or the Leviathan in my case, that stick with you. Six hours, dying and laughing, with a group, only to win in the end, the value is in the collective enjoyment, even in defeat. Little moments create and force repetitive gameplay. They make you do it. They bring you back.

The Trials of Osiris match is 4-4, and it's all down to my last-gasp snipe in a one-versus-one scenario.

Adversely, social aspects can be a burden. Group content boundaries mean the best parts of the game for solo players are lost. Solo gameplay has its own content and parts to engage with, if you buy PS5 shooter games that are action role-playing first. It wouldn't be unreasonable to give more ends and means to the lone Guardians in the endgame. They should be able to engage and appreciate the boss or grind. It isn't just the friends that count.

The Road Ahead

Destiny 2, like any live-service game, is still a work in progress. Its first year was rough, marked by questionable design choices and a community that felt increasingly alienated. But there is one thing that Bungie has proven. They will listen. The Year 2 expansion, Forsaken, reworked systems and breathed new life into the game. Even with the stumbles, there is a commitment from the developers to evolve the game.

My vault is a disorganized mess of 598 out of 600 items, filled with rolls I'm "saving for later."

Destiny 2: Beyond Light

At this time, the primary story campaigns have been made free, but the high-level, permanent activities like Raids and Dungeons are bundled in "Packs," so you will still have to get one of those. Destiny 2: Beyond Light, released in 2020, the fifth extension, introduces the Stasis subclass, the first ability set tied to the Darkness. The endgame content is packaged in the Beyond Light Pack (a paid purchase), which includes the Deep Stone Crypt Raid, certain Nightfall Strikes (The Glassway and Proving Grounds), and access to over 15 Exotic weapons and armor pieces associated with the expansion.

Destint 2: Shadowkeep

In 2019, we had Destiny 2: Shadowkeep extension, the fourth major expansion for Destiny 2, marking the game's Year 3 content. The endgame content is packaged in the Shadowkeep Pack (a paid purchase), which includes the Garden of Salvation Raid, the Pit of Heresy Dungeon, the Scarlet Keep Nightfall strike, and access to over 15 Exotic weapons and armor pieces associated with the expansion. The endgame content is packaged in the Shadowkeep Pack (a paid purchase), which includes the Garden of Salvation Raid, the Pit of Heresy Dungeon, the Scarlet Keep Nightfall strike, and access to over 15 Exotic weapons and armor pieces associated with the expansion.

I'm using a sword to perfectly "skate" across the Vow of the Disciple opening section, leaving my team behind.

Destiny 2: Years 5 to 8

The Witch Queen (2022, Year 5) proposes the confrontation with Savathûn, the Hive God of Cunning, and the introduction of the Light-wielding Hive and the new weapon crafting system.

Lightfall (2023, Year 6) is a chase after The Witness to Neptune, uncovering the hidden city of Neomuna, and the introduction of the new Strand Darkness Subclass.

The Final Shape (2024, Year 7) is the epic conclusion to the "Light and Darkness Saga," as Guardians enter the Traveler to face The Witness. It introduced the Prismatic Subclass.

The Edge of Fate (2025, Year 8) is the most recent "medium-sized" expansion, which began a new saga for the game. It is part of Bungie's new content release model of two expansions per year.

There is so much potential with so many ideas that feel just shy of fully realized. As someone who has fallen in love with this game, Bungie is a developer that I hope will balance ambition and execution. Until then, I’ll be there chasing the next raid clear, the next legendary drop, and the next moment that makes it all worthwhile.

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