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Open Source Hardware Certifications for July 2024

Open Source Hardware Certifications for July 2024

Take a look at open source certifications for the month of June.

The post Open Source Hardware Certifications for July 2024 appeared first on Make: DIY Projects and Ideas for Makers.

Check out the fancy new trailer for Beyond All Reason a really great free and open source RTS

Od: Liam Dawe
19. Srpen 2024 v 18:25
Beyond All Reason is quietly building up to be one of the best real-time strategy (RTS) games around. It's free, open source and it has a fancy new trailer.

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Read the full article on GamingOnLinux.

Portable Linux distro winesapOS v4.1.0 out now with dual-boot support - good for handhelds

Od: Liam Dawe
19. Srpen 2024 v 18:02
While most people generally talk about ChimeraOS, Bazzite and at times HoloISO, another choice for your handheld Linux gaming is winesapOS that just had a huge new release.

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Read the full article on GamingOnLinux.

Steering Wheel Manager oversteer adds support for more wheels and Flatpak

Od: Liam Dawe
16. Srpen 2024 v 12:36
If you have a Steering Wheel, oversteer feels like an essential tool on Linux to allow you to configure it properly and a new release is out with version 0.8.3.

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Read the full article on GamingOnLinux.

Godot Engine 4.3 is out now with huge new features and a fancy release page

Od: Liam Dawe
15. Srpen 2024 v 15:54
Looks like the Godot team went all-out for the Godot Engine 4.3 release, bringing this royalty-free open source game engine into a bright future.

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Read the full article on GamingOnLinux.

Valve confirm plan to get Steam Deck's SteamOS on the ROG Ally and more handhelds

Od: Liam Dawe
14. Srpen 2024 v 15:11
We've known for a long time that Valve planned to get the newer SteamOS that's on the Steam Deck out for more systems, but they've been a bit quiet on it. Now, they've confirmed it's still the plan for the likes of the ROG Ally and other systems.

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Read the full article on GamingOnLinux.

The Elder Scrolls: Arena re-implementation OpenTESArena gets a graphics code overhaul

Od: Liam Dawe
9. Srpen 2024 v 17:22
Seems like this project is coming along nicely, and I do very much love seeing classics get revived with open source game engine re-implementations. OpenTESArena for The Elder Scrolls: Arena has a new release out.

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Read the full article on GamingOnLinux.

Second Dinner (MARVEL SNAP) now investing in W4 Games for Godot Engine

Od: Liam Dawe
7. Srpen 2024 v 16:30
Clearly, Godot Engine is going places, with more and more games using this cross-platform free and open source game engine that doesn't require royalty payments and now they've pulled in Second Dinner who developed MARVEL SNAP.

Next Heroic Games Launcher release to include initial GOG Galaxy support

Od: anewson
7. Srpen 2024 v 11:22
Everyone's favourite Linux games launcher has added yet another milestone feature thanks to Linguin and other Heroic contributors. The development version of Heroic now uses a project named comet to translate a game's GOG Galaxy API calls using a platform-agnostic SDK.

Chocolate Doom 3.1.0 brings many new features for the classic source port

Od: Liam Dawe
6. Srpen 2024 v 11:35
While other source ports are pretty popular like GZDoom, Chocolate Doom continues getting better to retain the best compatibility with the original DOS versions of Doom, Doom II, Heretic, Hexen and Strife.

Pixelorama, a powerful and accessible open-source pixel art tool v1.0 is out now

Od: Liam Dawe
30. Červenec 2024 v 16:38
I love good pixel art, and so it's nice to see more tools becoming available for game developers, especially when they're open source too. Pixelorama version 1.0 is out now after 5 years in development.

MangoHud helper app GOverlay v1.2 out now with quick layout presets

Od: Liam Dawe
30. Červenec 2024 v 16:11
GOverlay can be useful for helping to configure MangoHud, the Linux gaming performance overlay, especially if you prefer a UI to editing text files and version 1.2 is out now adding quick layout presets support.

Control your cooling on Linux with CoolerControl - v1.4 brings AMD GPU RDNA 3 fan support

Od: Liam Dawe
29. Červenec 2024 v 14:19
A really feature-rich application here for those of you who wants a bit more control of your cooling on Linux. CoolerControl v1.4 just released bringing more hardware support, and various improvements.

ProtonUp-Qt v2.10.2 adds support for the WineZGUI launcher and old compatibility tools

Od: Liam Dawe
29. Červenec 2024 v 14:07
ProtonUp-Qt is such a useful tool for Linux desktop and Steam Deck gaming, giving you an easy all-in-one way to add different versions of GE-Proton and other tools to different launchers and a new version is out now with v2.10.2.

Tulip Creative Computer is a small, cheap, open source PC for making music and more (available for $59, but you can also build your own)

5. Srpen 2024 v 16:18

The Tulip Creative Computer is an open source computer designed for making music or coding simple games or other applications. It’s not exactly the most powerful little computer money can buy, but it doesn’t take a lot of money to buy one: you can pick up a pre-built Tulip system for $59 or build your own […]

The post Tulip Creative Computer is a small, cheap, open source PC for making music and more (available for $59, but you can also build your own) appeared first on Liliputing.

Valve Seems To Be Working On A New Half-Life Game That Doesn't Use VR

5. Srpen 2024 v 18:25

There’s growing evidence, via datamining and voice actor leaks, that Valve is working on a brand new, yet-to-be-announced Half-Life video game. And before you go running to tell folks that, finally, Half-Life 3 is confirmed, keep in mind that we don’t know if that’s true.

Read more...

  • ✇Semiconductor Engineering
  • Powering Next-Generation Insightful DesignSara Louie
    The Ansys team is gearing up for an exciting time at DAC this week, where we’ll be sharing a whole new way of visualizing physical phenomena in 3D-IC designs, powered by NVIDIA Omniverse, a platform for developing OpenUSD and RTX-enabled 3D applications and workflows. Please attend our Exhibitor Forum session so we can show you the valuable design insights you can gain by interactively viewing surface currents, temperatures and mechanical deformations in a representative 3D-IC design. Visualizin
     

Powering Next-Generation Insightful Design

24. Červen 2024 v 09:01

The Ansys team is gearing up for an exciting time at DAC this week, where we’ll be sharing a whole new way of visualizing physical phenomena in 3D-IC designs, powered by NVIDIA Omniverse, a platform for developing OpenUSD and RTX-enabled 3D applications and workflows. Please attend our Exhibitor Forum session so we can show you the valuable design insights you can gain by interactively viewing surface currents, temperatures and mechanical deformations in a representative 3D-IC design.

Visualizing physical phenomena in 3D is a new paradigm for IC packaging signal and power integrity (SI/PI) engineers who are more familiar with schematics and 2D results plots (TDR, eye diagrams, SYZ parameters, etc). There’s a good reason for that – it really hasn’t been practical to save 3D physics data – or even to run full 3D simulations – for complex IC package designs until more recent (~5-10 years) advancements in Ansys solver technologies along with increasing accessibility to high performance compute power. I have had the pleasure of supporting a few early adopters in the SI/PI engineering community as they used 3D field plotting in HFSS to gain design insights that helped them avoid costly tape-out delays and chip re-spin. Their experiences motivate my desire to share this invaluable capability with the greater IC packaging design community.

I started my career using HFSS to design antennas for biomedical applications. Like me, the greater antenna and RF component design community has been plotting fields in 3D from Day 1 – I don’t know of any antenna engineer that hasn’t plotted a 3D radiation pattern after running an HFSS simulation. What I do know is that I’ve met hundreds of SI/PI engineers who have never plotted surface currents in their package or PCB models after running an HFSS simulation. And that must change.

…but why exactly? What value does one gain by plotting fields in 3D? If you don’t know what kind of design insights you gain by plotting fields, please allow me to show you because seeing is revealing.

Let’s say I send a signal from point A and it reflects off 3 different plates before returning back to point A:

Fig. 1: The plot below shows the received power from a sensor placed at Point A (the same position as the emitter). Can you tell which bump in this two 2D plot is the original signal returned back home?

Fig. 2: No? Neither can I. Even if you somehow guessed correctly, could you explain what caused all those other bumps with certainty?

With HFSS field plotting, everything becomes crystal clear:

Video 1: 3-bounce animation.

The original signal returns after a travel distance of 6 meters around the circle while the rest of the bumps result from other reflections – this is the kind of physical insight that a 2D plot simply can’t deliver.

Advanced packaging for 3D-IC design can’t be done with generic rules of thumb. To meet stringent specifications (operate at higher frequencies, speeds, and lower latency, power consumption), engineers are demanding the use of HFSS because its gold-standard reputation has come from countless validation studies comparing simulated results against measurement, and there is no room to compromise on accuracy for these very complex and costly designs. As more electronics are packed into tighter spaces, the risk for unwanted coupling between the different components (often stacked vertically) increases and being able to identify the true aggressors becomes more challenging. That’s when field visualization as a means to debug – i.e., uncover, learn, truly understand – what’s happening becomes an invaluable tool.

What exactly is causing unwanted radiation or reflections? What exactly is the source of noise coupling into this line? Are we seeing any current crowding on conductors or significant volume losses in dielectrics that may lead to thermal problems? Plot the fields and you will have the information required to diagnose issues and design the exact right solution – nothing more (over-designed), nothing less (failing design).

If you’re one of the early adopters who has plotted fields in highly complex designs, you will know that fields post-processing can be very graphics intensive – especially if you want to immerse yourself in the physical phenomena taking place in your design by plotting in a full 3D volume and cutting through the 3D space layer by layer. Ansys uses the enhanced graphics and visual rendering capabilities offered by NVIDIA Omniverse core technologies, available as APIs, to provide a seamlessly interactive and more intuitive experience, increasing accessibility to design insights that engineers can only gain by physics visualization.

I’m not asking my SI/PI engineering colleagues to ditch the schematics and 2D results plots – I just believe that they should (and inevitably will!) add 3D field plotting into their design process. The rise in design complexity coupled with advancements in Ansys and NVIDIA technologies is poised to make 3D field plotting – an invaluable yet heretofore underutilized tool in the world of signal and power integrity design – a practical requirement. For a first look into what will one day be commonplace design practice, please attend our Exhibitor Forum session on Wed., June 26, 1:45 PM -3:00 PM at DAC to experience our interactive demonstration of Ansys physics visualization in a representative 3D-IC design, powered by NVIDIA Omniverse.

The post Powering Next-Generation Insightful Design appeared first on Semiconductor Engineering.

Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now!

Od: GPUOpen
27. Květen 2024 v 16:00

AMD GPUOpen - Graphics and game developer resources

VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.

The post Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now! appeared first on AMD GPUOpen.

  • ✇Liliputing
  • De-Googled Android operating system /e/OS V2 brings Android Auto support, UI and privacy enhancementsBrad Linder
    The /e/OS Foundation has been offering a de-Googled version of Android since 2018, with an emphasis on privacy and security. Now developers have introduced the biggest update in years. Among other things, /e/OS 2.0 brings support for Android Auto, an updated launcher app with support for live wallpapers and app notifications on icons, and other […] The post De-Googled Android operating system /e/OS V2 brings Android Auto support, UI and privacy enhancements appeared first on Liliputing.
     

De-Googled Android operating system /e/OS V2 brings Android Auto support, UI and privacy enhancements

16. Květen 2024 v 17:00

The /e/OS Foundation has been offering a de-Googled version of Android since 2018, with an emphasis on privacy and security. Now developers have introduced the biggest update in years. Among other things, /e/OS 2.0 brings support for Android Auto, an updated launcher app with support for live wallpapers and app notifications on icons, and other […]

The post De-Googled Android operating system /e/OS V2 brings Android Auto support, UI and privacy enhancements appeared first on Liliputing.

  • ✇Slashdot
  • Why a 'Frozen' Distribution Linux Kernel Isn't the Safest Choice for SecurityEditorDavid
    Jeremy Allison — Sam (Slashdot reader #8,157) is a Distinguished Engineer at Rocky Linux creator CIQ. This week he published a blog post responding to promises of Linux distros "carefully selecting only the most polished and pristine open source patches from the raw upstream open source Linux kernel in order to create the secure distribution kernel you depend on in your business." But do carefully curated software patches (applied to a known "frozen" Linux kernel) really bring greater security
     

Why a 'Frozen' Distribution Linux Kernel Isn't the Safest Choice for Security

19. Květen 2024 v 03:04
Jeremy Allison — Sam (Slashdot reader #8,157) is a Distinguished Engineer at Rocky Linux creator CIQ. This week he published a blog post responding to promises of Linux distros "carefully selecting only the most polished and pristine open source patches from the raw upstream open source Linux kernel in order to create the secure distribution kernel you depend on in your business." But do carefully curated software patches (applied to a known "frozen" Linux kernel) really bring greater security? "After a lot of hard work and data analysis by my CIQ kernel engineering colleagues Ronnie Sahlberg and Jonathan Maple, we finally have an answer to this question. It's no." The data shows that "frozen" vendor Linux kernels, created by branching off a release point and then using a team of engineers to select specific patches to back-port to that branch, are buggier than the upstream "stable" Linux kernel created by Greg Kroah-Hartman. How can this be? If you want the full details the link to the white paper is here. But the results of the analysis couldn't be clearer. - A "frozen" vendor kernel is an insecure kernel. A vendor kernel released later in the release schedule is doubly so. - The number of known bugs in a "frozen" vendor kernel grows over time. The growth in the number of bugs even accelerates over time. - There are too many open bugs in these kernels for it to be feasible to analyze or even classify them.... [T]hinking that you're making a more secure choice by using a "frozen" vendor kernel isn't a luxury we can still afford to believe. As Greg Kroah-Hartman explicitly said in his talk "Demystifying the Linux Kernel Security Process": "If you are not using the latest stable / longterm kernel, your system is insecure." CIQ describes its report as "a count of all the known bugs from an upstream kernel that were introduced, but never fixed in RHEL 8." For the most recent RHEL 8 kernels, at the time of writing, these counts are: RHEL 8.6 : 5034 RHEL 8.7 : 4767 RHEL 8.8 : 4594 In RHEL 8.8 we have a total of 4594 known bugs with fixes that exist upstream, but for which known fixes have not been back-ported to RHEL 8.8. The situation is worse for RHEL 8.6 and RHEL 8.7 as they cut off back-porting earlier than RHEL 8.8 but of course that did not prevent new bugs from being discovered and fixed upstream.... This whitepaper is not meant as a criticism of the engineers working at any Linux vendors who are dedicated to producing high quality work in their products on behalf of their customers. This problem is extremely difficult to solve. We know this is an open secret amongst many in the industry and would like to put concrete numbers describing the problem to encourage discussion. Our hope is for Linux vendors and the community as a whole to rally behind the kernel.org stable kernels as the best long term supported solution. As engineers, we would prefer this to allow us to spend more time fixing customer specific bugs and submitting feature improvements upstream, rather than the endless grind of backporting upstream changes into vendor kernels, a practice which can introduce more bugs than it fixes. ZDNet calls it "an open secret in the Linux community." It's not enough to use a long-term support release. You must use the most up-to-date release to be as secure as possible. Unfortunately, almost no one does that. Nevertheless, as Google Linux kernel engineer Kees Cook explained, "So what is a vendor to do? The answer is simple: if painful: Continuously update to the latest kernel release, either major or stable." Why? As Kroah-Hartman explained, "Any bug has the potential of being a security issue at the kernel level...." Although [CIQ's] programmers examined RHEL 8.8 specifically, this is a general problem. They would have found the same results if they had examined SUSE, Ubuntu, or Debian Linux. Rolling-release Linux distros such as Arch, Gentoo, and OpenSUSE Tumbleweed constantly release the latest updates, but they're not used in businesses. Jeremy Allison's post points out that "the Linux kernel used by Android devices is based on the upstream kernel and also has a stable internal kernel ABI, so this isn't an insurmountable problem..."

Read more of this story at Slashdot.

Open Source Hardware Certifications For March 2024

Open Source Hardware Certifications For March 2024

Take a look at a few of the Open Source Hardware Association certifications from the month of March

The post Open Source Hardware Certifications For March 2024 appeared first on Make: DIY Projects and Ideas for Makers.

  • ✇GameFromScratch.com
  • Inkscape 1.4 Beta ReleasedMike
    GameFromScratch.com Inkscape 1.4 Beta Released The open source vector graphics application Inkscape just released Inkscape 1.4 beta. Inkscape is available for Windows, Mac and Windows. Highlight features of the 1.4 release include: Key Links Inkscape Homepage Inkscape 1.4 Beta Download Inkscape 1.4 Release Notes Splashscreen Contest You can learn more about the new features in […] The post Inkscape 1.4 Beta Released appeared first on GameFromScratch.com.
     

Inkscape 1.4 Beta Released

Od: Mike
2. Květen 2024 v 17:11

GameFromScratch.com
Inkscape 1.4 Beta Released

The open source vector graphics application Inkscape just released Inkscape 1.4 beta. Inkscape is available for Windows, Mac and Windows. Highlight features of the 1.4 release include: Key Links Inkscape Homepage Inkscape 1.4 Beta Download Inkscape 1.4 Release Notes Splashscreen Contest You can learn more about the new features in […]

The post Inkscape 1.4 Beta Released appeared first on GameFromScratch.com.

Open Source Hardware Certifications For March 2024

Open Source Hardware Certifications For March 2024

Take a look at a few of the Open Source Hardware Association certifications from the month of March

The post Open Source Hardware Certifications For March 2024 appeared first on Make: DIY Projects and Ideas for Makers.

  • ✇Liliputing
  • Microsoft releases source code for MS-DOS 4.0 (and Multitasking DOS)Brad Linder
    A decade after releasing the source code for MS-DOS 1.1 and MS-DOS 2.0, Microsoft has open sourced a (slightly) more recent operating system: MS-DOS 4.0. First released in 1988, you can now download the source code from GitHub, where it’s been shared under the MIT license. Of course there’s not much reason to actually run MS-DOS […] The post Microsoft releases source code for MS-DOS 4.0 (and Multitasking DOS) appeared first on Liliputing.
     

Microsoft releases source code for MS-DOS 4.0 (and Multitasking DOS)

26. Duben 2024 v 19:08

A decade after releasing the source code for MS-DOS 1.1 and MS-DOS 2.0, Microsoft has open sourced a (slightly) more recent operating system: MS-DOS 4.0. First released in 1988, you can now download the source code from GitHub, where it’s been shared under the MIT license. Of course there’s not much reason to actually run MS-DOS […]

The post Microsoft releases source code for MS-DOS 4.0 (and Multitasking DOS) appeared first on Liliputing.

Open Source Hardware Certifications For March 2024

Open Source Hardware Certifications For March 2024

Take a look at a few of the Open Source Hardware Association certifications from the month of March

The post Open Source Hardware Certifications For March 2024 appeared first on Make: DIY Projects and Ideas for Makers.

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