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Received today — 6. Červen 2026 English

Sektori Switch 2 Review

26. Květen 2026 v 20:59

Yes, I bought a Switch 2 and I immediately bought Sektori, which I had already bought on my Xbox. Why? Because for over a decade, the gaming world had cried for a Geometry Wars successor, and for over a decade, we really didn’t have one. I mean you had stuff that tried, like Breakpoint, but nothing could come close to delivering the genuine thrill that Geometry Wars did. Then Sektori arrived, and it is what we have been praying for. Largely the creation of one man(and his brother who did the awesome music), this is the successor we’ve always wanted.

Classic Mode

The Meat of Sektori

Sektori is Geometry Wars with more stuff bolted on. Namely a progression system. In the main campaign mode, the “glitter” left behind fills a little bar, when filled a selector token appears on the playfield. Get it, and it goes up a list of upgrades you can selected. Speed, Score token, Strike, Shield, Missile and Blaster. You can “strike” now, where you shoot forward and let forth an explosion, if you strike through any token, you can immediately strike again, otherwise you have to wait a few seconds. In Sektori, there’s also collectible “evolve cards” that you can collect which give you big bonuses(gotten by hitting an evolver token).

Lots of giant nasty bosses here.

The heart of the Game is Campaign Mode, a randomized trip through three ever evolving worlds. During that campaign, the playfield will change size and shape at random, with randomized enemy spawn. The field will signal the shift with pulsating red area. Get caught in those areas, and you’ll die, regardless of how many shields you have. At the end of the world is one of a number of different giant bosses. All of them can be defeated by hitting glowing green spots.

In addition to Campaign, there are six challenge modes in Sektori. Classic, which really is just a high score mode sans progression. Surge, where you have to get tokens to become super strong for a few seconds to survive. Gates, which is the gate mode from Geometry wars. Crash, where all you can do is strike to survive. Assault, which is a timed wave mode. Finally, there is Boss Rush. All of them are good in their own right and the cherry of top of the Campaign mode.

Conclusion

I’ve just scratched the surface of Sektori and how great it is. There’s a lot here for your money and you cannot go wrong with this game. However, despite getting a Must Play verdict, it will only get a nine score. That’s because in Campaign Mode, the randomness of it can be to its detriment. You really can’t learn the levels and bosses, you just have to wing it all the time. Still, that may be seen as an advantage to some. Regardless, if you’re looking for a new Geometry Wars, get Sektori now(also available on Steam, Xbox, and PS5).

Overall: And the people cried out for a new Geometry Wars, and Sektori delivered, in some ways improving on the formula.

Verdict: Must Play

Score: Nine

eShop Page

Release Date5/14/26
Cost14.99
PublisherKimmo Factor
ESRB RatingE

The post Sektori Switch 2 Review appeared first on The Game Slush Pile.

Dead as Disco Mini Review: Rhythm-Fighting Perfection With Serious Style

28. Květen 2026 v 15:00

It’s not often that a game leaves me simply wanting more, but Dead as Disco managed it almost immediately. Writing about games can sometimes dull the joy of playing them, but this rhythm-fighting game cut straight through that. On paper, the pitch is simple: fight to the beat. In practice, it feels far more exciting than that.

Dead as Disco plays like a stylish, ever-changing anime, with each level shifting in tone, music, and visual identity. You play as Charli Disco, who sets out to save his former bandmates after they sold out, free them from the forces controlling them, and do it all with as much flair as possible. At this stage, there are four levels to play through, but what’s already here is incredibly strong.

Dead as Disco on PC

Each level has its own personality. There’s a punk-inspired stage, a K-pop stage, a rap stage, and my personal favourite: the metal stage. Each one builds towards a big boss fight, complete with unique mechanics and, most importantly, its own music. That variety keeps each encounter feeling fresh, as you’re constantly learning a new rhythm, adjusting to a different style, and finding the beat all over again.

When everything clicks, Dead as Disco feels exceptional. Parries, dodges, and attacks all land on the beat, and every successful action adds another layer to the song. It makes each fight feel like you’re not just playing along with the music, but actively helping to build it. Rhythm games can sometimes feel restrictive, but this never does. Missing the beat doesn’t feel overly punishing; it simply encourages you to settle back into the groove and keep going.

The combat is buttery smooth, and the replayability is already easy to see. Scoreboards give you a reason to chase better runs, while multiple difficulty options let you return to each stage as your timing improves. There are also skill trees and special abilities to experiment with, giving you room to shape your own fighting style as you punch enemies, throw drumsticks, and even summon miniature black holes.

Dead as Disco on PC

There’s also an infinite mode, complete with unlockable songs, which adds even more to the package. Better still, you can upload your own music and fight along to that. So, whether you want to brawl to Golden by KPop Demon Hunters or test yourself in the metal stage with Playing God by Motionless In White, the option is there. It’s a brilliant feature, and one that could give the game a huge amount of long-term appeal.

My only real issue with Dead as Disco is that there isn’t more of it yet. I know I’ll keep going back to improve my scores, try new songs, and push myself on greater difficulties, but I’m already eager to see what comes next. There’s also a compelling mystery at the heart of the game, centred on what happened to Charli’s band and why everything fell apart, and I genuinely want to see how that story unfolds.

Dead as Disco is already absolutely sublime. Even in the early stages of its life, it stands out as one of the most exciting games of 2026 so far. If you have any interest in rhythm games, fighters, or stylish action games that know exactly what they’re doing, make sure this is on your radar.

The post Dead as Disco Mini Review: Rhythm-Fighting Perfection With Serious Style appeared first on Green Man Gaming Blog.

TankBound

24. Květen 2026 v 18:07
Battle through 60 tank combat missions, earn scrap coins, unlock new turret weapons, defeat powerful bosses, and survive endless waves in Tankbound....

Tengai

15. Květen 2026 v 16:32

Developer: Psikyo    Publisher: 505 Games    Release: 03/06    Genre: Shooter I like the Sengoku series of shooters. Honestly though first game was a bog standard shooter despite its charming cast of characters and excellent Psikyo art direction. Sengoku...

The post Tengai appeared first on Classic-Games.net.

P-47 – the Freedom Fighter

24. Duben 2026 v 13:28

Developer: Nihon Micom Kaihatsu    Publisher: Aicom    Release: 03/20/89    Genre: Shooter By this point I have played the vast majority of the PC Engine/Turbo Grafx-16’s shooter library. The system has one of the greatest libraries in the genre...

The post P-47 – the Freedom Fighter appeared first on Classic-Games.net.

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