Sektori Switch 2 Review
Yes, I bought a Switch 2 and I immediately bought Sektori, which I had already bought on my Xbox. Why? Because for over a decade, the gaming world had cried for a Geometry Wars successor, and for over a decade, we really didn’t have one. I mean you had stuff that tried, like Breakpoint, but nothing could come close to delivering the genuine thrill that Geometry Wars did. Then Sektori arrived, and it is what we have been praying for. Largely the creation of one man(and his brother who did the awesome music), this is the successor we’ve always wanted.

The Meat of Sektori
Sektori is Geometry Wars with more stuff bolted on. Namely a progression system. In the main campaign mode, the “glitter” left behind fills a little bar, when filled a selector token appears on the playfield. Get it, and it goes up a list of upgrades you can selected. Speed, Score token, Strike, Shield, Missile and Blaster. You can “strike” now, where you shoot forward and let forth an explosion, if you strike through any token, you can immediately strike again, otherwise you have to wait a few seconds. In Sektori, there’s also collectible “evolve cards” that you can collect which give you big bonuses(gotten by hitting an evolver token).

The heart of the Game is Campaign Mode, a randomized trip through three ever evolving worlds. During that campaign, the playfield will change size and shape at random, with randomized enemy spawn. The field will signal the shift with pulsating red area. Get caught in those areas, and you’ll die, regardless of how many shields you have. At the end of the world is one of a number of different giant bosses. All of them can be defeated by hitting glowing green spots.

In addition to Campaign, there are six challenge modes in Sektori. Classic, which really is just a high score mode sans progression. Surge, where you have to get tokens to become super strong for a few seconds to survive. Gates, which is the gate mode from Geometry wars. Crash, where all you can do is strike to survive. Assault, which is a timed wave mode. Finally, there is Boss Rush. All of them are good in their own right and the cherry of top of the Campaign mode.

Conclusion
I’ve just scratched the surface of Sektori and how great it is. There’s a lot here for your money and you cannot go wrong with this game. However, despite getting a Must Play verdict, it will only get a nine score. That’s because in Campaign Mode, the randomness of it can be to its detriment. You really can’t learn the levels and bosses, you just have to wing it all the time. Still, that may be seen as an advantage to some. Regardless, if you’re looking for a new Geometry Wars, get Sektori now(also available on Steam, Xbox, and PS5).
Overall: And the people cried out for a new Geometry Wars, and Sektori delivered, in some ways improving on the formula.
Verdict: Must Play
Score: Nine
| Release Date | 5/14/26 |
| Cost | 14.99 |
| Publisher | Kimmo Factor |
| ESRB Rating | E |
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