Support Dallas Pets Alive! at QuakeCon with These Paw-some Bethesda T-Shirts
The post Support Dallas Pets Alive! at QuakeCon with These Paw-some Bethesda T-Shirts appeared first on Xbox Wire.
At THQ Nordic, we think of ourselves as a true variety publisher. No matter what kind of gamer you are, there’s a home for you in one of our digital worlds.
For our 2024 Digital Showcase we wanted to demonstrate exactly that, with games including a remake of a beloved Disney classic, a new IP from a team of horror legends, an adrenaline-fuelled wreck racer, and much more. Here’s what is coming to Xbox.
This year’s stream opened with a new 2D adventure platformer from Weappy Studio, developers behind This Is the Police.
Navigate a mysterious archipelago as Goldman, realized in expertly-crafted 2D animation, every frame bursting with the passion injected by devs creating the game they have always wanted to make.
Weappy have put player freedom and a sense of wonder at the core of their design philosophy, rewarding players for exploring the archipelago’s many hidden nooks and crannies. Platforming sections pose a challenge, but a fair one – focused on helping you find the solution that works for you through experimentation.
We’ll have more news on The Eternal Life of Goldman to share before the year is out – until then, make sure to wishlist the game on Xbox to be among the first to receive updates.
The time has almost come to pick up your brush and decide the fate of Wasteland! When Disney Epic Mickey: Rebrushed releases on September 24, the power to shape the world will be in your hands.
Use paint and thinner to restore harmony to a mysterious world and uncover its secrets in classic 3D platformer action, spending time with beloved characters and exploring side-scrolling levels inspired by Mickey Mouse’s history.
Whether you first journeyed to Wasteland fourteen years ago or it’s your first time taking up the brush, Disney Epic Mickey: Rebrushed is unmissable for any Disney fan. We can’t wait for you to join us on this adventure later in the year.
Customize your ride and take your own personal wrecking machine online in a range of events designed for maximum vehicular mayhem! With never-before-seen damage modelling fidelity thanks to the power of Xbox Series consoles, you’ll leave every event with your car’s bodywork telling its own story.
The team at Bugbear Entertainment are devoting themselves to giving you the freedom to wreck how you want – whether it’s trading paint with other speed demons in a traditional race, bombing through obstacle courses, or settling scores in a classic destruction derby grudge match.
Keep the engine running, we’ll be back with more on Wreckfest 2 soon.
When we announced Titan Quest II a year ago, the support we received from the community was incredible, with the reveal trailer quickly becoming one of our most watched ever. We want to thank all of you who have expressed your excitement for the long-awaited sequel to the original mythological ARPG by taking you on the next step in Titan Quest II’s journey to release – our debut gameplay trailer.
In today’s broadcast, we gave ARPG fans their first glimpse of what awaits in the gorgeous Ancient Greek landscapes of Titan Quest II, and the legendary powers you’ll use to fight your way through Nemesis’ vengeful hordes. The team at Grimlore Games are hard at work crafting a world that feels rewarding to explore, with adversaries waiting around every corner, ready to drop meaningful loot that can completely alter your playstyle.
Your hero in Titan Quest II should feel personal to you, with deep customization at the heart of the experience – from how your hero looks, through to their own unique choice from thousands of different skill and equipment combinations. Whether you’re a solo adventurer or you team up with friends online to weave your legend together, Titan Quest II will take you on an odyssey unlike any other, offering a fresh experience for ARPG veterans and newcomers alike.
Since our reveal back in 2020, the support for Alkimia Interactive’s Gothic 1 Remake has been nothing short of amazing. Seeing that not just die-hard Gothic fans, but also RPG players as a whole are excited for Gothic’s return has been the best motivation for the team.
Today, we showed you how Alkimia are crafting a world that feels like it extends far beyond the player, with a fully realized ecosystem and influential groups warring for control of the land.
Gothic 1 Remake will feel familiar to longtime fans, but some crucial updates have been made to harness the power of new gen consoles. Gameplay and visuals have been overhauled, with deeper progression and crafting systems, as well as varied NPC routines and interactions.
No matter which camp you lend your allegiance to – the ore-rich Old Camp, the plotting New Camp, or the Brotherhood of the Sleeper, who swear fealty to a strange new deity – the mysterious, unforgiving world of Gothic 1 Remake will soon be ready to explore.
As with last year, the THQ Nordic Showcase marks release day for the latest DLC for Way of the Hunter, this time taking the hunt to the Scandinavian wilderness.
Venture to Lintukoto Reserve, a fictionalized vision of tranquil forests glowing with magical moonlight, vast meadows bustling with wildlife, and snow-dusted hills. A range of new endemic wildlife populates the beautiful scenery – lynxes, arctic foxes, and many others each with their own range of unique behaviors.
The team at Nine Rocks have spent months meticulously sculpting every inch of this new DLC – we can’t wait to welcome you to Lintukoto Reserve, out now!
They’re coming.
A new vision of horror from the team behind Little Nightmares I & II.
Want to know more? Tune in to Gamescom Opening Night Live, Tuesday August 20, 11am PT/8pm CEST.
It wouldn’t be our yearly showcase without one last tantalizing reveal…
The foreboding rumble of caverns eons old. Embers swirl through the air, cast up from pools of bubbling lava.
Three enormous heads, hewn from otherworldly stone suddenly burst into life with mystical flame. The Charred Council roar a single word in unison: HORSEMAN.
It won’t be long until we reveal more about where the Darksiders series is going next, but for now, know this… the Four Horsemen will ride again.
That concludes our wrap-up for the THQ Nordic Digital Showcase 2024! From the whole team at THQ Nordic and our dev partners – thank you all so much for your passionate support over the last year. We hope to see you soon in one of our digital worlds!
The post THQ Nordic 2024 Digital Showcase – Check Out All the Reveals Coming to Xbox appeared first on Xbox Wire.
Valorant is now live on Xbox Series X|S– with some serious benefits for Game Pass members. So grab four of your friends and hop into our 5v5 tactical shooter where you’ll need creative strategy, effective communication, and clutch aim to climb up the ranks.
But launch is only the beginning for Valorant on console – here’s how we’ll be supporting the game going forward.
Riot Games was founded with the idea that competition should be enjoyable at any level – whether it’s your first Valorant Competitive game after hitting level 20 or you’re grinding to Radiant, competing in our games should feel fair. Competitive integrity is at the heart of everything we do, and it’s one element that sets Valorant apart from other shooters on console.
One thing we’ve learned after 4+ years of Valorant on PC is that y’all are pretty cracked. The Valorant playerbase constantly innovates around the meta and comes up with new strats that surprise even us. Players consistently find new ability synergy between Agents, new line-ups, new flank watches, new ways to use a weapon, better smoke placements – you get the picture. Honestly, we love to see it. And now we’re so excited to welcome the console community into that space and see what you’ll come up with next.
Because of the ever-changing landscape, we’re constantly monitoring how our maps, Agents, weapons, and abilities are performing across different skill levels.
Sometimes an Agent might skew too powerful as players learn and master their abilities. Or maybe a map becomes one-sided as teams figure out how to optimize Agent utility. Or maybe a certain weapon becomes too strong as players hone their aim and learn how to better synergize with Agent abilities.
Over time, seemingly small imbalances can make a game start to feel stale and predictable. And that’s just not Valorant.
So, what does all this mean for the game long term? For our devs, it means their work is never done. For our players who aren’t familiar, it means live service and live balance.
We put out patches every two weeks across all platforms to address things like game balance, bug fixes, or QoL improvements. And a few times per year, we release larger updates to an Agent’s entire kit when there’s an opportunity to bolster or tamp down their strength. These kinds of updates typically aren’t needed very often and will only be implemented at a time that won’t affect active Pro play schedules.
So far, since Limited Beta started on console two months ago, Valorant has already seen four patch updates. We’re updating the game frequently, but paying attention to the unique needs of each platform. Balance parity between PC and console isn’t necessarily guaranteed.
Why? While the level of competition and skill-expression is the same for Valorant on PC and console, the game needs to be balanced independently between platforms. With different input methods (controller vs. mouse and keyboard) comes different playstyles. Some Agents shine on console but aren’t as effective on PC and vice versa. So our game developers have to test each extensively and adjust only when it makes sense.
Beyond game balance, Valorant features a rotating map pool for Competitive queue to ensure players get more variety while ranking up, and even occasionally to make changes to a map when it’s out of the competitive rotation.
Ultimately, it’s up to you – our passionate community – to let us know how we’re doing and show us how you’d level up the game. We’re so grateful to those of you who helped us prepare for this day by participating in our Limited and Open Beta periods, and we can’t wait to see what you’ll do next. So hop on, queue up, and frag out.
GL HF.
The post Valorant Console Out Now – and We’re Just Getting Started appeared first on Xbox Wire.
Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows PC, and with Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates are subject to change). Let’s dive in!
Pepper Grinder – August 6 – Optimized for Xbox Series X|S
An action-packed pirate adventure starring the titular Pepper, a seafaring soul with a passion for prospecting, and Grinder, her super-powered drilling device. Cruise through a colorfully animated world with precise movements, fluid drilling, and thrilling leaps. Chew through the world with Grinder and find new drill bits to ramp up the chaos and solve clever puzzles.
Seed of Life – August 6 – Optimized for Xbox Series X|S / Smart Delivery
An action-adventure puzzle game that will take you to a beautiful yet toxic world where almost all life has disappeared. There’s only one way to survive: help Cora find The Seed, an alien device capable of generating the essence of life and save your planet from annihilation. Find your way through a labyrinth like world full of mysteries, dangers, and beauty. Search for capsules and learn special abilities. Face off against alien creatures and solve challenging puzzles.
Cygni: All Guns Blazing – August 6 – Optimized for Xbox Series X|S
An exhilarating space shooter elevating the genre to a truly next-generation experience. An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes Cygni the vanguard for the next generation of shoot ‘em ups. Choose to route power between weapons or shield systems and go up against unrelenting waves of ground and aerial enemies. Upgrade your ship by picking up new tech and take down colossal alien bosses in visceral combat; do whatever it takes to survive.
Volgarr the Viking II – August 6 – Optimized for Xbox Series X|S / Smart Delivery
More than a decade after Volgarr the Viking’s chaotic, challenging debut, the barbarian king’s story continues in an uncompromising new form. Volgarr the Viking II is a hardcore, 2D action-platformer where precision is everything and one false move can spell a brutal death. While the sequel delivers the same unforgiving 1980s-arcade level of difficulty as the original, Volgarr the Viking II also (mercifully, begrudgingly) offers modern quality-of-life options such as checkpoints, save states, and an undead mode. You decide how punishing your quest should be – but now anyone can be a viking!
Eden Genesis – August 6– Optimized for Xbox Series X|S / Smart Delivery
A platform game focused on fast-paced trials, quick reflexes, and a rich story by the same dev team responsible for Aeterna Noctis and Summum Aeterna. Take control of Leah, a young cyborg lady, and overcome challenging trials to liberate her corrupted mind!
Bleak Faith: Forsaken – August 6 – Optimized for Xbox Series X|S
Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of civilization in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other. Choose a class and progress into your perfect playstyle. But remember, not every choice is reversible, so decide wisely what direction you take your character in.
A unique creature saver game inviting you to explore a world brimming with wild beings. Instilling joy and wonder, they provide a unique bond that enables you to utilize their skills for traversing the planet and solving environmental challenges. Once peaceful creatures, they now succumb to an unknown infection driving them to behave aggressively, which makes your mission to save them an urgent necessity.
I Want To Go To Mars – August 7 – Optimized for Xbox Series X|S
A fun and exciting point & click story book adventure to Mars for kids and parents. Suitable for the young and the young at heart! Robyn & Teddy want to go to a place that never rains, that’s always sunny, that never runs out of sand. They want to go… to Mars! Embark on an award-winning imaginative adventure that’s perfect for the whole family. Build your rocket, pass Moon customs, dodge asteroids and collect star fuel in this short and heartwarming tale of adventure and growth.
Cattie – August 7 – Optimized for Xbox Series X|S / Smart Delivery
Pounce with precision in feisty feline style as you journey through an old-school action platforming adventure! Get ready for platforming action of the retro kind as you take the role of a nimble kitten named Cattie! Run, jump, hop from wall to wall, crouch, pounce and swipe at enemies as you make your way through side-scrolling pixel art pixel art stages with feline precision.
The Lullaby of Life – August 7 – Optimized for Xbox Series X| S / Smart Delivery
A puzzle adventure where you encounter puzzles solved through timing-based music notes. Solve these challenges using sound waves matched in sequences of different colors and symbols. Challenge the way you think with each level featuring unique puzzles, mechanics and ambience. Awaken new companions, bring life to inert beings, and solve your way in this abstract universe!
Cat Quest III – August 8 – Optimized for Xbox Series X|S / Smart Delivery
Get whiskered away on a hearty catventure in the third installment in the award-winning Cat Quest series! Play as a swashbuckling purrivateer in this 2.5D open-world action RPG set in a fantastical pirate-themed world – the Purribean – an archipelago swarming with Pi-rats searching for the Northern Star – a long-lost mythical treasure. Alongside your trusty spirit companion, set sail through the Purribean in your very own ship! But beware, the seas are dangerous, and a meow-tiny is nigh as the hordes of Pi-rats under the order of the Pirate King hunt you down…
SteamWorld Heist II – August 8 – Optimized for Xbox Series X|S / Smart Delivery
Join Captain Leeway and his ragtag crew as they uncover the enigmatic menace threatening the Great Sea. Equip and upgrade your crew for turn-based gunfights packed with ricochet action and engage in real-time naval combat. Get ready to aim, plot, and plunder in this uproarious Steambot adventure!
Cultist Simulator: Initiate Edition – August 8 – Optimized for Xbox Series X|S / Smart Delivery
A game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn’t just advance the narrative – it also shapes it.
Deathbound – August 8 – Optimized for Xbox Series X|S
A one-of-a-kind party-based soulslike set in a callous world where Faith and Science clash. The forbidden city of Akratya is an unforgiving land that cannot be conquered alone. Bind with fallen warriors found throughout your crusade and dynamically transform between characters seamlessly in mid-combat with the unique 4-hero party system.
HoneyLand – August 8 – Optimized for Xbox Series X|S / Smart Delivery
A charming puzzle with a turn-based strategy. Help Mr. Fluff to drink all the honey from HoneyLand! A paradise where the greatest honey worshipers seek to feel satisfied and happy. Who else could show up here? Yes, Mr. Fluff, a naive bear with a monstrous appetite. Help Mr.Fluff to drink all the honey, and of course, reach the fabulous honey volcano!
That Time I Got Reincarnated as a Slime – Isekai Chronicles – August 8 – Optimized for Xbox Series X|S / Smart Delivery
Spin a new tale of the Jura Tempest Federation together with all your favorite characters from the animated series! Relive the original story from the encounter with the Kijin to the battle against the Kingdom of Falmuth fully voiced! In addition, there are two brand new adventures from the original author for fans to enjoy!
Gravitators – August 9 – Optimized for Xbox Series X|S / Smart Delivery
Repel a relentless alien force, travel the galaxy and deliver payloads to secure the future of mankind! Old-school challenge and style collide with modern advancements and mission design in Gravitators, a twin-stick shooter that puts you in control of 4 different ships as you defend mankind against invasion!
The post Next Week on Xbox: New Games for August 5 to 9 appeared first on Xbox Wire.
In Closer the Distance, you play as Angela, who observes the village of Yesterby from afar. Angela soon discovers there’s been a fatal car accident in which she perished. Mysteriously, Angela’s sister Conny hears Angela after her death and begins to follow her guiding voice to help the other villagers. Miraculously, the sisters are able to work together to mend the villager’s grief, bringing hope back to Yesterby. Over time, they discover other villagers are also connected to Angela who also guides them in their lives. However, this isn’t as simple as it sounds. The villagers of Yesterby have desires and dreams that are not easily achieved.
All of this combines to make Closer the Distance a slice of life-sim that combines a compelling dramatic narrative with fully simulated characters that act on their own – if you let them. Characters have “wishes,” big or small goals they want to achieve, and “needs,” which represent their physical and mental requirements. Fulfilling these Wishes and Needs is your main task in the game, but both vary greatly between characters.
Take Zek, for example: Zek is Angela’s boyfriend and a carpentry apprentice. He’d been fed up with Yesterby for a while and planned to leave, but stayed out of love for Angela. These desires are reflected in two of Zek’s core needs: “Achievement” and “Belonging.”
At the start of the game, Zek mourns Angela and wants nothing more than for her to be alive. His Belonging need is extremely high, making him feel directionless and lonely. We can try to fulfill his needs by looking at the overview that shows all interactions connected to any selected wish or need. From there, you the player can send Zek to play a song he wrote for Angela on the beach. Reminding him of Angela will partially fill his Belonging needs and stabilize his emotions. The better his needs are met overall, the better he will feel, which in turn affects his behavior and decisions throughout the game.
But just performing a song won’t make Zek’s grief magically disappear, nor will it quell his desire to leave Yesterby. Parts of his Belonging need will remain locked, so it can never be fully satisfied.
That’s where wishes come in. Wishes reflect things a character wants to achieve. With Angela gone, it’s no surprise that Zek eventually develops a wish to move to the city. Following the steps to complete this wish and helping Zek achieve this goal not only fulfills his needs but also affects his personality. When this happens, the limits on his Belonging and Achievement needs can change or be removed altogether, allowing Zek to feel happy again.
While Zek is mostly focused on himself, Galya is another story. Galya is the village doctor, a busy bee who feels responsible for everyone in Yesterby. She has a strong sense of loyalty to her best friend Pia, Angela’s mother, but also doesn’t want to neglect her partner, Leigh. Fulfilling her wishes and needs often hinges on social interactions and deciding whom to help or spend time with. On top of that, her “Diligence” need ensures that slacking off is not an option, as Galya will feel stressed quickly if she hasn’t been productive in a while. Luckily, Galya also has some emotional “Resilience,” which she can build up by working out, for example.
As you can see, no two characters are quite the same, and their wishes and needs shape personalities that feel and play differently. Often, there’s more than one way to tackle a wish or need, and sometimes wishes of characters will be intertwined with those of others or may even contradict them.
How you have them spend their days matters in Closer the Distance, as time progresses constantly. But if juggling multiple characters sounds stressful, don’t worry; the villagers are mostly pretty good at taking care of themselves, even if you’re not constantly looking after them. Still, the actions you choose for the characters will determine not only their own stories but the fate of Yesterby as a whole.
How will you guide the people of Yesterby? Will you have them overcome their grief and be able to feel happy again? Find out today, as Closer the Distance comes to Xbox Series X|S today.
The post Closer the Distance: The Complex Characters of This Slice-of-Life Sim appeared first on Xbox Wire.
For me, and I believe also for all gamers who find video games an opportunity to experience great adventures, discoveries and challenges, Mars has always been an ongoing source of fascination and mystery. Throughout history, many works of science fiction have placed the planet as the setting for epic adventures in books, films and, of course, video games.
And it’s precisely all of these references, spanning 40 years, since the core of our development team is comprised of ’80s kids (I’m almost 50 myself!), that have set the tone, theme and genre for the game Mars 2120, out today.
In Mars 2120 you’ll face an adventure that tries to bring back the nostalgia of the action and science fiction films of the ’80s and ’90s, as well as a loving homage to the genre known as metroidvania, a mix of RPG elements, platforming and non-linear exploration. And nothing could be more appropriate than encouraging exploration in a game whose main theme is space exploration and the scientific curiosity that drives us as innate explorers towards incredible discoveries about our universe.
Every time you play a game, there is a rich story from the very first sketches to its final form. Mars 2120 was no different. With a very small team and dividing our time between our other projects and games, it took us almost five years to finish the game that we’d love you to experience, explore and feel like, again or for the first time, depending on your age, watching the movies that fascinated us when we were young, or playing the games of the genre that left you in front of the screen for hours trying to find that special item or power up to overcome a challenge that seemed insurmountable at first.
All that time may seem like a lot to you, but for us it also represented a giant step forward. For the first time, we faced a project four times bigger than any other before, as you do in a game that puts you in front of great challenges, while learning and experiencing a new development technology with which we were not completely unfamiliar.
Step into the shoes of Sergeant Anna “Thirteen” Charlotte and traverse scenarios reminiscent of the planet seen in “Total Recall”, feel the fear of facing gigantic enemies like Ellen Ripley did with the queen of the xenomorphs in “Alien”, throw punches like Arnold Schwarzenegger did in his classic action films (Yes! Mars 2120 has hand-to-hand combat!) and feel the abandonment and uncertainty of being lost in space like the character of Willis Davidge (Dennis Quaid) felt in the 1985 movie “Enemy Mine”.
I think you get the message here. We have taken everything that amused us when we were young and brought it back especially for you, in the form of a game. Because we want you to have fun with everything that sparked our desire to make entertainment our job – games! So I’m not exaggerating when I say Mars 2120 is a dream we have been building since we were kids.
The games industry is for everyone, you just have to jump in and make the game you want to play. And that’s exactly what we did and what you can do too! Now it’s time to put on your spacesuit, get your fists ready and go on a great adventure knowing that Mars 2120 is not just a game, it’s also a dream, a piece of our lives that we really want to share with you.
Are you ready to defeat terrifying enemies and discover all the secrets of the first human colony on Mars?
I dare you! And then come back and tell us how it went. Good luck and have a good adventure!
The post Mars 2120: How a Veteran Indie Team Turned their ’90s Dream into Martian Reality appeared first on Xbox Wire.
In two weeks, you’ll be able to play Sam & Max: The Devil’s Playhouse on your Xbox for the very first time. The final season of Telltale’s episodic Sam & Max trilogy was never ported to Xbox when it first came out in 2010, leaving fans of this comedy adventure series hanging for all these years.
For the uninitiated, Sam & Max are the Freelance Police, a pair of dog and rabbity-thing detectives whose esoteric wit and unconventional crime-fighting techniques have amused and baffled the unwashed masses for the past 37 years. Their credits include indie comics, a Saturday morning cartoon, and, of course, video games.
LucasArts was the first studio to make Sam & Max games, and I was working there as a producer when Sam & Max: Freelance Police was cancelled in 2004. If you were an adventure game fan at the time, you probably remember the uproar—the game was almost finished, previews were glowing, and 32,000 pissed off fans signed an online petition to try to reverse the decision.
The petition didn’t work, but it inspired me and several other Freelance Police team members to start a new studio, Telltale Games. After LucasArts’ rights to make a game about the dog and rabbity-thing crime fighters expired, we teamed up with the series creator, Steve Purcell, to make our own episodic Sam & Max games.
One reason for Freelance Police’s cancellation was that it was a PC game, and all the best-sellers at the time were for consoles. Telltale also started out as a PC developer (it was still the biggest platform for adventure games, our favorite genre), but as the studio grew, we also branched out to consoles. In 2009 we ported the first two Sam & Max seasons, Sam & Max Save the World and Sam & Max: Beyond Time and Space, to Xbox 360.
Telltale went on to make one more Sam & Max season, subtitled The Devil’s Playhouse, which came out episodically from April to August 2010—but this one never made it to Xbox. At that point in the studio’s history (before we really hit it big with The Walking Dead), we had our hands full as we refined our vision for interactive storytelling and took on new licenses. We couldn’t support more than one or two platforms at a time back then, and though we always intended to port The Devil’s Playhouse to Xbox, it just never happened… until now!
In a sad twist of fate, Telltale ran into financial trouble in 2018 and the studio shut down. I was no longer working there, but I saw an opportunity to go back to this series that had been so central to my career. (Even before I worked on Sam & Max: Freelance Police, one of my very first games as a QA lead was LucasArts’ 1994 adventure game Sam & Max Hit the Road.) I called up some of the same friends who were there at the beginning of Telltale and we bought the rights to the episodic Sam & Max trilogy.
Since then, we’ve been remastering these games—a real labor of love to get them looking as good and playing as well as we always wanted but didn’t have the resources or expertise to achieve at the time. If you’ve played our Sam & Max Save the World or Sam & Max: Beyond Time and Space remasters, you know what a vast improvement they are over the originals, with added widescreen and gamepad support, higher quality visuals and audio, 4K graphics and HDR support on Xbox One X and newer, and lots more additions and refinements.
The remastered version of Sam & Max: The Devil’s Playhouse will close out the trilogy on August 14, and you can preorder it today with a 10% discount. Compared to the first two seasons (which were some of Telltale’s earliest games), The Devil’s Playhouse was made by a larger team that had hit its stride. It’s definitely the weirdest and most ambitious of the three games, and we’re always hearing from fans that it’s their favorite.
I don’t want to spoil anything, but the basic storyline is that Max (the rabbity-thing) stumbles upon a magic toy that gives him random glimpses of the future. His newfound psychic powers attract the attention of an alien warlord named General Skun-ka’pe, who wants the Toys of Power for his own not-so-altruistic purposes… and things quickly spiral out of control.
Across five episodes (released all at once, Netflix-style), you’ll get to mess around with Max’s psychic powers, play as Sam & Max’s great-grandfathers, plunder an Egyptian tomb, confront Lovecraftian monsters, and fend off an army of Sam clones wearing sparkly gold underwear.
If you need to get caught up before playing this final entry in the Sam & Max trilogy, the first two remasters are 40% off on Xbox through August 12 (our deepest discount to date).
And on August 14, we invite you to take your seats, turn off your cell phones, and prepare yourselves for an epic comedy saga. The lights have dimmed, the curtains are opened… the show’s about to begin in Sam & Max: The Devil’s Playhouse!
The post Sam & Max: The Devil’s Playhouse Makes its Xbox Debut August 14 appeared first on Xbox Wire.
After a successful landing on PC back in October, AirportSim, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few months, Polish studio MS Games have been hard at work bringing their highly-detailed airport experience to console. With the release of AirportSim on Xbox now on the horizon, Iceberg Interactive’s Ben Kobs sat down with producer Krzysztof Stabryła to talk about their journey so far!
Can you tell us a little bit about the history of AirportSim? How long have you been working on it and how did the development go?
We’ve been working on AirportSim since late 2021. We’re all aviation fans at MS Games, but Mateusz, our CEO, has been a devoted aviation enthusiast since childhood. Not only does he have a pilot’s license, but he has also been creating software for flight simulators since 2008. The idea of developing a ground handling simulator has been floating around in his head for a long time and we felt like that area was generally unexplored in the sim space, so we were eager to get to work on a sim focussing on ground operations.
The development had its ups and downs, but it was a lot of fun. We had the opportunity to meet many wonderful people and collaborate with them to create our game. From actual ground handling companies to vehicle manufacturers, we were lucky to get access to meticulous technical documentation and first-hand insights into the intricacies of airport life, which made the development process a lot easier.
How exciting is it for you to be able to bring your game to a console like Xbox?
We are very excited to introduce AirportSim and the world of ground handling to Xbox. This will help us reach aviation enthusiasts who may not have access to the game otherwise. Bringing our game to a console like Xbox is a thrilling milestone for us, as it allows us to share our passion for aviation with a wider community!
What role does an active community play in the development of the game? How does fan feedback affect you?
During production, we received enormous amounts of support and feedback from our community. We launched a couple of demos for people to try out, and their feedback was invaluable in fine-tuning some features and fixing key issues before launch. The aviation community has always been a huge help in creating projects like this one, and their insights were crucial to our development process.
How important was it for you to give players a realistic experience in AirportSim? Can you elaborate on how realistic the game is compared to real-life ground handling?
It was important for us to deliver a realistic ground handling experience in AirportSim. We are proud to say that our mechanics are nearly identical to real life! We visited many airports and ground handling firms, and, during production, partnered with Welcome Airport Services, LS Airport Services, Warsaw Chopin Airport, and countless others. These partnerships provided us with enormous support.
Of course, some procedures can vary from country to country, airline to airline, and even city to city. This means there may be some discrepancies as certain tasks might be performed differently than what some players are used to. That’s why we decided to standardize these procedures. We wanted to keep things realistic, but also needed to ensure the game was cohesive and enjoyable for players.
What challenges have you faced in the design and execution?
Before we partnered with industry experts, one of the biggest challenges we faced was the lack of documentation and clear and detailed photos. Creating and recreating these models took a lot of time and effort and it was tough to start working on accurate models and representations. We dug through thousands of pages of documentation. It was a tedious and time-consuming task, but essential for the level of realism we were aiming for.
Sound recording was another big hurdle. Airports are incredibly loud places! It’s difficult to get clear audio recordings. But our sound designer, Łukasz, did an amazing job navigating this and made sure everything sounds just right in the game.
So, what’s next?
For now it’s focussing on Xbox! The game is out today and we’re stoked to see how it goes. We’re proud of how it turned out, so make sure to check out AirportSim on Xbox and enjoy the fulfilling experience of the duties of a ground crew member at various airports!
The post AirportSim Has Landed on Xbox: The Journey So Far appeared first on Xbox Wire.
Season 22 of Apex Legends is almost here, and promises a ‘shocking’ shake-up to the high-octane battle royale. Numerous tweaks to gameplay are coming across all modes, and updates to playable Legends and more await on the horizon. But first, let’s get a look at the sixth map coming to Apex Legends in Shockwave: E-District.
During a recent Shockwave preview event, Apex Legends World Director Ed Agostini described E-District as an “urban playground that’s a culmination of five years of learning,” and shared that it’s the most densely populated map to date. The design of E-District places emphasis on freedom of movement, packed with multi-layered architecture, and the introduction of new Gravity Cannons, which can launch Legends high up into the air or across large distances.
Lots of points of interest are designed with close quarters combat in mind, including the tight, winding alleys of Street Market, the ultra-vibrant Neon Square, inspired by Shibuya Center in Tokyo, and the Neon Oval Raceway, an old racetrack converted into makeshift residential spots perfect for chaotic indoor shootouts. The entire map is coated in gorgeous post-Cyberpunk inspiration, and it’ll be in heavy rotation for the first split of the season so players can explore it fully.
Josh Mohan, Associate Design Director on Apex Legends, shares Respawn has also been assessing changes that will benefit newcomers and more casual players to foster an environment where everyone can learn and have fun regardless of their skill level. One major change promising to change-up the meta is the Revival feature, which provides another way for defeated players to get back into the match with ease.
When a player is eliminated, a respawn timer will kick in, and when the timer hits zero, that teammate will automatically respawn near their surviving teammates without the need for a Respawn Beacon. Surviving squad mates can even speed up the return of their fallen Legends by getting knocks and kills for an even faster return to the fray.
Mohan shares that the addition of Revival is to “shake-up the core combat loop of Apex,” and create more opportunities for players to get into and stay in the action. It also encourages more players to take risks which results in more fun, dynamic situations during matches.
One other change will see the Battle Sense feature, initially created to help players navigate the battlefield in solo mode, roll into the team-based battle royale mode in Shockwave. The benefits of this mode include visibility of enemy health bars, as well as highlighted attackers at close range.
Bin Day
Shockwave will also introduce new ways for Legends to gather up loot during a match. Mid-way through a game, all open loot bins on the map will close back up and reroll fresh loot for passing players. This not only provides new opportunities to stock up or change items, but also takes away environmental clues that a team has looted the area before you, which is interesting.
Two brand new bins will also offer opportunities for Legends to grab those high-end loadouts and attachments. A few gold bins, containing better loot and items (including gold attachments) will randomly appear in the place of regular bins, while one mythic bin somewhere on the map is guaranteed to contain Evo for your shield, a gold weapon, or a mythic weapon found in care package drops. Be mindful though, every team can see the location of the mythic bin, which is sure to cause some squabbles over the coveted items inside.
If like me you’re into dual-wielding, you’re going to feel right at home with Shockwave’s new Akimbo update, which allows Legends to carry and fire two P2020 pistols or Mozambique shotguns in combat.
However, wielding two guns won’t mean endless looting to kit them out – the second gun is essentially a mirror of the one in your equipment, including all of its attachments. While in Akimbo, both guns are also fully automatic with improved hip fire for ease in those scrappy close-up fights.
Light Machine Guns are also receiving a little love this season with the Gun Shield Generator hop-up, which gives you a small shield in your sights. It won’t save you from those aggressive flanks, but will absorb precious damage if you’re being attacked head-on.
Of course, every season comes equipped with a new Battle Pass full of treats – new Legendary skins for Legends and weapons, as well as Exotic Shards, but Shockwave is making it a little more attainable for players. Battle Passes are now shorter, and you’ll get two throughout Shockwave’s duration – one at the start of the season on August 6 and another at the seasonal split. You’ll also be able to unlock the premium Battle Pass for free, just by completing in-game challenges – so save up those Apex Coins!
All of this and more is heading to Apex Legends: Shockwave, launching on August 6. Hop in for free on Xbox Series X|S and Xbox One. For more updates on Shockwave’s new content, head to the official Apex Legends website.
The post Apex Legends: Shockwave Arrives August 6 – With New Map E-District, Automatic Respawns, Loot Refreshes and More appeared first on Xbox Wire.
Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT.
Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire.
Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.
Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.
WWE 2K24
Optimized for Xbox Series X|S
Experience a gripping retelling of WrestleMania’s greatest moments in 2K Showcase of the Immortals in WWE 2K24, where you can relive a collection of some of the most unforgettable, career-defining matches.
Sword Art Online: Fatal Bullet
Step into the versatile landscapes and environments of Gun Gale Online. In Sword Art Online: Fatal Bullet, players can experience an original story that unfolds and changes based on the players’ choices and interaction. Play as the protagonist, battle against opponents using new weapons and further customize gameplay by creating skills and abilities.
Fans of the franchise will also get a chance to unlock special items in the upcoming Sword Art Online Fractured Daydream when you have save data from Sword Art Online: Fatal Bullet and own Sword Art Online Fractured Daydream. Full dive into Sword Art Online: Fatal Bullet!
Way of the Hunter
Optimized for Xbox Series X|S
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.
Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.
The post Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter appeared first on Xbox Wire.