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Metroid Prime 4: Beyond’s Credits Feature 21 Different Studios

Nintendo’s latest title coming to Nintendo Switch and Switch 2 – Metroid Prime 4: Beyond – was seemingly made with quite a few studios working together. As spotted by Nintendo Life, the credits for the game credits Retro Studios, as well as a host of other development studios, including Virtuos, Territory Studio, Waterproof, AMC Studio, Red Hot CG, and others. You can check out the complete list of studios that were credited as having worked on Metroid Prime 4: Beyond below.

It is worth noting that, while many of the studios listed in the credits were likely teams specialising in supporting the development of major titles, others seem to be more specialised. Red Hot CG, for instance, is a development team that focuses primarily on the art assets that games need. The studio has credits across quite a few major releases, including Destiny 2, Horizon Forbidden West, Valorant, and even Starfield, among many others.

Keywords Studios, on the other hand, is a larger support studio that has several other listed studios under its overall banner, including GameSim and Smoking Gun Interactive.

Metroid Prime 4: Beyond has been in development for quite some time. The title was originally unveiled all the way back in 2017. At the time, the title was noted as not being made with traditional Metroid Prime franchise developer Retro Studios. Rather, at the time, it was being made by Bandai Namco Studios based out of Japan and Singapore. Since then, however, quite a few things changed for the title, and its development had been confirmed as having been restarted under Retro Studios back in 2019.

The title once more puts players in the armour of Samus Aran who is stuck on the planet Viewros and must fight for survival against a variety of foes, including rival bounty hunter Sylux. Keeping to series tradition, the first-person gameplay of Metroid Prime 4: Beyond offers a heavy mix of exploration, platforming, puzzle solving, and action. To aid players, Samus is once more equipped with the ability to scan objects in the environment which can then help her unravel the overall story of the title.

The newest entry in the Metroid Prime franchise is also bringing with it some new features, like psychic powers that can be used throughout the game. Along with this, Samus will also have access to the Vi-0-La bike to travel around the game’s various environments.

Releasing on both Switch and Switch 2, the version of Metroid Prime 4: Beyond on the more recent console will feature quite a few unique features, like the ability to use the Joy-Con 2 controller as a mouse, more closely mimicking the gameplay of traditional PC-based shooters.

For more details about Metroid Prime 4: Beyond, here are 15 things you need to know. Also check out what has changed since Metroid Prime 3.

Studios credited with work on Metroid Prime 4: Beyond:

  • Retro Studios
  • Next Level Games
  • Virtuos
  • Territory Studio
  • Waterproof
  • Keywords Studios
  • Liquid Development
  • Volta
  • AMC Studio
  • GameSim
  • Smoking Gun Interactive
  • Forge Studios
  • Red Hot CG
  • Original Force
  • Devoted Studios
  • Room 8 Studio
  • Next Gen Dreams
  • Mock Science
  • Cup of Tea
  • Formosa Interactive
  • House of Moves

MLB The Show Mobile is a New Free-to-Play Baseball Game, Soft Launched for iOS and Android

Sony Interactive Entertainment, along with developer San Diego, have announced a brand new sports game slated for release on Android and iOS. The title – MLB The Show Mobile – is a smartphone-styled take on the popular MLB The Show series. The title is currently available only in the Philippines as part of a soft launch, and will be getting a wider release over time. Check out the trailer announcing the game below.

MLB The Show Mobile is a free-to-play title, and features all of the game modes you would expect from the franchise. This includes fast-paced game modes that were designed from the ground up to be played on mobile, complete with “the most authentic” licensed MLB and MLBPI baseball experiences.

Along with core baseball gameplay that feature “realistic skill-based controls” designed to be played on mobile, MLB The Show Mobile also allows players to form their own teams by collecting over 1,000 player cards. These cards can then be used to fill up your team’s various positions, and can even take advantage of certain on-field situations thanks to the Momentum system.

When it comes to the core gameplay, MLB The Show Mobile allows players to pull off impressive moves thanks to its skill-based controls that have been described as being “easy to learn, but challenging to master.” This includes the ability to hit an entire grand slam and then striking out the side to get the perfect double play. Runners waiting at bases can also be triggered to manually start running to capture more bases manually thanks to the “Risk It” feature.

On the team-building side of things, the title features true-to-life mobile versions of the most popular athletes from the MLB, with the realism being further boosted thanks to the existence of more than 16,000 unique animations. Along with this, all 30 real-world MLB stadiums are available to play in.

The Momentum system essentially starts things off with each player card having an associated cost. Innings start players out with 10 Momentum, which can then be spent over the course of the match. To maintain Momentum, players will have to successful hit against skilled pitchers and score points. Running out of Momentum means that the team’s power levels will drop down.

Teams can also grow over the course of a series of games, since each player in your team can also get XP, which can then be used to upgrade the player to give them various attribute bonuses. Player cards can also be bought and sold directly through the Marketplace, enabling an entire in-game economy with other real-world players.

It is worth noting that, while it shares the MLB The Show name with the rest of the franchise, the title is a standalone one. This means that it can’t really connect with the mainline console releases in any meaningful way, and this also means that there is no option for cross-platform multiplayer.

In the meantime, San Diego Studio and Sony are getting ready to eventually release MLB The Show 26, which was officially announced just last month.

Red Dead Redemption – Xbox Series X/S Players Facing Issues in Getting Free Upgrade for Xbox 360 Version

While the 2010 Red Dead Redemption is finally available on Xbox Series X/S, PS5 and the Nintendo Switch 2 with the option for owners of the game on Xbox One, PS4 or the original Switch to upgrade to the current-gen edition, Xbox players have seemingly been facing an issue doing so. Players who upgraded the original Xbox 360 release of the title to its Xbox One version have seemingly been unable to further upgrade it to the Xbox Series X/S versions.

It is worth noting that those who only had the Xbox One version have seemingly avoided the bug. Developer Rockstar Games has taken to social media to acknowledge the existence of this issue, and has said that it is working with Microsoft to try and get it resolved as soon as possible.

“We are aware of an issue where Xbox players are unable to upgrade their digital Xbox 360 version of Red Dead Redemption to the Xbox Series X/S version and are working with Microsoft to resolve it. Thank you for your patience,” wrote the developer on its support-oriented social media account.

According to PureXbox, Rockstar’s efforts have already begun to bear fruit for players affected with this issue. An update to the publication’s report about the matter notes that some users have started to see the roll out for a free upgrade for the Xbox 360 version of Red Dead Redemption. The upgrade is listed as being “Free” with a “-100%” discount applied to it, and also has a banner on its store page that this free upgrade will expire in 13 days. However, it is believed that this upgrade will be made free for all Xbox 360 version owners down the line.

The current-gen upgrade for Red Dead Redemption is priced at $49.99 for those that don’t already own the game. Subscribers to PlayStation Plus Extra/Deluxe and GTA+ can get it for free, however. The upgrade brings with it the ability for the title to run at 4K and 60 FPS, along with overall improvements to the visuals. The Nintendo Switch 2 version also gets its own benefits, including 60 FPS and support for DLSS and mouse controls.

Interestingly, PS4 and Nintendo Switch owners who already had Red Dead Redemption for their respective consoles can carry over their save data to the current-gen version. It is currently unknown whether Xbox One version owners will get similar cross-progression with the Xbox Series X/S version once they’ve completed the upgrade.

Red Dead Redemption, despite being the first game in the duology, has a story taking place after the events of Red Dead Redemption 2. The title puts players in the shoes of John Marston who has been tasked by federal agents to take down the remnants of Dutch Van der Linde’s gang. Along with the base game, the recent re-release also includes the Undead Nightmare expansion that tells a weird west-styled horror story where Marston gets to take on zombies and other spooky creatures.

For more details about Red Dead Redemption, check out our review of the PC release.

We are aware of an issue where Xbox players are unable to upgrade their digital Xbox 360 version of Red Dead Redemption to the Xbox Series X|S version and are working with Microsoft to resolve it. Thank you for your patience.

— Rockstar Support (@RockstarSupport) December 2, 2025

Escape From Tarkov Review – A Little Human Compassion

Discussing Escape From Tarkov in 2025 is an interesting concept. The extraction shooter has been around for an incredibly long time – around 8 years – as an alpha (and beta), and through this, has also had a hand in shaping the current gaming landscape. While it didn’t entirely come up with the idea of the extraction shooter – the genre can be seen as far back as The Division’s Dark Zone in 2016 – Escape From Tarkov can definitely be credited with popularising what was otherwise just a game mode into its own genre. All the strides that have been made with extraction shooters since its 2017 alpha release might even give one the impression that the genre has left it behind. However, with the full release now here, nothing can be further from the truth.

One of the most important things to remember about Escape From Tarkov is the fact that it is very much in the simulationist camp of gaming. The shooter wants to simulate as much as it possibly can while still being fun to play. This means that every aspect of gameplay, from using guns to looting containers or bodies, and even just managing your inventory, has an extra layer of interaction that might come across as tedium to some. However, this is very much integral to the experience that it’s trying to present. You’re not a super-soldier that’s taking on entire platoons on your own; you’re simply trying to scavenge for crafting materials, food, water, bandages and guns, just to survive.

"A number of different gameplay systems tie in to how the gunplay feels as well."

Since it is a first-person shooter, the gunplay is a great place to start. You’re not going to get crosshairs that help you line-up shots without aiming down sights. And even then, you’re going to have to deal with a host of things, from recoil, to simply your own arms swaying ever-so-slightly. Each gun feels distinctly different, and the fact that different ammo is needed for different kinds of weaponry is more than just additional inventory management; munitions’ calibre plays a major role in how a gun feels to use, with larger calibre bullets doing more damage, but also adding more recoil with each shot.

A number of different gameplay systems tie in to how the gunplay feels as well. Durability, for instance, is a major consideration. Maintaining your gun is important, after all, and the lower its durability gets, the higher the chances of minor malfunctions like jams. These, in turn, can even lead to larger malfunctions. Rather than being yet more busywork, the durability and weapon malfunctions add quite a bit to the tension of a typical gun fight. That low-durability AK that you picked up off the floor might be great once it’s repaired, and it might even be an upgrade right now, but using it as soon as possible also means that you’ll have to quickly check for any malfunctions that need fixing. After all, you never want to hear an empty “click” when you pull the trigger while taking on three scavengers by yourself.

escape from tarkov 1

"Rather than being yet more busywork, the durability and weapon malfunctions add quite a bit to the tension of a typical gun fight."

Escape From Tarkov also has some elements of survival, inspired by titles like Rust, where hunger, thirst, and even your own health is an important factor. All of these systems can also tie in to the gunplay, since going hungry or thirsty for too long will start to affect your vision, making aiming more difficult. Even the player damage model is quite in-depth, with each limb having its own health. Taking too much damage on your legs or hands will have tangible effects on gameplay too, slowing you down by a considerable amount and increasing your weapon sway while you’re aiming-down-sights.

Just about every one of these mechanics are explained through a tutorial mission that the game throws you into the moment you start it up for the first time. However, this definitely needs some more fine-tuning and tweaking, as it can often feel just about as obtuse as the overall game itself. While it is happy to let you know that you can loot containers by pressing F, it doesn’t really do anything to show you what a container might look like. Similarly, picking up a gun might prompt a tutorial on weapon durability, but actually fixing your new gun’s issues is a different matter entirely. As someone new to the game as a whole, my first run through the tutorial ended with disaster, since I also wasn’t shown where I could go aside from a vague “make your way to an extraction point” objective; I also wasn’t given access to a map to try and get my bearings. Generally speaking, the onboarding experience for new players is terrible, and Battlestate Games will definitely want to bring in some improvements.

escape from tarkov 2

"Generally speaking, the onboarding experience for new players is terrible."

All of these core mechanics tie into the central gameplay conceit of Tarkov – the raids. The central narrative of Escape From Tarkov revolves around the player, working for either United Security or Battle Encounter Assault Regiment, trying to figure out a way to escape from the titular city. To achieve this, players set off on raids into Tarkov with the main goal being to reach the other end. Along the way, players will get their hands on loot that can take the form of new equipment, weapons, food, water, or even just valuables that can be sold for some cash. An added wrinkle to these raids is the fact that the map is also populated with AI-controlled scavengers, as well as other players with similar goals. Dying before you can get to the extraction point means that you lose everything you brought with you on the raid.

The tension from this pseudo-permadeath mechanic where even setting up a starting loadout means you’re risking valuable equipment that could be lost thanks to an errant gunshot is at the heart of Escape From Tarkov. The fact that you can lose just about everything, combined with the survival-styled mechanics and the simulationist approach to gunplay also lends the extraction shooter a horror-like vibe. Sure, you aren’t going to have to fight off zombies or anything. But the slow and deliberate pace of gameplay where you have to constantly be on the lookout for enemy soldiers while also trying to bandage up a bleeding wound and managing your inventory at the same time feels like Tarkov at its absolute best. And while the risks associated with losing everything might sound harsh, bouncing back isn’t too difficult since you can buy a few starter weapons and slowly sneak your way through a raid to build your resources back up.

escape from tarkov 3

"The tension from this pseudo-permadeath mechanic where even setting up a starting loadout means you’re risking valuable equipment that could be lost thanks to an errant gunshot is at the heart of Escape From Tarkov."

Tarkov itself is a fantastic map full of interesting potential arenas for combat. It’s a dense place filled with buildings – ruined or otherwise – all over the place. Along with this, even the streets don’t offer much in the way of reprieve since they’re also loaded up with long-abandoned vehicles. While this means that close-quarters combat is quite common, there are also a few spots that offer opportunities for longer-ranged fights, especially if you manage to get into one of the taller skyscrapers. Generally speaking, the map has been designed in a great way where a few players with sniper rifles don’t end up just instantly killing everything they see. Rather, there are quite a few opportunities for flanking, or even digging in for prolonged fights.

The regular enemies you fight aren’t really anything to write home about; they don’t really get more interesting than “guys in military gear”, and tend to offer little in the way of challenge unless you start getting vastly outnumbered. This is when even some of the basic tactics that these AI enemies are capable of start feeling a lot more dangerous, since they will happily flush you out with any grenades that they might have, and even use flanking maneuvers.

PvP is where Escape From Tarkov started losing me, personally. Since there are other players in the map, you’ll constantly be on the lookout to either take them out before they can spot you, or to at least hide and make sure that you don’t get seen. Since the shooter has been out for almost 7 years, the player base is already quite experienced with the intricacies of its gunplay. This means that new players are at a severe disadvantage right from the get go. Add on top the ever-present problem of cheaters and what was turning out to be a fun-but-stressful experience into a borderline rage-inducing one. The title does ship with its own PvE mode, but that’s locked behind an additional purchase. To players who might not be entirely into taking on other players in high-stakes games like this, the best way to experience Escape From Tarkov turns out to be a community-made mod called Single-Player Tarkov.

escape from tarkov 4

"Since the shooter has been out for almost 7 years, the player base is already quite experienced with the intricacies of its gunplay."

As its name might imply, Single-Player Tarkov – or SPT – takes away PvP from the gameplay equation. Rather, it simulates other players with some competent AI, making them slightly smarter than the typical NPC enemies you are bound to have encountered throughout the game. It wouldn’t really exist without the core game itself, since it essentially builds on the foundations that have already been laid down by developer Battlestate Games, but if you’re having trouble getting Tarkov, then it might be worth a look.

Aside from the core extraction shooter mode, Escape From Tarkov also has a side game dubbed EFT: Arena. As its name might imply, the game mode aims to offer a more fast-paced experience for players that might not enjoy the “raid” aspects of Escape From Tarkov, and would instead prefer to get right into the PvP. While it does make use of the same core gameplay elements as the base game, EFT: Arena definitely feels like it still needs some more time in the oven. It offers little in the way of interesting gameplay moments or elements, and even its maps – carved out from the overall Tarkov map – tend to feel bland without the larger background of the city available to explore. Arena is, ultimately, not quite why you would even want to pick up Escape From Tarkov to begin with, and serves as little more than a way to warm up before you set off on some actual raids.

When it comes to technical performance, Escape From Tarkov offers something of a middle ground. While I wasn’t able to go over the 100 FPS that I’m typically used to in shooters, the base game itself ran quite well on my system – an AMD Ryzen 7 7800X3D CPU, 32 GB of DDR5-6000 RAM and an AMD Radeon RX 7800 XT GPU – and while I did get a few stutters here and there, things sorted themselves out after around few minutes of gameplay. That’s not to say that there are no technical problems; there is a massive discrepancy between the minimum hardware requirements and what the studio recommends. This means that many players – myself included – can’t exactly max out the graphics settings and still get stable frame rates.

escape from tarkov 5

"Escape From Tarkov is an excellent game that feels like it might be let down due to the fact that it revolves around online PvPvE gameplay against other players."

Along with this, there were quite a few problems when it came to its servers. Like many players since the 1.0 launch, I also faced quite a few issues with matchmaking, which on one occasion went on for as long as around 40 minutes before I gave up on that session. The visuals are great as well, and really sells you on the devastation that the city of Tarkov has faced. The biggest things holding the title back, for the time being at least, are its server issues.

Escape From Tarkov is an excellent game that feels like it might be let down due to the fact that it revolves around online PvPvE gameplay against other players. Sure, the PvP can feel great at times, but I do believe that, until the server issues and presence of hackers and cheaters gets sorted out, it remains a major downside of the shooter. This, along with the fact that the tutorial is quite confusing on its own means that Escape From Tarkov can be an incredibly difficult game to get into, especially for players new to the genre. However, this doesn’t mean that there aren’t any redeeming factors; the core gameplay and minute-to-minute tension is essentially unmatched compared to anything in the market right now. While there are plenty of great extraction shooters out there, Escape From Tarkov offers an incredibly unique experience thanks to how well all of its mechanics work in tandem to create a tense but rewarding gameplay experience.

This game was reviewed on PC.

Prince of Persia: The Sands of Time Remake to Get Trailer at The Game Awards, Out in Mid-January – Rumour

Ubisoft’s long-in-development remake of Prince of Persia: The Sands of Time seems to be getting close to an official re-reveal as well as a release. Insider Gaming’s weekly podcast discussed Ubisoft in a recent episode, where the hosts also spoke about the company’s in-development projects, like the Prince of Persia: The Sands of Time remake as well as the rumoured remake of Assassin’s Creed 4: Black Flag.

According to host Mike Straw, reports have indicated that Ubisoft is planning to release the Prince of Persia: The Sands of Time remake in January 2026. Along with this, the company is also expected to release a new trailer for the title during The Game Awards in December.

“[Tom Henderson] has said in his reports for a while that, before the [Assassin’s Creed 4: Black Flag] remake comes out, a different remake would be launching,” said Straw. “The Prince of Persia: The Sands of Time remake […] it’s still the case that the Prince of Persia remake will launch before Black Flag. We know it’s supposed to launch before the end of the fiscal year, before March 31st. But, we’ve learned that the game is currently scheduled to release in mid-January 2026.”

“According to sources, it’s likely that the next look at that game could come at The Game Awards, and that’s where not only a new trailer could drop, but also the firm date itself could be revealed.”

As for some of the other unannounced projects that Ubisoft is rumoured to be working on, Splinter Cell is also reportedly still in development, and Straw has gone on to say that, “Splinter Cell, the remake, from what we’ve seen and what I’ve seen looks good. It’s still coming, still cruising right along. The last official release window report we had was that they were planning to launch it in the second half of 2026.”

Ubisoft had originally unveiled the Prince of Persia: The Sands of Time all the way back in 2021. At the time, however, the company saw quite a bit of criticism owing to the overall poor quality of the visuals and animations of the game. Since then, the company essentially went radio silent and decided to complete the title’s development and polish it further before revealing further details. Originally, the remake was being developed by Ubisoft’s studios in India – Mumbai and Pune.

While the company hasn’t quite revealed any more details in a while, it had taken to social media earlier this month confirm that work is indeed continuing on the title. “Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose,” wrote the company on social media. “This game is being crafted by a team that truly cares, and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

The remake of Prince of Persia: The Sands of Time is expected to come to PC, PS5 and Xbox Series X/S. While largely being a retelling of the same story as the 2003 classic, the remake will also make some changes, including a revamp of Farah to make her “more present”, have “more interactions” with the Prince, and be turned into a “great character”.

Former Xbox Exec Believes Valve Should Free Up SteamOS For More Hardware Manufacturers

While Valve has noted that it will price the Steam Machine so that it’s “more in line” with the “current PC market”, the company is yet to confirm what exactly this means. Former Xbox executive and Blizzard president Mike Ybarra, however, believes that the company should be more open with its operating system – SteamOS – and allow other companies to use it as well. In a social media post, Ybarra said that a key to the adoption of SteamOS would be to allow more companies to ship it with their own systems.

“Dear Valve Software, please just let 3rd parties use SteamOS and make the [hardware] with many different configurations,” wrote Ybarra. “SteamOS will take off and your Store revenue will only go up.” Ybarra went on to note that using SteamOS like this would also be a great move for Xbox, rather than the company sticking to Windows.

“This is what Xbox should do, btw,” his post continued. “But they will likely be forced to push Windows with AI, co-pilot, teams, and more. They could do GREAT if they embraced SteamOS on HW.”

It is worth noting that, since it is a Linux-based operating system, SteamOS is quite open even in its current form, with some users even finding success when they attempt to use the Steam Deck’s SteamOS recovery image on a desktop PC with AMD hardware. However, Valve hasn’t yet released SteamOS on its own to the public, and the operating system is still largely limited to specific sets of hardware, like the aforementioned Steam Deck and Lenovo’s Legion Go S.

The decision to not open it out the public is likely a technical one, since the operating system would need wider driver support in order to run on more hardware. Currently, the company is more focused on ensuring that its own hardware – the Steam Deck and the upcoming Steam Machine and Steam Frame – and is working with AMD to ensure the correct drivers are available in for the operating system. In fact, the company is likely keen on opening the operating system up to more hardware companies, but doesn’t have the bandwidth to ensure that all of the required driver development for different hardware configurations can be supported.

While SteamOS on its own might be “officially” limited to only Valve’s hardware releases, the Linux community has stepped up to fill in the gaps on its own. One of the more popular Linux distribution that offers a SteamOS-like experience is the Fedora-based Bazzite, which allows users to set it up to be quite similar to SteamOS, including booting right into Steam’s Big Picture mode.

On the subject of Xbox and the Steam Machine, NYU Stern Schoool of Business professor and industry analyst Joost van Dreunen has referred to Valve’s upcoming compact gaming PC as “Microsoft’s worst nightmare”.

“Steam Machine basically turns Microsoft’s worst nightmare into a shipping product,” said van Dreunen. “It pushes Microsoft further down the path it’s already walking, where Game Pass and cloud access matter more than plastic boxes.”

The Steam Machine is slated for launch some time in early 2026, alongside the new Steam Controller and the Steam Frame VR headset.

Dear @valvesoftware, please just let 3rd parties use SteamOS and make the HW with many different configurations. SteamOS will take off and your Store revenue will only go up.

This is what Xbox should do, btw. But they will likely be forced to push Windows with AI, co-pilot,… https://t.co/ZFzcxLZqnj

— Mike Ybarra 🦃 (@Qwik) November 21, 2025

ARC Raiders Players Criticise Embark For Expensive “Copy-Paste” Cosmetics

While recently-released PvPvE extraction shooter ARC Raiders might be doing quite well, it’s under fire from some players. Despite costing $40, the skins also have relatively high prices, hitting $24 in some cases. Naturally, players have taken to the game’s subreddit to voice their displeasure.

One post notes how a premium purchasable skin is quite similar to cosmetics that are already available for free in the game. “Not only are skin prices absurd, but some of them are copying and pasting a majority of an outfit to other outfits and giving them a different head/chest piece. (For $20).”

The copy-pasting refers to one of the newer outfits released by Embark Studios, dubbed the Leviathan set, which is $16. Parts of the outfit have been found by the user to be strikingly similar to the Renegade Moon set.

“I made a thread expressing this exact sentiment, and dolts kept telling me ‘no one cares, just don’t buy it’ like bro, how are you gonna just shrug at $25 skin bundles in a $40 game? That’s unacceptable,” wrote another.

Yet another user also criticised Embark Studios for ARC Raiders not only being a premium title with microtransactions, but also for the fact that it features a battle pass that players have to progress through, which also happens to include items that have effects on gameplay. “Those skin prices are kinda… brutal,” they wrote. “And to add to that, we still have gameplay affecting items in the Battle Pass, in a $40 game[sic].”

ARC Raiders was released on PC, PS5 and Xbox Series X/S on October 30. Since its release, the title has received critical acclaim, thanks to its unique take on the extraction shooter genre that pits players in third-person combat against robotic enemies – dubbed ARCs – as well as other humans in the area. For more details about the title, check out our review, where we gave it a score of 9 out of 10 thanks to its general level of refinement and polish, as well as great gunplay.

Along with critical acclaim, ARC Raiders has also been incredibly popular with players at large, with analyst firm Alinea Analytics reporting that 2.5 million copies of the extraction shooters had been sold across PC and consoles in the first week alone. While Embark hasn’t officially announced sales, the analysis firm’s report indicates that the title has made more than $100 million, with PC players leading the pack in terms of generated revenue.

For more details about ARC Raiders, check out our thoughts on why millions of players are addicted to it. Also check out why we think its solo mode is a game changer.

Grand Theft Auto 6’s Delay Isn’t Related to Rockstar Games’ Recent Firings – Rumour

With Rockstar Games’ announcement of Grand Theft Auto 6’s release date getting delayed having come shortly after the company fired over 30 of its employees, there have been questions about whether these were related incidents. According to Bloomberg’s Jason Schreier, however, the incidents reportedly don’t have anything to do with each other. Rather, the delay’s announcement happened because Take-Two Interactive had an earnings report today.

In his post on the ResetEra forums, Schreier noted that the firings wouldn’t have such a major impact on the game’s release just yet. Rather, these effects would be felt over the longer term leading up to the new November 19, 2026 date, with missed deadlines and loss of morale at the studio.

“This delay was not due to the firings last Thursday,” wrote Schreier on ResetEra. “While the fallout from those firings could certainly have a long-term impact on the project and lead to more missed deadlines in the future — due to those vacant roles, protracted legal battles, morale loss, etc. — the game did not slip six months because 34 people were fired a week ago. It was announced today because Take-Two reported earnings today.”

Reports of Rockstar Games having fired its employees first came up earlier this week, with the company stating that the firings took place due to “misconduct” by the employees. This action drew criticism from the Independent Workers’ Union of Great Britain (IWGB), which called the company out for what it believes to be efforts at union-busting.

“Rockstar has just carried out one of the most blatant and ruthless acts of union busting in the history of the games industry,” said IWGB president Alex Marshall earlier this week. “This flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry.”

More recently, an anonymous employee of Rockstar Games took to the GTA Forums to call the company out for the firings, noting that their colleagues were called to HR under the guise of a friendly chat before being fired without cause. They also noted that Rockstar had been partaking in spreading “a lot of disinformation and lies that are really concerning.”

“Let me make this clear! I never saw any discussion/leaking of Rockstar projects in the Union Discord,” they wrote on the forums. “The only ever discussion was around unionisation efforts and the working conditions at [Rockstar Games]. The Discord wasn’t public. It was a private Discord group that only contained [Rockstar Games] employees and the IWGB Union officials.”

While there have been protests over the recent firings, Rockstar Games also recently announced that it needed more time to wrap up development on Grand Theft Auto 6, which ultimately led to the delay. It was previously slated for release in May 2026. Regardless of past assurances not panning out, Take-Two CEO Strauss Zelnick says he’s “highly confident” in the new date.

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