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It's "hard to push innovation" in racing games compared to other genres, reckons Star Wars: Galactic Racer creative director

Star Wars: Galactic Racer, Fuse Games' take on offroad speeder rushes in a galaxy far, far, away, sounds more and more up my alley every time I hear about it. That's no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift.

The pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter's reached a point where it's a bit of a stale concept.

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Fuse taps into its Burnout heritage to make sure Star Wars Galactic Racer delivers "high risk, high thrill" races packed with that "Star Wars magic"

If you were watching last week's Sony State of Play, you'll have surely seen the latest trailer for Star Wars: Galactic Racer. Hectic chases through exotic planets, tense moments between the drivers, and… Wait. Hang on. That crash, it looked a lot like a Burnout crash? Was that real, or some cinematic sleight of hand aimed at getting 2000's arcade racing fans overly eager?

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Mark's most anticipated PC games for 2026

2025 had video games. 2026 will have video games. GTA 6 might be one of those video games. However, it’s currently only pencilled in for console next year. Not that I considered writing about it in this sort of article two years running, just for a laugh. That’d be hackish and beneath the level I hold myself to. Well, by about three millimeters.

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