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Investigation and Noir: Today’s Epic Detective Double-Feature

Estimated reading time: 4 minutes

The botanical puzzles of Botany Manor have officially rotated out as the Epic Games Store shifts into a much darker, rain-soaked atmosphere for mid-February. From today, February 12, until February 19 at 11:00 AM ET, you can permanently add the cinematic thriller Nobody Wants to Die and the comedic mystery The Darkside Detective: A Fumble in the Dark to your library for zero dollars. This week’s rotation is a resourceful haul for fans of narrative-driven investigation, providing a high-quality double-feature that would otherwise cost you $40 at retail.

Nobody Wants to Die - Icarus zeppelin picture
Nobody Wants to Die – Icarus zeppelin

Dystopian Reconstruction in ‘Nobody Wants to Die’

Nobody Wants to Die is a photorealistic, noir-inspired adventure built in Unreal Engine 5 that drops you into a futuristic New York City in the year 2329. You step into the role of Detective James Karra, a man using high-tech time manipulation tools to reconstruct crime scenes and hunt a serial killer targeting the city’s immortal elite. It handles heavy themes like transhumanism and class divide with a thick, atmospheric tone that makes it an essential pick for narrative junkies. While the Steam Store currently lists the game at its standard $24.99 price, it is a massive value-add to any library right now. If you happen to miss the 7-day window, you can typically find global keys on the G2A Marketplace (affiliate) for roughly $2.30 to $5.00 during major sale events.

Nobody Wants to Die - Cab driver with a gun picture
Nobody Wants to Die – Cab driver with a gun

Supernatural Wit in ‘The Darkside Detective’

Providing a sharp contrast to the grit of NYC, The Darkside Detective: A Fumble in the Dark is a pixel-art point-and-click adventure that prioritizes humor over horror. You follow Detective Francis McQueen through nine paranormal cases in the “mildly cursed” town of Twin Lakes, solving mysteries that range from ghostly disruptions to full-blown demonic urban legends. It relies on self-aware writing and classic adventure logic, currently holding an “Overwhelmingly Positive” rating on the Steam Store where it retails for $14.99. For a resourceful backup later on, the G2A Marketplace usually has keys for approximately $1.90 to $2.50, making it one of the most accessible cult hits in the genre.

The Darkside Detective - Pixelart Twin Peaks Parody free on Epic Games Store picture
The Darkside Detective – Pixelart Twin Peaks Parody free on Epic Games Store

High-Scoring Winter Deals on the Epic Store

If you are looking to spend some actual cash while the Winter Sale is active, the storefront is currently hosting some of the highest-rated games in the industry at significant discounts. For fans of massive, cinematic storytelling, the 90+ Metascore hit God of War Ragnarök is currently 33% off, providing a sprawling Norse epic for around $40. For an even deeper discount on a legendary title, Red Dead Redemption 2 is sitting at 67% off, which is a resourceful way to grab a 93-rated masterpiece for less than $20. Strategy enthusiasts should look toward Total War: Three Kingdoms, which is currently slashed by 75%, a price point that makes the 85-rated campaign an easy recommendation. Finally, for a perfect cooperative experience, the 88-rated It Takes Two is currently 80% off, offering one of the most inventive puzzle-platformers ever made for just a few dollars.

The Darkside Detective - Old Tube Of Solvent picture
The Darkside Detective – Old Tube Of Solvent

The post Investigation and Noir: Today’s Epic Detective Double-Feature appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

The Séance Of Blake Manor Review

29. Prosinec 2025 v 20:00

Start Believing In Ghost Stories

HIGH Dark, gloomy atmosphere and captivating narrative.

LOW Looking for that one missing piece.

WTF Are some of these character motivations?


If one particular genre broke onto my gaming menu in 2025, it was mystery titles.

Like most things, it started off simple. The buzz around Disco Elysium became too alluring and the incredible writing quickly turned it into a personal favorite.

Shortly after, a friend recommended a little-known indie game called Outer Wilds and I joined the cult of players who now seek to vicariously relive their space venture through others.

Since then I’ve been making my way through some recent classics like Paradise Killer, The Case of the Golden Idol, Return of The Obra Dinn, and also some great releases from the current year such as The Roottrees Are Dead and Blue Prince. Needless to say, the bar has been set pretty high, and on my partner’s recommendation I booted up The Séance of Blake Manor as a potential new addition to the list.

Set in a rural Irish manor on the Halloween of 1897, the player takes on the role of Declan Ward, an investigator hired to look into the disappearance of Ms Evelyn Deane, a guest who had until recently been in residence.

At the same time, the Manor happens to be playing host to a colorful cast of characters attending a grand séance, touted as the first time that humans will manage to pierce the veil and truly talk to the deceased in the afterlife.

The initial task is to find out the truth behind what happened to Ms. Deane, but things quickly spiral into an interconnected web of intrigue and lore as the player learns more about the motives of each guest in an effort to find the culprit.

Initially, I was greeted with a small tutorial section that introduces Blake Manor’s mechanics and sets the scene for Ms. Deane’s disappearance. The player will investigate objects around the manor in order to obtain evidence, and may need to further discuss that evidence with guests in order to learn enough information to construct a hypothesis and finally confront the guilty individual.

In a move that I suspect may alienate some players, there is also an overarching time limit at play — investigating objects and talking to the manor’s patrons will burn through the limited time the player has available before the séance takes place. This also plays into the schedules of each character, who may be unavailable to speak to or located in different places depending on the time. While this adds an element of urgency, I did manage to resolve all the mysteries despite spending quite a few hours on inefficiencies. Thankfully, Blake Manor does offer hints as to what actions will progress each mystery, and does not punish the player for rechecking existing information — this adds a slightly forgiving feel, and was much appreciated!

For the first few hours I was absolutely overwhelmed with information as I rooted through the manor grounds and developed a rather unhealthy desire to break into everyone’s bedrooms, and any confusion was greatly reduced by Blake Manor nicely cataloguing all the information I found into a series of separate conspiracy boards to help track each mystery. While it might feel a bit “handholdy” compared to others in the genre, I found it to be vital thanks to the number of stories and motives simultaneously happening around the manor.

To further assist the player, Blake Manor also limits who they can quiz about certain pieces of evidence to keep each puzzle a bit more contained. Again, this felt like a wise decision to keep the player focused on the overarching narrative, rather than asking them to test every piece of information against a guest… which I did once or twice anyway. For spoiler reasons I won’t touch on the story beyond what’s been mentioned, but rest assured I believe it to be absolutely worth playing through, and there are some great twists in store.

The dark themes of the story are complimented by Blake Manor’s muted comic book aesthetic, which gave the manor a foreboding presence. It looks fantastic, and the important story beats are often accompanied by a comic book panel-style scene depicting the events, which adds to the feeling of discovery. Honestly, I have no real criticism about Blake Manor’s presentation and especially want to praise the character designs, voice acting and one-off sequences.

So far this has been a whole lot of praise — and it’s well earned — but I would be remiss not to mention some minor complaints.

For a start, the player will be spending a lot of their time exploring the manor and re-treading old ground. Due to how the manor and grounds are segmented, this also means spending a lot of (real) time going between zones. Each zone transition necessitates a loading screen, and it can begin to feel rather tedious if the player is lacking a clear goal or direction. It’s not a dealbreaker, but I imagine the problem will be compounded for players using a HDD or weaker PCs.

Secondly, the player is not allowed to solve a mystery until they have found all the pieces of evidence. For a number of cases, I understood the character’s motives and had solved the mystery in my head, but couldn’t solve it in the game itself because I hadn’t found the last piece of information to arbitrarily allow me to suggest a hypothesis. While I understand the need for this from a gameplay perspective, I would have liked the option to make an ‘educated guess’ when I had the majority of clues.

It’s also worth stating clearly this is a narrative-focused title first and foremost, and that the puzzles the the player is asked to solve are fairly simple, with only one or two exceptions that break previous puzzle logic. Minimal mental legwork is needed to crack the mysteries associated with each character.

These are all relatively minor complaints in the grand scheme of things. For lovers of supernatural mysteries, Irish folklore or even just a good old comic book, I am happy to give The Séance of Blake Manor an enthusiastic recommendation. I greatly enjoyed getting to know the characters and revealing their dark secrets, and ultimately unearthing the mystery of Ms. Deane’s disappearance. If this mystery looks even remotely appealing, my guess is that the experience will be enjoyed.

Rating: 8.5 out of 10

— Adam Sharman

Buy The Séance of Blake ManorPC


Disclosures: This game is developed by Spooky Doorway and published by Raw Fury. It is currently only available on PC. This copy of the game was obtained via paid download and reviewed on the PC. Approximately 15 hours of play were devoted to the game and it was completed. There is currently no multiplayer option.

Parents: The game is currently unrated by the ESRB. There are no jumpscares or graphic imagery, but there are a number of spirits who may be upsetting to younger players. Various changes also happen as the player explores the manor to give it a haunted feel. Blake Manor also deals with mature themes such as suicide and murder, and also features a sequence based around hallucinogenic drugs.

Colorblind Modes: There is no colorblind mode.

Deaf & Hard of Hearing Gamers: Key dialogue is voiced, but all dialogue is also communicated via text. (See examples above.) There are audio queues for certain events, however they do not impact gameplay. The text and cursor each have a “larger” option for additional accessibility.

Remappable Controls: Yes, this game offers fully remappable controls on keyboard and controller.

The post The Séance Of Blake Manor Review appeared first on Gamecritics.com.

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