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  • ✇GamesIndustry.biz Latest Articles Feed
  • Exploring the challenges of AI-generated art in game developmentSophie McEvoy
    Speaking at Devcom today, Red Meat Games creative content strategist Judy Ehrentraut discussed the importance of ethically training generative AI models, and how certain tools can be utilised during game development."AI is the biggest buzzword and it's either hyped as the new way to solve every productivity problem, or it's received with a groan," Ehrentraut acknowledged."I think both of these takes are really valuable, because disruptive technologies are not necessarily good or bad. It depends
     

Exploring the challenges of AI-generated art in game development

Speaking at Devcom today, Red Meat Games creative content strategist Judy Ehrentraut discussed the importance of ethically training generative AI models, and how certain tools can be utilised during game development.

"AI is the biggest buzzword and it's either hyped as the new way to solve every productivity problem, or it's received with a groan," Ehrentraut acknowledged.

"I think both of these takes are really valuable, because disruptive technologies are not necessarily good or bad. It depends on how they are used, and it really depends on the approach that we take and whether it's ethical or not."

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The biggest challenges for indie developers, with Jason Della Rocca | Podcast

As part of our series of daily podcasts from Devcom and Gamescom 2024, GamesIndustry.biz editor-in-chief James Batchelor is joined by Execution Labs co-founder and former IGDA Montreal executive director Jason Della Rocca.

Drawing on Della Rocca's years of experiences working with indie developers, we discuss the biggest challenges these studios face in today's market, from the impact of layoffs and studio closures to the shrinking indie publisher scene.

And don't worry if you missed this week's GI Microcast, which was released yesterday - you can find all the details and listen in here. This week, Chris and James discussed the Epic Games Store's mobile launch, The Plucky Squire's brave release date, and more.

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Values Value: Raising women's salary expectations will help close the gender pay gap

Encouraging women to request higher pay — and not just to match the salaries of their male counterparts — could be the key to closing the gender pay gap.

That's according to Tanja Loktionova, founder of Values Value, who presented the findings of the recruitment agency's annual salary survey at Devcom yesterday.

During her session, she showed that not only do women earn less than men in almost every discipline within the games industry, but they also expect less when asked what salary they believe would be fair.

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  • ✇GamesIndustry.biz Latest Articles Feed
  • Kelsey Beachum: Telling story solely through cutscenes is "actual madness"James Batchelor
    Developers that relegate their storytelling to cutscenes and linear dialogue are severely limiting themselves in how they tell stories — and likely driving players away.That's according to Kelsey Beachum — best known for her narrative work on Mobius Digital's seminal 2019 title Outer Wilds, but who has also written for Dying Light 2, The Outer Worlds and Groundless, among others — as she delivered the opening keynote at Devcom in Cologne today.Her opening example was the classic Super Mario Bro
     

Kelsey Beachum: Telling story solely through cutscenes is "actual madness"

Developers that relegate their storytelling to cutscenes and linear dialogue are severely limiting themselves in how they tell stories — and likely driving players away.

That's according to Kelsey Beachum — best known for her narrative work on Mobius Digital's seminal 2019 title Outer Wilds, but who has also written for Dying Light 2, The Outer Worlds and Groundless, among others — as she delivered the opening keynote at Devcom in Cologne today.

Her opening example was the classic Super Mario Bros, where the story boils down to Toad telling Mario that the princess is in another castle. Illustrating this as a timeline, she marked these moments in red as they bring a complete halt to gameplay: the player is no longer involved.

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  • ✇GamesIndustry.biz Latest Articles Feed
  • How Stray Fawn survived eight years as an indie with no investors or publisherSophie McEvoy
    Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game.Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.Even when its first game, genetics survival title Niche, started getting publisher interest after crowdfunding success, the studio continued t
     

How Stray Fawn survived eight years as an indie with no investors or publisher

Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game.

Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.

Even when its first game, genetics survival title Niche, started getting publisher interest after crowdfunding success, the studio continued to decline offers. This was due to previous experience from making a mobile game which had a publisher that didn't go so well.

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  • ✇GamesIndustry.biz Latest Articles Feed
  • 89% of Devcom speakers believe AAA games don't need additional purchasesJames Batchelor
    As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases.In a survey of 100 speakers, out of 300 industry experts who will take the stage over the next two days, 89% said AAA titles can be "financially successful just by being Buy-to-Play."The result comes after years of scrutiny over add-on-purchases within the AAA ga
     

89% of Devcom speakers believe AAA games don't need additional purchases

As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases.

In a survey of 100 speakers, out of 300 industry experts who will take the stage over the next two days, 89% said AAA titles can be "financially successful just by being Buy-to-Play."

The result comes after years of scrutiny over add-on-purchases within the AAA games spaces, including loot boxes (such as EA's Ultimate Team modes for its sports games), battle/season passes, and progress boosters such as XP multipliers and crafting resources.

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Everything GamesIndustry.biz is doing at Devcom and Gamescom

The GamesIndustry.biz team is heading to Cologne next week and we're going big on both Devcom and Gamescom.

In addition to bringing you the biggest news from across the industry, we're aiming to have daily podcasts and a special live show from Devcom as we explore the state of the industry today.

Here's everything you need to know:

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  • ✇GamesIndustry.biz Latest Articles Feed
  • 12 must-see sessions at Devcom 2024GamesIndustry.biz Staff
    It's going to be a busy week in Cologne with both Devcom and Gamescom attracting games professionals from around the world.The former event kicks things off with a two-day conference that will see more than 250 speakers discussing some of the biggest challenges in the industry today across over 200 sessions.There's a lot to wade through in the full program, so the GamesIndustry.biz team has selected our highlights of some of the sessions we think will be most interesting. Read more
     

12 must-see sessions at Devcom 2024

It's going to be a busy week in Cologne with both Devcom and Gamescom attracting games professionals from around the world.

The former event kicks things off with a two-day conference that will see more than 250 speakers discussing some of the biggest challenges in the industry today across over 200 sessions.

There's a lot to wade through in the full program, so the GamesIndustry.biz team has selected our highlights of some of the sessions we think will be most interesting.

Read more

  • ✇GAME PRESS
  • Téměř 90 % dotázaných vývojářů tvrdí, že prémiové hry nepotřebují mikrotransakceAdam Jacik
    Mikrotransakce jsou žhavým tématem v herním průmyslu, zvláště když jsou stále častější. I v „dokončených hrách“ nacházejí mikrotransakce způsob, jak se zapojit do hry. Podívejte se například na Star Wars Outlaws, připravovanou hru od Massive Entertainment a publikovanou Ubisoftem. Hra ještě ani nevyšla a už mají naplánovanou road mapu plnou mikrotransakcí. Nicméně 90 % vývojářů, kteří se zúčastnili průzkumu na Devcom 2024, uvedlo, že prémiové hry nepotřebují mikrotransakce. Zatímco široké publi
     

Téměř 90 % dotázaných vývojářů tvrdí, že prémiové hry nepotřebují mikrotransakce

20. Srpen 2024 v 10:03

Star Wars Outlaws Season Pass Roadmap

Mikrotransakce jsou žhavým tématem v herním průmyslu, zvláště když jsou stále častější. I v „dokončených hrách“ nacházejí mikrotransakce způsob, jak se zapojit do hry.

Podívejte se například na Star Wars Outlaws, připravovanou hru od Massive Entertainment a publikovanou Ubisoftem. Hra ještě ani nevyšla a už mají naplánovanou road mapu plnou mikrotransakcí.

Nicméně 90 % vývojářů, kteří se zúčastnili průzkumu na Devcom 2024, uvedlo, že prémiové hry nepotřebují mikrotransakce. Zatímco široké publikum to již ví, herní společnosti je stále začleňují do prémiových her.

89 % vývojářů dotázaných na Devcom 2024 uvedlo, že věří, že prémiové hry mohou být „finančně úspěšné jen tím, že jsou Buy-to-Play“. Zdá se, že prémiové hry vydané bez mikrotransakcí jsou každým dnem vzácnější.

Pokud jde o obchodní modely, 65 % lidí věří v obchodní model prémiové hry pro fyzické a digitální hry. Kromě toho 81 % účastníků průzkumu věří, že pro úspěšnost prémiové hry je nezbytná hra na různých platformách. Překvapivě jeden člověk věřil, že free-to-play s reklamami je nejlepší obchodní model v oblasti hraní. I když to může platit pro mobilní hraní, bylo by těžké si představit, že hry jako Elden Ring nebo Call of Duty by se daly hrát zdarma s reklamami. Dokonce i v mobilních hrách spousta lidí odmítá hrát hry, pokud jsou tam reklamy, nebo utratí malé množství peněz za odstranění reklam.

Když se podíváme na další poznatky z průzkumu Devcom, 31 % preferuje při své práci minimální využití AI, přičemž 21 % chce využít AI pro kód a produkci, aby byla vývojová práce jednodušší. 18 % by chtělo používat AI pro marketing a komunikaci. Vzhledem k tomu, jak rychle se AI rozšiřuje a vyvíjí, bude zajímavé vidět výsledky používání AI v příštím roce.

Pokud jde o výzvy, kterým herní průmysl čelí, 55 % se domnívá, že největším problémem je nasycení trhu, přičemž 46 % uvedlo, že největším problémem jsou náklady na vývoj. Oba jsou významnými problémy v herním průmyslu, přičemž žánry jsou s každou novou hrou nasycenější. Například žánr Soulslike explodoval a v porovnání s minulým rokem je v tomto žánru na výběr více her než kdy jindy.

A konečně, když byl dotázán na propouštění v herním průmyslu, 57 % řečníků očekávalo, že propouštění bude v příštích 12 měsících pokračovat stejným tempem nebo rychleji, přičemž 43 % věří, že se propouštění sníží a v odvětví se otevře více pracovních míst. pro lidi.

Herní průmysl se rychle mění a vyvíjí – ne nutně k dobrému. Bude však zajímavé porovnat výsledky tohoto průzkumu Devcom 2024 s výsledky z příštího roku.

Článek Téměř 90 % dotázaných vývojářů tvrdí, že prémiové hry nepotřebují mikrotransakce se nejdříve objevil na GAME PRESS.

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