Earlier this week there was some minor Discourse about the removal of the Erotica photography tag from the Dead Rising remaster. Some readers characterised this as a familiar species of cultural hypocrisy regarding video games - emphasising violence is A-OK, but for the love of god, don't mention sex. Good news, those people: Dread XP's latest horror signing The Lacerator has both. It casts you as hirsute 1980s porn star Max - surname not given in press release, but presumably something like Ja
Earlier this week there was some minor Discourse about the removal of the Erotica photography tag from the Dead Rising remaster. Some readers characterised this as a familiar species of cultural hypocrisy regarding video games - emphasising violence is A-OK, but for the love of god, don't mention sex. Good news, those people: Dread XP's latest horror signing The Lacerator has both. It casts you as hirsute 1980s porn star Max - surname not given in press release, but presumably something like Jackin' or Girth - who has been abducted by a large scary individual called the Lacerator.
Earlier this week there was some minor Discourse about the removal of the Erotica photography tag from the Dead Rising remaster. Some readers characterised this as a familiar species of cultural hypocrisy regarding video games - emphasising violence is A-OK, but for the love of god, don't mention sex. Good news, those people: Dread XP's latest horror signing The Lacerator has both. It casts you as hirsute 1980s porn star Max - surname not given in press release, but presumably something like Ja
Earlier this week there was some minor Discourse about the removal of the Erotica photography tag from the Dead Rising remaster. Some readers characterised this as a familiar species of cultural hypocrisy regarding video games - emphasising violence is A-OK, but for the love of god, don't mention sex. Good news, those people: Dread XP's latest horror signing The Lacerator has both. It casts you as hirsute 1980s porn star Max - surname not given in press release, but presumably something like Jackin' or Girth - who has been abducted by a large scary individual called the Lacerator.
PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like Silent Hill, Resident Evil, and Dino Crisis, Heartworm aims to scratch that nostolgic itch that some many people have been feeling. You play as Sam, … A PS1 Styled Masterpiece – Heartworm @ PAX East 2024 Read More »The post https://thegamefanatics.com/a-ps1-styled-masterpiece-heartworm-pax-east-2024/ appeared first on
PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like Silent Hill, Resident Evil, and Dino Crisis, Heartworm aims to scratch that nostolgic itch that some many people have been feeling. You play as Sam, …
I‘ve played my fair share of horror games, and I like to think that at this point, it takes plenty for me to be scared, but I can confidently say The Mortuary Assistant is legitimately one of the scariest games I’ve played in some time. Is it a spotless gameplay experience? No. Can it occasionally feel held back due to issues with controls, visuals, and the like? Definitely. But is it going to scare the absolute, ever-loving crap out of you? You know, it’s more than just a little likely that it
I‘ve played my fair share of horror games, and I like to think that at this point, it takes plenty for me to be scared, but I can confidently say The Mortuary Assistant is legitimately one of the scariest games I’ve played in some time. Is it a spotless gameplay experience? No. Can it occasionally feel held back due to issues with controls, visuals, and the like? Definitely. But is it going to scare the absolute, ever-loving crap out of you? You know, it’s more than just a little likely that it will.
In The Mortuary Assistant, you play as Rebecca, a young woman who’s been hired as an assistant as the River Fields Mortuary, a creepy mortuary that is the subject of some rumours, though not enough to deter Rebecca from pursuing her professional goals. But what starts off as a seemingly ordinary job turns into something much more sinister, when her boss locks her in the mortuary at night, telling her that a demonic entity is haunting the facility and has attached itself to Rebecca. The only wait out now is to go about her job, figure out wat kind of demon is haunting her, and try and get rid of it before it fully possesses her.
"Is The Mortuary Assistant a spotless gameplay experience? No. Can it occasionally feel held back due to issues with controls, visuals, and the like? Definitely. But is it going to scare the absolute, ever-loving crap out of you? You know, it’s more than just a little likely that it will."
It’s a straightforward premise that still manages to have enough layers to it to remain interesting in several ways. From a narrative perspective, The Mortuary Assistant’s immediate narrative ropes in multiple other threads to keep things interesting, from the shady history of the mortuary itself, to Rebecca’s traumatic past and how it is informing the horrors that she’s now experiencing, to the constant tension brought about by the impending threat of the demonic presence itself. The game does a solid job of feeding bits and pieces of new information to you, and piecing them together to gain a deeper insight into Rebecca’s past or the mortuary’s backstory remains consistently engaging.
It’s not the story, however, that serves as the star of the show here. No, what makes The Mortuary Assistant worth your time is just how ridiculously scary it can be, and in more ways than one. It starts off with subtle things such as creepy whispers or windows and doors banging shut or shadowy figures that are briefly visible in the corner of your eyes, but as the game progresses, things quickly become increasingly sinister and downright evil.
Horrifyingly animated monstrosities can pop up anywhere in the environments, you can come across creepy writing in various places, corpses can just get up and start shambling away- The Mortuary Assistant has a healthy roster of different kinds of scares at its disposal (several of which are new ones that have been added with this definitive edition re-release), and not only are the overwhelming majority of them legitimately petrifying, the game also does an excellent job of rarely letting you feel comfortable about whether or not you’re ready for what nightmares you may face next. Admittedly, some of the scares do repeat sometimes, which means they end up losing their impact (especially when they’re more deeply tied to the story). Given the fact that this is a game that encourages multiple replays, that repetition can potentially be an issue.
"Horrifyingly animated monstrosities can pop up anywhere in the environments, you can come across creepy writing in various places, corpses can just get up and start shambling away- The Mortuary Assistant has a healthy roster of different kinds of scares at its disposal."
But The Mortuary Assistant isn’t just a straightforward walking horror sim. What sets it apart from your regular indie horror hit is its core gameplay structure. You are, of course, working at a mortuary in this game, which means you’ll be spending plenty of time getting bodies out of cold storage and embalming them (which, as you might imagine, is inherently disturbing in and of itself, especially given how actively involved you are in every step of the process), and while you’re doing that, you’re also tasked with not only figuring out what kind of demon you’re being haunted by (where the game feels somewhat similar to multiplayer indie horror sensation Phasmaphobia).
Every part of both of these critical processes is also highly technical. Embalming a body is a multi-step process that has you moving throughout the facility as you work with different kinds of equipment and items, from identifying the physical marks on a body and draining blood out of it to sewing their jaws shut and more. Just as involved and technical is the process of investigating and identifying the demon that is haunting you, and ensuring that you’re not getting any steps wrong in everything you do is always critical. The involved nature of Rebecca’s work, the attention you’re required to pay as you attempt to discover what demon is haunting you, and the game’s incredible knack for consistently keeps ramping up scares all combine together to make for some great gameplay tension. Every step of the way, The Mortuary Assistant is trying to get you to slip up under its terrifying pressure.
That’s not to say that the gameplay is devoid of any and all issues, however, chief among them being the controls. I never played this game on PC, but I’m assuming it would have felt much better to control with a mouse and keyboard. With a controller, simple things such as moving and looking around feel clunky and frequently inaccurate, and everything from picking up and using objects (which you’ll be doing a lot of) to interacting with things in the environment can feel a bit clunky. Just as problematic is the general UI and the menus, which struggle with issues ranging from issues with readability to occasionally unresponsive inputs.
"If you’re looking for a game that can legitimately terrify you while also delivering genuinely engaging gameplay, even with its aforementioned issues, this one is well worth looking into."
That lack of polish rears its head in audio and visual side of things as well. The Mortuary Assistant is a decent looking game, especially for a low budget indie title, but it does suffer from several noticeable technical issues, from muddy textures and frequently choppy animations to audio glitches and more. The game’s strengths in other areas admittedly make it easier to overlook such issues, but there’s no denying that they can drag the experience down a little bit.
Two years ago, The Mortuary Assistant released on PC, and though it wasn’t an overnight sensation by any means, it did catch the attention of a fair few people, but hopefully, it’ll see much wider success with its console release. It is definitely let down by its technical issues, and the moment to moment gameplay can feel a bit clunky because of the controls, but at its core, The Mortuary Assistant is a really good horror game. If you’re looking for a game that can legitimately terrify you while also delivering genuinely engaging gameplay, even with its aforementioned issues, this one is well worth looking into.
In a recent interview, the director of The Elder Scrolls Online said that if you made Morrowind today, it would struggle to find an audience. "If you play that right now," he said, "there is no compass, no map, literally the quests are like 'go to the third tree on the right and walk 50 paces west'... And if you did that now, no one would play it. Very few people would play it." Well sir, have you heard of a little open world RPG called Dread Delusion? It's pretty good. And what's more, it has
In a recent interview, the director of The Elder Scrolls Online said that if you made Morrowind today, it would struggle to find an audience. "If you play that right now," he said, "there is no compass, no map, literally the quests are like 'go to the third tree on the right and walk 50 paces west'... And if you did that now, no one would play it. Very few people would play it." Well sir, have you heard of a little open world RPG called Dread Delusion? It's pretty good. And what's more, it has just added a whole new area with - let me see - a giant floating squid creature with an entire town of citizens living inside its shell.
In a recent interview, the director of The Elder Scrolls Online said that if you made Morrowind today, it would struggle to find an audience. "If you play that right now," he said, "there is no compass, no map, literally the quests are like 'go to the third tree on the right and walk 50 paces west'... And if you did that now, no one would play it. Very few people would play it." Well sir, have you heard of a little open world RPG called Dread Delusion? It's pretty good. And what's more, it has
In a recent interview, the director of The Elder Scrolls Online said that if you made Morrowind today, it would struggle to find an audience. "If you play that right now," he said, "there is no compass, no map, literally the quests are like 'go to the third tree on the right and walk 50 paces west'... And if you did that now, no one would play it. Very few people would play it." Well sir, have you heard of a little open world RPG called Dread Delusion? It's pretty good. And what's more, it has just added a whole new area with - let me see - a giant floating squid creature with an entire town of citizens living inside its shell.
I booted up Dread Delusion and fell 30 feet to my death. This throwback first-person RPG is hazardous, and not only due to the dreamlike islands floating in the sky. My leg-snappin' plummet may be down to early access changes, causing the ground to be updated from right under my feet. Far from being a nuisance, meta-jank like this only endears me further to Dread Delusion. It is an RPG from the other side of some attic mirror, an Elder Scrolls from a parallel 2002. It has, somehow, slipped into
I booted up Dread Delusion and fell 30 feet to my death. This throwback first-person RPG is hazardous, and not only due to the dreamlike islands floating in the sky. My leg-snappin' plummet may be down to early access changes, causing the ground to be updated from right under my feet. Far from being a nuisance, meta-jank like this only endears me further to Dread Delusion. It is an RPG from the other side of some attic mirror, an Elder Scrolls from a parallel 2002. It has, somehow, slipped into our reality and is seeing its full release today. There are gods you can thank for this, but we dare not speak their names.
I was a wretch, a mere thief serving out a sentence in an inquisition prison until the Confessor gave me purpose. Tasked with tracking down a pirate known as Vela Calose, I embarked on a mission that could possibly change the world. Meeting Vela, this imposing figure bid me adieu as she took off in […]
I was a wretch, a mere thief serving out a sentence in an inquisition prison until the Confessor gave me purpose. Tasked with tracking down a pirate known as Vela Calose, I embarked on a mission that could possibly change the world. Meeting Vela, this imposing figure bid me adieu as she took off in […]
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".Heartworm developer Vincent Adinolfi had ori
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.
Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".
Heartworm developer Vincent Adinolfi had originally hoped to release Heartworm this year, but after losing its publisher, launching a Kickstarter, cancelling a Kickstarter, and then finding a new publisher in DreadXP, Adinolfi says "with the delays we have had there's no choice but to push things back - I hope you can understand".
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".Heartworm developer Vincent Adinolfi had ori
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.
Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".
Heartworm developer Vincent Adinolfi had originally hoped to release Heartworm this year, but after losing its publisher, launching a Kickstarter, cancelling a Kickstarter, and then finding a new publisher in DreadXP, Adinolfi says "with the delays we have had there's no choice but to push things back - I hope you can understand".