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- Finding God in Video Games
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Halo 3: A Beautiful, Merciful Delay
Halo 3 was all about “finishing the fight” that was left incomplete at the end of Halo 2, and after years of painful waiting gamers dropped into the conclusion of the original Halo trilogy to see how Bungie would finally resolve the conflict with Covenant. While it seemed like a long time between installments for us, for the developer it was a relatively short development cycle for a AAA game… especially one that had to live up to such high expectations and would conclude this story arc for mult
Halo 3: A Beautiful, Merciful Delay
Halo 3 was all about “finishing the fight” that was left incomplete at the end of Halo 2, and after years of painful waiting gamers dropped into the conclusion of the original Halo trilogy to see how Bungie would finally resolve the conflict with Covenant. While it seemed like a long time between installments for us, for the developer it was a relatively short development cycle for a AAA game… especially one that had to live up to such high expectations and would conclude this story arc for multiple characters. The wait felt long, but the stakes were high… so the “delay” was necessary.
While waiting on the Lord is one of my least favorite activities in life, He has a reason for what appears to be a “delay” in what we are seeking. The doors that He opens for us may represent the closure of a door for someone else, and in His infinite mercy He will wait until the perfect time for both of those to occur by holding the door open to the last possible moment. And in the meantime, He wants us to find the beauty and purpose in the places we are currently occupying as we continue on the path He has designed for us to its’ conclusion.
He has made everything beautiful in its time. Also He has put eternity in their hearts, except that no one can find out the work that God does from beginning to end. Ecclesiastes 3:11
But, beloved, do not forget this one thing, that with the Lord one day is as a thousand years, and a thousand years as one day. The Lord is not slack concerning His promise, as some count slackness, but is longsuffering toward us, not willing that any should perish but that all should come to repentance. 2 Peter 3:8-9
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Paradox Interactive delays Prison Architect 2 indefinitely
Paradox Interactive has indefinitely delayed Prison Architect 2 ahead of its initial release date this September.In a blog post, the development team behind the sequel cited that the game needed improvement in its performance and content."Our continuous internal reviews and beta test groups have highlighted areas that we need to focus on more which we need to address before launch to ensure players get a good experience in the game," it wrote. Read more
Paradox Interactive delays Prison Architect 2 indefinitely
Paradox Interactive has indefinitely delayed Prison Architect 2 ahead of its initial release date this September.
In a blog post, the development team behind the sequel cited that the game needed improvement in its performance and content.
"Our continuous internal reviews and beta test groups have highlighted areas that we need to focus on more which we need to address before launch to ensure players get a good experience in the game," it wrote.
- SemiAccurate
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Why is Intel’s GPU program having problems?
What is going on with Intel's GPU program? The chatter is negative but what is really happening?Read more ▶ The post Why is Intel’s GPU program having problems? appeared first on SemiAccurate.
Why is Intel’s GPU program having problems?
What is going on with Intel's GPU program? The chatter is negative but what is really happening?
Read more ▶
The post Why is Intel’s GPU program having problems? appeared first on SemiAccurate.
- SemiAccurate
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Did Intel delay Meteor Lake?
There has been a lot of talk lately about Intel delaying their upcoming Meteor Lake CPU but what is really happening?Read more ▶ The post Did Intel delay Meteor Lake? appeared first on SemiAccurate.
Did Intel delay Meteor Lake?
There has been a lot of talk lately about Intel delaying their upcoming Meteor Lake CPU but what is really happening?
Read more ▶
The post Did Intel delay Meteor Lake? appeared first on SemiAccurate.
- Eurogamer.net
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Little Nightmares 3 delayed to 2025
Supermassive Games has delayed the release of Little Nightmares 3, saying it needs "a little extra time to prepare".In a statement posted to X, the social media platform formerly known as Twitter, the Dark Pictures developer said that "as much as [it] can't wait for you to return to the Nowhere", "quality is a top priority" and that's why it's decided to "shift the release of the game to 2025"."Ever since the announcement of Little Nightmares 3 at Gamescom last year, we've been thrilled to see
Little Nightmares 3 delayed to 2025
Supermassive Games has delayed the release of Little Nightmares 3, saying it needs "a little extra time to prepare".
In a statement posted to X, the social media platform formerly known as Twitter, the Dark Pictures developer said that "as much as [it] can't wait for you to return to the Nowhere", "quality is a top priority" and that's why it's decided to "shift the release of the game to 2025".
"Ever since the announcement of Little Nightmares 3 at Gamescom last year, we've been thrilled to see our community buzzing with excitement and anticipation," the team said.
- Eurogamer.net
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Baldur's Gate 3's PS5 physical edition is delayed again in North America due to "production issues"
Baldur's Gate 3 developer Larian Studios has shared the "disappointing news" that its physical PS5 North America deluxe editions have been delayed once again, this time to July 2024.In a statement posted to X, the social media platform formerly known as Twitter, last night, the team said it was "so hoping not to have to update [...] with any further news of delay", but it had "run into more production issues", further delaying the shipping of physical copies of the North American PS5 version un
Baldur's Gate 3's PS5 physical edition is delayed again in North America due to "production issues"
Baldur's Gate 3 developer Larian Studios has shared the "disappointing news" that its physical PS5 North America deluxe editions have been delayed once again, this time to July 2024.
In a statement posted to X, the social media platform formerly known as Twitter, last night, the team said it was "so hoping not to have to update [...] with any further news of delay", but it had "run into more production issues", further delaying the shipping of physical copies of the North American PS5 version until later this year.
"Due to production changes outside of our control, we have had to follow certain processes specifically set by production companies when manufacturing the PS5 discs, and unfortunately, the approval for particular regions has taken much longer than expected," Larian explained in the statement.
- Ask a Game Dev
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about the Hades 2 shadowdrop. I’ve seen a lot of people talking about how that impacts indies launching in the same window and how that invalidates months/years of preparation on their part.
isn’t there anything an indie impacted by something like this could do? isn’t possible to just delay the launch a few weeks/months?
Of course a studio can delay the launch, but a launch delay will have its own set of consequences. Remember, no game launches in a vacuum. Timing is the key factor.The most obvious consequence goes back to the adage "Time is money". The developers working on the game need to pay rent and buy food. The studio needs to pay those developers during that time to keep them employed. Those costs don't go away when the game's launch is delayed - they will still accumulate. If the studio doesn't have the
about the Hades 2 shadowdrop. I’ve seen a lot of people talking about how that impacts indies launching in the same window and how that invalidates months/years of preparation on their part. isn’t there anything an indie impacted by something like this could do? isn’t possible to just delay the launch a few weeks/months?
Of course a studio can delay the launch, but a launch delay will have its own set of consequences. Remember, no game launches in a vacuum. Timing is the key factor.
The most obvious consequence goes back to the adage "Time is money". The developers working on the game need to pay rent and buy food. The studio needs to pay those developers during that time to keep them employed. Those costs don't go away when the game's launch is delayed - they will still accumulate. If the studio doesn't have the money they need to keep the lights on during that delay, it won't be able to make payroll for its employees or pay its bills/debt. In such a situation, a delay is impossible - the company will die without money from the game sales.
The second consequence is about the state of the gaming world over time. Imagine that we delay our game to dodge Hades 2. What happens after Hades 2? Will we need to dodge another big release? Will we need to dodge another competitor in our specific game genre? Will the market still be good for our game? Will the platform still be good? Remember, Facebook was a major gaming platform for years and then it wasn't. Imagine spending two years and millions of dollars to develop a major Facebook game only to have the platform die out from under you before launch. Things always change over time.
These two consequences feed into each other - every day we delay, more things change and new problems arise. Every day we delay, costs build up that we need to pay for somehow. Every day we delay release, our income on the game remains zero. At some point, the game will need to launch or the company will assuredly die.
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- Eurogamer.net
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Retro survival horror Heartworm's release window slips to 2025
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".Heartworm developer Vincent Adinolfi had ori
Retro survival horror Heartworm's release window slips to 2025
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.
Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".
Heartworm developer Vincent Adinolfi had originally hoped to release Heartworm this year, but after losing its publisher, launching a Kickstarter, cancelling a Kickstarter, and then finding a new publisher in DreadXP, Adinolfi says "with the delays we have had there's no choice but to push things back - I hope you can understand".
- Eurogamer.net
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Retro survival horror Heartworm's release window slips to 2025
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".Heartworm developer Vincent Adinolfi had ori
Retro survival horror Heartworm's release window slips to 2025
DreadXP has confirmed its upcoming retro psychological survival horror game, Heartworm, will be released in 2025.
Designed for people who "love early console-era survival horror games with cinematic fixed camera angles and low-fidelity visuals", Heartworm is described as "a nostalgia-wrapped nightmare with a compelling narrative that tackles themes of grief and obsession, supported by a haunting soundtrack, surreal visuals, and pre-rendered cutscenes".
Heartworm developer Vincent Adinolfi had originally hoped to release Heartworm this year, but after losing its publisher, launching a Kickstarter, cancelling a Kickstarter, and then finding a new publisher in DreadXP, Adinolfi says "with the delays we have had there's no choice but to push things back - I hope you can understand".