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  • ✇DSOGaming
  • Senua’s Saga: Hellblade 2 May 31st Patch Released & DetailedJohn Papadopoulos
    Ninja Theory has released the May 31st Title Update for Senua’s Saga: Hellblade 2. According to the release notes, the May 31st Patch reduces the FSR 3.0 artifacts, something that will improve overall image quality (for those using this upscaling tech). Not only that but this update fixes some ghosting issues that could appear when … Continue reading Senua’s Saga: Hellblade 2 May 31st Patch Released & Detailed → The post Senua’s Saga: Hellblade 2 May 31st Patch Released & Detailed appear
     

Senua’s Saga: Hellblade 2 May 31st Patch Released & Detailed

31. Květen 2024 v 16:29

Ninja Theory has released the May 31st Title Update for Senua’s Saga: Hellblade 2. According to the release notes, the May 31st Patch reduces the FSR 3.0 artifacts, something that will improve overall image quality (for those using this upscaling tech). Not only that but this update fixes some ghosting issues that could appear when … Continue reading Senua’s Saga: Hellblade 2 May 31st Patch Released & Detailed

The post Senua’s Saga: Hellblade 2 May 31st Patch Released & Detailed appeared first on DSOGaming.

Next Week on Xbox: New Games for May 21 to 24

Next Week on Xbox: New Games for May 21 to 24

Next Week on Xbox Hero Image

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Live
Xbox Play Anywhere

Neptunia: Sisters VS Sisters

Idea Factory International

Neptunia: Sisters vs Sisters – May 21
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Neptune has been missing since her mission to the PC Continent, and in the absence of its Goddess and Candidate, Planeptune was ravaged by a strange new phenomenon, the Trendi Outbreaks. Suddenly finding herself robbed of home and family, Nepgear falls into a deep depression. This is a story about finding hope in the midst of despair, and the rebirth of a Goddess in the wake of destruction.


Xbox Live

Paper Trail Demo

Newfangled Games

3

Paper Trail – May 21
Optimized for Xbox Series X|S / Smart Delivery

Paper Trail is a top-down puzzle adventure about leaving home, set in a foldable, paper world. You play as Paige, a budding academic, leaving home for the first time to pursue her studies. On the journey, you learn to fold the world, merging two sides to solve puzzles, explore new areas and uncover long-lost secrets. Try the free Demo today.


Xbox Live
Xbox Play Anywhere

Senua’s Saga: Hellblade II

Xbox Games Studios

$49.99

Senua’s Saga: Hellblade II – May 21
Game Pass / Xbox Play Anywhere

The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.


Xbox Live

System Shock

Prime Matter

System Shock – May 21
Optimized for Xbox Series X|S / Smart Delivery

The fully fledged remake of the groundbreaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface, and all-new sounds & music; it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Witness the rebirth of one of the greatest and most influential games ever created.


Xbox Live

XDefiant

UBISOFT

311

XDefiant – May 21
Optimized for Xbox Series X|S

A free-to-play, first-person online arena shooter where you compete in fast-paced clashes. With cross-play available at launch, you will be able to play with friends on a variety of platforms. Choose from a large arsenal of weapons, attachments, and devices to optimize the way you play. Combine any weapon with any Faction and unlock new options as you play to perfect your playstyle.


Xbox Live

Doug's Nightmare

Eastasiasoft Limited

Doug’s Nightmare – May 22
Optimized for Xbox Series X|S / Smart Delivery

A cartoony, hand-drawn bullet hell where your job is to help Doug the banana overcome his worst fears by pounding them into oblivion! Part top-down twin-stick shooter and part beat ’em up, Doug’s Nightmare pits you against swarms of bugs, mushrooms, floating brains and more!


Xbox Live
Xbox Play Anywhere

Survive on Raft

Megame Studio

$19.99 $15.99

Survive on Raft – May 22
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

A terrible plane crash took the lives of all the passengers and crew… except for one. You survive in the middle of the endless ocean and now you must challenge fate and fight for your life. The burning sun, terrible thunderstorms, and a hungry shark are ready to challenge you and your raft.


Xbox Live

Ultra Foodmess 2

Silesia Games

Ultra Foodmess 2 – May 22

Grab your controller, and if you want, bring up to three of your friends — you’re going on a tasty, chaotic, and fun trip around the world! Everyone’s favorite foods are back in an even more epic competition – now with an extra spicy dash ability to shake things up!


Xbox Live

Cat Pipes

Afil Games

Cat Pipes – May 23
Optimized for Xbox Series X|S / Smart Delivery

A game that will challenge your mental skills as you help adorable cats find their way through soothing and captivating puzzles. Rotate the pieces and create the perfect path for the cats so they can reach their destination.


Xbox Live

Crown Wars: The Black Prince Pre-order

Nacon

$49.99

Crown Wars: The Black Prince – May 23
Optimized for Xbox Series X|S

Knights and brigands run rampant throughout the land, sowing destruction. But an even greater evil is lurking and plotting in the shadows. At the helm of your domain, lead the fight against the forces of evil in this turn-based tactics and strategy game.


Xbox Live

Eternal Threads

Secret Mode

Eternal Threads – May 23
Optimized for Xbox Series X|S / Smart Delivery

A single-player, first-person story-driven puzzle game of time manipulation, choice, and consequence. As an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.


Xbox Live

Galacticare

CULT Games

Galacticare – May 23
Optimized for Xbox Series X|S

You are the Director of Galacticare! Manage your own interstellar healthcare company, and (try to) save the Galaxy. Galacticare takes you on a colorful and bizarre journey, from humble beginnings orbiting 23rd-century Earth to the internal world of an extra-dimensional deity. It’s time to save the galaxy – one patient at a time!


Xbox Live
Xbox Play Anywhere

Hauntii

Firestoke

Hauntii – May 23
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Play as Hauntii, a naive but brave ghost on a relentless quest for answers. A mysterious race of glowing creatures, known as Eternians, guides lost souls to an ominous central tower where they appear to ascend to a higher plane. Unleash ghostly powers to possess both inhabitants and environment, unveiling various solutions to combat and puzzle challenges.


Xbox Live

Rocket Rumble

PixelNAUTS Games

Rocket Rumble – May 23
Optimized for Xbox Series X|S

Rocket Rumble is a 1-4 player party racing brawler. Pick your favorite animal, blast off in a jetpack, and compete across 7 ever-changing obstacle courses. Compete for points by racing, brawling, and using items all on one screen. Earn coins and collect customization items and make your character look fabulous. Play online or on the couch in the ultimate party game.


Xbox Live

Wizardry: Proving Grounds of the Mad Overlord

Digital Eclipse

$39.99 $35.99

Wizardry: Proving Grounds of the Mad Overlord – May 23
Optimized for Xbox Series X|S / Smart Delivery

The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse’s revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.


Xbox Live

Delusion

Silver Line Games

Delusion – May 24
Optimized for Xbox Series X|S / Smart Delivery

An unusual puzzle game that tells a story about a beautiful world, full of life and colors, which changed beyond recognition after a series of unexplainable events had taken place. Uncover the truth, help restore the world, and save its inhabitants across five chapters and 100 carefully crafted puzzles waiting to be solved.


Xbox Live

The Glass Staircase

Puppet Combo

$9.99

The Glass Staircase – May 24
Optimized for Xbox Series X|S / Smart Delivery

The Glass Staircase is a homage to retro-console survival horror and Italian zombie movies. Uncover the horrible secrets of the manor as your friends disappear one by one.


Xbox Live

Paper Dash – City Hustle

EpiXR Games

$9.99
Xbox One X Enhanced

Paper Dash – City Hustle – May 24
Xbox One X Enhanced

Start an adventure as a courageous paper plane that hunts evil ghosts across vibrant worlds. Soar through mystical forests and scary mansions, utilizing your flying skills and reflexes to shoot evil entities.


Xbox Live

TP Bullet

Ratalaika Games S.L.

TP Bullet – May 24

As a secret agent marksman, you are the only hope against the evil Skeleton King and his minions who attack the city in this puzzle platformer where you need to shoot your one shot to solve each puzzle and clear the level.


The post Next Week on Xbox: New Games for May 21 to 24 appeared first on Xbox Wire.

Headphones Required – Senua’s Saga: Hellblade II’s Binaural Audio Is Like Nothing You’ve Ever Heard

17. Květen 2024 v 16:00

Headphones Required – Senua’s Saga: Hellblade II’s Binaural Audio Is Like Nothing You’ve Ever Heard

2017’s Hellblade: Senua’s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that ultimately paid off. Now, seven years later, the studio is gearing up to reveal a sequel to Senua’s story, built with the same love and care, but expanding on the debut in every conceivable way. 

In the run up to launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from inside the studio itself, as well as stories and lessons from Hellblade’s creative leads. This is Ninja Theory’s ultimate form, filled with industry-leading talent, groundbreaking technology, and one of the most unique approaches to game development you’ve ever seen to fulfil the ultimate goal – the pursuit of true immersion. 


If you’ve played Hellblade: Senua’s Sacrifice, you will be more than familiar with its incredible audio design; most notably the memorable, incessant dialogue that goes on inside Senua’s mind throughout the course of the game – and, by association, the unique way it enters your head, too. In Senua’s Saga: Hellblade II, Ninja Theory is going all out on implementing audio to establish its sense of place – here the first game used audio techniques simply for Senua’s internal dialogue, the sequel makes sound trickery an integral part of the game.

Xbox Wire had the honor of sitting down with Hellblade audio director David Garcia Diaz in his studio, to find out how the team did it, why it’s needed, and uncover more about the utterly mesmerizing process of building binaural audio into the very fabric of Senua’s journey. 

For the uninitiated, binaural audio is a method of recording sound using two microphones, designed to create a 3D soundscape as you would hear it with your own ears. It’s not a new process – but its implementation across the Hellblade series is both unique and integral to its design. This is the most authentic recreation of psychosis you can experience, and Garcia Diaz has landed here through almost a decade of research, patience and skill. 

A Leap In Technology

Garcia Diaz separates Hellblade’s main pillars of evolution down into two parts – technological and psychological. The technological improvements stem from a sizeable upgrade in the resources and equipment used to capture its soundscape; Garcia Diaz’s office showcases a smorgasbord of impressive tools that left my inner synth enthusiast in awe. 

Screenshot of Senua's Saga: Hellblade 2

There’s also now a team of seven working on Hellblade II‘s audio design, whereas Garcia Diaz worked alone on Senua’s Sacrifice. He admits: “The first game was a massive project with so many details, and I couldn’t do everything. There’s a lot of places where you can’t hear foley or footsteps, I just focused on what felt the most important.”

As I move through Hellblade II‘s incredible environments, I can truly feel and hear the premium approach to even the smallest sounds. During one scene, I lead Senua through an abandoned village, and we can hear the remnants of its fate, echoing from the past. I hear an anguished mother crying intertwined with the harsh buzz of flies orbiting a nearby carcass, so intense and erratic I nearly swat myself a few times. On the calmer, open coasts, I hear the distant crashing of waves and ambient winds landing secondary to the crunch of Senua’s feet padding cautiously over loose stones. 

Crucially, with headphones on, I can hear where all of this is. This isn’t a wash of sound effects, they’re placed precisely where they should be. Garcia Diaz and his team have been able to consider acoustics more fully, and how sound moves and reverberates in Hellblade II as it does in the real world, to create that deeper sense of immersion. 

“The acoustics play an incredibly important role,” Garcia Diaz adds. “For example, if you shout and there’s a rock, the sound is going to bounce off that. If a priest is chanting in a cave, you want to hear the sound travelling towards you, or the opposite if something is moving away. All of the sounds work together to create atmosphere and tension, and with this technology, we can achieve that.”

Screenshot of Senua's Saga: Hellblade 2

Senua’s Growth

The other main aspect Garcia Diaz addresses is the psychological evolution of Senua herself, and how that has shaped what she will hear in the world, and in her head. She’s stronger and more in tune with her psychosis – not cured, but armed with a greater understanding of what to expect, which in turn leads to a wider range of conversational exchanges between the voices. 

Senua’s condition is once again represented in part by the Furies – the voices that she will hear throughout the game. In Hellblade II, the voices can still feel every bit as overwhelming, but there is a fluidity to them that can make them almost a comfort as you follow Senua. 

Hellblade 1 had very dark ‘colors’ – now we have other colors”, Garcia Diaz explains. “Senua has the ability to feel [the Furies] in a different way, they now have deeper, meaningful conversations which didn’t happen in the first game, which I think is very beautiful.” 

Screenshot of Senua's Saga: Hellblade 2

This is represented in action as I watch Senua engage in a conversation with several new characters across her journey. The Furies are in conflict each time, debating Senua’s reactions, running through potential responses and justifications with a mind-bending pace. But Senua is no longer a prisoner to this cacophony, she can see past the influence of the voices and decide for herself how to proceed in that moment. Does this person need my help? Will they hurt me? Senua can find her own answers through the noise just as the player does, and we can feel her emotions and considerations reflected in the style, tenacity and placement of the sound, similar to a score for a movie.

“We are representing abstract concepts with sound,” Garcia Diaz adds. “What does guilt sound like, and what is our vision of guilt for Senua? How do we interpret sadness, or euphoria, or rage?”

“We are not just recreating a sound, we are creating a character’s reality, and this is our way of interpretating these emotions [for Senua] with sound and music and voices, all tied together to create one moment.”

“We are not just recreating a sound, we are creating a character’s reality, and this is our way of interpretating these emotions.”

David Garcia Diaz

Three’s A Crowd

While Hellblade: Senua’s Sacrifice is an insular journey that follows Senua alone with the accompaniment of the Furies representing how her psychosis manifests, Hellblade II will see Senua encounters new characters in the world for the first time. She’ll engage in dialogue with these strangers, and face the trials of navigating relationships while handling the overwhelming, unrelenting narration of her condition. 

In one Hellblade II scene, Senua meets a stranger that is being held captive by Viking slavers. In this moment, she’s conversing with him directly, but the voices are at odds with what both parties are saying out loud. 

“You have to consider – what happens if there is a conversation between three people? What does that sound like to everyone involved?” Garcia Diaz adds.

While I’m at the studio I’m shown a snippet of the Furies in action. Performers Abbi Greenland and Helen Goalan take part in an unscripted performance depicting Senua moving through a cave. Through headphones, I hear a haunting narration of the surroundings, their thoughts seamlessly falling into a flow state. But what I see is the two actors circling both sides of the head-shaped Neumann microphone sitting between them like vultures picking at a carcass – allowing their voices to feel as though they’re moving through your head, as they would do for Senua Even in this brightly-lit room, I’m on edge after 30 seconds of this experience, the unpredictable hisses and snarky giggles picking at my brain. Garcia Diaz likens the experience to jazz – it’s atmospheric, moving and some of its best parts are created out of improvisation, not a pre-agreed script.

Hellblade actresses, Abbi and Helen, performing a snippet of their voice lines

“In music you have crescendos, diminuendos, fortissimos, pianissimos – I want to do the same with the voices,” Garcia Diaz says. “Sometimes they grow, sometimes they’re quiet so you don’t feel constantly tired or overwhelmed. 

“There are enough dynamics that we’re able to have them present almost all of the time – sometimes we’ll cross a boundary, but I think this is important, because the voices are something that Senua cannot switch off.”

The importance of the audio is something that cannot be overstated in both Hellblade games – it’s what makes Senua’s journey so unique and emotional to experience. Garcia Diaz knows this, but he also recognizes that his role as audio director is just one cog in Ninja Theory’s wider pursuit for immersion. 

“Everything needs to go together, and I’m excited for people to see it all,” he says. “For people to discover this new Senua, and to get immersed in her world again. That’s what we’re striving for – a unique experience, and an immense journey.” 

Senua’s Saga: Hellblade II will be released on May 21, 2024 for Xbox Series X|S, Windows PC, Steam and Cloud – and will be available with Xbox Game Pass and PC Game Pass day one.

The post Headphones Required – Senua’s Saga: Hellblade II’s Binaural Audio Is Like Nothing You’ve Ever Heard appeared first on Xbox Wire.

  • ✇DSOGaming
  • Here are some brand new screenshots for Senua’s Saga: Hellblade 2John Papadopoulos
    Senua’s Saga: Hellblade 2 will be released in a few days and Microsoft has shared some new screenshots for it. These screenshots show off some of the environments, as well as some of the characters. So, go ahead and take a look at them. In Hellblade 2, Senua returns in a brutal journey of survival … Continue reading Here are some brand new screenshots for Senua’s Saga: Hellblade 2 → The post Here are some brand new screenshots for Senua’s Saga: Hellblade 2 appeared first on DSOGaming.
     

Here are some brand new screenshots for Senua’s Saga: Hellblade 2

18. Květen 2024 v 11:34

Senua’s Saga: Hellblade 2 will be released in a few days and Microsoft has shared some new screenshots for it. These screenshots show off some of the environments, as well as some of the characters. So, go ahead and take a look at them. In Hellblade 2, Senua returns in a brutal journey of survival … Continue reading Here are some brand new screenshots for Senua’s Saga: Hellblade 2

The post Here are some brand new screenshots for Senua’s Saga: Hellblade 2 appeared first on DSOGaming.

How Senua’s Experience of Psychosis in Hellblade II is Rooted in Neuroscience and Lived Experience

10. Květen 2024 v 15:00

Hi everyone, Dom Matthews here, Studio Head at Ninja Theory. On May 21 we release Senua’s Saga: Hellblade II on Xbox Series X|S and on PC. It will be a proud moment for our team and those that have contributed to our development journey. Today, I’d like to celebrate the contribution of our mental health consultants, with the release of Senua’s Psychosis’, a feature video that details how, by way of collaboration, Senua’s experiences of psychosis in Hellblade II are rooted both in neuroscience and in real lived experience.

When the idea for telling the story of a character who experiences psychosis was first thought of, we knew instantly that we had a responsibility to understand the subject thoroughly. With this intent in-hand, we started a collaboration with Professor Paul Fletcher, Professor of Health Neuroscience at University of Cambridge, which in-turn led to us building a partnership with Recovery College East and other groups of people who, like Senua, have had real lived experience of seeing and hearing things that others don’t and having unique beliefs about the world. What started off as an exercise in hoping to learn, quickly transitioned into a creative collaboration where the openness, honesty and enthusiasm of our collaborators gave us the chance to not only portray Senua’s experiences truthfully – but enhance our character, her world and her story.

In Hellblade: Senua’s Sacrifice, we were so honored to hear from fans that Senua’s journey had helped them understand psychosis a little more. For some, it helped them to understand their own experiences. For others, it helped them to understand the experiences of loved ones. And for many, it helped them to build empathy for the millions of people who struggle daily with mental health challenges.

As we approach the launch of Senua’s Saga: Hellblade II my hope is that once again we can, for some, give a taste of what it can be like to hear voices, to see things that only you can see and to be driven by beliefs that may be unusual to others. Several weeks ago, I was excited to share the stage with our collaborators at Hellblade: A Journey of the mind, a conference, hosted in partnership with Cambridge Neuroscience, dedicated to exploring the theme of how Senua’s psychosis has come to life in Hellblade. For those interested, you can watch the full conference here. The conference was a reminder to me of how fortunate we have been to work with our mental health collaborators, a special group of people that have, throughout our development, dedicated themselves to helping us tell Senua’s story as someone who’s experiences could very well be those of a real person.

In today’s video, I’m proud to introduce you to Paul, Eddy and Kathy and I thank them, and all our collaborators, for their immense contribution to Hellblade.

For further information on the themes discussed in this video, please visit hellbladehelp.info.

The post How Senua’s Experience of Psychosis in Hellblade II is Rooted in Neuroscience and Lived Experience appeared first on Xbox Wire.

How Senua’s Experience of Psychosis in Hellblade II is Rooted in Neuroscience and Lived Experience

10. Květen 2024 v 15:00

Hi everyone, Dom Matthews here, Studio Head at Ninja Theory. On May 21 we release Senua’s Saga: Hellblade II on Xbox Series X|S and on PC. It will be a proud moment for our team and those that have contributed to our development journey. Today, I’d like to celebrate the contribution of our mental health consultants, with the release of Senua’s Psychosis’, a feature video that details how, by way of collaboration, Senua’s experiences of psychosis in Hellblade II are rooted both in neuroscience and in real lived experience.

When the idea for telling the story of a character who experiences psychosis was first thought of, we knew instantly that we had a responsibility to understand the subject thoroughly. With this intent in-hand, we started a collaboration with Professor Paul Fletcher, Professor of Health Neuroscience at University of Cambridge, which in-turn led to us building a partnership with Recovery College East and other groups of people who, like Senua, have had real lived experience of seeing and hearing things that others don’t and having unique beliefs about the world. What started off as an exercise in hoping to learn, quickly transitioned into a creative collaboration where the openness, honesty and enthusiasm of our collaborators gave us the chance to not only portray Senua’s experiences truthfully – but enhance our character, her world and her story.

In Hellblade: Senua’s Sacrifice, we were so honored to hear from fans that Senua’s journey had helped them understand psychosis a little more. For some, it helped them to understand their own experiences. For others, it helped them to understand the experiences of loved ones. And for many, it helped them to build empathy for the millions of people who struggle daily with mental health challenges.

As we approach the launch of Senua’s Saga: Hellblade II my hope is that once again we can, for some, give a taste of what it can be like to hear voices, to see things that only you can see and to be driven by beliefs that may be unusual to others. Several weeks ago, I was excited to share the stage with our collaborators at Hellblade: A Journey of the mind, a conference, hosted in partnership with Cambridge Neuroscience, dedicated to exploring the theme of how Senua’s psychosis has come to life in Hellblade. For those interested, you can watch the full conference here. The conference was a reminder to me of how fortunate we have been to work with our mental health collaborators, a special group of people that have, throughout our development, dedicated themselves to helping us tell Senua’s story as someone who’s experiences could very well be those of a real person.

In today’s video, I’m proud to introduce you to Paul, Eddy and Kathy and I thank them, and all our collaborators, for their immense contribution to Hellblade.

For further information on the themes discussed in this video, please visit hellbladehelp.info.

The post How Senua’s Experience of Psychosis in Hellblade II is Rooted in Neuroscience and Lived Experience appeared first on Xbox Wire.

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