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  • ✇Eurogamer.net
  • Wrath: Aeon of Ruin review - a retro shooter of unprecedented scope, for better and worseRick Lane
    Like a demon summoned by fresh blood on its altar, Wrath: Aeon of Ruin first arose at the height of the retro-shooter revival. Developed in a modified Quake engine with levels designed by contributors to mods like Arcane Dimensions, it looked set to conquer all in its path when it arrived in 2019. Its Early Access showcased amazing weapons, splattering enemies, a knotty, secret-filled hubworld, and maps you'd sell your soul for.Then it went back to sleep for five years. In 2021, developer KillP
     

Wrath: Aeon of Ruin review - a retro shooter of unprecedented scope, for better and worse

Od: Rick Lane
26. Únor 2024 v 19:00

Like a demon summoned by fresh blood on its altar, Wrath: Aeon of Ruin first arose at the height of the retro-shooter revival. Developed in a modified Quake engine with levels designed by contributors to mods like Arcane Dimensions, it looked set to conquer all in its path when it arrived in 2019. Its Early Access showcased amazing weapons, splattering enemies, a knotty, secret-filled hubworld, and maps you'd sell your soul for.

Then it went back to sleep for five years. In 2021, developer KillPixel admitted the project had been sorely hindered by the Covid 19 pandemic. But the full game would be out in Summer 2022. That became Spring 2023, which then became February 2024. In that time the retro shooter continued to evolve, giving us its Doom (Prodeus), its Duke Nukem (Ion Fury) and its Hexen (AMID EVIL). All the while Wrath's presence faded, looking less like a spiritual successor to Quake, and more like a rerun of Daikatana.

Now though, Wrath is finished, and unlike John Romero's white elephant, you can see why it took so long. This isn't so much a first-person shooter as it is an ode to 3D level design, a dimension-hopping adventure of colossal scale and variety that bends the Quake engine into frankly obscene positions. Sadly, this is as much a criticism as it is a compliment, for in its strive to provide the grandest shooting galleries in existence, the shooting itself gets a little lost along the way.

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  • ✇Rock Paper Shotgun Latest Articles Feed
  • Wrath: Aeon Of Ruin review: sometimes the old FPS ways can still workSin Vega
    I've had to look up.... goddamn it, hang on. I've had to look up Wrath Colon Aeon Of Ruin every day to remember its utter nothing of a name. Such a weak title deserves a much worse game, but this captures the feeling of its late 90s FPS influences as they actually were, and ends up just familiar enough to work, and just original enough to refresh the formula. At times, it's a little too accurate, but even with its annoyances dialled up by the pressure of playing it too hard for the sake of rev
     

Wrath: Aeon Of Ruin review: sometimes the old FPS ways can still work

I've had to look up.... goddamn it, hang on. I've had to look up Wrath Colon Aeon Of Ruin every day to remember its utter nothing of a name. Such a weak title deserves a much worse game, but this captures the feeling of its late 90s FPS influences as they actually were, and ends up just familiar enough to work, and just original enough to refresh the formula. At times, it's a little too accurate, but even with its annoyances dialled up by the pressure of playing it too hard for the sake of review, I'm impressed with the balancing act it's struck.

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