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  • ✇AMD GPUOpen
  • Foliage in AMD FidelityFX™ Brixelizer GIFoliage Brix GI
    AMD GPUOpen - Graphics and game developer resources In this two-part blog series, we will investigate Brixelizer GI to pinpoint the problems faced with foliage-heavy scenes and then look solutions to adding support. The post Foliage in AMD FidelityFX™ Brixelizer GI appeared first on AMD GPUOpen.
     

Foliage in AMD FidelityFX™ Brixelizer GI

17. Červenec 2024 v 15:32

AMD GPUOpen - Graphics and game developer resources

In this two-part blog series, we will investigate Brixelizer GI to pinpoint the problems faced with foliage-heavy scenes and then look solutions to adding support.

The post Foliage in AMD FidelityFX™ Brixelizer GI appeared first on AMD GPUOpen.

  • ✇Boing Boing
  • A blog you can read only with a feed readerRob Beschizza
    Chris McLeod's The Underground is a blog that you can only read through a feed reader, excepting a splash page explaining this. Unless your browser is kitted out with one, all you'll get is raw XML: human-readable, sort of! theunderground.blog is an experimental blog that is only available to read through a feed reader. — Read the rest The post A blog you can read only with a feed reader appeared first on Boing Boing.
     

A blog you can read only with a feed reader

3. Květen 2024 v 15:19

Chris McLeod's The Underground is a blog that you can only read through a feed reader, excepting a splash page explaining this. Unless your browser is kitted out with one, all you'll get is raw XML: human-readable, sort of!

theunderground.blog is an experimental blog that is only available to read through a feed reader.

Read the rest

The post A blog you can read only with a feed reader appeared first on Boing Boing.

Introducing GPU Reshape – shader instrumentation for everyone

Od: GPUOpen
18. Leden 2024 v 16:58

AMD GPUOpen - Graphics and game developer resources

GPU Reshape brings powerful features typical of CPU tooling to the GPU, providing validation of dynamic behaviour. Read on for all of the details.

The post Introducing GPU Reshape – shader instrumentation for everyone appeared first on AMD GPUOpen.

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