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  • ✇GameHype
  • Review – Tomba! Special Edition (PlayStation 5)Aaron Moger
    Can’t teach an Old Pig new tricks Tomba! or as best I know it as Tombi! is a classic platform adventure game originally released for the PlayStation and is a game I am excited to get back into as I had a blast playing this growing up. Now anyone confused by the name, the European version of Tomba! was known as Tombi! which still seems to be the case today as the version of the game I have on PlayStation 5 displays it as Tombi! Special Edition although the home screen background, game
     

Review – Tomba! Special Edition (PlayStation 5)

11. Srpen 2024 v 22:46

Can’t teach an Old Pig new tricks

Tomba! or as best I know it as Tombi! is a classic platform adventure game originally released for the PlayStation and is a game I am excited to get back into as I had a blast playing this growing up. Now anyone confused by the name, the European version of Tomba! was known as Tombi! which still seems to be the case today as the version of the game I have on PlayStation 5 displays it as Tombi! Special Edition although the home screen background, game title and marketing of the game lists it as Tomba! so that’s what we will go with.

In Tomba! Special Edition you play as a feral pink haired wild child who has his grandfather’s bracelet stolen by evil pigs that now plague the land and now he sets off on a journey fully throwing pigs around himself while doing so. So what is Tomba! Well the game itself is a platforming game with RPG elements. From the offset it looks like your average platformer. You collect apples, throw enemies and swing across the dangerous terrain in order to progress but underneath all of this is an adventure that has more to it than meets the eye.

As already mentioned Tomba! is a platformer with some RPG elements so aside from platforming you have a world of NPC’s all eager for some help and just from the beginning of the game you will find yourself with a few tasks which pop up on the screen with an AP reward which when finished adds to your total AP which is shown in the top right corner. To begin with you will complete these tasks as you go such as getting the tornado and using it to clear the fog into the next area, This is a must as you cannot progress otherwise. The game also has an inventory system and you can pick up quest items which can be used from there also, there are useable items such as feathers which will will whisk you away to other areas. There’s also various weapons and pants which you can equip which can alter your attack and mobility and change how you interact with the environment.

After meeting the 100 year old wise man you gain the ability to open chests and you will be able to open ones that you previously went past as well as any future ones. Not all chests though as there’s many different types. Remembering where these are is important as you will need to backtrack once you get the ability to open them. You will also come across AP boxes which can spew out rewards and these will become available once you have amassed enough AP as shown on them.

Tomba! is a colourful game , not only is it vivid and full of colour but is also wacky and crazy in many ways. Once you get to the forest full of laughing and crying mushrooms you will understand why.

Tomba! is by no means a big game but there is so much crammed into its small world that some events are well hidden and won’t be found by your average player. You don’t need to do these to finish the game, but if you want to absolutely 100% everything then it’s certainly worth trying to mess around with the terrain no matter how insane that may seem. Those pink plants that excrete gas in the beginning of the game for example are not just for show. Tomba! is definitely one of those where do I go next kind of games as in that I definitely do remember getting stuck when I first played it and admittedly it is one of those games I did not finish however after a bit of perseverance I can say I have now finished it and enjoyed it just as much as I remember.

Now while I have talked about the game as a whole how does it differ from it’s 90s counterpart? Well Tomba! Special Edition does indeed come with some new features. Most notably is the rewind feature allowing you to rewind the game should you fall into difficulty, again Tomba! is not a difficult game but some areas are tricky to navigate like the pesky mushroom forest and this alleviates the annoying of waiting for the game to load again should you lost a life, you can get straight back in without much downtime now. You can also save anywhere now whereas you would previously have had to use the signs which can be found at the start of each area. The game does not feel it has improved in any capacity in terms of graphics but actually seems to have aged quite well. What you do get however is the ability to play with different display methods and also use different borders to display around the game screen, a nice retro touch and if you wish to play with the original audio you can also do that but if you want something a bit more modern then that is an option too as the whole soundtrack has had a remaster. The games sound and music is top notch although the mushroom forest is where I did turn it down just for the sheer annoyance of that zone, you will see for yourself if you don’t already know. The game also features a museum crammed with a load of original artwork, documents and creator interviews if that’s your sort of thing.

So is Tomba! Special Edition worth picking up? Most certainly, it is a charming game full of character and does feel like a retro cult of the 90s. It’s one of those hidden gem kind of games and one which at the time was certainly unique in every aspect. The game looks and plays as great as I remember and I look forward to uncovering all the hidden secrets I missed as a kid.

A PlayStation 5 review code was provided by Limited Run Games

The post Review – Tomba! Special Edition (PlayStation 5) appeared first on GameHype.

This $250 Sonic X Shadow Generations Collector’s Edition Looks Dope

19. Srpen 2024 v 19:57

As the Year of Shadow continues, Sonic the Hedgehog fans are eagerly anticipating what’s coming in the second half of 2024. Though Paramount cannot be bothered to give us even a frame of footage of the upcoming live-action Sonic the Hedgehog 3 film that will star Shadow, despite it coming out in just a few short…

Read more...

  • ✇The Game Slush Pile
  • Tomba! Special Edition Switch Reviewmordridakon
    I’ll be honest, Tomba! Special Edition(Tombi! in the EU) is not for me. It just is not. I tried it, twice, just never clicked with me. Cannot put a finger on exactly why. I should like it, its a 2.5D platformer where you can traverse the foreground and background, but I didn’t care for it. Maybe because it plays more like a point and click adventure. You see, in each area, you get various quests to complete, like find baby chicks or feed a monkey, go do that, the story story progresses. However,
     

Tomba! Special Edition Switch Review

8. Srpen 2024 v 18:54

I’ll be honest, Tomba! Special Edition(Tombi! in the EU) is not for me. It just is not. I tried it, twice, just never clicked with me. Cannot put a finger on exactly why. I should like it, its a 2.5D platformer where you can traverse the foreground and background, but I didn’t care for it. Maybe because it plays more like a point and click adventure. You see, in each area, you get various quests to complete, like find baby chicks or feed a monkey, go do that, the story story progresses. However, if you don’t even find the monkey, the story stops dead as you cannot move forward, so you have to go read a guide. I shouldn’t have to read a walk-through for a port of a 1997 platformer, but you kind of do for Tomba! Special Edition.

The monkey is in the tree, but good luck getting to him.

Tomba! Special Edition has nothing particularly wrong with it. It is well made, allows you to save anywhere, has lots of behind the scenes stuff. I just don’t like it. And that’s just fine, somebody else might. So playing a pink-haired cave-man fighting pig men sound appealing, by all means, play it. This is why the Your Mileage May Vary verdict exists, for these types of games. I shouldn’t have to suffer through it just for a review, so I’m putting my foot down. Tomba! Special Edition gets a YMMV with a seven back-end score. Again, there’s nothing wrong with it, it just was not for me.

Overall: Tomba! Special Edition is a remaster of a odd platformer from another age that some might enjoy even though I did not.

Verdict: YMMV

eShop Page

Release Date8/1/24
Cost$19.99
PublisherLimited Run Games
ESRB RatingE

PS. Try Glyph!

Game received for free from the publisher.

The post Tomba! Special Edition Switch Review appeared first on The Game Slush Pile.

  • ✇Kotaku
  • Alan Wake II Is Finally Getting A Physical ReleaseKenneth Shepard
    When Remedy announced Alan Wake II wouldn’t be released as a physical game ahead of its October 2023 release, it was a bummer. Not just because fans wouldn’t get to have something to put on their shelves, but because it was adding to a worrying trend for video games: game publishers are getting comfortable only…Read more...
     

Alan Wake II Is Finally Getting A Physical Release

8. Červen 2024 v 00:45

When Remedy announced Alan Wake II wouldn’t be released as a physical game ahead of its October 2023 release, it was a bummer. Not just because fans wouldn’t get to have something to put on their shelves, but because it was adding to a worrying trend for video games: game publishers are getting comfortable only…

Read more...

  • ✇PlayStation.Blog
  • Tomba creator Tokuro Fujiwara discusses the colorful side-scroller’s PlayStation heritageAlena Alambeigi
    Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando.  Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do
     

Tomba creator Tokuro Fujiwara discusses the colorful side-scroller’s PlayStation heritage

31. Květen 2024 v 19:00

Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando. 

Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do something different: a beautiful blend of old and new, something truly unique.  

Now, after almost twenty years, Tomba returns to PlayStation on August 1 with new features as Tomba Special Edition

Alena Alambeigi: In 1997, when you made Tomba, most developers focused on making 3D games like Tomb Raider or Crash Bandicoot. You instead decided to mix 2D sprites with perspective-shifting 3D environments. Why?

Tokuro Fujiwara: Tomba runs on 3D technology, with gameplay designed around 2D principles. This is why it’s described as a 2.5D game. I think 2D games have a certain kind of charm that 3D doesn’t. I also wanted to push the limits of what could be done. To bring my vision to life, I needed to use 2D principles along with 3D CG visuals. This allowed me to create something that felt new on the PlayStation. 

There were times when I wondered if I should go 3D instead, 3D games have a very clear sense of space. In 2D, all the action takes place on a flat plane, and multiple layers provide a sense of depth. This means you have to design the game in creative ways so that the different layers don’t conflict. This results in something interesting that can only be achieved with 2D. 

Alambeigi: What do you hope new players will take away from Tomba Special Edition?

Fujiwara: Tomba has many side quests. These come in different varieties and are hidden throughout the game. I encourage players to seek them out. Various items allow players to learn new moves, expanding how levels can be beaten. I hope players search and seal away the Evil Pigs scattered throughout the world, which will unlock even more to see! There are many discoveries to be made. I hope players can relax and enjoy the world of Tomba.

Alambeigi: Speaking of genre-bending gameplay. Tomba feels like an open world despite being described as a side-scrolling platformer. This was largely due to how nonlinearly the levels could be played. Was this done intentionally, or was it something that just happened through development?

Fujiwara: I had envisioned this open-feel game from the very beginning. It was all a blur when things started, but as development progressed, it began taking shape. 

You could consider Tomba an open-world title, a term that was rarely used back then. There’s a wide area with a lot of different content in it. You encounter, discover, and collect various things as you move around. For example, you have to complete certain tasks in Tomba, but you can wander around freely and complete them however you like. Some tasks and main objectives can even be skipped entirely. Many of the ideas I envisioned for Tomba back in the day were ideas we see in open-world game design today.

I initially wanted to include 100 quests, but the final game exceeded that. It was hard work for the team to fit it all together on a timeline. What started out as vague ideas in my head ballooned into an amount of content so large it blew my mind!

Alambeigi: The original PlayStation was a massive leap in gaming technology. What was it like to experience it back then? 

Fujiwara: Game development is an ongoing battle against technology growth. This was the case back then and is still true today. I felt that the PlayStation was such a remarkable improvement in terms of hardware, allowing for greater possibilities. Games went from being rendered in pixels to CG. Game developers had to learn many new skills. Expectations ballooned along with the scope of game ideas. Development environments evolved, which made things challenging but exciting for developers. The introduction of the PlayStation and the advancements from that era still impact games today.

Alambeigi: Finally, why do you think it’s important to bring Tomba back now?

Fujiwara: Tomba has been around for a long time, but continues to be loved by many. I’ve long wished that the game could be accessible to more people on modern systems. Now that the opportunity is here, I think PlayStation fans today will get a ton of enjoyment out of Tomba 

Tomba Special Edition leaps onto PlayStation 5 on August 1, with PS4 to follow.

  • ✇PlayStation.Blog
  • Tomba creator Tokuro Fujiwara discusses the colorful side-scroller’s PlayStation heritageAlena Alambeigi
    Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando.  Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do
     

Tomba creator Tokuro Fujiwara discusses the colorful side-scroller’s PlayStation heritage

31. Květen 2024 v 19:00

Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando. 

Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do something different: a beautiful blend of old and new, something truly unique.  

Now, after almost twenty years, Tomba returns to PlayStation on August 1 with new features as Tomba Special Edition

Alena Alambeigi: In 1997, when you made Tomba, most developers focused on making 3D games like Tomb Raider or Crash Bandicoot. You instead decided to mix 2D sprites with perspective-shifting 3D environments. Why?

Tokuro Fujiwara: Tomba runs on 3D technology, with gameplay designed around 2D principles. This is why it’s described as a 2.5D game. I think 2D games have a certain kind of charm that 3D doesn’t. I also wanted to push the limits of what could be done. To bring my vision to life, I needed to use 2D principles along with 3D CG visuals. This allowed me to create something that felt new on the PlayStation. 

There were times when I wondered if I should go 3D instead, 3D games have a very clear sense of space. In 2D, all the action takes place on a flat plane, and multiple layers provide a sense of depth. This means you have to design the game in creative ways so that the different layers don’t conflict. This results in something interesting that can only be achieved with 2D. 

Alambeigi: What do you hope new players will take away from Tomba Special Edition?

Fujiwara: Tomba has many side quests. These come in different varieties and are hidden throughout the game. I encourage players to seek them out. Various items allow players to learn new moves, expanding how levels can be beaten. I hope players search and seal away the Evil Pigs scattered throughout the world, which will unlock even more to see! There are many discoveries to be made. I hope players can relax and enjoy the world of Tomba.

Alambeigi: Speaking of genre-bending gameplay. Tomba feels like an open world despite being described as a side-scrolling platformer. This was largely due to how nonlinearly the levels could be played. Was this done intentionally, or was it something that just happened through development?

Fujiwara: I had envisioned this open-feel game from the very beginning. It was all a blur when things started, but as development progressed, it began taking shape. 

You could consider Tomba an open-world title, a term that was rarely used back then. There’s a wide area with a lot of different content in it. You encounter, discover, and collect various things as you move around. For example, you have to complete certain tasks in Tomba, but you can wander around freely and complete them however you like. Some tasks and main objectives can even be skipped entirely. Many of the ideas I envisioned for Tomba back in the day were ideas we see in open-world game design today.

I initially wanted to include 100 quests, but the final game exceeded that. It was hard work for the team to fit it all together on a timeline. What started out as vague ideas in my head ballooned into an amount of content so large it blew my mind!

Alambeigi: The original PlayStation was a massive leap in gaming technology. What was it like to experience it back then? 

Fujiwara: Game development is an ongoing battle against technology growth. This was the case back then and is still true today. I felt that the PlayStation was such a remarkable improvement in terms of hardware, allowing for greater possibilities. Games went from being rendered in pixels to CG. Game developers had to learn many new skills. Expectations ballooned along with the scope of game ideas. Development environments evolved, which made things challenging but exciting for developers. The introduction of the PlayStation and the advancements from that era still impact games today.

Alambeigi: Finally, why do you think it’s important to bring Tomba back now?

Fujiwara: Tomba has been around for a long time, but continues to be loved by many. I’ve long wished that the game could be accessible to more people on modern systems. Now that the opportunity is here, I think PlayStation fans today will get a ton of enjoyment out of Tomba 

Tomba Special Edition leaps onto PlayStation 5 on August 1, with PS4 to follow.

  • ✇Kotaku
  • Hi-Fi Rush Devs Fix The Tiniest Bugs In One Last UpdateZack Zwiezen
    Hi-Fi Rush, developed by Tango Gameworks, is a colorful action-rhythm game that got a surprise release in 2023 and ended up being one of the best games of the year. But the studio behind it was recently closed by Xbox, making the game’s final update a somber farewell to fans. Read more...
     

Hi-Fi Rush Devs Fix The Tiniest Bugs In One Last Update

15. Květen 2024 v 20:15

Hi-Fi Rush, developed by Tango Gameworks, is a colorful action-rhythm game that got a surprise release in 2023 and ended up being one of the best games of the year. But the studio behind it was recently closed by Xbox, making the game’s final update a somber farewell to fans.

Read more...

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