FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Boing Boing
  • Watch mercury react with aluminumPopkin
    Have you ever wondered why mercury is not allowed on board an airplane? Watch mercury and aluminum react up-close. The effects are fun to watch. It looks like tiny mountains and valleys are forming in the metal vessel. This wouldn't be fun to see if you were  30,000 feet in the sky, though. — Read the rest The post Watch mercury react with aluminum appeared first on Boing Boing.
     

Watch mercury react with aluminum

Od: Popkin
23. Červen 2024 v 15:00
Mercury. Photo: Peyker / Shutterstock

Have you ever wondered why mercury is not allowed on board an airplane? Watch mercury and aluminum react up-close. The effects are fun to watch. It looks like tiny mountains and valleys are forming in the metal vessel.

This wouldn't be fun to see if you were  30,000 feet in the sky, though. — Read the rest

The post Watch mercury react with aluminum appeared first on Boing Boing.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Eurogamer.net
  • Rewatch the highlights from this weekend's showcasesIan Higton
    Considering E3 is dead, an awful lot of it happened over the weekend and quite honestly, it feels like this weekend contained some of the best video game 'showcases' in quite a long time. Summer Game(s) Fest kicked everything off with a bang, but that was followed up by a surprisingly brilliant Xbox Showcase, a heartwarming Wholesome Direct and a bloodsoaked Blumhouse Games Showcase. But who's got time to comb through all of those on a Monday morning when they should be working? Not I, that's f
     

Rewatch the highlights from this weekend's showcases

10. Červen 2024 v 12:54

Considering E3 is dead, an awful lot of it happened over the weekend and quite honestly, it feels like this weekend contained some of the best video game 'showcases' in quite a long time.

Summer Game(s) Fest kicked everything off with a bang, but that was followed up by a surprisingly brilliant Xbox Showcase, a heartwarming Wholesome Direct and a bloodsoaked Blumhouse Games Showcase. But who's got time to comb through all of those on a Monday morning when they should be working? Not I, that's for sure. Which is why I very much enjoyed checking out Jim Trinca's, definitive list video of all the best reveals and featured games from this year's 'I Can't Believe It's Not E3' (other opinions are available).

You can watch Jim's video on the player at the top of the page but if you can't see that or would rather watch it on YouTube, you can find it just below these words!

Read more

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Tears Of Metal is a normal night out in Scotland with slightly more co-op roguelike stabbing

Oh, this one looks nice, doesn’t it? Tears Of Metal is a rousing medieval stabathon that sees you retaking your Scottish island from a bunch of bad lads who’ve decided to come have a go, which was a bit silly of them, honestly. It’s a hack n’ slash co-op roguelike with some nifty looking strategy elements and a striking art style, but you can tell most of that from the trailer below:

Read more

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

How do you handle shaders/graphics while remaining cross-platform?

I'm building a C++ based game engine, and I have my ECS complete as well as some basic components for stuff like graphics & audio. However, I'm currently using a custom interface on top of SFML with GLSL based shaders and OpenGL based graphics. I'd like to switch to a graphics solution where I can switch between OpenGL, Vulkan, DirectX3D, and Metal without rewriting large portioins of my code. The graphics API itself isn't a problem, since I can easily build an interface on top of it and reimplement it for each desired platform. My issue, however, is with the shaders.

I'm currently writing my test shaders in GLSL targeting OpenGL. I know I can use the SPIR-V translator to generate HLSL/MSL/Vulkan-Style GLSL from my OpenGL source code, but I'm not sure how that will work when I start having to set uniforms, handle shader buffers, and the like.

The big solution I've heard of is generating shaders at runtime, which is what Godot does. However, my engine is very performance-oriented, so I'd like to precompile all my shaders if possible. I've also seen that Unity uses HLSL2GLSL translator and SPIR-V cross is very common. However, I'm worried about how these will interact with setting uniforms and whatnot, and I'm very concerned about their impact on performance.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

  • ✇Kotaku
  • Upcoming Retro-Inspired Car Combat Game Is Rad As HellZack Zwiezen
    We don’t get a lot of car combat games these days, and that’s a shame. I miss when we regularly got fast-paced vehicular combat games that mixed guns, explosions, and high-speed chases into one enjoyable experience. You know, stuff like Twisted Metal and Interstate 76. Well, thankfully Fumes is coming, and it aims to…Read more...
     

Upcoming Retro-Inspired Car Combat Game Is Rad As Hell

1. Březen 2024 v 23:00

We don’t get a lot of car combat games these days, and that’s a shame. I miss when we regularly got fast-paced vehicular combat games that mixed guns, explosions, and high-speed chases into one enjoyable experience. You know, stuff like Twisted Metal and Interstate 76. Well, thankfully Fumes is coming, and it aims to…

Read more...

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • Looks like battleMETAL will fill some Mechwarrior 2 nostalgiaJulius
    Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port c
     

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

❌
❌