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  • ✇Recent Questions - Game Development Stack Exchange
  • Why pallete and grid cell sizes differsRheinmetallSkorpion
    I created a tile map with default cell size 1,1. Then I created a palette with the same cell size but they are not the same. In the palette they do not fill the entire cell and changing the pixels per units does not affect the palette. I have the problem that the floor tiles are not the same size with the tiles that should go under so I tried to resize them in palette to fill the whole cell but in the game it was way bigger then 1 cell
     

Why pallete and grid cell sizes differs

I created a tile map with default cell size 1,1. Then I created a palette with the same cell size but they are not the same. In the palette they do not fill the entire cell and changing the pixels per units does not affect the palette. I have the problem that the floor tiles are not the same size with the tiles that should go under so I tried to resize them in palette to fill the whole cell but in the game it was way bigger then 1 cell enter image description here

  • ✇Kotaku
  • Where To Find Elden Ring: Shadow Of The Erdtree's Smithscript SpearBilly Givens
    The Smithscript Spear is a Spear weapon that can only be found in Elden Ring’s Shadow of the Erdtree expansion. While it requires that you invest a few points in multiple stats, this weapon may be worth it for anyone looking to add long-range capabilities to their spear loadout, as its strong attack can be used to…Read more...
     

Where To Find Elden Ring: Shadow Of The Erdtree's Smithscript Spear

24. Červen 2024 v 17:15

The Smithscript Spear is a Spear weapon that can only be found in Elden Ring’s Shadow of the Erdtree expansion. While it requires that you invest a few points in multiple stats, this weapon may be worth it for anyone looking to add long-range capabilities to their spear loadout, as its strong attack can be used to…

Read more...

  • ✇Recent Questions - Game Development Stack Exchange
  • Software to stretch the edge of tiles for paddingSilas Hayes-Williams
    I'm currently working on a pixel art game with a 2d tile map and I am aware that to stop texture bleeding you need to pad out each tile. I also find the best result if you pad out each tile by 'stretching' its edge. For example: becomes --------> However, to me, padding out each tile manually is a bit tedious and also makes the tilesheet harder to edit since you need to remember to re-pad every time. I'm wondering if there is any software out there which can take in a tilesheet and do all t
     

Software to stretch the edge of tiles for padding

I'm currently working on a pixel art game with a 2d tile map and I am aware that to stop texture bleeding you need to pad out each tile. I also find the best result if you pad out each tile by 'stretching' its edge. For example:

tile unpadded becomes --------> tile padded

However, to me, padding out each tile manually is a bit tedious and also makes the tilesheet harder to edit since you need to remember to re-pad every time. I'm wondering if there is any software out there which can take in a tilesheet and do all the padding for you?

I'd prefer to edit the tilesheet all in one place rather than edit tiles separately and pack them together. Or is there some way of storing each tile separately but editing them together as though they were in a single tilesheet, and then using a texture packer to pack them together and do everything you need to do for the padding?

  • ✇Recent Questions - Game Development Stack Exchange
  • Seams on tiled wall after lightbaking in unityCarolin Köhn
    I spent several days now trying to fix the seams in my unity scene whenever I hit the lightbaking button. My setup is a wall out of different parts created in blender and then stitched together in unity. I already tried to change every single setting in the Lighting>Scene window. Nothing seams to fix the problem -> after baking there are light seams between the wall parts and when I zoom out the seams are dark/black. See screenshots, they probably explain best.
     

Seams on tiled wall after lightbaking in unity

I spent several days now trying to fix the seams in my unity scene whenever I hit the lightbaking button.

My setup is a wall out of different parts created in blender and then stitched together in unity.

I already tried to change every single setting in the Lighting>Scene window. Nothing seams to fix the problem -> after baking there are light seams between the wall parts and when I zoom out the seams are dark/black. See screenshots, they probably explain best. this is the setup of the wall partslight seamsdark seamslighting settings

  • ✇Boing Boing
  • Ouch! TikToker tries to pet a snapping turtle — and guess what happens next? (video)Carla Sinclair
    In case its name isn't clear enough, snapping turtles snap. And so, obviously, it's best not to touch them — as one TikToker learned the hard — aka painful — way. "Whatchya doin' little man?" she asked sweetly, talking to a cute snapping turtle who was trying to mind its own business. — Read the rest The post Ouch! TikToker tries to pet a snapping turtle — and guess what happens next? (video) appeared first on Boing Boing.
     

Ouch! TikToker tries to pet a snapping turtle — and guess what happens next? (video)

31. Květen 2024 v 19:45

In case its name isn't clear enough, snapping turtles snap. And so, obviously, it's best not to touch them — as one TikToker learned the hard — aka painful — way.

"Whatchya doin' little man?" she asked sweetly, talking to a cute snapping turtle who was trying to mind its own business. — Read the rest

The post Ouch! TikToker tries to pet a snapping turtle — and guess what happens next? (video) appeared first on Boing Boing.

DRAM Microarchitectures And Their Impacts On Activate-Induced Bitflips Such As RowHammer 

19. Květen 2024 v 22:57

A technical paper titled “DRAMScope: Uncovering DRAM Microarchitecture and Characteristics by Issuing Memory Commands” was published by researchers at Seoul National University and University of Illinois at Urbana-Champaign.

Abstract:

“The demand for precise information on DRAM microarchitectures and error characteristics has surged, driven by the need to explore processing in memory, enhance reliability, and mitigate security vulnerability. Nonetheless, DRAM manufacturers have disclosed only a limited amount of information, making it difficult to find specific information on their DRAM microarchitectures. This paper addresses this gap by presenting more rigorous findings on the microarchitectures of commodity DRAM chips and their impacts on the characteristics of activate-induced bitflips (AIBs), such as RowHammer and RowPress. The previous studies have also attempted to understand the DRAM microarchitectures and associated behaviors, but we have found some of their results to be misled by inaccurate address mapping and internal data swizzling, or lack of a deeper understanding of the modern DRAM cell structure. For accurate and efficient reverse-engineering, we use three tools: AIBs, retention time test, and RowCopy, which can be cross-validated. With these three tools, we first take a macroscopic view of modern DRAM chips to uncover the size, structure, and operation of their subarrays, memory array tiles (MATs), and rows. Then, we analyze AIB characteristics based on the microscopic view of the DRAM microarchitecture, such as 6F^2 cell layout, through which we rectify misunderstandings regarding AIBs and discover a new data pattern that accelerates AIBs. Lastly, based on our findings at both macroscopic and microscopic levels, we identify previously unknown AIB vulnerabilities and propose a simple yet effective protection solution.”

Find the technical paper here. Published May 2024.

Nam, Hwayong, Seungmin Baek, Minbok Wi, Michael Jaemin Kim, Jaehyun Park, Chihun Song, Nam Sung Kim, and Jung Ho Ahn. “DRAMScope: Uncovering DRAM Microarchitecture and Characteristics by Issuing Memory Commands.” arXiv preprint arXiv:2405.02499 (2024).

Related Reading
Securing DRAM Against Evolving Rowhammer Threats
A multi-layered, system-level approach is crucial to DRAM protection.

 

The post DRAM Microarchitectures And Their Impacts On Activate-Induced Bitflips Such As RowHammer  appeared first on Semiconductor Engineering.

  • ✇Eurogamer.net
  • Planetiles offers a satellite's view of DorfromantikChristian Donlan
    I don't know if you've ever taken off in a plane from somewhere like Gatwick. There's this moment, about thirty seconds into the flight, where you get enough height and you look down and England has become a cheery parody of itself. It's all green and grass and roughly stitched together fields. There's even a train tootling through it all, although sadly you'll only see smoke coming from it if the electrical wiring has caught fire.Anyway, this is what I think of as being Dorfromantik height. It
     

Planetiles offers a satellite's view of Dorfromantik

16. Duben 2024 v 11:18

I don't know if you've ever taken off in a plane from somewhere like Gatwick. There's this moment, about thirty seconds into the flight, where you get enough height and you look down and England has become a cheery parody of itself. It's all green and grass and roughly stitched together fields. There's even a train tootling through it all, although sadly you'll only see smoke coming from it if the electrical wiring has caught fire.

Anyway, this is what I think of as being Dorfromantik height. It's the height from which that beautiful, thoughtful, mesmerising puzzle game is played. The farms and forests and rivers and towns all pass by beneath you as if you're just out from Gatwick. You're making your decisions about where to play tiles as you wait for the seatbelt sign to come off and the coffee trolley to make its first pass.

Planetiles is quite similar to Dorfromantik in many ways. It's not a clone by any means, but it feels like it belongs on the same family tree as Dorfromantik. You scroll over the landscape and place tiles, which all come in different shapes here, made up of different congregations of squares. There are field tiles, sand tiles, mountain tiles, forest tiles. As you place them you get points for bunching like with like, but there are also missions that rack up points more quickly. Make a five-tile field. Box in at least one sand tile. It's a perfect game to prod your way through over morning coffee, seemingly breezy but actually subtly taxing. Before you know it you've run out of tiles, or out of space and the whole thing's over. Restart.

Read more

Colorado man dies after his pet gila monster bites him — an extremely unusual reaction

20. Únor 2024 v 22:46

Gila monsters are large, venomous lizards whose bite is known to be extremely painful but never fatal. But this wasn't the case for a 34-year-old Colorado man, who was bitten by one of his two pet gila monsters on February 12th. — Read the rest

The post Colorado man dies after his pet gila monster bites him — an extremely unusual reaction appeared first on Boing Boing.

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