Paradox Interactive's streak of game delays continues with the news its Chinese-Room-developed Vampire: The Masquerade - Bloodlines 2 is now targeting a release in the "first half of 2025", rather than its previously announced "late 2024" window.
In a post on its website, Paradox called the delay a "proactive decision" derived from its commitment earlier this year to deliver "high-quality games" to its players. "Though [Bloodlines 2] is in a good enough place that we could have maintained our
Paradox Interactive's streak of game delays continues with the news its Chinese-Room-developed Vampire: The Masquerade - Bloodlines 2 is now targeting a release in the "first half of 2025", rather than its previously announced "late 2024" window.
In a post on its website, Paradox called the delay a "proactive decision" derived from its commitment earlier this year to deliver "high-quality games" to its players. "Though [Bloodlines 2] is in a good enough place that we could have maintained our planned release window," it wrote, "Paradox and The Chinese Room collaboratively decided to prioritise polish."
Paradox says the delay will "create a quality assurance buffer, giving more time between testing and launch, ensuring we release the game when it's ready." More specifically, The Chinese Room will use the time to expand Bloodlines 2's story, providing twice as many endings as its predecessor, and to "adjust certain areas" such as Fabien - the voice in its protagonist's head.
Ah, the allure of RIDE 5, a siren's call to all those who crave the visceral sensation of hurtling down the asphalt at breakneck speeds. Whether it's the blinding rays of a scorching sun or the relentless barrage of raindrops, the visual spectacle is nothing short of jaw-dropping. In a game where every pixel matters, RIDE 5 delivers a sensory onslaught that's nothing short of breathtaking.
The thrill of jockeying for position, the satisfaction of overtaking a rival on that final lap—it's all her
Ah, the allure of RIDE 5, a siren's call to all those who crave the visceral sensation of hurtling down the asphalt at breakneck speeds. Whether it's the blinding rays of a scorching sun or the relentless barrage of raindrops, the visual spectacle is nothing short of jaw-dropping. In a game where every pixel matters, RIDE 5 delivers a sensory onslaught that's nothing short of breathtaking.
The thrill of jockeying for position, the satisfaction of overtaking a rival on that final lap—it's all here. If you like to buy cheap PS5 games, RIDE 5 is the best racing game you can find in that price bracket. Now, while RIDE 5 is undeniably a fantastic racing game, it's not without its share of challenges. Just like a daring rider on a hairpin turn, Milestone must navigate through some treacherous terrain to make this game truly flawless.
Difficulty Balancing: A Slippery Slope
One area that calls for immediate attention is the difficulty balancing. At times, it feels like a rollercoaster with abrupt ups and downs. While a certain degree of challenge is expected and even welcome, RIDE 5 occasionally teeters on the precipice of frustration. Still, I was happy to buy RIDE 5 for PlayStation. The potential is clearly there, there is no doubt about it, and the game is already at a very high level, even if not yet the best. With a few tweaks and adjustments, I believe that RIDE 5 could shoot for the first position, or at least move up to even greater heights than now.
AI Adaptability: A Stumbling Block
While they provide a decent challenge, there are moments when their behavior feels a tad too predictable. Racing against AI should be a dynamic and unpredictable experience, but in some races, it feels like I'm racing against a well-programmed script rather than sentient competitors. Injecting more variability and unpredictability into AI behavior would add a layer of excitement that's currently missing.
Challenges Await
Imagine facing off against a formidable opponent in a head-to-head race, both of you pushing your bikes to the limit. Do you want to buy PS5 racing games and race against human opponents in multiplayer mode or against AI in single-player mode? The tension in the air is palpable as you jockey for position, each twist and turn a calculated move in this high-stakes ballet of speed and strategy. Single-player challenges, a plethora of them in RIDE 5, will push your skills to the edge, making every victory a sweet symphony of triumph.
Career Celebrations: A Missed Opportunity
As I progress through my virtual racing career in Ride 5, there's a sense of accomplishment that accompanies each victory. However, this triumph is somewhat dampened by the game's approach to career celebrations. Instead of immersive post-race celebrations or podium moments, Ride 5 opts for static images of your in-game character, robbing you of the visceral satisfaction that comes with a hard-earned victory.
A Glimpse into the Future: The Potential of RIDE 5
Despite these minor hiccups, RIDE 5 is a testament to Milestone's commitment to delivering a top-tier motorcycle racing experience. Picture the thrill of crossing the finish line first, the crowd roaring in approval, and the taste of victory sweet on your lips. Unfortunately, Ride 5's career celebrations lack this sense of immersion and spectacle. With plenty of "pros" and a few "cons", this motorbike racing game should be on many players' radars. RIDE 5 is like a high-performance bike with a few scuffs that need buffing out. So, gear up, race on, and let the roar of the engine guide you through this high-speed journey.
How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new
How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new customisation options and some quality of life tweaks, too.
How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new
How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new customisation options and some quality of life tweaks, too.
Cities: Skylines 2 has found a delightfully straightforward solution to the very real-world problem of greedy landlords demanding excessive rent payments. The city-builder sequel will simply delete all its virtual leeches in its next patch, helping to bring down the cost of living in your digital metropolis.
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Cities: Skylines 2 has found a delightfully straightforward solution to the very real-world problem of greedy landlords demanding excessive rent payments. The city-builder sequel will simply delete all its virtual leeches in its next patch, helping to bring down the cost of living in your digital metropolis.
Cities: Skylines 2 has found a delightfully straightforward solution to the very real-world problem of greedy landlords demanding excessive rent payments. The city-builder sequel will simply delete all its virtual leeches in its next patch, helping to bring down the cost of living in your digital metropolis.
Read more
Cities: Skylines 2 has found a delightfully straightforward solution to the very real-world problem of greedy landlords demanding excessive rent payments. The city-builder sequel will simply delete all its virtual leeches in its next patch, helping to bring down the cost of living in your digital metropolis.
Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".
"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Proper
Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".
"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Properties DLC would be refunded. Work on any future paid DLC has now been postponed indefinitely.
"We asked for your patience and support, and you've shown those," the statement reads. "In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry."
Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".
"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Proper
Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".
"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Properties DLC would be refunded. Work on any future paid DLC has now been postponed indefinitely.
"We asked for your patience and support, and you've shown those," the statement reads. "In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry."
While Cities: Skylines 2 has made progress on the performance front, not everything about the troubled citybuilder is on the up. In fact, player reception to the recently released Beach Properties DLC has proven so un-sunny that both developers Colossal Order and publishers Paradox Interactive have issued a joint statement apologising for the state it launched in.
The letter, addressed to Cities fans and signed by Colossal Order CEO Mariina Hallikainen and Paradox Interactive deputy CEO Mattias
While Cities: Skylines 2 has made progress on the performance front, not everything about the troubled citybuilder is on the up. In fact, player reception to the recently released Beach Properties DLC has proven so un-sunny that both developers Colossal Order and publishers Paradox Interactive have issued a joint statement apologising for the state it launched in.
The letter, addressed to Cities fans and signed by Colossal Order CEO Mariina Hallikainen and Paradox Interactive deputy CEO Mattias Lilja, also promises refunds for anyone who bought Beach Properties. Or, in the case of those who got it through snapping up Skylines 2’s Ultimate Edition, compensation in the form of three Creator Packs and three radio stations. The contentious DLC is also going free to anyone who’s yet to put money down.
Six months is a long time. In that half-year you could fully grow a patch of delicious strawberries, plant the seeds, then grow another. Or you could squirm through three and a half successive Liz Truss premierships. Or, as Cities: Skylines 2 developers Colossal Order have done, you could take the technical mess of your long-awaited citybuilding game and reconstruct it into something that performs... okay, not well, but better.
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Six months is a long time. In that half-year you could fully grow a patch of delicious strawberries, plant the seeds, then grow another. Or you could squirm through three and a half successive Liz Truss premierships. Or, as Cities: Skylines 2 developers Colossal Order have done, you could take the technical mess of your long-awaited citybuilding game and reconstruct it into something that performs... okay, not well, but better.
The "biggest regret" of the developer behind Cities: Skylines 2 is the game's ongoing lack of modding support, Colossal Order CEO Mariina Hallikainen has said.Writing in the studio's latest developer diary, posted on publisher Paradox Interactive's forum, Hallikainen also detailed the changes Colossal is now looking into based on player feedback.The city-builder sequel released in October last year on PC and was immediately criticised by players for its performance issues and, yes, missing offi
The "biggest regret" of the developer behind Cities: Skylines 2 is the game's ongoing lack of modding support, Colossal Order CEO Mariina Hallikainen has said.
Writing in the studio's latest developer diary, posted on publisher Paradox Interactive's forum, Hallikainen also detailed the changes Colossal is now looking into based on player feedback.
The city-builder sequel released in October last year on PC and was immediately criticised by players for its performance issues and, yes, missing official mod support. In response to fan complaints the game's launch had been a "mess" and a "disaster", Hallikainen admitted Colossal would "much rather be in a different position than we are in the moment, but we cannot change the past".