fydos.io
I laid out the foundation and began stacking floors. In theory: six stories. In practice: the game only let me construct three usable floors. I ran up against the build-height limit in the settlement. As many players note, each settlement in Fallout 4 has a “height cap,” meaning you can only build so high depending on location.
Despite some attempts to push it, stairs, concrete modules, multiple floor segments, the engine wouldn’t allow more usable levels. Several players online have observed similar behavior: at some point during building in Sanctuary Hills the game will kick you out of workshop mode if you exceed the vertical build limit.
Still: I made the most of what I got.
Even with just three floors, I tried to make the interior feel lived-in:
After wrapping up the building project, I shifted gears in the livestream: I started on the “tempest buff” quest for Preston Garvey. I geared up, prepped for the mission, but cut the stream just before heading into the Corvega Factory. That’s where I plan to pick things up next time.
Even though I didn’t end up with a six-story tower, I’m still pretty happy with the results: a modest, functional building in Sanctuary that gives settlers, or my own character, a decent home. The build-height limit may have clipped ambitions, but it also forced me to be strategic about space and design.
Next livestream I’m heading to Corvega Factory to continue the quest for Preston, and after that maybe I’ll try a taller build using a different settlement (some spots in Fallout 4 have higher build-height limits).
Thanks to everyone who watched, hung out in chat, dropped suggestions, and helped shape the build. Can’t wait to see what we build, or blow up, next time.
That VideoGame Blog
REVIEW / Discounty (PS5)
Walking into Discounty feels like stepping into a forgotten grocery store in a struggling town.
The post REVIEW / Discounty (PS5) appeared first on That VideoGame Blog.

I'm thrilled to announce that I recently received a free Steam key for Bastide through Keymailer, a platform connecting creators with game developers. Although I haven't played it yet, I'm eager to explore its medieval world and will share my experiences in an upcoming post.
Bastide is a city-building strategy game set in the 13th century. Players lead a village of peasants, guiding them to overcome challenges like rival villages, bandits, hunger, disease, and harsh winters, aiming to transform the settlement into a fortified town.
Procedurally Generated Maps: Each game session offers a unique experience with randomly generated maps, ensuring no two playthroughs are alike.
Dynamic Seasons and Day-Night Cycle: The game features multiple seasons and a day-night cycle, adding layers of strategy as players adapt to changing conditions.
Diverse Peasant Roles: Assign various jobs to your peasants, such as hunting for meat, wool, and hides, or farming to ensure a steady food supply. Effective management of these roles is crucial for survival and growth.
Survival Challenges: Beyond resource management, protect your village from external threats like rival settlements and bandits, and internal challenges such as disease and the cold.
Town Building and Expansion: Start with a small village and construct various buildings to expand your settlement. Assign jobs to increase resource production, fostering growth and ensuring your villagers' survival.
Launched in Early Access on February 26, 2020, Bastide is actively developed by MedievalNexus. The developers value community feedback, with plans for future updates including trading with neighboring villages, mod support, and exploration features. Regular updates are released, addressing bugs and introducing new content.
To run Bastide, your system should meet the following minimum requirements:
OS: Windows 10 or higher
Processor: AMD Ryzen 3 2200G
Memory: 4 GB RAM
Graphics: Nvidia GeForce 750 Ti or higher
Storage: 3 GB available space
Bastide presents an intriguing blend of strategy, survival, and city-building elements set in a richly detailed medieval world. Its procedurally generated maps, dynamic seasons, and diverse gameplay mechanics offer both challenges and rewards. As I delve into the game, I look forward to sharing my insights and experiences in a forthcoming playthrough.
If you're interested in Bastide, consider adding it to your wishlist on Steam. Keep an eye out for my upcoming playthrough, where I'll delve deeper into the gameplay, mechanics, and overall experience.
Steam Page Link: https://store.steampowered.com/app/1115450/Bastide/
For a visual introduction to Bastide, you might find this gameplay video helpful:
Note: Since I haven't played Bastide yet, the information above is based on available descriptions and features.