Normální zobrazení

Received before yesterday

Virtual Boy for Nintendo Switch brings back the highs, lows and weirdness of 90s VR

18. Únor 2026 v 13:30

There’s a lot of people wishing that the mid-2020s were more like the mid-1990s, but I don’t expect many were doing so for a chance to experience the Virtual Boy’s brief heyday. Yet here we are, with Nintendo releasing both a plastic recreation and a jazzed up cardboard edition of the Virtual Boy to go alongside the console’s addition to Nintendo Switch Online + Expansion Pack. It’s playable with Switch, Switch OLED and Switch 2, so we’ve done just that.

The plastic shell of the Virtual Boy has been recreated in a charmingly accurate fashion from a distance, but you see plenty of fakery when you pay closer attention. All of the physical controls, sockets and sliders of the original Virtual Boy – the IPD slider, the volume wheel, controller port and all the rest – are now just surface details, and like a treasure chest that reveals itself to be a Mimic in a D&D campaign, the red shell at the top of the body now opens up to reveal a cavernous maw, eager to consume your console.

Far more accurate are the backward tilted legs, sturdily holding the headset in place, and stubbornly allowing just a single adjustment. There’s no up or down here, just a tilt back and forward, and it means that you have to really lean in to get your Virtual Boy on. If potential eye strain weren’t enough reason for Nintendo to suggest regular breaks, then bad posture and possible back pain were another. While remaining authentic to the original is admirable in some ways, it means this remains an annoyance for anyone that isn’t my cat. I found that the box the Virtual Boy came in brought the headset up to a sensible viewing height for me.

Virtual Boy cat inspection

The Virtual Boy is for ages 7+, but my cat is 3, so it was not turned on at this time.

Another slight disappointing element is the inelegance of Nintendo’s solution to the difference in shape and size of the Switch and Switch 2. Another detail on the underside of the Virtual Boy is that the protuberance that the stand grabs onto is also a basket to catch and support the console, the inside having a funnel and hinged flap to ensure it’s in roughly the right place, with a little bit of wiggle room. The basket is screwed onto the body of the Virtual Boy, and it’s sized for the Switch 2 by default, with a separate plate for the original Switch and Switch OLED included in the box.

I’d argue that’s overkill, and a needless faff for Switch 1 owners, when really a plastic insert would have done the trick. Heck, in a pinch when wanting to swap back and forth and compare screens, I just shoved my little finger in to give a modicum of support, and a plastic wedge could have made this more easily universal, in my opinion.

Virtual Boy Switch 1 basket.

The Virtual Boy Switch 1 support is a bit of a basket case.

Another problem with the baskets? There’s no space for a USB-C charging cable or any kind of power pass through. Switch 2 could, I suppose, play with the top lid cocked open for the top charging port, letting outside light leak in more easily. In general, now you’re playing with (battery) power.

What really matters is what’s happening inside the headset, and you’ll have to peer into this mysterious box to see it. Back in 1995, Nintendo had to pull some remarkable mirror-waggling tricks to get the single-colour LED strips to trick your eyes into seeing images, but in 2026, it’s the standard VR headset method of viewing a screen through distorting lenses. In both case, however, you look through a thick red filter, cutting out all of the other colours that the screen can display.

So, between Switch, Switch OLED and Switch 2, which console gives the best Virtual Boy experience? With this plastic Virtual Boy? I’d have to say the Switch 2. The simple fact is that it’s a higher resolution screen, allowing it to display the 384×224 of a Virtual Boy screen in a smaller space, so you can take in the full image more easily as it appears further away. Each console displays at 1:1 by default, and I feel that with the Switch and Switch OLED in particular, this makes it too large within the headset so that I’m occasionally moving my viewing angle to see if I’m missing something in the corners – and when this is a 3D effect, messing around like this and shifting focus can give you a real headache.

Virtual Boy – App render size comparison Switch 2 and OLED

The Switch OLED renders the Virtual Boy much larger than on Switch 2.

It’s a big difference. The Switch 2 puts Wario Land into a 35mm wide postage stamp per eye, before passing through the lenses, while the Switch comes in at 41.5mm and the Switch OLED at 46.5mm. It’s a huge difference, and it makes the pixel grid much, much more visible. You can adjust the zoom within the emulation, to at least shrink the image size, if not the pixels on the Switch OLED – Switch 2, meanwhile, has a wider zoom range and can go up to 1.3x in size to effectively match the Switch OLED at 45mm. I’ve never used an original Virtual Boy, so cannot say what is most authentic, but I’d personally rather see more of the game view than less.

OLED does have its advantages, though, with the cardboard edition in mind. With an OLED panel, any pixel on the screen that’s not in use is off. It’s pitch black. Meanwhile, the backlights of the Switch 2 and Switch bleed through the black and make it a dark blue, to my eyes. The red lenses cut out all but the red light, helping to even the playing field with the plastic Virtual Boy, but the cardboard one doesn’t have the red filter, which can make the Switch OLED king in this scenario.

Virtual Boy red filter

And so we come to the games. The game selection menu passes through the filter in an ominous red hue, but this is actually a bit of a lie, as it’s rendered in full colour by the console. The games themselves are all-red all of the time, though. Seven games are featured on day one, from 3D Tetris to Golf, Red Alarm, Teleroboxer, and the most noteworthy by far, Virtual Boy Wario Land.

Coming a year after his debut as a protagonist on the Game Boy, Virtual Boy Wario Land pioneered multi-plane platforming, with Wario able to use jump pads to bounce to parts of the world further away from the camera, and really pushed the number of parallax layers featured to give the environments its 3D depth. There’s smaller details too, like blocks having multiple layers to them, even little grassy fronds on the ground having a couple layers, giving added depth here, and the sprite scaling as things move in and out of the screen is really nicely done. Practically the first thing you encounter are spiked balls swinging towards your view, and it shows the smoothness of this.

Virtual Boy Wario Land – Wario jumping between planes in 3D

Teleroboxer does a similarly good job with the boxing robots you fight having lots of layered sprites to create a canny 3D effect, and The Mansion of Innsmouth has the classic first person 3D dungeon crawling aesthetic as you move through corridors, while blasting monsters with an on-screen cursor. But for true 3D, you’ve really got to look to Red Alarm, a Star Fox style rail shooter with the world rendered in red wireframe – with just a single colour, this was probably the best path to take, but does mean you can see enemies through obstacles.

And then there’s 3D Tetris, which takes the notion of the block-dropping puzzle and makes it feel like Star Trek’s 3D chess. The classic tetromino shapes are put to one side, and you’re instead given other blocky assortments, layering them down on multiple flat layers. It can be tricky to make out how things are being placed with the shifting 3D view of the Tetris lasagna you’re making, and it’s odd to have split blocks to drop as well. Thankfully the right of your view has a simple 2D representation of the layers and where each block will land. It’s a bit of a cheat, but makes this more playable.

Virtual Boy 3D Tetris

The main problem with the Virtual Boy’s game line up is that it never had the chance to mature. 1995 means that we were still getting experiences and ideas from the SNES or Game Boy, in part thanks to the single colour displays, and it was a time when sports games like Golf and Mario’s Tennis were… well, they were just fairly standard golf and tennis games. Neat to see, but not exactly ground-breaking.

All in all, the Virtual Boy for Nintendo Switch feels authentic (even if closer inspection does make it appear more toylike), and does a solid job of rendering the console’s small selection of games. It is a shame that, when this costs £67, Nintendo didn’t push on to remake the Virtual Boy controller, improve the ergonomics of using the headset, or even build in the ability to charge and play at the same time. That high price means that Virtual Boy will remain a retro curio for Switch owners and gaming history enthusiasts.

The MOP Up: Star Trek Online’s Chimerans start adapting — and that’s bad news for you

22. Únor 2026 v 22:00
Star Trek Online’s Chimerans prove to be more adaptive foes after this past week’s patch: “You will now see them gaining resistance to all damage types, once per damage type they receive.” Yeah, good luck with that you non-adapting space captains! And this is just the beginning of the rest of the news! Read on for a […]

Casually Classic: WoW Classic is all about the chill, not the thrill

21. Únor 2026 v 18:00
In the Venn diagram comparing WoW Classic and Lord of the Rings Online, there’s a large overlapping section that simply says “chill gameplay.” And that’s probably why I appreciate both titles: because they feed that need I have to slow down, drink in the game world, and focus on a long leveling journey with no […]

Elder Scrolls Online aims to make 17 mounts available to purchase with gold next month

20. Únor 2026 v 16:30
March 9th is shaping up to be a significant boon for Elder Scrolls Online’s community, as ZeniMax is prepping Update 49 and an array of player-requested improvements. These include free build changes, account-wide outfit slot unlocks, an increase to the furnishing limit cap, cheaper bag and bank space expansion, and a whole ton of mounts […]

Massively Overthinking: If you could delete one class or skill from your favorite MMORPG…

20. Únor 2026 v 01:00
This week’s Massively Overthinking is inspired by a tweet I saw from SMITE, of all games, where the Hi-Rez devs asked players to propose one god to delete from the game. Obviously, this is not a serious proposition, but in the aggregate, the answers can kinda show a trend in what people are tired of, […]

Mortal Online 2 plans its next test server for plate armor and VoIP changes

20. Únor 2026 v 00:00
Mercenary Plate is just too darn good in Mortal Online 2. That isn’t intentional, but it is how things have shaken out, hence why the next patch that’s going into public testing on February 25th will involve stat normalization for plate armor. No one wants to pick armor that’s just not going to be good in […]

Eve Online's new in-game chatbot "is not generative AI," but I'd still rather ask randomers for advice

17. Únor 2026 v 18:21

There's something special about MMOs. Unlike other multiplayer titles, they consistently create that sense of community; that feeling of homeliness. Final Fantasy 14 does it the best: I've spent many a day whiling away the hours chilling and chatting in Limsa Lominsa, and when I was a little sprout (new characters have a green plant icon next to their names, hence 'sprout') I had random players approach me offering tips and tricks, and in one instance, a pretty cool mount. That organic mixing of people doesn't happen in other games - you jump on League of Legends with your pre-established pals, you don't really make friends typing in the chat. In MMOs you're either helping, or being helped, by real people, and that's how I'd argue it should stay. CCP, however, has different ideas for Eve Online.

Read the full story on PCGamesN: Eve Online's new in-game chatbot "is not generative AI," but I'd still rather ask randomers for advice

Ox Is CHEAPER Than a Horse?! | Lymhurst Upgrade & Gathering Grind | Albion Online

Ox Is CHEAPER Than a Horse?! | Lymhurst Upgrade & Gathering Grind | Albion Online

I just wrapped up another hour in Albion Online, and this session turned out to be more interesting than I expected.

This time, I traveled to the city of Lymhurst to continue progressing my gathering journey. I had previously bought a horse for about 25,000 silver, so I assumed any upgrade from there would be more expensive. But nope — I was wrong.

The Ox I needed for “First Steps in Gathering” only cost me around 14,000 silver. Yes… cheaper than the horse. I was honestly surprised. You would think a big, heavy-duty Ox would cost more, right? Apparently not. Of course, the Ox is slower, but it carries way more weight, which makes it perfect for gathering runs.

Speaking of gathering, I finally completed the First Steps in Gathering quest. I also upgraded to Adept Leather Armor and made sure all my tools were at Journeyman tier. It feels good slowly progressing and becoming more efficient, even if gathering itself can be a bit repetitive.

And let’s be real — gathering can get boring.

So while I was farming resources, I watched a video from NerdSlayer Studios called “Death of a Game: Ashes of Creation.” It’s a deep dive into the downfall of Ashes of Creation, covering the drama, the crash, and the lawsuits that followed. The video was almost an hour long and gave a lot to think about.

It’s still unclear who is truly to blame for everything that happened. Lawsuits have been filed, and eventually the truth should come out. But one big question remains: will the players who spent money ever recover any of it? Right now, nobody really knows.

Overall, it was a productive stream. I made progress, learned something new about mounts, and had an interesting MMO discussion in the background. Not bad for an hour in Albion.

On to the next grind!

🙏 Support the grind:

• Streamlabs: https://streamlabs.com/kabalyero/tip
• StreamElements: https://streamelements.com/kabalyero/tip
• Ko‑fi: https://ko-fi.com/kabalyero

I Spent 25,000 Silver on a Horse in Albion Online… Was It Worth It?! 🐎

I Spent 25,000 Silver on a Horse in Albion Online… Was It Worth It?! 🐎

I recently went live for about an hour playing Albion Online on Steam, and honestly, it was one of those chill but satisfying sessions.

If you’ve never played Albion Online, it’s a sandbox MMORPG where you gather, craft, trade, and fight, all in a player-driven economy. I spent most of the stream doing what I normally do: gathering resources and stacking up silver. It’s relaxing in its own way. There’s something oddly satisfying about chopping trees, mining ore, and watching your inventory fill up.

But the highlight of the stream? I finally bought a horse.

Yep. I dropped 25,000 silver on it. In Albion Online, silver is the main in-game currency, so that was a pretty big purchase for me at this stage. Mounts make traveling way faster and safer, especially when you’re hauling resources. Still, spending that much at once definitely made me pause for a second. Was it worth it? So far... I think so. The speed boost alone feels like a game-changer.

While grinding, I also had a video playing in the background. I started watching Asmongold reacting to a video about Highguard and why it failed. It got me thinking. Highguard apparently launched with just one main game mode, similar to how PUBG focused heavily on battle royale. The difference is, PUBG’s gameplay loop was compelling enough to keep players coming back. From what I’ve seen and heard, Highguard didn’t quite hit that mark.

In my opinion, if you’re going to launch with just one game mode, it needs to be incredibly polished and tested with the public. Gamers today have tons of options. If something doesn’t immediately grab them, they move on fast.

Overall, the stream was a mix of chill grinding, a big in-game purchase, and some interesting thoughts about game design and why some titles succeed while others struggle. Not bad for an hour in Albion Online.

🙏 Support the grind:

A Relaxing Albion Online Gathering Session (And Yes, I Was Asking for Coffee)

A Relaxing Albion Online Gathering Session (And Yes, I Was Asking for Coffee)

I just wrapped up another hour in Albion Online, and this session was mostly focused on gathering.

I mined Copper and Tin ores, gathered Cotton and Flax, and skinned Deers and Moabirds. It was a steady and productive run, though I had to deal with a few hostile NPCs while farming.

During the stream, I also debated whether to buy an Ox for extra carrying capacity or a Horse for faster travel. Chat suggested I hold off for now — so I didn’t buy anything yet.

At one point, I was even asking for coffee during the stream. Apparently, $10 could get me a lot of coffee — which might actually be more useful than a mount right now!

Overall, it was a chill and enjoyable session filled with gathering, light combat, and fun live-stream moments.

🙏 Support the grind:

Just Grinding in Albion Online (And Someone Actually Talked in Chat!)

Just Grinding in Albion Online (And Someone Actually Talked in Chat!)

I just spent almost an hour playing Albion Online, and honestly, it was one of those calm, grind-heavy sessions.

Nothing dramatic happened. No massive PvP fights. No crazy loot drops. Just pure, simple gathering.

And you know what? I actually enjoy that.

Most of my gathering skills are now at Journeyman level. That felt good to see. The only tools lagging behind are the skinning knife and the sickle — they’re still playing catch-up. I also picked up some mastery levels in leather and mercenary gear. I can’t remember the exact system message, but progress is progress!

The biggest surprise of the stream?

Someone asked a question in chat.

That might not sound like a big deal, but I usually stream to zero viewers. So seeing someone type something was unexpected — and honestly pretty cool.

That small interaction made the grind feel less solo.

If you’re into chill MMORPG sessions where the goal is simple progress and relaxing gameplay, that’s pretty much what this stream was about.

Also… if you’d like to help keep the energy up, $10 goes a long way toward coffee. And coffee definitely powers these grind sessions.

Thanks for reading — and maybe I’ll see you in the next stream. 😊

Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀

Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀

I logged into Albion Online planning to do something simple: gather resources for an hour and relax.

  • No PvP.
  • No big risks.

Just chopping wood, breaking stone, and eventually moving into ores and hides.

It was one of those peaceful MMO sessions where you just zone out and enjoy the grind.

But while I was running around the map collecting materials, I had a YouTube video playing in the background about Ashes of Creation. Specifically, it was covering the founder’s side of the recent allegations, referencing court documents.

That’s when my chill gathering session turned into a bit of an industry discussion.

Grinding Resources, Listening to Industry Drama

If you’ve played Albion before, you know gathering can be oddly relaxing. There’s something satisfying about filling your inventory with wood, stone, ore, and hides. It’s repetitive — but in a good way.

While doing that, I listened to a breakdown of what’s currently happening around Ashes of Creation. The video focused on court filings and the founder’s response to the accusations.

To be clear: I’m not here to pick sides.

At the end of the day, the courts are there for a reason. They’ll review the evidence and make a decision based on facts. Until then, everything is discussion, analysis, and opinion.

Why This Will Be Talked About for Months

Whether you’re excited for Ashes of Creation or skeptical about it, there’s no denying it’s one of the most talked-about upcoming MMOs.

And when something controversial happens around a highly anticipated game, content creators are going to cover it. A lot. For a long time.

That’s just how the internet works.

Drama + big MMO = ongoing conversation.

So while I was peacefully farming resources in Albion, the MMO world was definitely not quiet.

Final Thoughts

It ended up being an interesting mix:

  • Chill sandbox grinding
  • MMO industry discussion
  • A reminder that big games often come with big headlines

I’ll keep gathering.

People will keep debating.

And eventually, the legal system will sort things out.

Until then, it’s just another day in the MMO world.

Nintendo's Virtual Boy for Switch is a wonderful way to experience a buried relic, but I'm not keen on its need for both a subscription and a purchase

It feels weird to buy a peripheral in order to play games you don't own. I'm generally very positive about the Nintendo Classics offered through the Nintendo Switch Online membership (and the classic Mega Drive games). I know I'll lose access if I stop subscribing, but it feels like a reasonable fee to get these on top of other benefits. But, just like I have never bought DLC for a game I don't own, I find the idea of needing to buy a peripheral to play the newly added Virtual Boy games a little hard to swallow.

Read more

❌