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I Guest Starred on a Bluey Podcast ‘For Real Life!’

Hey folks, got some cool news for you.  You might know that I’m a pretty big fan of the Bluey cartoon show.  Well recently I got to guest star on a cartoon podcast about Bluey with some of my friends.  I’m really glad they invited me for this one.  Anyway, it turned out really good […]

Pokémon Goldfish

I saw these Pokémon themed Goldfish cheese crackers at the grocery store and had to get them. So let’s take a look at them! Here’s a bigger picture of the front of the bag. And here’s the back of the bag. And here’s what they look like inside. You’ve got a Poke Ball, Pikachu, and […]

From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games

7. Leden 2026 v 16:00

In this week’s newsletter: Stranger Things’ climactic showdown is the latest pop culture spectacle to feel like its been ported straight from a console. The industries’ reciprocally influential relationship can be to everyone’s gain

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It had begun to feel like an endurance test by the end, but nonetheless, like the sucker I am, I watched the Stranger Things finale last week. And spoiler warning: I’m going to talk about it in general terms in this newsletter. Because approximately 80% of the final season comprised twentysomething “teenagers” explaining things to each other while using random 1980s objects to illustrate convoluted plans and plot points, my expectations were not high. After an interminable hour, finally, something fun happens, as the not-kids arm themselves with machine guns and molotovs and face off against a monstrously gigantic demon-crab. Aha, I thought – the final boss battle!

The fight was like something out of Monster Hunter, all scale and spectacle with a touch of desperation. For a very long time, video games sought to imitate cinema. Now cinema (and TV) often feels like a video game. The structure of Stranger Things’ final season reminded me a lot of Resident Evil: long periods of walking slowly through corridors, with characters exchanging plot information aloud on their way to the action, and occasional explosions of gunfire, screeching monsters or car chases. Those long periods of relative inaction are much more tolerable when you’ve got a controller in your hands. I am all for TV and film embracing the excitement, spectacle and dynamism of video games, but do they have to embrace the unnecessary side-quests and open-world bloat, too?

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© Photograph: Courtesy of Netflix/PA

© Photograph: Courtesy of Netflix/PA

© Photograph: Courtesy of Netflix/PA

41 Things That Stuck With Us in 2025

13. Prosinec 2025 v 16:34
Aunt Gladys. Tyler, the Creator. That sex scene in “The Naked Gun.” These are the things Culture staffers couldn’t stop thinking about this year.

Snoopy & the Great Mystery Club (Switch, PS5, Xbox X/S, PC)

24. Prosinec 2025 v 01:01
When I was a kid, I loved reading newspaper comic strips.  And I still have a strong interest in them today!  Some of my favorites include Garfield, Calvin and Hobbes, Dilbert, and of course, Peanuts.  When I was little and a Peanuts TV special was on, you can bet I was planted in front of […]

Nicktoons & the Dice of Destiny (Switch, PS5, Xbox X/S, PC)

22. Prosinec 2025 v 01:01
When I was young, I loved watching stuff on the kids’ cable channel Nickelodeon like Danger Mouse, Double Dare, and You Can’t Do That on Television (yeah I’m THAT old school).  But even years later as a teen and young adult I liked watching Nicktoons like Rocko’s Modern Life and Invader ZIM.  And once my […]

Samsung Galaxy XR Headset Review

30. Říjen 2025 v 01:12
I preordered the new Samsung Galaxy XR Headset. My primary reason for wanting this device was seeing the pass through ability and native Google play store apps so knowing Google Translate would be part of this, I envisioned being able to translate my Japanese Otome games into English with a larger screen and with less...

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