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  • ✇GAME PRESS
  • The Casting of Frank Stone bude uveden na trh 3. záříAdam Jacik
    Hororová adventura pro jednoho hráče od společnosti Supermassive se odehrává ve světě Dead by Daylight a bude k dispozici pro PC a konzole současné generace. Společnost Behaviour Interactive oznámila datum vydání hororové adventury pro jednoho hráče The Casting of Frank Stone, která se odehrává ve světě Dead by Daylight a kterou vyvíjí studio Supermassive Games (Until Dawn a The Dark Pictures). The Casting of Frank Stone vyjde 3. září. Film se odehrává v 80. letech minulého století a bude vypráv
     

The Casting of Frank Stone bude uveden na trh 3. září

17. Červenec 2024 v 07:05

The Casting of Frank Stone 03 scaled 1

Hororová adventura pro jednoho hráče od společnosti Supermassive se odehrává ve světě Dead by Daylight a bude k dispozici pro PC a konzole současné generace.

Společnost Behaviour Interactive oznámila datum vydání hororové adventury pro jednoho hráče The Casting of Frank Stone, která se odehrává ve světě Dead by Daylight a kterou vyvíjí studio Supermassive Games (Until Dawn a The Dark Pictures).

The Casting of Frank Stone vyjde 3. září. Film se odehrává v 80. letech minulého století a bude vyprávět příběh skupiny dospívajících kamarádů, kteří se vydají do ocelárny v Oregonu, která je známá jako místo hrůzných zločinů z minulosti, v naději, že zde natočí dokumentární film s názvem „Murder Mill“.

Stejně jako předchozí hororové adventury od studia Supermassive, které mohou fanoušci tohoto studia znát, se hra bude do značné míry točit kolem mechaniky volby a důsledků, přičemž činy a rozhodnutí hráče ovlivní, jak se bude příběh vyvíjet a které postavy budou žít nebo zemřou. Níže se podívejte na trailer.

Předobjednávky na titul byly spuštěny, přičemž cena standardní edice je 39,99 dolarů, vedle edice Deluxe, která se prodává za 49,99 dolarů. Ta bude kromě několika herních bonusů, kosmetických doplňků a dalších věcí obsahovat také funkci The Cutting Room Floor, která hráčům umožní vracet se ke klíčovým bodům hry a činit různá rozhodnutí, měnit osudy postav a nacházet skryté sběratelské předměty.

Po svém zářijovém vydání bude hra The Casting of Frank Stone k dispozici na PS5, Xboxu řady X/S a PC.

Článek The Casting of Frank Stone bude uveden na trh 3. září se nejdříve objevil na GAME PRESS.

Dead by Daylight studio Behaviour are laying off almost 100 staff, mere months after they cut dozens of devs

The makers of Dead by Daylight over at Behaviour Interactive are no strangers to the cold, calculating mindset of killers, having created plenty of them now for their multiplayer hunt-and-seek horror game. That coldness seems to have seeped into the company itself too, as they racked up their career-killing bodycount with nearly 100 more layoffs this week.

Read more

  • ✇Eurogamer.net
  • Todd Howard says Fallout renaissance is "beyond anything" he's seen in his careerVictoria Kennedy
    Bethesda's Todd Howard has called Fallout's recent renaissance "beyond anything [he's] ever seen in [his] 30 years of doing this".This renewed interest in the series all came about thanks to Amazon's Fallout adaptation. The show's success - which saw 65 million viewers tuning in in its first 16 days of release - led to droves of players venturing into one or many of Fallout's wastelands, to find out what delights were in store.Fallout 4 actually became the best selling game in Europe at one poi
     

Todd Howard says Fallout renaissance is "beyond anything" he's seen in his career

30. Květen 2024 v 18:50

Bethesda's Todd Howard has called Fallout's recent renaissance "beyond anything [he's] ever seen in [his] 30 years of doing this".

This renewed interest in the series all came about thanks to Amazon's Fallout adaptation. The show's success - which saw 65 million viewers tuning in in its first 16 days of release - led to droves of players venturing into one or many of Fallout's wastelands, to find out what delights were in store.

Fallout 4 actually became the best selling game in Europe at one point in April, despite having been out for almost a decade. Meanwhile, earlier today, it was announced that Fallout 76 has now welcomed 20 million total players, several years after its initial release.

Read more

Dead by Daylight adding Dungeons & Dragons and Castlevania chapters this year

14. Květen 2024 v 18:40

The next Dead by Daylight chapter will be based on Dungeons & Dragons, with Vecna as the new Killer.

News of the new chapter was teased last week, but in its anniversary stream today Behaviour unveiled further details.

Alongside the new chapter, a new 2v8 mode was announced, as well as an update on spin-off titles, and a tease of a new Castlevania chapter coming later this year.

Read more

  • ✇PlayStation.Blog
  • Dead by Daylight: Dungeons & Dragons brings Vecna into the Fog on June 3Mitch Findlay Brown
    Dead by Daylight: Dungeons & Dragons features one of the most iconic characters in the D&D mythos – the archlich Vecna – as well as the original Bard Survivor Aestri Yazar (and her playable counterpart, Baermar Uraz). Also coming is the Forgotten Ruins Map, a dark fantasy-inspired Realm befitting of The Whispered One’s presence. Countless players have immersed themselves in the world of Dungeons & Dragons – including many of us on the Dead by Daylight team – and it was importa
     

Dead by Daylight: Dungeons & Dragons brings Vecna into the Fog on June 3

14. Květen 2024 v 18:43

Dead by Daylight: Dungeons & Dragons features one of the most iconic characters in the D&D mythos – the archlich Vecna – as well as the original Bard Survivor Aestri Yazar (and her playable counterpart, Baermar Uraz). Also coming is the Forgotten Ruins Map, a dark fantasy-inspired Realm befitting of The Whispered One’s presence.

Countless players have immersed themselves in the world of Dungeons & Dragons – including many of us on the Dead by Daylight team – and it was important to capture the experience and characters players know and love. It was an exciting challenge for Principal Game Designer Janick Neveu, who was tasked with bringing the all-powerful Vecna to life. 

“We wanted to explore magic and really delve into the spellcasting aspect of the Killer,” he explains. “The first thing we did was look at Vecna’s recently updated lore and stat block from Wizards of the Coast. We then compiled a list of potential spells and tried to identify game mechanics that would translate to DbD.”

After deliberation and a few rounds of prototyping, the team ultimately landed on four distinct spells: Fly, Flight of the Damned, Dispelling Sphere, and Mage Hand. During a game, Vecna can cycle through his spell book and select whichever spell he wishes to use, with each one excelling at a different role.

“Fly allows Vecna to traverse the map quickly,” notes Neveu, citing the impact Killer mobility can have on a match. “Mobility is an interesting element that’s present on many other Killers, and it’s always appreciated by our players.”

“However, it was important that Fly wasn’t more effective than a Killer’s main mobility effect,” he continues. “Otherwise, we’d risk making an older Killer obsolete. During design, we had to carefully examine the values of traversal length, speed, and efficacy in chase.” 

Complementing this tool for quickly gaining ground on a Survivor, Vecna can use his projectile Flight of the Damned spell to zone them into a favourable location. “Flight of the Damned, which is a special ability unique to Vecna in D&D, allows him to cast undead spectral projectiles that propel forward, creating a bullet-hell effect,” explains Neveu. “Try shooting it through walls to catch Survivors unawares.” 

When Vecna catches up to a Survivor, he can use his Mage Hand spell to tip the scales in his favor. “Mage Hand allows you to tag a Pallet and block it if it’s already up,” explains Neveu. “If it’s been dropped, the Mage Hand will raise it instantly. It’s probably his most unique ability.” 

It also rewards skillful gameplay for both sides. “Pallets are a valuable resource to Survivors, and we built intricacies to ensure counterplay. Using Mage Hand effectively might sound simple on paper, but there’s reactivity involved. You must pre-emptively charge your Power and predict a Survivor’s pathing, which creates a fun battle of wits.”

“His last spell is the Dispelling Sphere, which was inspired by two existing D&D spells named Detect Magic and Dispel Magic,” says Neveu. “Using this allows Vecna to cast a large area effect that traverses through the level, revealing any Survivor and dispelling any Magic Items they might have found.”

Speaking of Magic Items…

“One of the big appeals of RPGs is hunting for loot and improving your character,” says Neveu. “As such, it was imperative to incorporate that into Dead by Daylight. In the end, the team decided on making Magic Items spawn in Treasure Chests whenever facing Vecna, giving Survivors tools to withstand his magical onslaught. If they’re lucky, they may even unearth Vecna’s cherished possessions: the Hand and Eye of Vecna.

“If a Survivor gets the Eye, when they do a fast Exit from a Locker, they’ll become unseen and unheard for a duration. If they have the Hand, when they fast jump into a Locker, they teleport to another random Locker. These can be tricky to use, and while they’re beneficial to the Survivor, they will take damage when using the effect.”

Of course, it wouldn’t be Dungeons & Dragons without one crucial element. “We absolutely needed a dice roll!” laughs Neveu. It manifested in determining the rarity of loot Survivors will find during the Trial – but as anyone knows, sometimes the rolls simply aren’t in your favor. 

“Even the best fighter with the best magic sword can miss an attack from time to time,” he continues. “We really wanted to capture that aspect, but not base the whole experience around it. The dice roll might randomize the experience, but it doesn’t affect the result.”

For fans of Dungeons & Dragons, this latest Chapter looks to be one of Dead by Daylight’s most ambitious to date and no doubt the perfect entry point for many to the long-running horror multiplayer. 

Revealed as part of Dead by Daylight’s 8th Anniversary celebrations, Dead by Daylight: Dungeons & Dragons will be released on PlayStation on June 3. 

  • ✇PlayStation.Blog
  • The Casting of Frank Stone gameplay reveals the expanded world of Dead by DaylightJustin Fragapane
    Back in December of last year we revealed The Casting of Frank Stone at the Game Awards, and we couldn’t have been happier with the reception. Not only did it become one of the event’s most buzzed-about titles, but it was great to see that like so many of us here at Dead by Daylight, people were genuinely excited to dive deeper into our universe with a standalone narrative experience. Expanding the world of Dead by Daylight alongside the crew at Supermassive Games has been nothing short of a
     

The Casting of Frank Stone gameplay reveals the expanded world of Dead by Daylight

14. Květen 2024 v 18:42

Back in December of last year we revealed The Casting of Frank Stone at the Game Awards, and we couldn’t have been happier with the reception.

Not only did it become one of the event’s most buzzed-about titles, but it was great to see that like so many of us here at Dead by Daylight, people were genuinely excited to dive deeper into our universe with a standalone narrative experience. Expanding the world of Dead by Daylight alongside the crew at Supermassive Games has been nothing short of a thrill. 

Fresh off its premiere at Dead by Daylight’s 8th Anniversary Broadcast, The Casting of Frank Stone’s new Gameplay Trailer offers a chilling look at our cast of characters, setting of Cedar Hills, and the unspeakable horrors that await there.

The Casting of Frank Stone gameplay reveals the expanded world of Dead by Daylight

For four young aspiring filmmakers in the summer of 1980, the quaint town of Cedar Hills is the backdrop to their first foray into moviemaking. With their Super 8 camera in hand, they set out to make their mark on horror cinema with the shoot of Murder Mill – a soon-to-be cult classic with an insidious influence. 

Four friends looking to make their mark on horror cinema.

Unbeknownst to them, the blood-soaked history of the Cedar Hills Steel Mill is far more terrifying than any screenplay they could imagine. Was it fate that drew the budding auteurs here, or something much more ominous? When their film unearths long-forgotten secrets of the town’s infamous serial killer, Frank Stone, they’ll find themselves pulled into a web of cosmic horrors beyond comprehension.

In true Supermassive Games’ style, The Casting of Frank Stone presents players with a dark, branching narrative and countless sinister threads to pull. Every piece of dialogue you pick, every decision you make pens the script – and may be the only thing standing between life and death for this group of young friends. 

This is a story where the unexpected lurks around every bend, and the choices you make can have consequences that impact the very fabric of reality itself. 

As the story unfolds, players will face horrors beyond comprehension.

Players will have to carefully consider every action they take as they explore this cinematic nightmare. Environmental puzzles and quicktime events lie in wait to test your wits. You’ll also need a keen eye to hunt down clues that reveal the bigger picture as you guide characters through haunting locations. 

“The world of Dead by Daylight is one that’s always been filled with deep stories,” shares Dead by Daylight Sr. Creative Director, Dave Richard. “But the game itself has its limits when it comes to how we tell those stories. With The Casting of Frank Stone, we get to explore these stories through a brand-new cinematic experience based entirely on player choices.”

Crafted for all walks of horror fans – whether they have experience with Dead by Daylight or not – The Casting of Frank Stone lets players in on the ground floor of a terrifying new tale.

The Cedar Steel Mill furnace chamber, 1963.

The Cedar Steel Mill furnace chamber, 1980.

“We can dig deeper into a Killer’s origin story and let players actually be part of it, which is unlike anything we’ve ever done before,” adds Dave. “It’s all still linked to The Entity, but this narrative plays out in our world, away from the Trials of Dead by Daylight, which is very interesting to us.”

The Casting of Frank Stone comes out later this year, and until then we’ve got an exciting road to launch filled with lots of great reveals ahead. 

Stay tuned for more info in the months to come, and wishlist the game today to make sure you never miss a beat.

  • ✇PlayStation.Blog
  • Dead by Daylight: Dungeons & Dragons brings Vecna into the Fog on June 3Mitch Findlay Brown
    Dead by Daylight: Dungeons & Dragons features one of the most iconic characters in the D&D mythos – the archlich Vecna – as well as the original Bard Survivor Aestri Yazar (and her playable counterpart, Baermar Uraz). Also coming is the Forgotten Ruins Map, a dark fantasy-inspired Realm befitting of The Whispered One’s presence. Countless players have immersed themselves in the world of Dungeons & Dragons – including many of us on the Dead by Daylight team – and it was importa
     

Dead by Daylight: Dungeons & Dragons brings Vecna into the Fog on June 3

14. Květen 2024 v 18:43

Dead by Daylight: Dungeons & Dragons features one of the most iconic characters in the D&D mythos – the archlich Vecna – as well as the original Bard Survivor Aestri Yazar (and her playable counterpart, Baermar Uraz). Also coming is the Forgotten Ruins Map, a dark fantasy-inspired Realm befitting of The Whispered One’s presence.

Countless players have immersed themselves in the world of Dungeons & Dragons – including many of us on the Dead by Daylight team – and it was important to capture the experience and characters players know and love. It was an exciting challenge for Principal Game Designer Janick Neveu, who was tasked with bringing the all-powerful Vecna to life. 

“We wanted to explore magic and really delve into the spellcasting aspect of the Killer,” he explains. “The first thing we did was look at Vecna’s recently updated lore and stat block from Wizards of the Coast. We then compiled a list of potential spells and tried to identify game mechanics that would translate to DbD.”

After deliberation and a few rounds of prototyping, the team ultimately landed on four distinct spells: Fly, Flight of the Damned, Dispelling Sphere, and Mage Hand. During a game, Vecna can cycle through his spell book and select whichever spell he wishes to use, with each one excelling at a different role.

“Fly allows Vecna to traverse the map quickly,” notes Neveu, citing the impact Killer mobility can have on a match. “Mobility is an interesting element that’s present on many other Killers, and it’s always appreciated by our players.”

“However, it was important that Fly wasn’t more effective than a Killer’s main mobility effect,” he continues. “Otherwise, we’d risk making an older Killer obsolete. During design, we had to carefully examine the values of traversal length, speed, and efficacy in chase.” 

Complementing this tool for quickly gaining ground on a Survivor, Vecna can use his projectile Flight of the Damned spell to zone them into a favourable location. “Flight of the Damned, which is a special ability unique to Vecna in D&D, allows him to cast undead spectral projectiles that propel forward, creating a bullet-hell effect,” explains Neveu. “Try shooting it through walls to catch Survivors unawares.” 

When Vecna catches up to a Survivor, he can use his Mage Hand spell to tip the scales in his favor. “Mage Hand allows you to tag a Pallet and block it if it’s already up,” explains Neveu. “If it’s been dropped, the Mage Hand will raise it instantly. It’s probably his most unique ability.” 

It also rewards skillful gameplay for both sides. “Pallets are a valuable resource to Survivors, and we built intricacies to ensure counterplay. Using Mage Hand effectively might sound simple on paper, but there’s reactivity involved. You must pre-emptively charge your Power and predict a Survivor’s pathing, which creates a fun battle of wits.”

“His last spell is the Dispelling Sphere, which was inspired by two existing D&D spells named Detect Magic and Dispel Magic,” says Neveu. “Using this allows Vecna to cast a large area effect that traverses through the level, revealing any Survivor and dispelling any Magic Items they might have found.”

Speaking of Magic Items…

“One of the big appeals of RPGs is hunting for loot and improving your character,” says Neveu. “As such, it was imperative to incorporate that into Dead by Daylight. In the end, the team decided on making Magic Items spawn in Treasure Chests whenever facing Vecna, giving Survivors tools to withstand his magical onslaught. If they’re lucky, they may even unearth Vecna’s cherished possessions: the Hand and Eye of Vecna.

“If a Survivor gets the Eye, when they do a fast Exit from a Locker, they’ll become unseen and unheard for a duration. If they have the Hand, when they fast jump into a Locker, they teleport to another random Locker. These can be tricky to use, and while they’re beneficial to the Survivor, they will take damage when using the effect.”

Of course, it wouldn’t be Dungeons & Dragons without one crucial element. “We absolutely needed a dice roll!” laughs Neveu. It manifested in determining the rarity of loot Survivors will find during the Trial – but as anyone knows, sometimes the rolls simply aren’t in your favor. 

“Even the best fighter with the best magic sword can miss an attack from time to time,” he continues. “We really wanted to capture that aspect, but not base the whole experience around it. The dice roll might randomize the experience, but it doesn’t affect the result.”

For fans of Dungeons & Dragons, this latest Chapter looks to be one of Dead by Daylight’s most ambitious to date and no doubt the perfect entry point for many to the long-running horror multiplayer. 

Revealed as part of Dead by Daylight’s 8th Anniversary celebrations, Dead by Daylight: Dungeons & Dragons will be released on PlayStation on June 3. 

  • ✇PlayStation.Blog
  • The Casting of Frank Stone gameplay reveals the expanded world of Dead by DaylightJustin Fragapane
    Back in December of last year we revealed The Casting of Frank Stone at the Game Awards, and we couldn’t have been happier with the reception. Not only did it become one of the event’s most buzzed-about titles, but it was great to see that like so many of us here at Dead by Daylight, people were genuinely excited to dive deeper into our universe with a standalone narrative experience. Expanding the world of Dead by Daylight alongside the crew at Supermassive Games has been nothing short of a
     

The Casting of Frank Stone gameplay reveals the expanded world of Dead by Daylight

14. Květen 2024 v 18:42

Back in December of last year we revealed The Casting of Frank Stone at the Game Awards, and we couldn’t have been happier with the reception.

Not only did it become one of the event’s most buzzed-about titles, but it was great to see that like so many of us here at Dead by Daylight, people were genuinely excited to dive deeper into our universe with a standalone narrative experience. Expanding the world of Dead by Daylight alongside the crew at Supermassive Games has been nothing short of a thrill. 

Fresh off its premiere at Dead by Daylight’s 8th Anniversary Broadcast, The Casting of Frank Stone’s new Gameplay Trailer offers a chilling look at our cast of characters, setting of Cedar Hills, and the unspeakable horrors that await there.

The Casting of Frank Stone gameplay reveals the expanded world of Dead by Daylight

For four young aspiring filmmakers in the summer of 1980, the quaint town of Cedar Hills is the backdrop to their first foray into moviemaking. With their Super 8 camera in hand, they set out to make their mark on horror cinema with the shoot of Murder Mill – a soon-to-be cult classic with an insidious influence. 

Four friends looking to make their mark on horror cinema.

Unbeknownst to them, the blood-soaked history of the Cedar Hills Steel Mill is far more terrifying than any screenplay they could imagine. Was it fate that drew the budding auteurs here, or something much more ominous? When their film unearths long-forgotten secrets of the town’s infamous serial killer, Frank Stone, they’ll find themselves pulled into a web of cosmic horrors beyond comprehension.

In true Supermassive Games’ style, The Casting of Frank Stone presents players with a dark, branching narrative and countless sinister threads to pull. Every piece of dialogue you pick, every decision you make pens the script – and may be the only thing standing between life and death for this group of young friends. 

This is a story where the unexpected lurks around every bend, and the choices you make can have consequences that impact the very fabric of reality itself. 

As the story unfolds, players will face horrors beyond comprehension.

Players will have to carefully consider every action they take as they explore this cinematic nightmare. Environmental puzzles and quicktime events lie in wait to test your wits. You’ll also need a keen eye to hunt down clues that reveal the bigger picture as you guide characters through haunting locations. 

“The world of Dead by Daylight is one that’s always been filled with deep stories,” shares Dead by Daylight Sr. Creative Director, Dave Richard. “But the game itself has its limits when it comes to how we tell those stories. With The Casting of Frank Stone, we get to explore these stories through a brand-new cinematic experience based entirely on player choices.”

Crafted for all walks of horror fans – whether they have experience with Dead by Daylight or not – The Casting of Frank Stone lets players in on the ground floor of a terrifying new tale.

The Cedar Steel Mill furnace chamber, 1963.

The Cedar Steel Mill furnace chamber, 1980.

“We can dig deeper into a Killer’s origin story and let players actually be part of it, which is unlike anything we’ve ever done before,” adds Dave. “It’s all still linked to The Entity, but this narrative plays out in our world, away from the Trials of Dead by Daylight, which is very interesting to us.”

The Casting of Frank Stone comes out later this year, and until then we’ve got an exciting road to launch filled with lots of great reveals ahead. 

Stay tuned for more info in the months to come, and wishlist the game today to make sure you never miss a beat.

Dead by Daylight is adding D&D killer Vecna, voiced by Critical Role DM Matthew Mercer, with Castlevania also on the way

After teasing an upcoming chapter inspired by Dungeons & Dragons, Dead by Daylight has revealed its next killer pulled from the pages of the fantasy pen-and-paper RPG: Vecna, long-running mega-baddie and inspiration for the Stranger Things villain. He’ll be voiced by Critical Role dungeon master Matthew Mercer and haunt a new dungeon map, where you’ll be able to do battle as new elf and bard survivors able to roll a literal d20 when they crack open treasure chests.

Read more

  • ✇Eurogamer.net
  • Dead by Daylight teases dark fantasy era with Dungeons & Dragons themed collaborationEd Nightingale
    It looks like the next chapter of Dead by Daylight will be based on Dungeons & Dragons. Behaviour Interactive, the studio behind the multiplayer horror game, released a teaser trailer for the next chapter today ahead of a full anniversary showcase next week where further details are expected . While this may seem like a move away from the horror franchises the game is known for, there's presumably plenty of dark fantasy elements that could easily work in the horror setting of Dead by Day
     

Dead by Daylight teases dark fantasy era with Dungeons & Dragons themed collaboration

9. Květen 2024 v 18:20

It looks like the next chapter of Dead by Daylight will be based on Dungeons & Dragons.

Behaviour Interactive, the studio behind the multiplayer horror game, released a teaser trailer for the next chapter today ahead of a full anniversary showcase next week where further details are expected .

While this may seem like a move away from the horror franchises the game is known for, there's presumably plenty of dark fantasy elements that could easily work in the horror setting of Dead by Daylight.

Read more

  • ✇Eurogamer.net
  • Dead by Daylight teases dark fantasy era with Dungeons & Dragons themed collaborationEd Nightingale
    It looks like the next chapter of Dead by Daylight will be based on Dungeons & Dragons. Behaviour Interactive, the studio behind the multiplayer horror game, released a teaser trailer for the next chapter today ahead of a full anniversary showcase next week where further details are expected . While this may seem like a move away from the horror franchises the game is known for, there's presumably plenty of dark fantasy elements that could easily work in the horror setting of Dead by Day
     

Dead by Daylight teases dark fantasy era with Dungeons & Dragons themed collaboration

9. Květen 2024 v 18:20

It looks like the next chapter of Dead by Daylight will be based on Dungeons & Dragons.

Behaviour Interactive, the studio behind the multiplayer horror game, released a teaser trailer for the next chapter today ahead of a full anniversary showcase next week where further details are expected .

While this may seem like a move away from the horror franchises the game is known for, there's presumably plenty of dark fantasy elements that could easily work in the horror setting of Dead by Daylight.

Read more

  • ✇Eurogamer.net
  • Dead by Daylight teases dark fantasy era with Dungeons & Dragons themed collaborationEd Nightingale
    It looks like the next chapter of Dead by Daylight will be based on Dungeons & Dragons. Behaviour Interactive, the studio behind the multiplayer horror game, released a teaser trailer for the next chapter today ahead of a full anniversary showcase next week where further details are expected . While this may seem like a move away from the horror franchises the game is known for, there's presumably plenty of dark fantasy elements that could easily work in the horror setting of Dead by Day
     

Dead by Daylight teases dark fantasy era with Dungeons & Dragons themed collaboration

9. Květen 2024 v 18:20

It looks like the next chapter of Dead by Daylight will be based on Dungeons & Dragons.

Behaviour Interactive, the studio behind the multiplayer horror game, released a teaser trailer for the next chapter today ahead of a full anniversary showcase next week where further details are expected .

While this may seem like a move away from the horror franchises the game is known for, there's presumably plenty of dark fantasy elements that could easily work in the horror setting of Dead by Daylight.

Read more

Dead by Daylight is teasing a classic Dungeons & Dragons monster as its next killer

Having brought the likes of Resident Evil’s Nemesis, Silent Hill’s Pyramid Head, Stranger Things' Demogorgon and Alien’s Xenomorph to its one-versus-many game of deadly hide-and-seek, Dead by Daylight is digging back into the vaults for its next classic killer. This time, it’s not horror video games or scary movies serving as inspiration for DBD’s next chapter, but 50-year-old tabletop fantasy RPG Dungeons & Dragons.

Read more

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