Actress Sophie Turner, who is set to strap on Lara Croft’s hiking boots for the upcoming Amazon Tomb Raider live-action series, has revealed she’s been busy preparing for her role by playing the games and reading the comics. Curiously, she admitted she hasn’t been watched the previous movies in the series.
Speaking with SiriusXM, Turner, who made a name for herself in Game of Thrones and the latter-day X-Men movies, stated that while she’s a fan of the Tomb Raider films, she wants to “create my own thing” and as such isn’t watching them as part of her role prep.
I’m playing the games, I’m reading the comics. I’ve got the Colossal Collections, which are 500 pages. I’m kind of doing all of it, but not really focusing on the previous iterations, because I don’t want to imitate, I’ve gotta create my own thing. So, as much as I love those movies, I can’t watch them right now.
For the record, there’s been three major Hollywood Tomb Raider movies to date. The first two starred Angelina Jolie as Croft, and comprised 2001’s Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life, and 2018’s Tomb Raider, which featured Alicia Vikander in the role.
Tomb Raider originally released for the Sega Saturn in October 1996 and was developed by Core, with the game ported to PC and PlayStation the following month.
It’s been a long time without a new Tomb Raider game (Aspyr)
Upset at the lack of progress on a new Tomb Raider game, a reader makes some suggestions of how to improve Lara Croft’s next adventure.
There was an update this week on the new Tomb Raider, and it did not shock me when it turned out to be bad news. For the third time, developers have been laid off at Crystal Dynamics and there’s still no sign of the game being announced any time soon, let alone released.
The new game was announced back in 2021 and we’ve seen absolutely nothing of it so far. There’s no word on what it will be like, just that it will ‘unify the classic and reboot timelines’, which tells you nothing. I’m of the age that the original Tomb Raider on PS1 was a very formative game and at the time I always imagined it would be one of those series that would go on forever.
At first it did but then we got to Angel Of Darkness and everything started to go wrong. Things picked up again with the reboot trilogy but by the end of that I’d become sick of psycho Lara and turning the whole game into a generic third person shooter, with a little bit of stealth. I wanted a new game to go back to the series’ roots but I’m starting to worry it’ll never happen at all.
There’s lots of video game series that haven’t been looked after well over the years, but Tomb Raider has got to be the worst. Looking back at it now, with adult eyes, it’s clear that they were just churning them out as fast as possible back in the PS1 days, with no thought about where they were going or how they were going to stop people getting tired of the formula.
Angel Of Darkness was meant to shake things up, but it was a complete technical mess and I don’t think I really liked any part of it, including the story. The only thing I’d say for it is it was set a lot in ordinary locations, rather than only in rocky caves and the like.
I always felt that the obvious way to expand on Tomb Raider was to make Lara a more general action star, so she could have fights and car chases in cities but also tomb-raiding in remote places and weird locations. In the old days they always used to compare Lara to a female James Bond and on the PS1 you could see them try to expand the locations as they went along.
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For some reason, the reboot trilogy was all very one note though, mostly just non-descript jungles and the odd snowy mountain. That’s a part of Tomb Raider, for sure, but it really needed to move beyond that. If you’re getting beaten by a PS1 game, for the variety of your locations, then something’s not going right.
A lot has been said about how boring and serious Lara was in the reboot series and I would agree with that. But I would expand that and say there’s basically no interesting characters in any of the games. For me, this is one of the main failures, that should’ve been easy to fix with modern consoles, especially the fact that there’s no recurring or iconic villains.
The stories are also super forgettable and the things she’s after are always uninteresting. I think it’s been a mistake to base things on various mythologies and lost artefacts, because it just feels like she’s after whatever hasn’t been used by Indiana Jones yet and it all comes across as dealing with the scraps.
What I’d do is make things more based on fictional things, like have her run into a Cthulhu cult or do something proper with the dinosaurs that used to appear in the early games. This was never explained and I really don’t know how she’s not gone to a ‘lost world’ or Savage Land equivalent yet. Instead, we got weird zombie samurai for some reason.
There’s so much more you could with Tomb Raider, but I’m worried that even if this new game does manage to come out it’ll be another reboot that’ll rerun the old games again with better graphics. As much as I Iove those old games they could be so much better today, if they expanded beyond what they were 29 years ago.
It’ll be 30 next year, so hopefully we’ll find out something about what’s going on then, but I’m not hopeful that it’ll be anything close to what I think the series needs.
By reader Cranston
Shadow Of The Tomb Raider was a long time ago now (Square Enix)
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When I was younger, I was always convinced that the first Tomb Raider game got a sort of remake on the Game Boy Color. It makes a lot of sense in my mind, since the title of the game was Tomb Raider. And in the same time period, Indiana Jones and the Infernal Machine also got a port to the Game Boy Color. That game was an interesting remake in 2D. Now, we are not here to discuss an Indiana Jones game, so let us focus on the Tomb Raider games.
I do not always do research before I start playing a game. This game is one perfect example. I just started the game up, expecting the story starting with a rendition of the Ice Caves. But, to my surprise, the game started up different.
The actual subtitle of the game is The Nightmare Stone. On the box-art, we just got Tomb Raider as a title. On the box-art, we see that Lara is running away from an erupting volcano and behind her, you see several skeleton enemies. The bottom section is reserved for company logo’s like Eidos, Core Dynamics, the licensor Nintendo, and the publisher THQ. We also got the “Only on Game Boy Color” triangle in the left corner.
The game was released in June 2000. On June 7th, North America, Europe got it on June 28th and the UK two days later. Only Australia got the game a little bit later. Their version got released on July 18th. Nowhere on the box-art, the game got the subtitle The Nightmare Stone. The game just released as “Tomb Raider” in North America and released as “Tomb Raider: starring Lara Croft” in all other regions. This is a practice also done with the other Tomb Raider games. It would have been easier if they just added the subtitle, to make conversation easier.
The critics gave Lara Croft is first entry on the Game Boy Color very high praise. Various gaming magazines and websites gave this title 8 or 9 out of ten. The average score of this title is 79% on the aggregator GameRankings. One of the lowest scores I could find was by a German magazine named 64 Power in their June issue, giving it a three out of 5 or 60%.
Since Core Design developed this game, it will not be a surprise that you find a lot of developers on this game also worked on the main Tomb Raider games. This game was developed by people who knew how a Tomb Raider game should play. In this title, Lara is hunting after the Nightmare Stone. This stone is in possession of a treasure hunting group who wants to use it to release the evil god Quaxet, a factious god in the Mayan mythology.
Playing through this game, you really want to play through a Tomb Raider game. Of course, there are some big differences since the game got released on a handheld. The most obvious difference is that the game is in 2D. There were only a handful of 3D Game Boy games, and most of them did not involve jumping.
Another significant difference with the main line Tomb Raider games is that this game plays a lot slower. The controls are more limited on the Game Boy Color, and more action-packed gameplay could not really be implemented, per se without it becoming really clunky.
Speaking about the controls, it takes some time to get used to. I mostly played platformers or adventure games on the Game Boy, and I was so used to push the A button to make my character jump. But Lara jumps with the up arrow in this game. Not only that, if you want to climb up ledges, you need to hold B. Which is the button you use to run. If you are moving left or right and press B, Lara starts running. When Lara is running, and you press the jump button, Lara jumps in the direction she is running. This gives you a hint how to jump a gap when standing still. You have to press B first before the jump button to jump over a gap.
This control scheme is quite ambitious since there is no real tutorial in game explaining the controls. You do not have a training or testing level in Lara’s home. The manual explains these things quite well, but if you bought your copy today from a garage sale without the manual, I would advise you to look for it online. The control scheme is something that you will not really expect from a Game Boy game.
Earlier, I mentioned that this game has a slower pace compared to the main line Tomb Raider games. That was intentional. If you start running everywhere, you will find that this game will be quite harsh and brutal. There are several pits and gaps that either eat a good chunk of your health or kills you right away. Enemies are also hidden everywhere, and their damage can be unforgiving.
You cannot save where you want in this game, since the save crystals from early Tomb Raider console games return in this game. Learning where the save crystals are important. It is the only way you can save, and it is you respawn spot when Lara losses all her health. The save crystals are not close to each other, either, so I was always happy to find one.
If you do not really know the controls, it can feel a bit like trial and error. For example, I did not know that when you are running and jump, Lara will land further than from a standing jump. I did not expect this mechanic to be in the Game Boy Color games as well. Other things like dynamite being able to use to explode walls, which is something I’d have loved to get explained to me.
Overall, visually, this game is extremely impressive. Once everything starts clicking together, and you get used to the controls, this game is a hidden gem on the Game Boy Color. When you know what you are doing, this game takes around 4 hours to play through. For a first playthrough, I would say that you can finish this game in roughly 15 hours.
The game must have been quite successful since a year later we got a new adventure in the same engine and style. Eidos tried to get this game released around the time the first Tomb Raider movie released. Tomb Raider – Curse of the Sword, released in late June in North America and in August in Europe.
This time, the game was not released by THQ, but by Activision. Most of the team who worked on the first Game Boy game also worked on this title. Because this game got a shorter development time, this game is shorter compared to the first Game Boy Color game. If you know what you are doing, this game can be beaten in two and a half hours. For a first playthrough, I estimate that it will take 8 to 10 hours.
The sequel got the same reception from critics when it released. This game still shows off impressive visuals for the Game Boy Color. Remember that the Game Boy Color is an 8-bit system, and these two Tomb Raider games had such fluid animations that it looked next-generation. Did you know that there are over two thousand animation frames per game to make the animation work? Lara’s model is also forty-eight pixels, making her one of the most detailed characters on the Game Boy Color.
Personally, I feel like both games are amazing entries into the Tomb Raider series. While they play quite different from their console and PC counterparts, both are an amazing adventure through various locations. You still must solve various puzzles and platform your way around. In Curse of the Sword, you even have a chase sequence on the rooftops.
When I look with a critical eye at these two games in 2024, I would say that the lack of a tutorial for the controls really hurts the game. Also, some people might be put off from the difficulty level of this game. These games have some really difficult sections. Use the save crystals well! Otherwise, you might lose a lot of progress. And if I am really nitpicky, I could say that some areas would benefit from a map screen. But the levels are a bit too complex for those and with the small Game Boy Color screen, the map might not be even readable. Thankfully, there are various sources online, like Stella’s Tomb Raider site (tombraiders.net) that have amazingly drawn maps.
When you read this, you might think that beating these games without a walkthrough is almost impossible. But do not worry. These games are quite linear and straight forward. I rarely got stuck in these games by not knowing what to do next. Most of the time, I did not know I was able to perform a certain action or how to solve a certain puzzle.
The streak of releasing a new game every year continues in November 2002. The Game Boy Color was on its way out, and the next title was released on the Nintendo Game Boy Advance. For this title, Ubisoft Milan was tasked with creating a new game. That is because the main team was working on the sixth main title, Angel of Darkness. Tomb Raider – The Prophecy was released to mixed reviews. It released in early December in Japan.
This game played quite different compared to the Game Boy Color titles and played more as a top-down isometric puzzle platformer. If I am very honest, this is the gameplay style I expected more of the Tomb Raider series on the Game Boy. It is mainly because I associate Tomb Raider more as a top-down game on handhelds than it being a 2D side view game. The Game Boy Color version of Indiana Jones and the Infernal Machine showed me it was possible to have a game like that on Game Boy Color.
The story of this title is about the Tome of Ezekiel. In this tome, a story is told about three magical stones that bring great power. She faces a big cult by the name of Teg-du-Bhorez. The game takes about 6 hours to complete on a first playthrough. If you really know what you are doing, this game can be beaten in 2 hours and a half.
Honestly, for a portable Tomb Raider adventure, I really enjoyed this one. It is a rather underrated gem in my opinion and really can be quite exciting to play. Especially since the formula really works this way on the Game Boy Advance. The big issue is that reviewers compared it too much to the mainline series, which is quite unfair to do. What I can agree with, is that this game can feel a bit repetitive at times in terms of puzzles and level mechanics. But it is way less repetitive compared to the Game Boy Color titles, since a lot more puzzle solving like statue placing is used.
The final Tomb Raider title on the Game Boy line of platforms came in 2006. After the very mixed reception to Angel of Darkness, the IP was given to Crystal Dynamics and Tomb Raider Legend was born. Talking about that, can be an entire article in itself. But, to close off this article, I want to quickly focus on Tomb Raider Legend on the Game Boy Advance. I know there is a port to the Nintendo DS, but I do not have any nostalgic memories for that one. I do have nostalgic memories for the Game Boy Advance port.
Now, let me tell you, the Game Boy Advance port was rough. The game went back to the style in like the Game Boy Color games. Yet, it also tried to do intractable doors. I can totally understand why reviewers back in the day were extremely negative about this game. Especially, since the console and PC versions of this game were such a blast of fresh air in the series.
Still, why did I beat this title 100% three times? Because, it had a certain charm. You could find various secrets in the game to unlock secrets like concept art or even cheat codes. But you were not able to see if you got all treasures in a level. The jumping and swinging controls were a bit awkward, yet you had very forgiving checkpoints.
There are a few things that stick with me to this day, the fact that the final boss is rendered a joke in this version. Just mash the attack button and you easily win. No matter the difficulty. Also, the mini-games and exploring Lara’s home were fun distractions as well. Moreover, I want to thank all the pizza boys who delivered me pizza during the writing of this article, like in the credits of this game.
And with that, I want to wrap up this brief nostalgic look into the 4 Tomb Raider titles on the Game Boy Color and Advance. My name is NekoJonez and if you enjoyed my writing and want to read more of my work, you can find me over at: https://arpegi.wordpress.com. I want to thank you all for reading my article, and I hope you enjoy the work of the other writers in this magazine. But for now, I am out! I hope to welcome you in another article but until then, have a great rest of your day and take care!
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