Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zo
Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zone called the Hydroplant. On top of that there are new weapons, tools, workbenches, drivable vehicles, fishing rods, and quite a bit more. It's all shown off in the trailer below.
Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zo
Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zone called the Hydroplant. On top of that there are new weapons, tools, workbenches, drivable vehicles, fishing rods, and quite a bit more. It's all shown off in the trailer below.
Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.
Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside gu
Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.
Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside guest tracks and musical collaborations.
After revealing the game this summer with the memorable track “Memorize” (You see what we did there?) We are now excited to highlight a brand new track here on the PS Blog.
Introducing “Future People”
How do we even come up with new songs like this? Well, best to ask Clara Maddux, who is one half of the band Peak Divide who provides all the music for the game.
Has anyone seen Clara?
Oh there she is!
“Hi hi!! I’m Clara! I focus on a lot of the songwriting for Unbeatable. Since the music for the game is inherently intertwined with the narrative, the sound team has made an effort to squeeze as much emotional juice as we can from our collective musical brains to compliment it.
For me personally, I’ll try to find something in my life that parallels a story beat I’m writing music for. Most of the noodling I do before a song takes form is honestly just figuring out what that connection is, but once I’m able to picture it in my head, it’s much easier to relate to a character and tap into what they might be feeling.
Sometimes I’ll even just make a song to process emotions and then suddenly, oops, it’s an Unbeatable song because we’ve found a way to tie it into the story. Hopefully that just means the songs turn out all the more meaningful!!”
– Clara Maddux, Composer & Musician, D-Cell Games
See! Clara knows about this stuff.
Anyway, Unbeatable isn’t just about cranking up the tempo and shredding through tracks—it’s about getting you into the rhythm. The newly dropped track “Future People” proves just that, by flipping the script with a slower, more melodic groove that expands the game’s killer soundtrack. This track isn’t just versatile—it’s a curveball that forces you to rethink your rhythm game strategy. Who says rhythm games have to be all speed and no soul? With “Future People,” it’s all about getting into the zone, savoring every note, and owning the moment.
That doesn’t mean you can’t kick it up a notch though, increasing the difficulty will keep you on your toes (and maybe make you break a sweat).
Just remember, playing on normal is perfectly fine, we’re not here to judge, we’re here to make you bob your head and make you feel something.
The world pulses to (the) beat
In Unbeatable, music isn’t just the soundtrack—it’s the lifeblood of the world. As Beat, the game’s relentless protagonist, you’re not just moving through a city— you’re completely in tune as every step is in sync with the underground rhythms that defy the silence imposed by the no-fun-allowed regime. The world around you doesn’t just echo with the beat; it drives you forward, like a rebellious marching band, that refuses to be silenced.
Sense the beat
You want special features? We’ve got special features! Feel the heartbeat of the city in your hands with the haptic feedback features of the DualSense controller.
Feel the heartbeat of the city in your hands with the haptic feedback features of the Duel Sense controller. You can literally (figuratively) keep your finger on the pulse during your playthrough for that extra level of (music notes emoji) Immersion (Music notes emoji).
The adaptive triggers also come into play during some of the mini-games, to really make you feel like you’re sticking it to the man. Or wall, like, when you stick posters on the wall, specifically.
This is of course only a glimpse of what we have in store for Unbeatable so keep an eye out for more killer (news) beats.
Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.
Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside gu
Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.
Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside guest tracks and musical collaborations.
After revealing the game this summer with the memorable track “Memorize” (You see what we did there?) We are now excited to highlight a brand new track here on the PS Blog.
Introducing “Future People”
How do we even come up with new songs like this? Well, best to ask Clara Maddux, who is one half of the band Peak Divide who provides all the music for the game.
Has anyone seen Clara?
Oh there she is!
“Hi hi!! I’m Clara! I focus on a lot of the songwriting for Unbeatable. Since the music for the game is inherently intertwined with the narrative, the sound team has made an effort to squeeze as much emotional juice as we can from our collective musical brains to compliment it.
For me personally, I’ll try to find something in my life that parallels a story beat I’m writing music for. Most of the noodling I do before a song takes form is honestly just figuring out what that connection is, but once I’m able to picture it in my head, it’s much easier to relate to a character and tap into what they might be feeling.
Sometimes I’ll even just make a song to process emotions and then suddenly, oops, it’s an Unbeatable song because we’ve found a way to tie it into the story. Hopefully that just means the songs turn out all the more meaningful!!”
– Clara Maddux, Composer & Musician, D-Cell Games
See! Clara knows about this stuff.
Anyway, Unbeatable isn’t just about cranking up the tempo and shredding through tracks—it’s about getting you into the rhythm. The newly dropped track “Future People” proves just that, by flipping the script with a slower, more melodic groove that expands the game’s killer soundtrack. This track isn’t just versatile—it’s a curveball that forces you to rethink your rhythm game strategy. Who says rhythm games have to be all speed and no soul? With “Future People,” it’s all about getting into the zone, savoring every note, and owning the moment.
That doesn’t mean you can’t kick it up a notch though, increasing the difficulty will keep you on your toes (and maybe make you break a sweat).
Just remember, playing on normal is perfectly fine, we’re not here to judge, we’re here to make you bob your head and make you feel something.
The world pulses to (the) beat
In Unbeatable, music isn’t just the soundtrack—it’s the lifeblood of the world. As Beat, the game’s relentless protagonist, you’re not just moving through a city— you’re completely in tune as every step is in sync with the underground rhythms that defy the silence imposed by the no-fun-allowed regime. The world around you doesn’t just echo with the beat; it drives you forward, like a rebellious marching band, that refuses to be silenced.
Sense the beat
You want special features? We’ve got special features! Feel the heartbeat of the city in your hands with the haptic feedback features of the DualSense controller.
Feel the heartbeat of the city in your hands with the haptic feedback features of the Duel Sense controller. You can literally (figuratively) keep your finger on the pulse during your playthrough for that extra level of (music notes emoji) Immersion (Music notes emoji).
The adaptive triggers also come into play during some of the mini-games, to really make you feel like you’re sticking it to the man. Or wall, like, when you stick posters on the wall, specifically.
This is of course only a glimpse of what we have in store for Unbeatable so keep an eye out for more killer (news) beats.
Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom."Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen."Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said. Read more
Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom.
"Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen.
"Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said.
Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom."Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen."Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said. Read more
Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom.
"Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen.
"Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said.
The Case of the Golden Idol was one of 2022's best surprises. A detective murder mystery like no other, its 12 strange deaths (or more if you count its equally exceptional DLC) all centred around a mythical golden statue whose supposed life-giving properties put it at the heart of a decades-long conspiracy. As we unravelled the tangled history of the double-crossing Cloudsley family, we poked around stuffy country manors, dingy, candlelit inns, blood-stained beaches, and hallowed cult chambers
The Case of the Golden Idol was one of 2022's best surprises. A detective murder mystery like no other, its 12 strange deaths (or more if you count its equallyexceptional DLC) all centred around a mythical golden statue whose supposed life-giving properties put it at the heart of a decades-long conspiracy. As we unravelled the tangled history of the double-crossing Cloudsley family, we poked around stuffy country manors, dingy, candlelit inns, blood-stained beaches, and hallowed cult chambers in our search for the truth, gradually picking up clues in the form of names, nouns and verbs to work out whodunnit and why in each deadly tableau.
In its best moments, its deduction process called to mind the knotty blank-filling of Return of the Obra Dinn. While the words you collected during your mouse-clicking were important, they were nothing without all the dozens of other little visual clues you'd pick up simply by surveying the scene in question, as the aftermath of each murder would be frozen in time for you to pick through the incriminating evidence stashed in pockets, bins and swapped coats.
All this returns in full in its even more elaborate sequel, Rise of the Golden Idol, which moves the action forward a couple of centuries to the even more paranoid era of the 1970s. Developer Color Gray Games has given it a gorgeous glow-up in the process, too, its gurning grotesques taking on fresh, animated life as they choke, gasp and dab insincere handkerchiefs to their eyes as we find them yet again in media bloody res. Yes, there is a twinge of sadness here. Part of the original's charm did indeed come from its exquisitely detailed pixel art dioramas, but having spent an hour in Rise's company, I have to say the broader brushstrokes of these more modern 3D gargoyles have just as much charm and character as their historical counterparts.
Balatro is getting a physical edition.The creator of the viral Poker game, localthunk, confirmed via a note posted to the social media platform X, formerly known as Twitter, that fans will soon be able to pick up a physical copy of the game on PS5, Switch, Xbox Series X/S, and last-gen consoles.As an extra sweetener, each "special edition" will come with a pack of 10 bonus Joker/booster cards. Read more
The creator of the viral Poker game, localthunk, confirmed via a note posted to the social media platform X, formerly known as Twitter, that fans will soon be able to pick up a physical copy of the game on PS5, Switch, Xbox Series X/S, and last-gen consoles.
As an extra sweetener, each "special edition" will come with a pack of 10 bonus Joker/booster cards.
Cheese and loyal pets (two important items on Maslow's hierarchy of needs) have been added to the co-op survival crafting game Abiotic Factor. The dairy product manifests as various suspiciously coloured cheese wheels which you can cook and eat, while loyalty comes in the form of freakish pets that can now follow your every move. The pets themselves are technically not new to Abiotic Factor, but their player-tracking behaviour is. "There is, as far as we know, no limit to how many pets can foll
Cheese and loyal pets (two important items on Maslow's hierarchy of needs) have been added to the co-op survival crafting game Abiotic Factor. The dairy product manifests as various suspiciously coloured cheese wheels which you can cook and eat, while loyalty comes in the form of freakish pets that can now follow your every move. The pets themselves are technically not new to Abiotic Factor, but their player-tracking behaviour is. "There is, as far as we know, no limit to how many pets can follow you at once," say the devs. Hmmm. I wonder if any scientifically minded folks will test such a hypothesis.
While trying to keep vaguely up on both games discourse and terminology over long periods of time, I frequently find myself noticing terms enter common usage, get used a bunch, then fall out of favour again. I think this is partly because games discourse is cyclical, and partly because writing and talking about the same things a lot means that when a neater phrase for something complicated pops up, it gets assimilated quickly. Mostly, though, I think it’s because of my brain doing the thing whe
While trying to keep vaguely up on both games discourse and terminology over long periods of time, I frequently find myself noticing terms enter common usage, get used a bunch, then fall out of favour again. I think this is partly because games discourse is cyclical, and partly because writing and talking about the same things a lot means that when a neater phrase for something complicated pops up, it gets assimilated quickly. Mostly, though, I think it’s because of my brain doing the thing where, say, you notice a yellow car on a walk and then see dozens of them. I was going to write a car make there but I don’t know any. Uh, (looks at monitor), Asus? Do Asus do cars? The 1994 Asus Gremlin. What a ride!
Playstack, the publisher of popular roguelike deckbuilder Balatro confirmed on Twitter that the game has been temporarily removed from some digital storefronts due to a sudden rating change. Apparently, the UK rating board PEGI changed the rating from 3+ to 18+ overnight due to "prominent gambling imagery" which prompted the sudden delistings. The problem here is that there is literally no gambling in Balatro.
https://www.youtube.com/watch?v=rgrv9giaNO8
According to Playstack, they spe
Playstack, the publisher of popular roguelike deckbuilder Balatroconfirmed on Twitter that the game has been temporarily removed from some digital storefronts due to a sudden rating change. Apparently, the UK rating board PEGI changed the rating from 3+ to 18+ overnight due to "prominent gambling imagery" which prompted the sudden delistings. The problem here is that there is literally no gambling in Balatro.
According to Playstack, they specifically addressed this topic with PEGI back in October after it was originally rated 18+. And, after some communication, PEGI changed the rating to 3+. PEGI even went as far as to assure Playstack that "we have reviewed your product and determined that the disclosure of gambling themes was unwarranted." Playstack says that the content in Balatro has not changed since that discourse took place, so it doesn't make much sense.
"I do not condone gambling (staking something personally valuable on an uncertain event) nor do I believe that Balatro contains gambling. I did add risk/reward mechanics and RNG to Balatro, but these are core mechanics to the genre at large."
- LocalThunk, Solo Developer of Balatro
One platform not affected by this travesty is Steam, which does not carry any sort of age rating based on rating boards.
I haven't had a chance to play just yet simply due to lack of free time at the moment, but our own Eric "The Cardmaster" Van Allen can attest that even a cursory five minutes in the world of Balatro makes it clear: this is not a game about gambling, whatsoever. This seems like a classic case of someone just glancing at a screenshot from Balatro and seeing that standard card decks are used, and there is a currency, and automatically associating it with gambling. Not a good look, PEGI.
Balatro, which has no gambling mechanics whatsoever, is currently available on PC via Steam, as well as PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch depending on your region.
Breakout hit Balatro—a poker-themed roguelike deck builder—has run into some ratings trouble that’s led to the game being suddenly removed from the Nintendo eShop in many European countries. This removal has surprised both the developer and publisher, who now have to work to get the game back up on the shop for sale. Read more...
Breakout hit Balatro—a poker-themed roguelike deck builder—has run into some ratings trouble that’s led to the game being suddenly removed from the Nintendo eShop in many European countries. This removal has surprised both the developer and publisher, who now have to work to get the game back up on the shop for sale.
Category: Games Balatro Wants You to Play Poker – and Then Break It Apart
Joe Skrebels, Xbox Wire Editor-in-Chief
Published
February 20, 2024
When I first heard about Balatro (out now on Xbox Series X|S and Xbox One), I wondered how you could make a roguelike deckbuilder – a genre already stacked with greats like Slay the Spire, Monster Train, Inscryption, Hand of Fate, a
Balatro Wants You to Play Poker – and Then Break It Apart
When I first heard about Balatro (out now on Xbox Series X|S and Xbox One), I wondered how you could make a roguelike deckbuilder – a genre already stacked with greats like Slay the Spire, Monster Train, Inscryption, Hand of Fate, and more – using only poker as an inspiration. After accidentally playing 15 hours of Balatro in only a few short days, I’ve come to realize that this isn’t about playing poker, it’s about breaking poker – and it’s incredible.
Balatro has a simple premise – every poker hand is assigned a points score, and a multiplier for that score. You’re dealt a hand, offered the chance to discard up to five cards at a time, and then try to find the best possible way to hit the highest points total. There are no opponents, per se, just higher and higher points totals you’re tasked with beating (although there are “boss levels” that introduce extra, often painful, mechanics to work around). It’s a simple, elegant set-up. But the ways you can go beyond that set up are anything but simple.
Between each round, you can purchase new cards and abilities from an in-game shop, using money earned by playing each round efficiently, or stylishly. The key to understanding Balatro is to realise that everything you can add to your deck isn’t a way to cheat as such, but a means of literally changing how poker works. The most obvious of these tools comes in the form of Jokers, cards that live separately from your deck, and offer 150 different ways to change how your other cards react – from buffing certain suits, to earning you more money to spend, to truly wild abilities I won’t spoil.
But beyond Jokers there are ways to add extra abilities to your deck as a whole, enhance the potency of certain hand types, add extra cards to your line-up, remove or change suits, and much, much more. It’s overwhelming at first, but as you begin to understand how many variables there are, and how they interact, you start to realise that the game of poker, in Balatro‘s hands, is a mutable, mercurial thing.
I’ve built decks where a simple pair is more powerful than a straight flush. I’ve built decks that mean straights no longer work the way they should, and allow me to create wild combos more frequently. I’ve built decks where I’ve experimented and discovered that there are valid poker hands here that don’t even exist in the real-life game – five of a kind, anyone?
I’ve discovered a new way to play Balatro on every single run I’ve played, quite literally –and I’ve played a lot. This isn’t a game about working within the rules to succeed, it’s about changing the rules to help you redefine what success is. I’ve already hit point scores I didn’t necessarily think were possible when I started playing – and, looking in the unlocks menu, I’ve realised that there are point scores that still feel baffling this far into my time with the game.
Speaking of unlocks, this is where Balatro offers you a meaningful sense of progression. Every new run is a total reset – you can’t keep abilities or receive passive upgrades, but hitting (often very specific) targets will unlock new cards for you to use in future runs. I’m now looking through menus between each run, working out what bizarre goal I want to hit next – a run where I somehow have 30 club cards in my deck? Let’s give it a try.
Perhaps my biggest reservation going into Balatro is that there was no story to anchor this all to – I’ve loved roguelike deckbuilders’ many approaches to slowly but surely offering up a narrative through what amount to simple games of cards. But I’ve come to realise that part of the beauty here is that this game swaps story for atmosphere.
There’s a digital spookiness at work, from the faux-CRT scanlines across the screen, to its heavy reliance on tarot imagery, to the general sense that something is broken about all of this – like we’re playing a virtual poker machine in some haunted casino. I’ll never truly know what’s going on beyond my newest deck’s abilities, and that feels like the point.
Balatro already feels like a game to file alongside the pinnacles of the genre, and I know I’ve only seen a portion of what it has to offer. I can’t wait to see where the cards take me next.
Balatro is out now on Xbox Series X|S and Xbox One.
Balatro is a poker-inspired roguelike deck builder all about creating powerful synergies and winning big.
The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.
Combine valid poker hands with unique Joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.
There's a particular boss encounter in Balatro that always feels like it's cheating a bit. In this mesmerising poker roguelike, each stage is made up of three blinds - small, big and boss - with the blind essentially being a high score you have to hit by playing different kinds of poker hands - your traditional flushes, straights, pairs and so on. Each hand has its own number of chips and multiplier bonuses associated with it, and Balatro's whole deal is about shuffling closer to victory by ma
There's a particular boss encounter in Balatro that always feels like it's cheating a bit. In this mesmerising poker roguelike, each stage is made up of three blinds - small, big and boss - with the blind essentially being a high score you have to hit by playing different kinds of poker hands - your traditional flushes, straights, pairs and so on. Each hand has its own number of chips and multiplier bonuses associated with it, and Balatro's whole deal is about shuffling closer to victory by making the most of the cards you're dealt. While some blinds are tiny, stretching to just 300 or 450 early on in a run, they quickly start ramping up into the tens of thousands as each successfully defeated boss blind ups the ante and the accompanying stakes. Reach an ante of eight, and bingo, you've won a run of Balatro.
The boss blind I keep coming a cropper with, though, is The Flint. This sucker not only halves a hand's chip score, but it also cuts its multiplier in two as well, and I've yet to figure out exactly how to defeat it. Sometimes it appears with a blind of just 600, but other times it's been an enormous 22,000. In fairness, all bosses have little tricks like this. Some will debuff certain card suites, making them useless in your overall score count. Others may only let you play one hand type the entire match, while the cheeky Tooth will deduct you $1 for every card used. But Balatro isn't simply about beating the odds with smart and intelligent card plays. It's about bending, twisting and abusing those odds to your will - also through smart and intelligent card plays. Cheating isn't just encouraged in Balatro. It's damn near mandatory, and it's all thanks to the brilliantly conceived joker cards that give the game its Latin-based name.