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John Carpenter’s Toxic Commando – Beta Demo

22. Únor 2026 v 01:36

John Carpenter’s Toxic Commando is a 4-player co-op FPS where you obliterate hordes of terrifying monsters to save the world.

In John Carpenter’s Toxic Commando you’ll gather your squad and send the Sludge God and its undead horde back to hell. Jump in with fellow commandos online for pure co-op chaos – revive teammates, share ammo, cover backs, and laugh through the madness. When infected … Read More

The post John Carpenter’s Toxic Commando – Beta Demo first appeared on Alpha Beta Gamer.

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The MOP Up: Star Trek Online’s Chimerans start adapting — and that’s bad news for you

22. Únor 2026 v 22:00
Star Trek Online’s Chimerans prove to be more adaptive foes after this past week’s patch: “You will now see them gaining resistance to all damage types, once per damage type they receive.” Yeah, good luck with that you non-adapting space captains! And this is just the beginning of the rest of the news! Read on for a […]

The Stream Team: Groundskeeping in No Man’s Sky’s newest expedition

21. Únor 2026 v 19:55
Thinking about No Man’s Sky beings images of flight, space, and starships. So when Massively OP’s MJ learned that the new expedition was based on the ground — and only the ground — she was intrigued. It turns out that for this one, the task is to clean up a planet. Now that’s something MJ […]

Multiplayer vacuum party game Roombattle (yes) opens a Steam demo ahead of March 25 launch

19. Únor 2026 v 23:00
Every once in a while, into my inbox launches a game so ridiculous I just have to write it up, and today, that game is Roombattle, a “six-player vacuum-party-battler” that could not be winking harder about its very obvious pun name. Spanish developer Dust Games announced this afternoon that it’s launching March 25th, with a […]

The Stream Team: I wanna be a cow in Project Gorgon

19. Únor 2026 v 19:55
The irony of returning to Project Gorgon’s tutorial isle is that the story is based on returning to said isle after already completing and leaving — which is exactly what Massively OP’s MJ did in the past! How Inception-esque is that? Now she’s determined to work her way off (again) and experience the rich new […]

Second Life Isn’t Forgotten, It Just Didn’t Scale

Second Life Isn’t Forgotten, It Just Didn’t Scale

I recently stopped by the The Notorious Kingdom Tiny Empires Fishing POF Gaming Club in Second Life for their x2 Virtual Fishing multiplier event. Any chance to fish and earn a few Linden Dollars is a good day, right?

While I was fishing, I watched a video called “Second Life: The Internet’s Forgotten Metaverse.” That title made me laugh a little. Second Life isn’t forgotten. It just didn’t live up to the hype.

The biggest issue? It failed to scale.

You can’t build a true metaverse if only a handful of avatars can stand in one region before everything starts lagging. You can’t create immersive events if performance drops when more than ten people show up. I’ve said it before and I’ll say it again: lag kills fun.

Over the years, Second Life focused heavily on graphics. Avatars today look incredibly realistic, way better than back in 2009. But what’s the point of amazing graphics if your computer struggles to run it smoothly? Performance should always come first. Fun should always come first.

Speaking of 2009, that was my golden era with 7Seas Fishing. I created and sold custom fishing rods and ended up making over $2000 USD that year. That money helped put food on the table for my kids. I will never forget that. Second Life was more than just a game, it made a real-life difference for my family.

Of course, not everything was smooth sailing. I once got reported for “cheating” in 7Seas because I was fishing with a sword instead of a rod. All I did was transfer the scripts from the fishing rod into the sword. Nothing was modified. Even the creator confirmed it wasn’t cheating. It was just creativity. It was before Custom Creations were introduced.

These days, nobody really buys my custom rods anymore. They feel like relics of the past. But the memories are still there.

Watching another recent Second Life video reminded me of the same old issue. The world looked beautiful, stunning even. But the lag was obvious. You could literally see the choppiness in the footage.

Second Life isn’t forgotten.

It just never solved its biggest problem.

And until it does... lag will keep killing the fun.

I Spent an Hour Building a Sky Garden in AvatarLife... Here’s What Happened

I Spent an Hour Building a Sky Garden in AvatarLife... Here’s What Happened

There’s something relaxing about decorating in a virtual world. In my latest livestream, I spent an hour inside AvatarLife, an OpenSim alternative to Second Life, working on my platform in the sky. No quests. No chaos. Just pure creative energy.

My goal was simple: make the space feel peaceful.

The first thing I did? Add more sakura trees. You can never have too many cherry blossoms, right? I spread them around the platform and instantly the space felt softer and more alive. After that, I placed more flowers across the ground to fill in empty areas. It’s amazing how much small details change the mood of a build.

One practical addition was an invisible wall around the edges. Since the platform floats high in the sky, visitors could easily fall off. Now they’re safe, even if they get a little too curious exploring the edge.

I also cleaned things up by removing rocks I wasn’t using and adding a couple of benches. The benches made the space feel more welcoming, like somewhere you’d actually sit and relax.

The biggest challenge? Finding the perfect centerpiece.

I tried placing a campfire, but it didn’t match the calm garden vibe I was going for. I removed it pretty quickly. I considered adding a pond, but I couldn’t find one that fit. I even checked out a river kit at the Omni Outlet, but it just wasn’t what I had in mind.

So most of the stream became a creative experiment, placing trees, moving objects, adjusting layouts, and seeing what felt right. And since uploading textures costs AV$, I worked with what I already had.

Even without a final centerpiece, the platform feels closer to becoming my dream sky garden.

If you’re curious about AvatarLife and want to start building your own virtual escape, check out my link. And if you enjoy cozy creative streams, coffee donations are always appreciated ☕

✏️ Sign up for AvatarLife here: https://avatarlife.com/register?referee_username=Mai%20Character

☕ I love coffee, can someone buy me a cup to drink?

I Spent 1 Hour Taming Unicorns for Money in Second Life… Here’s What Happened!

I Spent 1 Hour Taming Unicorns for Money in Second Life… Here’s What Happened!

Yes, you read that correctly.

I logged into Second Life with one simple mission: tame unicorns and see if I could actually earn Linden Dollars doing it.

The game is called Pikoversum, and it’s basically virtual fishing… but make it magical. Instead of standing around waiting for fish, you’re actively taming unicorns scattered across different locations in-world. The best part? The HUD costs just 1 Linden Dollar on the Marketplace. That’s basically pocket change in SL.

Once I equipped the HUD, I started my one-hour test.

The concept is simple: find a valid location, tame a unicorn successfully, and get paid instantly. No waiting. No weird payout system. The Linden Dollars hit your account right away — which honestly makes it way more satisfying.

I explored several regions trying to find active unicorn spots. Some were empty. Some didn’t seem to be working. But then I landed at Dream of Dragons — and jackpot.

Not only did they have Pikoversum unicorns ready to tame, but the store itself was impressive. They specialize in pet dragons, and let me tell you… they look incredible. Super detailed, beautifully animated — but wow, over 20 Land Impact each. These dragons are not playing around.

By the end of the stream, I had successfully tamed three unicorns and earned a few Linden Dollars. Was it life-changing money? No. Was it fun, quirky, and oddly satisfying? Absolutely.

There’s something hilarious about saying, “I made money taming unicorns today.”

Would I do it again? Honestly… yeah. It’s chill, low-risk, and kind of addictive in that casual grindy way.

If you’ve ever wondered whether you can actually earn Linden Dollars doing something fun and ridiculous in Second Life — this might be your sign to try.

Now excuse me while I go look at more dragons. 🐉

🙏 Support the grind:

100+ Avatars, Virtual Fishing & Old-School Second Life Nostalgia

100+ Avatars, Virtual Fishing & Old-School Second Life Nostalgia

I just had one of those streams, you know, the kind where you log in to chill and it ends up being way more than you expected. I spent an hour virtual fishing at The Notorious Kingdom in Second Life, and honestly, I’ve never seen so many people fishing at once. The counter in world hit over 100 avatars on the region at one point! That’s not just a group, that’s a whole mini-festival of fishers and chatters all casting lines and hanging out.

Fishing in Second Life has always been one of those strangely addictive traffic games. People show up, they camp, they reel, they chat, and the region stays busy. Speaking of camping, that got me talking about the good old days of camping pads and camping chairs. If you were in Second Life back then, you know the deal, you’d sit on a chair or dance on a pad and earn Linden Dollars just for being there. It was basically virtual pay for sitting, and believe me, some people made it an art form.

Those days were wild. Traffic generators were everywhere, you’d find places paying people just to dance, sit, or pretend to fish. Even now, those fishing games still work the same magic: lots of avatars, lots of traffic, lots of in-world economics. It’s fascinating to see how people still enjoy these spaces and manage to turn them into virtual events with their own little economies.

But in the middle of all that calm fishing and chatting, I somehow ended up on a tangent about my National ID, don’t ask how it came up, it just did. I’ve been waiting forever for mine, and I had strong opinions about that whole process. It was funny, it was personal, and it definitely made the stream more me.

In the end, this livestream wasn’t just about catching fish, it was about connecting with people in a shared virtual world, laughing about nostalgia, and casually ranting about life stuff. If you ever want a break from reality that’s chill, fun, and sometimes totally random, virtual fishing in Second Life might just be your thing too.

Virtual Fishing, Unicorns, and a Side of Avatar Talk – My Hour in Second Life

Virtual Fishing, Unicorns, and a Side of Avatar Talk – My Hour in Second Life

If you’ve ever logged into Second Life, you know it’s a wild mix of creativity, commerce, and quirky community moments. Yesterday, I gave myself a simple mission: spend an hour earning Linden Dollars. My original plan? Tame unicorns with Pikoversum. Spoiler alert: the 24‑hour cooldown was still ticking, so I had to improvise.

Enter the Virtual Fishing event at The Notorious Kingdom Tiny Empires Fishing POF Club Gaming. They were running a 2× multiplier that day, which meant every catch could double my earnings. I grabbed a virtual rod, cast my line, and started reeling in those pixelated fish. By the end of the hour, I’d netted 22 Linden Dollars. Not a fortune, but enough to remind me why many avatars rely on these mini‑games to keep their virtual wallets happy.

While I was busy fishing, my mind drifted to a topic that’s been buzzing in the SL community: child avatars. Yes, you heard that right. Second Life allows users to create avatars that look like children. Personally, I find them a bit unsettling. They don’t fit the adult‑focused vibe many of us enjoy, and they can give newcomers the wrong impression about what the platform is really about. It’s a nuanced issue—some argue it adds diversity, while others feel it detracts from the overall experience. I’m firmly on the side that prefers a more mature aesthetic, but I respect that the community is diverse and opinions vary.

Back to the fishing—what makes it so addictive? The simple mechanics, the chance of landing a rare catch, and that sweet x2 multiplier that feels like a cheat code. For newcomers, it’s a low‑barrier way to dip a toe into the SL economy without committing to massive projects or pricey assets. For veterans, it’s a quick hustle between larger endeavors.

So, what’s the takeaway? Virtual Fishing is a legit, fun way to earn a modest amount of Lindens, especially during special events. And while I’m not a fan of child avatars, the conversation around them highlights how Second Life continues to evolve and grapple with community standards.

If you’re curious about trying it yourself, hop into the The Notorious Kingdom Tiny Empires Fishing POF Club Gaming during their next multiplier event. Bring a sense of humor, a willingness to chat, and maybe a fresh perspective on avatar choices. Who knows—you might end up with a bigger haul than I did, or at least a good story to share on your next livestream.

Happy fishing, and see you in the virtual waters!

Just Grinding in Albion Online (And Someone Actually Talked in Chat!)

Just Grinding in Albion Online (And Someone Actually Talked in Chat!)

I just spent almost an hour playing Albion Online, and honestly, it was one of those calm, grind-heavy sessions.

Nothing dramatic happened. No massive PvP fights. No crazy loot drops. Just pure, simple gathering.

And you know what? I actually enjoy that.

Most of my gathering skills are now at Journeyman level. That felt good to see. The only tools lagging behind are the skinning knife and the sickle — they’re still playing catch-up. I also picked up some mastery levels in leather and mercenary gear. I can’t remember the exact system message, but progress is progress!

The biggest surprise of the stream?

Someone asked a question in chat.

That might not sound like a big deal, but I usually stream to zero viewers. So seeing someone type something was unexpected — and honestly pretty cool.

That small interaction made the grind feel less solo.

If you’re into chill MMORPG sessions where the goal is simple progress and relaxing gameplay, that’s pretty much what this stream was about.

Also… if you’d like to help keep the energy up, $10 goes a long way toward coffee. And coffee definitely powers these grind sessions.

Thanks for reading — and maybe I’ll see you in the next stream. 😊

I Tried Fishing for an Hour in Fishing Planet… and Barely Caught Anything

I Tried Fishing for an Hour in Fishing Planet… and Barely Caught Anything

The Most Realistic Fishing Game I’ve Ever Played (Maybe Too Realistic)

So I decided to relax.

Booted up Fishing Planet, grabbed my rod, and prepared for a chill hour of digital fishing.

How many fish did I catch in 60 minutes?

Two.

Yes. Two.

And here’s the crazy part…

I upgraded to THREE fishing rods.

Still two fish.

From One Rod to Three (Still Pain)

I started simple. One rod. Peaceful vibes. Calm water.

Nothing.

So I thought — okay, maybe I need more lines in the water.

Two rods.

Still nothing.

Finally, I went full efficiency mode: three rods cast out, waiting for that satisfying bite sound.

After an hour?

Two fish.

At this point I couldn’t even be mad. It was honestly kind of impressive how realistic it felt. If you’ve ever fished in real life, you know sometimes you just sit there questioning your life choices.

Fishing Planet absolutely nailed that feeling.

Gaming News While Waiting for Fish

While staring at the water, I watched some gaming commentary.

I had an Asmongold video playing where he talked about Valve Corporation and Steam not bending to pressure over review moderation and censorship debates. Whether you agree or not, it sparked interesting discussion about user reviews and platform control.

I also checked out an update on Stop Killing Games, the initiative pushing for laws to prevent publishers from shutting down purchased games completely.

There are talks that the European Union may actually listen to the proposal. If that turns into legislation, it could seriously change how live-service games are handled in the future.

So while I wasn’t catching fish, at least I was catching gaming drama.

Is Fishing Planet Too Realistic?

Here’s the real question:

Do we want realism…

Or do we want fun?

Because if realism means one hour for two fish — mission accomplished.

But somehow, that struggle made it more memorable. When you finally do hook something, it actually feels earned.

And honestly? I’ll probably do it again.

Maybe next time I’ll catch three.

I Got PAID to Tame Unicorns in Second Life?! 🦄 (Pikoversum)

I Got PAID to Tame Unicorns in Second Life?! 🦄 (Pikoversum)

So… I just spent an hour taming unicorns in Second Life — and yes, I actually got paid Linden Dollars for it. 🦄

The game is called Pikoversum, and it’s honestly one of the more unique things I’ve tried in Second Life recently.

What Is Pikoversum?

At its core, Pikoversum is a unicorn taming game. You grab the HUD from the Marketplace (it costs just 1 Linden Dollar), find a location that has the Pikoversum Anhk rezzed, and start taming unicorns.

Taming is super simple:

  • Walk up to a unicorn
  • Start the taming process
  • Wait beside it until it completes

That’s it.

If you’re successful, the unicorn gets added to your collection on the website, and you get paid Linden Dollars. The payout amount is set by the landowner.

Easy money? Kind of. You do have to wait around while the taming finishes — but that’s actually the point.

Why Landowners Might Like This

Here’s where it gets interesting.

Because taming takes time, players stay on the land while they wait. That means more traffic for the landowner. And in Second Life, traffic can matter.

Landowners can also buy the Pikoversum Anhk for just 1 Linden Dollar and set their own payouts. It’s basically a built-in incentive system to encourage avatars to hang out on your land.

Pretty clever, honestly.

Is It Popular?

Not really.

There are only a handful of locations running Pikoversum right now, which is kind of surprising. It’s a simple concept, low cost to try, and something different from the usual Second Life activities.

If you’re bored and looking for something new, taming unicorns for Linden Dollars might be worth checking out.

And if you own land? It might be an inexpensive experiment to see if it boosts your natural traffic.

Either way… I can now officially say I spent an hour of my life taming unicorns in Second Life — and got paid for it.

Honestly? No regrets. 🦄✨

Fishing, Freebies & Sky Platforms in AvatarLife! 🎣🪂

Fishing, Freebies & Sky Platforms in AvatarLife! 🎣🪂

Hey everyone!

I just wrapped up another fun hour in AvatarLife, the OpenSim alternative to Second Life, and I wanted to share what I got up to! My main goal today was to work on my massive platform floating 2000 meters in the sky, pretty cool, right? But as usual, I needed more stuff, so I went on a freebie hunt.

First stop was AvatarLife Mall, but sadly, no freebies there 😅. Not giving up, I headed to London Town – Camden, hoping for a better luck… but then I got distracted by Fish Coin!

Luckily, I did grab the Fish Coin Free Rod from the Welcome Area and finally decided to give fishing a try. It was super relaxing watching my avatar fish hile also tuning into Josh Strife-Hayes on YouTube talking about the Stop Killing Games initiative. I hear they were presenting it to the EU Parliament, fingers crossed it makes a difference!

Before ending the stream, I tried figuring out if I could exchange Fish Coins for AV$, but no luck finding info yet. Maybe next time I’ll dig into that.

If you want to join the fun and explore AvatarLife yourself, sign up using my referral link: https://avatarlife.com/register?referee_username=Mai%20Character

Catch you in the skies, happy building and fishing! 🎣🪂

Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀

Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀

I logged into Albion Online planning to do something simple: gather resources for an hour and relax.

  • No PvP.
  • No big risks.

Just chopping wood, breaking stone, and eventually moving into ores and hides.

It was one of those peaceful MMO sessions where you just zone out and enjoy the grind.

But while I was running around the map collecting materials, I had a YouTube video playing in the background about Ashes of Creation. Specifically, it was covering the founder’s side of the recent allegations, referencing court documents.

That’s when my chill gathering session turned into a bit of an industry discussion.

Grinding Resources, Listening to Industry Drama

If you’ve played Albion before, you know gathering can be oddly relaxing. There’s something satisfying about filling your inventory with wood, stone, ore, and hides. It’s repetitive — but in a good way.

While doing that, I listened to a breakdown of what’s currently happening around Ashes of Creation. The video focused on court filings and the founder’s response to the accusations.

To be clear: I’m not here to pick sides.

At the end of the day, the courts are there for a reason. They’ll review the evidence and make a decision based on facts. Until then, everything is discussion, analysis, and opinion.

Why This Will Be Talked About for Months

Whether you’re excited for Ashes of Creation or skeptical about it, there’s no denying it’s one of the most talked-about upcoming MMOs.

And when something controversial happens around a highly anticipated game, content creators are going to cover it. A lot. For a long time.

That’s just how the internet works.

Drama + big MMO = ongoing conversation.

So while I was peacefully farming resources in Albion, the MMO world was definitely not quiet.

Final Thoughts

It ended up being an interesting mix:

  • Chill sandbox grinding
  • MMO industry discussion
  • A reminder that big games often come with big headlines

I’ll keep gathering.

People will keep debating.

And eventually, the legal system will sort things out.

Until then, it’s just another day in the MMO world.

I Spent 1 Hour in AvatarLife – Here’s What Happened

I Spent 1 Hour in AvatarLife – Here’s What Happened

I recently spent an hour exploring AvatarLife, which is an OpenSim-based alternative to Second Life. If you enjoy virtual worlds where you can customize your avatar, explore different places, and collect free items, AvatarLife might interest you.

Here’s what I experienced during my first hour.

Starting at the Welcome Area

I began in the Welcome Area, which is usually the first place new users arrive. It’s designed to help players learn the basics and find useful locations.

While I was there, I picked up some objects for the Podex Affiliate system. I also received 100 AV$ from someone before I even started my livestream, which was a nice surprise. AV$ is the in-game currency used in AvatarLife.

Camping to Earn AV$

One interesting feature I found was camping spots. There were:

  • Dance campers
  • Chair campers

These are places where you can sit or dance to earn AV$. However, it didn’t clearly say how long you need to camp to earn money. That made it a little confusing for beginners.

Still, it’s a simple way for new players to start earning currency without spending real money.

The Bump Car Area

There was also a bump car area. The idea is that players drive small cars and bump into each other for fun.

Unfortunately, it wasn’t very exciting because no one else was there at the time. Bump cars are definitely more fun when you have other players to interact with.

Claiming a Free Home

One of the highlights of my visit was the Free Homes area. I was able to select a free home for my avatar.

Now I just have to wait for an admin to assign the home to my account. If everything goes smoothly, I’ll soon have my own place in AvatarLife. For a free virtual world, that’s a pretty nice feature.

Checking Out Omni Free Items

I also visited the Omni Free Items location, and this was impressive. There were many free items available, including:

  • Homes
  • Complete avatars
  • Clothing
  • Accessories
  • Other useful objects

For new players, this is a great way to customize your character without spending AV$.

Final Thoughts After One Hour

After spending an hour in AvatarLife, here’s what stood out:

Pros:

  • Free homes
  • Lots of free items
  • Easy ways to earn AV$
  • Friendly community (someone gave me 100 AV$!)

Cons:

  • Some areas felt empty
  • Camping instructions were unclear
  • Certain activities are only fun with more players

Overall, AvatarLife seems like a solid option if you’re looking for a free OpenSim virtual world. It has strong potential, especially if more users are online and active.

I’ll be checking back once my free home gets assigned to see how the experience improves!

Building a Vertical Stronghold (Sort of), Fallout 4 Sanctuary Build Recap

Building a Vertical Stronghold (Sort of), Fallout 4 Sanctuary Build Recap

In my recent Fallout 4 livestream, I spent an hour building a concrete building in Sanctuary Hills, hoping to make something that felt like a vertical stronghold. I set out with grand ambitions: a six-story tower. But game mechanics had other plans.

Limits met: when buildings hit the ceiling

I laid out the foundation and began stacking floors. In theory: six stories. In practice: the game only let me construct three usable floors. I ran up against the build-height limit in the settlement. As many players note, each settlement in Fallout 4 has a “height cap,” meaning you can only build so high depending on location.

Despite some attempts to push it, stairs, concrete modules, multiple floor segments, the engine wouldn’t allow more usable levels. Several players online have observed similar behavior: at some point during building in Sanctuary Hills the game will kick you out of workshop mode if you exceed the vertical build limit.

Still: I made the most of what I got.

Building a Vertical Stronghold (Sort of), Fallout 4 Sanctuary Build Recap

Furnishing the Fallout high-rise

Even with just three floors, I tried to make the interior feel lived-in:

  • I added six beds, enough to house a small group of settlers.
  • I placed four small tables, each topped with a lamp, powered by a small generator, enough to give the building a gritty, lived-in vibe rather than just a bare shell.
  • The result wasn’t a skyscraper, but it felt like a functional apartment block, post-apocalyptic style.

Questing after the build: buffing up for the wasteland

After wrapping up the building project, I shifted gears in the livestream: I started on the “tempest buff” quest for Preston Garvey. I geared up, prepped for the mission, but cut the stream just before heading into the Corvega Factory. That’s where I plan to pick things up next time.

What I learned, and what’s next

Even though I didn’t end up with a six-story tower, I’m still pretty happy with the results: a modest, functional building in Sanctuary that gives settlers, or my own character, a decent home. The build-height limit may have clipped ambitions, but it also forced me to be strategic about space and design.

Next livestream I’m heading to Corvega Factory to continue the quest for Preston, and after that maybe I’ll try a taller build using a different settlement (some spots in Fallout 4 have higher build-height limits).

Thanks to everyone who watched, hung out in chat, dropped suggestions, and helped shape the build. Can’t wait to see what we build, or blow up, next time.

❌