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  • ✇Destructoid
  • Halo Infinite weapons Tier List: All weapons, rankedDaniel Morris
    Halo Infinite's sandbox lives and dies by its weapons. If the gunplay isn't solid and the weapons don't feel fun, then little else matters. It's something that the series has nailed over the years, and luckily, Infinite is no different. In Halo Infinite, multiple old favorites return. You can find classic weapons like the Energy Sword and Gravity Hammer, helping the game feel familiar to long-time series fans. However, it also introduces several new weapons such as the Mangler and the Cinder
     

Halo Infinite weapons Tier List: All weapons, ranked

20. Srpen 2024 v 23:57

Halo Infinite

Halo Infinite's sandbox lives and dies by its weapons. If the gunplay isn't solid and the weapons don't feel fun, then little else matters. It's something that the series has nailed over the years, and luckily, Infinite is no different.

In Halo Infinite, multiple old favorites return. You can find classic weapons like the Energy Sword and Gravity Hammer, helping the game feel familiar to long-time series fans. However, it also introduces several new weapons such as the Mangler and the Cindershot, which keep the sandbox fresh, even for Halo veterans.

Halo Infinite
Image via 343 Industries

Halo Infinite Weapons Tier List

Halo Infinite has 23 weapons in total across its campaign and multiplayer. This is more than enough to give you a ton of variety, because not all of the weapons will appear on every Halo Infinite map. Frankly, this is for the best. We couldn't cope with every player on the server having power weapons all at the same - that might be a little too chaotic.

When ranking Halo Infinite's weapons into a definitive Tier List, there are a few things to consider. First of all - fun. We're asking the question, "Do these weapons feel fun to use?" After all, it's Halo, a series known for its iconic armory of weapons, so the best of Infinite's offerings will likely be the ones that are the most fun to use.

It's important that we consider weapon efficiency, too. Sure, a weapon can feel fun, but it's hardly any use if you can't actually kill anyone with it. Pick up the weapons near the top of our Tier List to ensure you're at the top of the leaderboard in every multiplayer match.

S Tier

  • BR75 (Battle Rifle)
  • Energy Sword
  • Gravity Hammer
  • M41 SPNKR (Rocket Launcher)
  • S7 Sniper Rifle
  • VK78 Commando

A Tier

  • M392 Bandit
  • M50 Sidekick
  • MA40 AR (Assault Rifle)
  • Needler
  • Sentinel Beam
  • Shock Rifle
  • Skewer

B Tier

  • Cindershot
  • CQS48 Bulldog
  • Heatwave
  • Hydra
  • Plasma Pistol
  • Ravager
  • Stalker Rifle

C Tier

  • Disruptor
  • Mangler
  • Pulse Carbine

The fact that so many of Halo Infinite's weapons are in the S and A tiers here is a compliment to 343 Industries' balancing. Overall, the studio did a solid job making sure the game's armory feels fun and powerful, yet rarely overpowered. This isn't to say that weapons in the B and C tiers can't be well-utilized by skilled players. Still, the average gamer will likely have a tougher time trying to dominate multiplayer lobbies while using them.

With Halo Infinite still receiving updates years after its launch, even more weapons may be added in the future. The M392 Bandit is the most recent addition to the game, arriving in early 2023.

The post Halo Infinite weapons Tier List: All weapons, ranked appeared first on Destructoid.

  • ✇HappyGamer
  • The Match XP System Has Been Revamped For Halo InfiniteMichael Gunn
    One year after the game’s initial release, the multiplayer mode of Halo Infinite is finally receiving some much-needed adjustments to the way players can earn experience points. The revamp will be implemented as a component of the subsequent major update, scheduled to become active on November 8, which is less than a week away. In […]
     

The Match XP System Has Been Revamped For Halo Infinite

4. Listopad 2022 v 20:28
One year after the game’s initial release, the multiplayer mode of Halo Infinite is finally receiving some much-needed adjustments to the way players can earn experience points. The revamp will be implemented as a component of the subsequent major update, scheduled to become active on November 8, which is less than a week away. In […]

  • ✇Eurogamer.net
  • What is the point of Xbox?Chris Tapsell
    The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.Arkane Austin struggled with t
     

What is the point of Xbox?

9. Květen 2024 v 12:41

The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.

Arkane Austin struggled with the uncharacteristic co-op, online shooter elements of Redfall, but before that made the excellent 2017 reboot of Prey and the first, fantastic Dishonored that led to the immersive sim's modern mini-revival. Tango Gameworks, Microsoft's only Japan-based studio that was led, until earlier this year, by horror legend Shinji Mikami, made The Evil Within games and the critically acclaimed, BAFTA-winning breakout Hi-Fi Rush. Roundhouse Studios was founded by the makers of the original Prey, but is now presumably destined to make different coloured leather boots for The Elder Scrolls Online. Alpha Dog made mobile games, an area where Microsoft has been specifically looking to expand. More broadly, for two console generations now, Xbox has floundered under a clear and obvious lack of inventive, attention-grabbing exclusive games. It just bought these studios in 2021.

If it weren't for the people involved, in 2024, these closures would almost feel routine. This is far from the end of Xbox, of course - in Los Angeles next month, it'll hold yet another make-or-break press conference, that maps out yet another plan for rescuing a lost generation. But be it through exasperation or exhaustion - or the wider industry's sheer, pent-up rage - this feels like something of a nadir. Xbox has spun its wheels for more than a decade, lurching from U-turn to U-turn, strategic reboot to strategic reboot, acquisition to acquisition, closure to closure. The good times have always felt just over the horizon. Project Scorpio will set the tone; Game Pass is the future; the Series X will have the games; Starfield will jump-start Game Pass now it's stalled. The growing sentiment today is that they'll probably never come.

Read more

  • ✇Eurogamer.net
  • What is the point of Xbox?Chris Tapsell
    The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.Arkane Austin struggled with t
     

What is the point of Xbox?

9. Květen 2024 v 12:41

The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.

Arkane Austin struggled with the uncharacteristic co-op, online shooter elements of Redfall, but before that made the excellent 2017 reboot of Prey and the first, fantastic Dishonored that led to the immersive sim's modern mini-revival. Tango Gameworks, Microsoft's only Japan-based studio that was led, until earlier this year, by horror legend Shinji Mikami, made The Evil Within games and the critically acclaimed, BAFTA-winning breakout Hi-Fi Rush. Roundhouse Studios was founded by the makers of the original Prey, but is now presumably destined to make different coloured leather boots for The Elder Scrolls Online. Alpha Dog made mobile games, an area where Microsoft has been specifically looking to expand. More broadly, for two console generations now, Xbox has floundered under a clear and obvious lack of inventive, attention-grabbing exclusive games. It just bought these studios in 2021.

If it weren't for the people involved, in 2024, these closures would almost feel routine. This is far from the end of Xbox, of course - in Los Angeles next month, it'll hold yet another make-or-break press conference, that maps out yet another plan for rescuing a lost generation. But be it through exasperation or exhaustion - or the wider industry's sheer, pent-up rage - this feels like something of a nadir. Xbox has spun its wheels for more than a decade, lurching from U-turn to U-turn, strategic reboot to strategic reboot, acquisition to acquisition, closure to closure. The good times have always felt just over the horizon. Project Scorpio will set the tone; Game Pass is the future; the Series X will have the games; Starfield will jump-start Game Pass now it's stalled. The growing sentiment today is that they'll probably never come.

Read more

  • ✇Eurogamer.net
  • What is the point of Xbox?Chris Tapsell
    The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.Arkane Austin struggled with t
     

What is the point of Xbox?

9. Květen 2024 v 12:41

The 360 years feel like a lifetime ago. This week, Xbox stunned the industry by announcing it had closed three studios, and repurposed a fourth into another service game support team. This follows the 1900 people laid off across Xbox at the start of this year, and those Xbox employees quietly caught up in the 10,000 layoffs Microsoft made the year before. It has been a disastrous piece of PR self-sabotage, particularly with the reputations of these studios in mind.

Arkane Austin struggled with the uncharacteristic co-op, online shooter elements of Redfall, but before that made the excellent 2017 reboot of Prey and the first, fantastic Dishonored that led to the immersive sim's modern mini-revival. Tango Gameworks, Microsoft's only Japan-based studio that was led, until earlier this year, by horror legend Shinji Mikami, made The Evil Within games and the critically acclaimed, BAFTA-winning breakout Hi-Fi Rush. Roundhouse Studios was founded by the makers of the original Prey, but is now presumably destined to make different coloured leather boots for The Elder Scrolls Online. Alpha Dog made mobile games, an area where Microsoft has been specifically looking to expand. More broadly, for two console generations now, Xbox has floundered under a clear and obvious lack of inventive, attention-grabbing exclusive games. It just bought these studios in 2021.

If it weren't for the people involved, in 2024, these closures would almost feel routine. This is far from the end of Xbox, of course - in Los Angeles next month, it'll hold yet another make-or-break press conference, that maps out yet another plan for rescuing a lost generation. But be it through exasperation or exhaustion - or the wider industry's sheer, pent-up rage - this feels like something of a nadir. Xbox has spun its wheels for more than a decade, lurching from U-turn to U-turn, strategic reboot to strategic reboot, acquisition to acquisition, closure to closure. The good times have always felt just over the horizon. Project Scorpio will set the tone; Game Pass is the future; the Series X will have the games; Starfield will jump-start Game Pass now it's stalled. The growing sentiment today is that they'll probably never come.

Read more

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