Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version
![]()
Read the full article on GamingOnLinux.

![]()
Read the full article on GamingOnLinux.
PC Versus is the first ever competitive PC building game where you settle every “my build vs your build” argument once and for all.
In PC Versus, pick components and build the best system possible for each task. Overclock for an edge, but push too far and your build crashes for an instant loss. The custom simulation system surprises you with every configuration thrown … Read More
The post PC Versus – Beta Demo first appeared on Alpha Beta Gamer.Treeplanter is a peaceful interactive digital woodland where you create and enjoy a growing grove throughout changing seasons – and help plant real trees.
In Treeplanter, piece together a small grove and watch roots blossom under the soil. Over time, an ecosystem of animals, plants, and birds moves in, turning your creation into a living world. Changing seasons and weather affect your miniature universe … Read More
The post Treeplanter – Beta Demo first appeared on Alpha Beta Gamer.
Ironically, considering the rampant dysentery moving through my campground in brown, sputtering waves, the problem I'm facing in Transport Fever 3 is a blockage. The trucks I've loaded with antibiotics are stuck in a traffic jam that stretches all the way to the pharmacy in the next city over. If I'm to save the inaugural Woodstock festival, I must find a way to get traffic flowing again before the timer runs out.

Why is everything rolling sideways on my desk all of a sudden? What’s this mysterious force, dragging my chair towards the wall? Why are all the cars in the vicinity tumbling and rolling in the direction of *checks press release* ...North Carolina, USA? It can only be gravitational disturbance caused by the impending 1.0 release of a massive strategy project. This time it’s Heart of the Machine, a “4X-style”, “dimension-busting” sci-fi game developed by Arcen Games and published by Hooded Horse.

I wake up at 3AM. Do 50 pull-ups on a halberd wedged in the door frame. Do 50 push-ups on the cold stone floor. A servant hands me my protein mead and a wine frappamachiato. I violently double fist the two beverages. I don't eat breakfast, because food that isn't flavourless cup gruel is the enemy of productivity. Then, I'm dressed in my robes for the commute to the throne room. The magic starts. It's 5AM in Crusader Kings 3 and I'm on my medieval monarch grindset.
I pull out Paradox's latest dev diary. Oh, look at that, they're working with a mystery modder on bringing exactly the sort of big number tables to the strategy game that I need to tell at a glance whether I'm out-grinding my inbred wealth-creating cousins who rule other nations across the world.

"You will get anywhere between a fairly surgical battle with the more simple moves and synergies, to a downright-drunken-disaster run. [They] act with basically zero understanding of enemy mechanics, no regard for their ability order, and they couldn't give less of a damn about tile hazards." This is a section taken from the description of a mod which turns Mewgenics into an auto-battler, but turning the controls over to an AI chessmaster. That AI chessmaster just happens to play almost exactly like I have in my seven hours with it thus far.

There is certainly something to be admired in Peter Molyneux's commitment to infinitely overpromising right through to what is meant to be his final game, Masters of Albion. I'm not saying I admire it, but someone might. And while I truly have no horse in the race regarding the quality, or potential lack thereof, in Masters of Albion, its latest gameplay trailer certainly does at least suggest it'll be a true as it can be Molyneux game.

This is probably a sentence that could be said literally any day of the week, but a new cosy farming sim is on the block, this time taking the form of Starsand Island. The flavour on this occasion is of the anime variety, with some slightly goofier farming mechanics (i.e. turning your watermelon patch into one singular, 10 foot tall watermelon), some very Pokemon Legends: Arceus looking combat, and some appropriately cute animals to hang out with. And there's skateboarding! But never do launches go all that smoothly, as developer Seed Sparkle Lab have had to do a dash of damage control regarding some concerns over the game.

WARNING: Major story spoliers for Yakuza Kiwami 3 & Dark Ties, as well as the original Yakuza 3, lie ahead.
It’s natural to spend a lot of time thinking about what games could have been, had different decisions been made. Whether the change is preferable to the reality often doesn’t come into it, the fantasy of another possible world is the draw.
Despite that, few studios choose to make major shifts - at least as far as the main stories of those games go - when they remake their previous games. This won't necessarily be a philosophical decision: the remaster or remake has to sell. Games which get revisited are ones players deeply love, and the suits will inevitably see tweaks to their fundamentals as an unnecessary risk. Old Oblivion is loved, so Bethesda adopted a rubber glove approach to the Oblivion remaster. They limited changes to modernising visuals and snipping away some annoying features. It's akin to polishing up a holy relic, rather than replacing the gemstones or changing the engravings.

Edmund McMillen and Tyler Glaiel's cat breeding roguelike Mewgenics came out earlier this week to an overwhelmingly positive reception and plenty of early success. However, one aspect of the game has left folks on the fence - this list of pretty... complicated internet personalities who've voiced the copious amounts of meows emitted by in-game cats. So, to get a better picture of how those cameos came to be, I reached out to developer McMillen.

Look at all the mess lying around. You can't move for discarded detritus on the planets of No Man's Sky. Good news, then, that the space sandbox's latest update delivers a gravity gun and interstellar rubbish collection lorries that'll help clean those worlds up a bit.

The developer behind voxel sandbox Allumeria claims Microsoft have withdrawn a DMCA takedown filed against the game over alleged copyright infringement. According to an email posted on Discord by Allumeria developer Unomelon on February 10th, the strike accused their work of using content from Minecraft without Microsoft's permission.

More like space the final funtier am I right (cue canned laughter that goes on a touch too long)? Besiege, the physics building game about building all manner of medieval machinery to destroy your enemy, has taken you to all kinds of lands and with its 2024 expansion, The Splintered Sea, a few oceans too. But with its newly revealed follow-up expansion, there's nowhere to go but up (because it's set in space, hence my absolutely hilarious opening line).
Developer: Wolf Team Publisher: Renovation Release: 1991 Genre: Simulation Telenet/Renovation is responsible for some of my favorite early Sega Genesis memories. With titles like Valis and El Viento under their belt they were a shining light in a...
The post Dino Land appeared first on Classic-Games.net.
I’ll be honest with you—I have never sat down to write a Madden review before today. You know how it is when you've spent over a decade buried in sports sims, specifically the FIFA and now FC franchise, watching these annual titles either actually grow or just rot in place. And EA has built up a certain reputation over the years that makes your stomach tighten with skepticism before you even hit the start button. So when I finally booted up Madden NFL 26 on the PS5, my expectations were hovering somewhere near the floor. But they stayed there. Because of the weight of the past.
My first impression was just pure, hot frustration.
But what makes this specific story different—and why I feel the itch to actually put words to paper—is how fast that initial annoyance shifted once the gears finally started turning. And it started turning. You can almost feel the grit of the hardware working, and what began as a sharp jab of irritation eventually opened up into one of the most polished, strategically heavy experiences I’ve touched in years. It’s like a knot in your shoulder finally giving way. Simple as that.
Let's just talk about the elephant sitting in the middle of the room. Getting the game to actually run wasn't some instant snap of the fingers. And between the first setup, the constant patches, and the way the system has to sync every little detail, it took way longer than I wanted to just get into the dirt and play. So that delay just fed into that familiar, bitter doubt that most of us carry toward these massive publishers. But once I took a breath and looked at what was actually happening under the hood, the truth started to sink in. The system was just grinding away to optimize assets and verify every single file to make sure the online services didn't crumble the moment I stepped on the field. It felt like a heavy door finally swinging open.
Even the roster check, which felt like it was dragging its feet through mud at first, meant I was entering a world where the lineups and live content were actually real and breathing. And in a game where you want to feel the grass and the weight of the pads, that boring backend sync is actually the heartbeat of the whole thing. But is a smooth frame rate worth a few minutes of staring at a loading bar? Or are we just too impatient to let the machine do its job...
The game sticks. Start your console and you'll see exactly what I mean about that initial friction. But the PS5 eventually finds its rhythm and everything starts to flow like water through a pipe, and you can actually feel the heat of the machine settling into a steady hum. And the menus stop fighting your thumbs. So the stuttering just vanishes until the screen feels as smooth as polished glass under your fingertips. Because of the way the hardware finally breathes.
And then there was that first freeze in the menus, which felt like a cold spike of panic in my chest, but it turned out to be nothing more than a single sync stall, a momentary hiccup in the digital throat, rather than some deep rot in the code that was going to ruin my night. It never happened again. But I watched for it, waited for the crash that never came, and found myself breathing easier with every completed quarter. No mid-game snaps. And no sudden black screens during a two-minute drill. No laggy buttons either.
The weight of a game really rests on that feeling of trust you have in the controller. But when you are sweating over a precision pass or barking out audibles that actually need to land, that rock-solid reliability feels like a heavy blanket on a cold night. And it matters more than any shiny new gimmick they could throw at us. So you just have to get past those first few bumps to find the steady heartbeat underneath it all. But makes you wonder if we’ve forgotten how to just wait for the good stuff... Would you like me to rewrite the "Gameplay Mechanics" section with this same gritty, human lens?
If you’re the type of player who prioritizes fluid mechanics and tight control over everything else in a sports sim, the direction Madden NFL 26 took might actually catch you off guard. It certainly did for me. There is a specific kind of satisfaction in a game that actually listens to your thumbs. I went into this expecting the usual floaty mess, but what I found was a gameplay loop that felt—dare I say—grounded.
The whole experience feels far more intentional now. Movement has a real sense of gravity to it; players don't just glide over the turf like they’re on ice. When you commit to a cut or a sudden change in direction, you have to actually mean it—no more "twitchy" exploits to bail you out of a bad read. Quarterbacks, too, are forced to play the mental game. You can’t just close your eyes and pray for a lucky animation to save a broken play. Even defensive positioning carries a weight that’s been missing for way too long. It’s about being in the right spot. Simple as that.
Don't go into this expecting a chaotic, arcade-style shootout, and this is a good news for gamers who buy PS5 games. That isn't what this is. Instead, the game leans heavily into strategic depth where every single drive feels like it was actually earned through effort. Converting on a crucial third down? That requires genuine anticipation and a bit of nerve. You’ll notice pretty quickly that defensive coverage adjustments aren't just cosmetic anymore—they actually dictate the flow of the game. It’s a chess match, really.
Perhaps the most striking shift involves how the AI "thinks" on the fly. Defenders react with a sort of realistic intelligence—they're smart, but they don't feel like they’re reading your button inputs before you even press them (which used to be infuriating). On the other side of the ball, offensive players tweak their routes based on actual football logic. There is less of that "random" nonsense that usually ruins a good game. Instead, the outcomes feel directly tied to what you actually do with the controller.
For anyone who values a high skill ceiling over those annoying "animation crutches" that usually define the genre, this feels like a massive leap in the right direction. It isn't perfect, but it’s a version of football that finally respects the player's brain.
The grind is real. You can feel it in your thumbs when you’re chasing that next pack or grinding out a win to beef up your roster. And just like Ultimate Team in FC, this mode usually dictates how the whole year is going to breathe and bleed. But Madden NFL 26 actually lets you keep your wallet in your pocket for a change by smoothing out the hill you have to climb. So it rewards the hours you put in rather than just the digits on a credit card. Because it finally respects your time.
The early days of the season actually feel like they have some weight to them, and when you’re sweating through solo challenges or checking the market to snag a deal, you can practically feel your team’s pulse getting stronger without the game suddenly breaking under the weight of some god-tier card that shouldn't exist yet. It's a slow burn. And the power doesn't just spike and ruin the fun for everyone else trying to play fair. So it keeps the online grit that those who buy PS5 sports games appreciate, feeling like a real fight instead of a blowout. It's like building a house with your own hands.
This slower climb keeps the soul of the competition from getting crushed under a pile of cash. It makes sure that the calls you make at the line and the way you piece your locker room together actually mean something, and it keeps the skill of the person holding the controller as the main event. And when you finally force a turnover or nail a game-winning kick, you can feel that sharp spike of adrenaline because you know you earned it. So the win tastes like iron and sweat rather than just a receipt. But does a victory even count if you didn't have to bleed for it...
There is just so much to chew on this time around. And between the weird little limited events and the themed programs that drop like clockwork, your eyes are always jumping to the next shiny thing on the menu. So you’re never just sitting there staring at the screen wondering where the life went. It makes me wonder if I'm finally finding the joy in the hunt again or if I'm just hooked on the rhythm of the chase. But isn't that why we all keep coming back to the dirt?
Visually speaking, Madden NFL 26 is a massive leap forward. The way stadium lights hit the turf feels way more dynamic now, the stands actually look packed with distinct bodies, and the player models have these tiny, twitchy animation tweaks that just make them look human. It’s the little things. You notice the ripple of a jersey or the way a helmet reflects the sky. Because it finally looks right.
The way they handled the color grading and those flashy broadcast overlays really pulls you into the screen. Honestly, it feels closer to a real Sunday afternoon on CBS or FOX than anything we’ve seen in years. On top of that, the presentation crew clearly spent some long nights making sure every single kickoff feels like a massive event. And it works. But it’s not just about the shiny stuff.
Even the small, missable "noise"—sideline guys losing their minds, players hitting specific celebrations, or the frantic pre-snap pointing—builds a vibe that actually sticks. It isn’t just about the X’s and O’s between the white lines. It’s about the whole circus surrounding the game. So when the crowd roars, you actually feel it in your chest. Simple as that.
Franchise Mode also catches a break with a design that feels much more grounded and, well, sensible. And while it doesn’t exactly rip up the floorboards to reinvent how we play, it definitely polishes the boring-but-important stuff like player growth, contract math, and how deep you can go with scouting. It’s about the long game.
Building a roster feels like a real mental grind now. You can't just ignore the salary cap anymore—it bites back. And the way players actually get better feels a bit more natural, like they're actually learning on the field. It isn’t some wild revolution. But it’s rock solid. And in a sports sim, having a foundation that doesn't crumble is a massive win.
When these systems actually do what they’re supposed to do, staying hooked for multiple seasons happens without you even realizing it. So you find yourself caring about a backup linebacker in year three. But isn't that the whole point of the journey?
Madden NFL 26 on the PS5 might not give you that perfect, butter-smooth launch you’re hoping for, but once the gears actually start catching, it reveals itself as one of the most thoughtful, tactically dense versions we’ve seen in years. It’s a slow burn. But the heat is real once it gets going, moving past those initial stutters to find a rhythm that actually feels right.
The actual time spent on the field feels measured and tight. On top of that, the AI seems to actually have a brain this time around, reacting to plays instead of just drifting. Even the Ultimate Team grind has been smoothed out so it doesn't feel like a second job. The visuals? Definitely higher-end. And once the system settles into its groove, the stability is like a rock.
If you can just push through that slightly messy first impression, there is a truly satisfying football sim waiting for you underneath all the menus. It isn't trying to distract you with flashy gimmicks or cheap tricks. Instead, the game doubles down on making you feel like you’re actually in the stadium where your skill matters more than a lucky roll of the dice.
As a player who lives for tight mechanics, systems that actually reward talent, and a reason to keep coming back month after month, I think Madden NFL 26 justifies the hype—eventually. It’s a polished, sturdy experience that pays off if you’ve got the patience to let it load, delivering a level of depth that only really hits you once you’re finally standing on the turf.