The second series of Amazon’s Fallout adaptation has now fully emerged from the vault, its eight episodes having been plinked out gradually, rather than whipped out in one fell swoop. Naturally, one of us has taken in the show how its distributors intended, injecting a stimpak a week in calm and measured fashion. The other waited until all the episodes were out, and then injected them all at once like an unhinged adventurer blowing through half their chem stash in a mid-fight panic. I’ll let you try to work out which is which, here’s our verdict.
Major spoilers for season 2 of the Fallout TV Show lie ahead.
San Diego Studio recently shared its first look at the presentation upgrades for MLB The Show 26. The upcoming game will feature upgrades to the commentary with Jessia Mendoza, Boog Sciambi, Chris “Singy” Singleton, and Robert Flores covering the action. As you progress from the minors to the majors, the broadcast will adapt to your standings with stat-focused presentations. Stadium atmosphere also sees some upgrades with better visual effects, fireworks, smoke, and more.
Unfortunately, players over at the r/MLBTheShow are less than impressed:
“Why does none of this seem new? I swear I’ve seen 90% of those in previous games.”
Now, it’s not really like there’s absolutely nothing notable about these presentation upgrades. For example, the fan culture is expanded with 19 colleges now, with new fans, chants, and uniform colorways. There are also new ballparks, like the Tokyo Dome and Hiram Bithorn Stadium in Puerto Rico, where you’ll be able to play with your Diamond Dynasty.
So yeah, there are definitely some changes here. Are there big changes to the presentation? Not really, and that’s the problem with annual sports games, as highlighted by this comment:
“All these games, sports and other genres basically release the same shit every year or couple years. Arc Raiders is one of the only few games that’s been exciting. Sports games are really at a low. Yes you are just playing the sport what else could they do? Well, up the presentation game, find new ways to improve the movement of the players to be even more fluid, find ways to improve the graphics. I don’t know, I think sports games should release every few years and they can sell a roster update every year.”
Business As Usual
To be perfectly frank, there’s nothing really new to see here, as we see the cycle repeat itself with a majority of annual sports releases. There are incremental or marginal improvements, fans complain, some people still enjoy the game, and we wait to repeat this for the next entry to the series. But this doesn’t excuse the fact that the presentation and graphics are not a major improvement for MLB The Show 26. As we discussed a few weeks ago, SDS needs to realize it’s a new era.
Diamond Dynasty is widely considered one of the most extensive and rewarding card-collecting modes in any sports game. Fans of MLB The Show 25 really enjoy the mode with the current game, and it’s engaging enough that people have stuck with it year-round. However, after such a long cycle with the game, fans have various criticisms about the mode and how it can improve for MLB The Show 26.
The power creep issue is one of the main critiques, but there are other potential problems that you only learn by playing the game for a long period. With MLB The Show 26 just around the corner, here are some key improvements we want to see with Diamond Dynasty.
Overhaul Team Affinity
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Team Affinity was created to encourage themed squad-building with boosts related to specific MLB teams. But in The Show 25, there are quite a few aggravating points with this system.
One of the biggest problems with Team Affinity is the pre-locked lineups that are set a month before real-time roster changes. This makes the players feel trapped, as they are forced to grind on cards that become outdated almost instantly. The chapters are extremely long, and even dedicated grinders complain about how replacing outdated cards with powerful ones resets their progress, sometimes completely.
If the franchise wants player satisfaction, it should focus on resetting affinities every month and adding wildcard slots for upgrades. Also, to prevent the grind from becoming boring, the game could introduce boosts that scale with performance or affinity-specific events.
Cut The Offline Grind And Supercharge Online Rewards
Image: Sony Interactive Entertainment
The game’s structure puts players who have limited time on their hands at a constant disadvantage. Despite its fascinating elements, it suffers from inconsistent rewards and unlucky pulls that do not validate the investment.
In order to stay in the competition, you have to complete lengthy Conquest maps and Mini Seasons. This often requires you to play 50+ games just for one usable diamond card.
The online play has comparatively slow progression, and offline modes often feel insufficient in terms of scaling. This balance of power between players who don’t spend money and those who buy stubs is quite strange. To prioritize skill above all else, player progression needs to tie itself to online wins rather than total games played.
Stability And Balance Improvements
Image: Sony Interactive Entertainment
There’s a lot to talk about when it comes to overall gameplay and network stability. Major community complaints consist of frequent disconnects, mid-game freezes, and “DD not loading” errors. Every game can have unexpected glitches; that’s fair. But the real problem with MLB The Show 25 was that hotfixes arrived weeks later from when the issue occurred. This is extremely problematic for a game that is built around quick matches and events.
Another crucial topic is overpowered 99-rated cards being released too early, which makes later progression make no sense. If you feel the game is too easy for you and want to play on greater difficulties, there are other problems. Perfect inputs often result in weak contact, while somehow, late swings produce home runs.
MLB The Show 26 needs quick patches, a focus on prioritizing servers, and better overall netcode. To control the meta, early-game cards need a lower overall rating to balance the power curve.
Netflix has today confirmed that the fifth and final season of The Witcher will air on the streaming service this year. It follows Season 4 in rapid succession - that series having launched at the end of October last year.
While it hasn't taken as commanding a stranglehold over the world's collective consciousness as its debut series did, the second helping of Amazon's Fallout TV show is succeeding in helping drive a number of extra Steam players back to the wasteland. That said, a number of said wastelands being heavily discounted as part of the platform's recently concluded winter sale likely hasn't hindered those efforts.
Prime Video's Fallout TV series has been followed around by a buzzing swarm of canon chatter hornets since the moment its first series emerged from the vault. Such a thing's natural and healthy - people care enough about the games to have thoughts about how this adaptation portrays the world in which they take place. It goes double when when you head to locations which have played host to entries especially beloved for how much say they let the player have in how their stories play out.
Publisher Sony Interactive Entertainment and developer San Diego Studio have announced MLB The Show Mobile. It is currently available now but via a limited release in the Philippines for iOS and Android. A preview trailer for the game was also released. The game is “a new standalone experience built from the ground up to deliver realistic baseball gameplay on mobile devices.”
The game’s details:
Step up to the plate and swing for the fences in MLB The Show Mobile. Loaded with all-time greats, new fast-paced game modes designed for mobile, and non-stop action, the most authentic, officially licensed MLB and MLBPI baseball experience is now in the palm of your hand!
Collect. Build. Dominate. Collect more than a thousand player cards and stack your dream team with today’s superstars and historic legends like Mickey Mantle, Hank Aaron, and Ken Griffey Jr. Put your skills to the test and prove you’ve got what it takes to rule the diamond!
Key Features
Realistic Batting, Pitching, and Fielding
Hit a grand slam, strike out the side, and turn the perfect double play—MLB The Show Mobile gives you full control of the diamond!
Skill-based controls are easy to learn, but challenging to master—your inputs determine whether you hit a home run or whiff it for a strikeout
Whether stealing 2nd base or diving for a catch, YOU decide what happens in every play!
New “Risk It” feature lets you control runners in real-time
The Ultimate Sports Game Experience
Built from the ground up for mobile: the most detailed and realistic way to play on the go
Compete with true-to-life versions of your favorite MLB heroes!
Immerse yourself in the action with incredible graphics and more than 16,000 unique animations!
Play in all 30 real MLB stadiums!
Feel the depth in every mechanic whether you’re pitching, batting, or fielding
Strategize With the New Momentum System
Each player card has a Momentum Cost—start innings with 10 Momentum and spend it strategically to dominate the competition!
Maintain Momentum through performance—keep the hits coming, or run out of Momentum and risk a power drop
Player stats are paired with unique abilities, unlocking endless strategic choices!
Pick your batters and pitchers in real time—don’t just set your lineup, choose the right slugger for the situation and come through in the clutch!
Build the Perfect Squad
Collect big-league stars past and present to build your ultimate roster!
Fill your bullpen with aces, stack your bench and make your lineup explosive with a growing list of more than 1,100 player cards to collect
Earn XP, upgrade players, and craft attribute bonuses to perfect your collection
Buy and sell cards directly with other players in the Marketplace!
Play New Game Modes
Dominate your rivals in best-of-three player-versus-player matchups featuring an expanding list of quick new modes designed for mobile
Experience the most iconic MLB Moments and relive baseball history
Unlock rewards through wins, daily challenges, limited-time events and the Show Pass!
HIGH Tutorials that help me get better at Lumines.
LOW Visual overload can make it hard to focus.
WTF How is the soundtrack this good?
TRANSCRIPT:
Hi everyone, Eugene Sax here with another review from GameCritics.com.
I haven’t played a lot of Lumines, historically.
The remastered version from 2018 was my first intro to the series, and honestly… well, I didn’t really enjoy that first pass at it. It felt too loud, both audio and visually, and I couldn’t wrap my head around the horizontal puzzle style. Knowing that the people behind Tetris Effect were also behind Lumines, though, I wanted to give it another shot and see if this new entry was a better way to get into this franchise.
Mea culpa, Lumines — I was wrong about you. (At least in some ways.)
Lumines: Arise is a block dropping puzzle in conversation with Tetris, but rather than the classic tetrominos filling horizontal lines, it instead focuses on asking the player to create 2×2 blocks anywhere on a horizontal plane. Blocks drop from the top of the screen, and players need to move them around in order to create 2×2, 3×3, or larger, in order to score points. A “timeline” moves across the screen and erases any complete blocks it comes across, clearing more room for players to create more blocks, and so on. There is also a rare “chain block” that will allow all linked blocks of the same color to be erased from the timeline, even if they’re not in the shape of a square.
The big mechanical addition to this version is “burst”.
As players create blocks, a meter will fill at the top of the playfield. At any point, players will be able to activate the burst, which then stops blocks from falling for a few moments. If players can create a block during this burst period, it will cause blocks of the opposite color to fly above the screen. Players can continue and make more fly up. All of those blocks come rushing back down once the burst is over, then creating a large chunk of squares to combo with.
Gameplay is broken up into a couple of modes for Arise.
Journey takes players through sets of stages (four or five, normally) with increasing difficulty as things progress. Playlist mode allows players to combine their favorite stages together in a custom order to play, or just to watch if they want to take in the visuals and music. Lastly, there’s multiplayer, which consists of some solo leaderboard competition or battle modes.
I also will shout out the tutorials specifically as Arise tailors them to new players and gives small missions that make it easy to understand and learn not only how to play, but also how to grasp more advanced techniques. These tutorials made me better in a way other puzzle titles haven’t.
At this point in the review, it feels a little like burying the lead to only just now mention the visuals and the music.
Since each stage only has two colors players need to match, this mechanical simplicity allows for some creative and striking ways to keep the play field visually interesting, and the developers lean hard into delivering over-the-top sound and graphics, far above what you might expect for a puzzle title.
One in particular that I enjoyed was a food-themed level. Blocks started as red apples and green melons, but then changed to broccoli and tomatoes as I got further in, while classical string music played in the background. Another had orbs of fish and hermit crab shells that changed color to reflect the sun setting on the beach landscape behind the playfield while listening to slow, smooth pop vocals. The visuals and music combine masterfully to pull players into Arise on a level above just block-matching, and it eats up time in a way that hasn’t happened to me in a long while.
With that said, some of the levels do get overwhelming as previous versions of the game. However, there is a moment of pause and the music fades out between each song, giving a welcome break to catch your breath and reset before going into the next stage. There are also a wealth of accessibility options that allow players to adjust any of the visual stimuli including background effects, particle effects on the playfield, and so on. If it’s too much to take in visually, it can be turned down.
While my memories of playing it in the past weren’t great, the masterful music and visual presence combined in Lumines: Arise really turned me around on the series. It’s not one to miss!
For me, Lumines: Arise gets 8.5 blocks exploding into glitter out of 10.
Disclosures: This game is developed by Enhance and Monstars, Inc. and published by Enhance. It is currently available on PS5, PSVR2 and PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 6.5 hours of play were devoted to the single-player mode, and the game was completed. Around 1 hour was spent in multiplayer modes.
Parents: According to the ESRB, this game is rated E and contains Mild Fantasy Violence. The blocks will explode into particles on screen, fantasy violence amounts to spiders and snakes that fight each other in the background (but these can be turned off in accessibility menus).
Colorblind Modes: There are multiple colorblind modes available.
Deaf & Hard of Hearing Gamers: Sound is not needed to complete the game. Captions for character dialogue can be resized. The game is fully accessible.
Remappable Controls: The controls are completely remappable.
Sony and San Diego Studio are bringing MLB The Show to iOS and Android devices with MLB The Show Mobile. Published by Sony and developed by San Diego Studios, it's already available, though only in the Philippines. It's getting a limited regional release to start, and will roll out globally as development on the game expands. The free-to-play mobile game will be "a new standalone experience built from the ground up to deliver realistic baseball gameplay on mobile devices," according to the game's website. If you're keen to swing for the fences with MLB The Show Mobile but you don't […]
Sony and San Diego Studio are officially expanding the MLB The Show franchise to mobile devices with the launch of MLB The Show Mobile. However,The Show Mobile website lists that the game is currently under a limited regional release. Right now, only people in the Philippines can download and play it. We’re unsure how long this soft launch will last, and the website also states that they don’t have a timeline for expanding availability to more regions.
We also know that this is a standalone title that is exclusive to iOS and Android, meaning there won’t be cross-play with console versions. For iOS, the website recommends an iPhone 11/iPhone SE 2nd Gen or above (iOS 26 is required), and the Android requirements list a MediaTek Dimensity 9200 as the minimum processor, while recommending 8GB of RAM and the Android 12 operating system.
What To Expect From MLB The Show Mobile
While they’re not calling it as such, the studio’s own website indicates that this phase is effectively a public beta. According to the official website, most player progress and content will be wiped before the global release, including unopened packs and earned player items. Purchased Stubs are the only exception, and any bought-but-unopened packs will be converted into a special currency for a “Loyalty Shop” once the full game arrives.
The studio also describes the game as a “new standalone experience built from the ground up”, indicating that this is not a scaled-down port of the console editions. Hopefully, it’s a better showing than the WWE 2K25 Netflix Edition. The game will feature touch-friendly batting, pitching, and fielding mechanics, along with a full roster of MLB teams, stadiums, and modern and historic players.
Generally, mobile ports of such sports games often focus on bite-sized gameplay: quick PvP matches, daily challenges, and event modes. The developers confirm that this is the case with MLB The Show Mobile.
Since its inception in 2006, the MLB The Show IP has been a console staple for PlayStation consoles. Eventually, it also expanded to Xbox and Nintendo platforms, but this is the franchise’s first foray into mobile platforms. This is the first true attempt to translate the simulation-style DNA into a phone-friendly form.
Core gameplay similarities, like familiar batting timings, realistic stadiums, and licensed rosters, remain. However, it will be quite difficult to match the depth of its console counterpart. When the full global release eventually arrives, we might see the game positioned closer to FC Mobile or NBA 2K Mobile —fast-paced and driven by card-collecting systems.
Switch-hitters have taken over almost every Ranked match, and it feels no less than a pandemic in MLB The Show 25’sDiamond Dynasty mode. The online meta is a mess with the same lineup of switch hitters ready to mess with any matchup you try to set up.
As a pitcher, it seems kinda pointless to worry about matchups anymore because rivals simply wipe out any platoon advantage when the next guy walks up to the plate. So, if you’re not stacking the lineup with players that can bat from both sides, you’re basically playing on hard mode.
It’s a balancing issue that needs to be addressed, and that’s exactly what we’ll be discussing today.
Switch-Hitters Are Over-Represented in Diamond Dynasty
Switch-hitters are the bread and butter for easy pickings, and currently, most competitive squads are built around them in Diamond Dynasty. Revolving the game around switch-hitters really pulls the fun out of the game, especially for those who care about their card collections.
Those classic one-sided hitters are turning stale these days, and loading the lineup with switch-hitters has become the norm. Such a formation, rather, contrasts with real baseball play, where you rarely see more than two or three of those versatile hitters in a squad.
The Real Culprit: Meta Design & PCI Shrink
If we hunt for the real culprit, it’s the PCI shrink on outside sliders, and breaking balls against same-handed hitters is way too severe. The game punishes you the second you put a right-sided bat to a right-sided pitcher, or vice versa.
Your PCI, the sweet spot for hitting shrinks down, especially on those low and away pitches everyone loves to spam. At that point, you’ll often find yourself reacting instead of actually competing.
So now, the path to winning seems to be the one with a loaded lineup of switch-hitters. It’s not even a smart “meta” anymore; it’s the only real way to keep up. It feels like SDS overstated their balance changes after all the home runs people were blasting on tough pitches. However, one-sided hitters are almost unplayable. Now, if your player can’t play both sides, you might as well bench him.
Let’s be honest, that’s not how it’s supposed to work, and the community consensus is essentially the same — nobody ikes the current state of the PCI shrinkage.
How Can SDS Actually Balance This?
To work on the current sad state of Switch-Hitters in MLB: The Show, here’s what we can expect from SDS:
SDS needs to stop shrinking the PCI so much. They should dial it back, especially on those outside pitches when you’re matched up against same-handed batters. Let single-sided hitters have their moment if balance is the goal.
Real baseball doesn’t necessarily limit switch-hitters, but what we see in The Show’s meta is much more extreme than reality. To fix that, SDS could set a cap on switch-hitters and try to limit their usage in Diamond Dynasty.
One-sided hand stars shouldn’t be left rotting either. SDS may add quirks or clutch bonuses, so they can remain reliable matchups. In essence, when legendary righties and lefties start pulling in clutch moments, people will start playing them again.
What’s Next
What we need from SDS is an effective rework. Until same-handed matchups keep getting punished, we’ll keep seeing the same switch-hitter lineup in every ranked match. I mean, Diamond Dynasty doesn’t even feel like the real baseball experience anymore.
SDS needs to tone it down by holding back those high-end switch hitters. It’s time for a real rebalance.
Actor Doug Cockle, who is known to many as the gravelly voiced Geralt of Rivia in CD Projekt Red's The Witcher games, has again said he was "sad" to see Henry Cavill step away from the same role in Netflix's series. However, he believes Liam Hemsworth "holds up pretty well" in the show's fourth season.
In October 2025, Gamescom Asia teamed up with Thailand Game Show to bring Southeast Asia’s largest gaming event to Bangkok. The vast Queen Sirikit National Convention Center was packed for four days of world premieres, hands-on demos, cosplay contests, esports tournaments, and exclusive merch. I only had one day to explore it all, and it absolutely was not enough. That said, here are the best indie games I played during my time there, along with a glimpse at all the big booth action throughout the event.
HellHeart Breaker (BattleBrew Productions)
My first stop was HellHeart Breaker and it delivered. From Singapore’s BattleBrew Productions, this hack-and-slash action roguelite isn't just another Hades clone, although it certainly makes a few nods to Supergiant's classic. The unique twist here is the way it mixes an isometric action-RPG with Asian mythology and a light dating sim. Set in a mystical underworld inspired by 1920s Shanghai and East Asian folklore, you battle through procedural dungeons and meet monsters from across the region. Not content with just fighting them, you can choose to romance the baddies for power-ups, or snub them instead and face their wrath as bosses.
Source: Author
The combat feels great with fluid animation, flashy elemental attacks, and a strong mix of melee and ranged weapons. I didn't get enough time to really check out the dating elements, but the combat flow was very responsive, and the dev said there are more than 35 weapons on rotation. The art pops with vibrant colours and crisp anime-style characters, and the underworld village hub is gorgeous. The BattleBrew team was a friendly bunch, too, handing out stickers and chatting as we played. HellHeart Breaker adds literal heart to the roguelite formula and was one of my favourite games of the show. It's slated for release in 2027.
Wild Woods (OctoFox Games)
Next, I jumped into some co-op action with Wild Woods from Hamburg's OctoFox Games. Already in early access, this one's an action roguelite designed for 1-4 players where teams of weapon-wielding cats defend a wooden wagon as it travels through an enemy-packed forest. Think Overcooked with a wagon and goblins, and you're getting close. By day, you gather wood and food, and by night, you fend off waves of creatures trying to wreck the wagon. While that's all going on, you must keep the lantern alight; otherwise, you'll be fighting hordes in the dark.
Source: Author
In our demo, we juggled keeping the candle ablaze, repairing bridges with planks, and smacking gremlins and wolves in the dark. The art is charming, the cats are adorable, and it really shone with two players, though it clearly would be a hit with four (I need more friends!) I hope Wild Woods hits consoles too, as it would be perfect on a big TV.
Ever heard of battle chess? Combo Critters: Battle Checkers asks "Why not battle checkers?" Developed by Hong Kong's Twitchy Finger Ltd., a studio moving from mobile over to Steam to escape all that free-to-play baggage, this game is fast, addictive, and one of the most original I tried at the show. Boiled down, it's a strategic, combo-driven twist on checkers. The board looks somewhat familiar, but your pieces are cute koalas facing off against an army of ninja enemies. Now, I’m no checkers expert (I actually have no idea how to play it), so the dev walked me through the basics, which I picked up in no time.
Source: Author
Moves play out like classic checkers with jumps, but the twist is setting up multi-jump combos. Long chains wipe out packs of ninjas in a flurry with a rising combo counter. Levels often limit your moves, which adds a puzzle layer, while power-ups and special abilities deepen the strategy. Once it clicked, it was super satisfying to slice through enemies and get a nice 'PERFECT!' at the end. The demo is on Steam now, with final release TBA. If you like strategy or want to see checkers reinvented in a cute but much more violent way, keep watching this one.
TaKhon: Into Spirit’s Realm (PlayAlone Team)
This was a treat. TaKhon is an unreleased student project from PlayAlone Team, inspired by Thai folklore and the 'Phi Ta Khon' ghost festival in Thailand. It won First Prize in the Software Game category at the Thailand Game Festival 2025. Here, it was highlighted in a special 'Thai Games' indie section, and it drew me in with its striking art of ghost masks and spirits.
Source: Author
The game plays like a 2D Metroidvania in the vein of Hollow Knight, with tight platforming and melee combat in a world full of spirit houses and ghosts, which are a big part of traditional Thai culture. As a prototype it felt polished. Controls are smooth, the hand drawn art is beautiful, and the music is haunting. It's the kind of early slice you only find at shows like this. As a fan of Hollow Knight and Thai folklore, I loved the concept.
Cat Girl Survivor 2: Beyond the Veil (Minimum Studio Corp.)
The most kawaii title on the show floor goes to: Cat Girl Survivor 2: Beyond the Veil. While the original leaned towards a 'Vampire Survivor-esque' roguelite loop, the sequel instead shifts to a 2D beat ’em up with very cute art style and local co-op, kind of like a fantasy-styled River City Girls. I swooped in and parked myself on a stool, playing co-op with the dev as magical cat girls against waves of monsters. Combat is snappy and old school with light and heavy attacks, jump kicks, dashes, and big flashy special moves.
Source: Author
Elemental magic adds flavour too; I picked an ice build and it was very satisfying to freeze mobs into blocks and shatter them into ice cubes. Stages throw waves of enemies at you while you collect XP and power-ups, and between stages, you unlock upgrades. The pixel art is cute and colourful with chibi characters and detailed animation. There is a Steam demo available now, and it's slated for a full release in May 2026 on PC, with a possible console release later. If you love classic beat ’em ups or couch co-op with cat girls, check it out.
Woodo (Tiny Monk’s Tales)
After all that intense action, Woodo was the perfect cool-down. From a small dev team of three people, it's a cosy 3D puzzle game with diorama art, all built in Unreal Engine 5. It feels like exploring an interactive wooden toy world with photo-realistic graphics. In the demo, I explored a miniature scene, searching for items such as glasses, a hat, and a tiny toy duck, then placing them in the right spots to trigger little animations and sounds.
Source: Author
In true cosy-game fashion, there is no timer and no enemies, only soft music, gentle discovery, and a warm, comforting glow. Everything looks handcrafted and just plain lovely. A Steam demo is already available, with the full release for PC and consoles, including Switch, coming at a later date. Easily the coziest game of the show.
Final Thoughts
Overall, the atmosphere of Gamescom Asia was huge and buzzing. Massive crowds with cosplayers in all directions was definitely the order of the day. I was surprised to see Xbox showing a strong presence despite its small market share in Asia. Fans could go hands-on with the new ROG Xbox Ally X handheld, Ninja Gaiden 4, and Call of Duty: Black Ops 7.
At the other end of the hall, PlayStation drew long lines for Ghost of Yotei. Nintendo’s area was pure delight with Switch 2 titles like Donkey Kong Bananza and Mario Kart World, although I didn't see any sign of a playable Metroid Prime 4. HoYoverse drew massive queues for Genshin Impact, Honkai Star Rail, and Zenless Zone Zero. There were cosplaying Genshin characters all over the place, showing how popular the game is across Asia.
Source: Author
On the esports stage, Konami’s eFootball and EA Sports FC packed out separate arenas with loud, high-energy tournaments. Capcom kept the fighting game crowd engaged with a strong Street Fighter 6 presence and live matches. Elsewhere, newcomers like Mecha Break were pulling serious attention too, and dozens of other games and competitions kept every corner of the hall bustling.
My only regret was not having more time. Next year, I’m blocking out two full days minimum, and possibly cosplaying as a cat-eared Genshin character just to earn some free merch.
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