'At Sunflower House, our mission is to provide a friendly and peaceful environment to nurture growth. We understand that the road to readjustment and recovery is long and challenging. That’s why we believe in empowering our residents to focus on self-improvement and why our Promise is to take care of everything else.' - Sunflower House Brochure Halfway Home is a stat-management visual novel game created by students at DigiPen Institute of Technology. It’s your last week at Sunflower House, a halfway house for young adults living with mental disorders, but you’ve still got time to make some new friends! As the house’s most reclusive resident, get to know the other residents, manage your time between different rooms, and improve your social skills. There’s plenty to do at Sunflower House, but when the week is up will you be ready? Features: A dynamic, discoverable nonlinear narrative A rich cast of characters with their own arcs and endings Challenging stat-management gameplay Original art and music About Development This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
['English']
Indie,Casual,Simulation,Visual Novel
Makeshift Monocle
DigiPen Institute of Technology
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