The purpose of a game app for Build it:
•\tBuild it is a large group of owner run building material and hardware stores in South Africa and is part of the Spar group of companies. They are a caring company and want to assist their customers to achieve their building objectives. They commissioned the build of a game app with the following objectives in mind
•\tTo create a free game app as an amusing and entertaining way to encourage members of the public to interact with the Build it brand.
•\tTo create an IOS version of the game.
•\tTo embed in the game a clear target to win, and generate excitement to meet that challenge as the game progresses.
•\tTo utilise rewards for game performance as a way of driving game participants into Build it stores.
What game app type was envisaged
•\tThe game simulates the building of a house on a serviced platform of land.
•\tThe house builder is going to build a house with a lot of assistance from his local Build it owner and Build it partners.
•\tAlong the way there will be obstacles and the house builder will have to make decisions as to how to address these obstacles. Good decision making will be rewarded and poor decisions will be penalised.
•\tThe player must get into the role of the house builder and keep the project on track and must become absorbed in it.
The result must be a realistic \u201cBuild a House\u201d game app
•\tTo be realistic a game app must simulate the \u201ctouch and feel\u201d of the simulated live scenario.
•\tThe app must generate the \u201cbusyness\u201d factor of real life.
•\tThe app must not replicate the same numerate or time based challenge in consecutive plays of the game.
•\tThe \u201cheight of the bar\u201d (degree of difficulty) must progress as the player becomes more experienced in the gameplay methodology.
•\tArtificial intelligence must be employed to set \u201churdles\u201d consistent with the players previous ability to overcome hurdle challenges.
•\tAll data necessary to play the game must be able to be downloaded with the game app.
How did we assess the realism factor.
•\tWe created a real live model of the challenge. In this model we should
•\tCreated a time and cost plan for building a house.
•\tIdentified the characters in the game.
•\tIdentified the data required to operate the real life plan.
•\tScaled all the aspects of the real life characteristics to the game duration and complexity and determine if the simulation works.
•\tThe resultant game was developed according to these objectives and the model.
Beyond Commerce - BCom
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