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Ubisoft Going Through Restructure, Cancellations & Layoffs — CEO Lays Out Their Plan

Ubisoft Reorganization Comes With Massive Layoffs And Six Cancelled Games

Ubisoft has gone through many rough patches in recent years, but the CEO of Ubisoft, Yves Guillemot, is enacting a plan to save the company.

Recent months have not been exactly good for Ubisoft as they have gone through many layoffs and studio closures due to the less-than-great sales of its recent games. In an interview with Variety, Guillemot spoke about how these lay-offs and closures are all part of a plan to reignite the spark that Ubisoft once had. 

Ubisoft's Splinter Cell Remake Has Brought In A New Director, The Same Director That Left In 2022

The current idea is to reformat its studios into “Creative Houses.” Essentially, every house will have full responsibility over its assigned brands’ development, plus its profit and loss. They will design new IPs and operate like their own dedicated business with transparent accountability geared toward performance and actual autonomous creativity. 

The latest addition to the creative house project is Vantage Studios, which seems to be in charge of making new games under the Far Cry, Rainbow Six Siege, and Assassin’s Creed IPs. “We have a solid pipeline underway across Vantage Studios. Under the Assassin’s Creed brand, several titles are in development, spanning both single-player and multiplayer experiences, with the ambition to further grow a community that exceeded 30 million players last year,” said Guillemot. He also claimed that they have two ongoing Far Cry projects underway and are putting more resources into Rainbow Six Siege events.

Before all of this restructuring happened, the company cancelled six games from its selection of recognized games, especially the highly anticipated Prince of Persia: The Sands of Time Remake. This doesn’t bode very well for the company, even though Guillemot says, “While such decisions are never easy, they allow us to concentrate our talent on the highest-potential projects and ensure that every release meets the quality our players expect.” Despite three of the cancelled games being entirely new IPs, it can only be speculated on what Ubisoft’s current projects are.

The Assassin’s Creed Black Flag Remake is Reportedly Scheduled for Early 2026, and It Hasn't Been Confirmed Yet

Speaking of current projects, one of the only games in development that didn’t get cancelled was the Splinter Cell Remake. This is still a shock because, according to MobileSyrup, Ubisoft just recently laid off 40 employees working on the remake since 2021 from the Toronto office. Even now, Ubisoft says that the game is not cancelled, but judging by recent trends, it could just be a matter of time. Especially so since 1,200 Ubisoft employees went on strike a couple of weeks ago because of the same cost-cutting measures. 

Only time will tell if or when Ubisoft will come out of this restructure still kicking or not. In the meantime, we just have to hope that new Watch Dogs and Assassin’s Creed games will come out soon.

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MMO Business Roundup: Microsoft Xbox’s regime change, Nexon promotes Soderlund

Welcome back to yet another roundup of MMO and MMO-adjacent industry news! We’ve got quite a bit to cover today, so let’s not waste too much time with a preamble and hop right into this list of headlines. Regime change at Microsoft Gaming and Xbox: According to reporting at IGN this afternoon, Microsoft Gaming CEO […]
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Bungie delays Destiny 2’s next major update to June 9 for ‘large revisions’ and ‘sizeable’ QOL

If your first thought when hearing about Marathon’s March 5th release date was how that would immediately clash with Destiny 2’s plans for a major update for Renegades on March 3rd, well good news! It’s not going to get in the way anymore because Bungie is delaying that update for nearly four months. Wait, no, that’s the opposite of […]
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PlayStation Is Shutting Down Demon’s Souls Remake Developers, Bluepoint Games

A knight in armor stands in a desolate medieval castle setting in the game 'Demon's Souls'.

We've been surprised by video game studio closures before, like when Xbox shut down Arkane Austin and Tango Gameworks, but this latest studio closure is arguably the most shocking one we've seen in a long time. Bluepoint Games, the studio responsible for the Demon's Souls Remake and decades of remakes and remasters across several iconic franchises, is being shut down by PlayStation. It was Bloomberg's Jason Schreier who broke the news that just five years after the studio officially joined the PlayStation Studios family, its remaining 70 developers are losing their jobs in what is yet another baffling decision by […]

Read full article at https://wccftech.com/playstation-shutting-down-bluepoint-games/

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Sony Buys Remake Studio In 2021, Shuts Them Down In 2026 And Lays Off 70 Workers Without Them Releasing A Remake

Sony Buys Remake Studio In 2021, Shuts Them Down In 2026 And Lays Off 70 Workers Without Them Releasing A Remake

Bluepoint Games, an American studio specialising in remakes like the God Of War Collection, the Ico & Shadow Of The Colossus bundle, Uncharted Collection and Demon's Souls, has been shut down by Sony after five years of ownership, during which time the company did not release a single remake, with Bloomberg reporting that "roughly 70 employees will lose their jobs" as a result.

Having worked closely with PlayStation for over a decade (the God of War Collection was released in 2009), Sony decided to buy Bluepoint in 2021 and bring them in-house, after which they were promptly...set to work as a support studio on God of War Ragnarok, before then being assigned a live-service God of War game, before that project was cancelled in January 2025.

Sony Buys Remake Studio In 2021, Shuts Them Down In 2026 And Lays Off 70 Workers Without Them Releasing A Remake

And today they're done. The studio, first founded in 2006, will be shut down next month. In an internal email sent to PlayStation staff (shared on resetera), Sony Interactive Entertainment Studio Business Group CEO Hermen Hulst says:

...we're operating in an increasingly challenging industry environment. Rising development costs, slowed industry growth, changing player behavior, and broader economic headwinds are making it harder to build games sustainably.

To navigate this reality, we need to continue adapting and evolving. We've taken a close look at our business to ensure we're delivering today while still well-positioned for the future. As a result, we will be closing Bluepoint Games in March.

This decision was not made lightly. Bluepoint is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. I want to thank everyone at Bluepoint for their creativity, craftsmanship, and commitment to quality. Where possible, we will work to find opportunities for some impacted employees within our global network of studios.

I have seen some gross acts of mismanagement in my time covering this industry--it feels like the last three to four years have been nothing but--yet this one somehow feels like the worst. Bluepoint was a studio with a very clear speciality and a very successful track record: they took old PlayStation hits, gave them an update and sold them to new generations of fans.

Executives Should Be Facing The Music, Not Laying Off Workers - Aftermath
Bosses need to be held accountable for their failures
Sony Buys Remake Studio In 2021, Shuts Them Down In 2026 And Lays Off 70 Workers Without Them Releasing A RemakeAftermathLuke Plunkett
Sony Buys Remake Studio In 2021, Shuts Them Down In 2026 And Lays Off 70 Workers Without Them Releasing A Remake

For PlayStation themselves to buy Bluepoint, not use them for the one thing they would have bought them for and now close them down is just the most colossal waste. It's industry vandalism, at scale. Former PlayStation boss Jim Ryan, who had live-service game brainworms (see below), deserves some of the scorn here, but the current regime--who have made the decision to close Bluepoint instead of finding something, anything from PlayStation's vast back catalogue for them to work on instead--are equally to blame.

Not pulling this outta my ass either, here's something from Sony's 2022 investor/press thing, where they promised 12 Live Services by 2025. Aside from Helldivers, none of that is paying off, and that was under Jim Ryan who left before shit predictably hit the fan. www.sony.com/en/SonyInfo/...

Casey Explosion (@caseyexplosion.bsky.social) 2026-02-19T19:56:48.644Z

If you were wondering how the rest of PlayStation’s recent purchases were going, the answer is: they’re not doing great either.

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GTFO and Den of Wolves developer 10 Chambers confirms "large number" of layoffs, including "several of the studio's co-founders"

Within hours of co-founder and chief development officer, Hjalmar Vikström, announcing his departure to make "way smaller games", GTFO studio 10 Chambers has undertaken a "significant restructuring of the studio, impacting a large number of roles, including several of the studio's co-founders".

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Microsoft denies rumors that it’s about to lay off thousands more workers

Yesterday, an article from investor website TipRanks circulated throughout the games industry: The rumor was that Microsoft is planning to cut somewhere between 11,000 and 22,000 jobs in January, roughly 10% of its current workforce, to allay the increased cost of data center expansion as part of the company’s hard push toward AI development. If […]
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Ubisoft close the studio behind Assassin's Creed Rebellion days after the developers vote to unionise

Ubisoft are closing Ubisoft Halifax, the Canadian developers of mobile games Rainbow Six Mobile and Assassin's Creed Rebellion. This is strictly speaking outside our mandate as a PC gaming site, of course - I fear smartphones like Hell itself, and only ever communicate over long distances using homing pigeons - but it's all part of Ubisoft's wider transformation into a heavily Tencent-backed publisher, and the nasty twist is that Ubisoft Halifax had only just voted to unionise.

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Eidos Montreal Hit By More Layoffs As Staffers Take To Social Media To Confirm Job Losses

Marvel’s Guardians of the Galaxy developer Eidos Montreal has been hit by more layoffs, as a number of former employees have taken to social media to confirm that they have lost their jobs with the company.

Samuel Daher, who worked as a gameplay director at Eidos Montreal, confirmed that they were laid off in a post on LinkedIn: “Hey there!” Was working at Eidos, loved it and would have stayed, but times are difficult.”

Earlier this year, Eidos Montreal revealed that it had laid off 75 staff following completion of a support role for a project at one of its sibling studios within Embracer. In early 2024, Embracer revealed that it had let go 97 staff members at EIdos Montreal and had cancelled development of a Deus Ex project that had been in the pipeline.

Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon

A report in April 2025 had claimed that Eidos Montreal is keen to resurrect the Deus Ex franchise and is regularly pitching new ideas without a publisher having committed to a series revival.

[Source – LinkedIn via Insider Gaming]

The post Eidos Montreal Hit By More Layoffs As Staffers Take To Social Media To Confirm Job Losses appeared first on PlayStation Universe.

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Following a goofy delay, Ubisoft’s financials arrive with a progress report on the Tencent partnership

If you happened to be holding any stock in Ubisoft, this past week might have frayed some of your nerves, as the gaming company announced that its fiscal report for the first half of the year was being delayed and that share trading would be temporarily halted. As one might expect, this ended up causing […]
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Anonymous Rockstar Employee Says There Were No Leaks and the Layoffs Were Indeed Union Busting

Rockstar Games logo on a gradient background.

After Grand Theft Auto and Red Dead Redemption developer Rockstar fired 30-40 employees, the studio was accused of union busting by the Independent Workers Union of Great Britain. Rockstar denied the accusations through a spokesperson and maintained that these employees had leaked information on a public forum. The latest chapter of the story saw an anonymous employee of the award-winning game development studio write a lengthy post on GTAForums, the biggest public forum dedicated to the series of best-selling open world videogames. This poster's identity was allegedly verified by a moderator at GTAForums. In the post, this employee claims that […]

Read full article at https://wccftech.com/anonymous-rockstar-employee-says-there-were-no-leaks-layoffs-union-busting/

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Square Enix Is Reportedly Laying Off Staff In “Nearly All Areas” Of Its Western Offices

Square Enix logo over game characters background.

A new report from VGC alleges that Square Enix is laying off staff in "nearly all areas" of its Western offices, with staff in its Europe and US offices hit. There's currently no word from Square Enix on how many have been impacted by this layoff, but sources told VGC that just from Square's London office, 140 employees are at risk of redundancy. The news was delivered to staff through an internal video call as part of a restructuring that Square had mentioned in the progress report it published today, the same report where it boldly claimed that it wanted […]

Read full article at https://wccftech.com/square-enix-layoffs-nearly-all-areas-western-offices/

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Square Enix announce mass layoffs, with over 100 UK staff reportedly expected to be at risk

Final Fantasy developers and publishers Square Enix have announced plans to lay off staff, with workers across "nearly all areas" of their Western business arms being affected. More than 100 UK staff are reportedly expected to be affected, with an indeterminate number of US-based workers also reportedly facing a future that's up in the air. The reasoning given for the cuts centres around that depressingly ever-present word nowadays - restructuring - as Square look to cut costs and consolidate their focus around their Japanese development base.

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Square Enix lays off hundreds of workers, telling investors it’ll divert 70% of QA work to AI

Why let skilled quality assurance workers make sure game code is functional when an investment in AI can botch the work? That would appear to be the push by Square Enix, as it has told investors in a “medium-term business plan” presentation that it’s aiming to have QA work done by AI in the future, […]
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