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  • ✇GamesIndustry.biz Latest Articles Feed
  • Ubisoft lays off 45 from US officesJames Batchelor
    Ubisoft has made another round of layoffs, this time cutting staff from two of its US studios.A total of 45 employees have been let go across the Assassin's Creed publisher's San Francisco studio and Red Storm Entertainment, which is based in Cary, North Carolina. It is unclear which departments have been affected."Yesterday Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that resulted in 45 employees leaving Ubisoft," a Ubisoft spokesperson told IGN in
     

Ubisoft lays off 45 from US offices

Ubisoft has made another round of layoffs, this time cutting staff from two of its US studios.

A total of 45 employees have been let go across the Assassin's Creed publisher's San Francisco studio and Red Storm Entertainment, which is based in Cary, North Carolina. It is unclear which departments have been affected.

"Yesterday Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that resulted in 45 employees leaving Ubisoft," a Ubisoft spokesperson told IGN in a statement.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Payload Studios lays off 25% of staffSophie McEvoy
    TerraTech developer Payload Studios has announced a wave of layoffs affecting 25% of its workforce.CEO and founder Russ Clarke shared the news on LinkedIn, citing the "struggles of affecting the wider industry" for the decision."We tried very hard to avoid this, and I won't pretend that we got everything right over the last few years – but ultimately the games market has been very tough in recent times, and shows little sign of getting easier," Clarke wrote. Read more
     

Payload Studios lays off 25% of staff

TerraTech developer Payload Studios has announced a wave of layoffs affecting 25% of its workforce.

CEO and founder Russ Clarke shared the news on LinkedIn, citing the "struggles of affecting the wider industry" for the decision.

"We tried very hard to avoid this, and I won't pretend that we got everything right over the last few years – but ultimately the games market has been very tough in recent times, and shows little sign of getting easier," Clarke wrote.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • VR studio Archiact is closing downVikki Blake
    VR studio Archiact is closing down.In a statement posted to LinkedIn, the Canadian studio said it informed all staff yesterday, August 12, that it will "close in two weeks."Archiact was formed in 2013 and positioned itself as a "pioneer in VR", "dedicated to the development of immersive reality games," including Doom 3: VR Edition, Journey to Foundation, Marvel Dimension of Heroes, and Evasion. Read more
     

VR studio Archiact is closing down

VR studio Archiact is closing down.

In a statement posted to LinkedIn, the Canadian studio said it informed all staff yesterday, August 12, that it will "close in two weeks."

Archiact was formed in 2013 and positioned itself as a "pioneer in VR", "dedicated to the development of immersive reality games," including Doom 3: VR Edition, Journey to Foundation, Marvel Dimension of Heroes, and Evasion.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Meta reportedly shutters Ready at DawnMarie Dealessandri
    Meta has reportedly shut down developer Ready at Dawn.That's according to Android Central, who had access to an internal memo sent to employees by VP of Oculus Studios Gio Hunt yesterday, reportedly saying that Ready at Dawn was closing effective immediately.A spokesperson told the publication that the closure wasn't to "save money" but to ensure Meta's VR division, Reality Labs, stays on target with its new budget restrictions and can deliver "better long-term impact." Read more
     

Meta reportedly shutters Ready at Dawn

Meta has reportedly shut down developer Ready at Dawn.

That's according to Android Central, who had access to an internal memo sent to employees by VP of Oculus Studios Gio Hunt yesterday, reportedly saying that Ready at Dawn was closing effective immediately.

A spokesperson told the publication that the closure wasn't to "save money" but to ensure Meta's VR division, Reality Labs, stays on target with its new budget restrictions and can deliver "better long-term impact."

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Bungie scraps Destiny spinoff Payback, shifts away from expansions for Destiny 2

5. Srpen 2024 v 15:00
Last April, a Redditor who claims to have connections with former Bungie devs raised a few eyebrows with initial details of a Destiny 3-style project codenamed Payback; there was bare little information beyond the fact that a classless system was the main hook while this tipster wasn’t sure whether the game was even in development […]

Insiders say Bungie’s latest layoffs were an inevitable result of over-promising execs

4. Srpen 2024 v 02:00
It was already assumed that layoffs of 220 workers that hit Destiny 2 developer Bungie were a result of executive mismanagement, but now there are insider reports from Game File that further paint a picture of a studio that, according to one source, “sold things they were just not able to deliver.” While the feeling […]
  • ✇GamesIndustry.biz Latest Articles Feed
  • Jam City lays off 10% off staffSophie McEvoy
    Mobile developer Jam City has been affected by layoffs.A representative confirmed to Polygon's Nicole Carpenter that 10% of its staff were made redundant last Friday (August 2), estimated to be around 85 people.Carpenter shared an email sent to staff by Jam City CEO Josh Yguado, who attributed the decision to the current market situation. Read more
     

Jam City lays off 10% off staff

Mobile developer Jam City has been affected by layoffs.

A representative confirmed to Polygon's Nicole Carpenter that 10% of its staff were made redundant last Friday (August 2), estimated to be around 85 people.

Carpenter shared an email sent to staff by Jam City CEO Josh Yguado, who attributed the decision to the current market situation.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • GameStop shuts down Game InformerSophie McEvoy
    Game Informer has been shut down after 33 years in publication.As reported by Kotaku, staff were reportedly called into a meeting on Friday (August 2) by parent company GameStop where they were informed of the closure, that the entire team was laid off, and that severance packages would be put in place.GameStop shared a statement to social media the same day, announcing that the site was shutting down. Read more
     

GameStop shuts down Game Informer

Game Informer has been shut down after 33 years in publication.

As reported by Kotaku, staff were reportedly called into a meeting on Friday (August 2) by parent company GameStop where they were informed of the closure, that the entire team was laid off, and that severance packages would be put in place.

GameStop shared a statement to social media the same day, announcing that the site was shutting down.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Intel announces layoffs of around 15,000 staffSophie McEvoy
    Intel had announced it is reducing its global workforce by around 15,000 employees.As detailed in its Q2 2024 financial results published yesterday, Intel revealed a $10 billion cost reduction plan which will include a more than 15% reduction in headcount "to resize and refocus" the company.The majority of layoffs will be completed by the end of 2024, it said. Read more
     

Intel announces layoffs of around 15,000 staff

Intel had announced it is reducing its global workforce by around 15,000 employees.

As detailed in its Q2 2024 financial results published yesterday, Intel revealed a $10 billion cost reduction plan which will include a more than 15% reduction in headcount "to resize and refocus" the company.

The majority of layoffs will be completed by the end of 2024, it said.

Read more

Armor Games Studios has seemingly laid off its publishing team

Armor Games has laid off an unknown number of staff from its publishing team, Armor Games Studio.

Whilst the company has yet to announce the cuts publicly, several colleagues have confirmed the layoffs via their social media and LinkedIn pages.

"Today is my last day at Armor Games Studios," former marketing manager Ariana Perry wrote on X.

Read more

Bungie lays off another 220 staff, acknowledging it was "overly ambitious"

Bungie is laying off 220 developers. That's 17% of its overall headcount.

Bungie boss Pete Parsons says the cuts are needed "to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon."

"This morning, I’m sharing with all of you some of the most difficult changes we’ve ever had to make as a studio," Parsons wrote in a statement posted to the studios' official website.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Twitch staff fear further layoffsVikki Blake
    Twitch could be considering a further wave of redundancies.According to The Wall Street Journal, the streaming giant is demonstrating slowing user growth, intimating more cuts may be ahead.If true, these cuts will come on top of layoffs in March 2023, October 2023, and January 2024, during which at least 900 people were let go. Read more
     

Twitch staff fear further layoffs

Twitch could be considering a further wave of redundancies.

According to The Wall Street Journal, the streaming giant is demonstrating slowing user growth, intimating more cuts may be ahead.

If true, these cuts will come on top of layoffs in March 2023, October 2023, and January 2024, during which at least 900 people were let go.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Keywords' Lively Studio faces small number of layoffsJames Batchelor
    Keywords subsidiary Lively is facing a small number of layoffs as the latter streamlines its business.GamesIndustry.biz received a tip that Brighton-based developer Electric Square was making redundancies, but the company informed us these are limited to the sister studio Lively.A spokesperson told us the layoffs are the result of a recent strategic review, in which the compay decided to "streamline certain areas of [the] business," with a small number of people at Leamington-based Lively now a
     

Keywords' Lively Studio faces small number of layoffs

Keywords subsidiary Lively is facing a small number of layoffs as the latter streamlines its business.

GamesIndustry.biz received a tip that Brighton-based developer Electric Square was making redundancies, but the company informed us these are limited to the sister studio Lively.

A spokesperson told us the layoffs are the result of a recent strategic review, in which the compay decided to "streamline certain areas of [the] business," with a small number of people at Leamington-based Lively now at risk of redundancy.

Read more

  • ✇GamesIndustry.biz Latest Articles Feed
  • Humble Games devs told "company is shutting down"Vikki Blake
    Update, July 25, 2024: Former Humble staff have disputed the company's statement regarding the restructuring, claiming it underplays the impact on the team.An anonymous staff member impacted by the layoffs told GamesIndustry.biz the statement is "patently incorrect," emphasising that all Humble Games staff were laid off this week.Operations are said to be moving to a third-party consultancy The Powell Group, which will handle all remaining games. In a transcript of a meeting with Steve Horowitz
     

Humble Games devs told "company is shutting down"

Update, July 25, 2024: Former Humble staff have disputed the company's statement regarding the restructuring, claiming it underplays the impact on the team.

An anonymous staff member impacted by the layoffs told GamesIndustry.biz the statement is "patently incorrect," emphasising that all Humble Games staff were laid off this week.

Operations are said to be moving to a third-party consultancy The Powell Group, which will handle all remaining games. In a transcript of a meeting with Steve Horowitz, president of Ziff Davis's shopping and technology division, it was suggested affected staff may be offered opportunities elsewhere within Ziff Davis or at The Powell Group.

Read more

Intel says "painful" decision to cut 15,000 jobs is one of the "most consequential changes in its history"

2. Srpen 2024 v 12:01

Intel is cutting 15,000 jobs as part of a swathe of "significant actions to reduce costs" and save $10m in 2025.

CEO Pat Gelsinger said those 15,000 jobs represent 15 percent of its global workforce and come after the computing megacorp reported no profits from the last financial quarter.

Other cost-cutting exercises to make "Intel a leaner, simpler and more agile company" include reducing operating costs, simplifying its portfolio, eliminating complexity, reducing capital, suspending its dividend, and maintaining growth investments.

Read more

Intel says "painful" decision to cut 15,000 jobs is one of the "most consequential changes in its history"

2. Srpen 2024 v 12:01

Intel is cutting 15,000 jobs as part of a swathe of "significant actions to reduce costs" and save $10m in 2025.

CEO Pat Gelsinger said those 15,000 jobs represent 15 percent of its global workforce and come after the computing megacorp reported no profits from the last financial quarter.

Other cost-cutting exercises to make "Intel a leaner, simpler and more agile company" include reducing operating costs, simplifying its portfolio, eliminating complexity, reducing capital, suspending its dividend, and maintaining growth investments.

Read more

Game Informer magazine closes, with all staff losing their jobs and the website wiped

2. Srpen 2024 v 19:57
Game Informer's farewell message

Game Informer was not just a top game magazine, but one of the most widely-read magazines in the U.S., with a reported circulation of 8 million as recently as 2021. But its entire staff was laid off today, and the magazine's closure announced at its website.Read the rest

The post Game Informer magazine closes, with all staff losing their jobs and the website wiped appeared first on Boing Boing.

Destiny 3 may yet happen, but Destiny's unannounced "Payback" spin-off won't, according to reports

Bungie have reportedly cancelled Payback, an unannounced project in the Destiny universe from former Destiny 2 game director Luke Smith and project lead Mark Noseworthy. Both Noseworthy and Smith appear to have lost their jobs in the course of Bungie's brutal cost-cutting this week, but Payback's cancellation pre-dates the layoffs. Envisaged as a Destiny spin-off, rather than Destiny 3, it was apparently dropped "a while ago".

Read more

Bungie layoffs “couldn't be avoided” even if Destiny 2 The Final Shape had "blockbuster performance”, says report

This week's mass layoffs at Destiny studio Bungie were planned out months ago, former employees have told journalist Stephen Totilo at Game File (paywalled). According to Totilo, Bungie leadership "overstated their studio’s financial prospects to Sony" after the latter bought Bungie in 2022 for $3.6 billion. The latest cuts were necessary to prevent continued losses, says the report, after Bungie missed Sony’s targets following the release of last year’s Lightfall.

Read more

Destiny creators Bungie lay off 220 people and form new studio within Sony to stave off financial ruin

Destiny and Marathon developers Bungie are laying off 220 people - around 17% of their total workforce - as studio heads try to offset a financial crisis brought on by "overly ambitious" expansion, individual project "misfires", and a wider economic downturn in 2023. Bungie are also transferring a further 155 roles to parent company Sony Interactive Entertainment, and are spinning out an untitled incubation project - an "action game set in a brand-new science-fantasy universe" - to form a new PlayStation studio.

Read more

Destiny 3 may yet happen, but Destiny's unannounced "Payback" spin-off won't, according to reports

2. Srpen 2024 v 18:16

Bungie have reportedly cancelled Payback, an unannounced project in the Destiny universe from former Destiny 2 game director Luke Smith and project lead Mark Noseworthy. Both Noseworthy and Smith appear to have lost their jobs in the course of Bungie's brutal cost-cutting this week, but Payback's cancellation pre-dates the layoffs. Envisaged as a Destiny spin-off, rather than Destiny 3, it was apparently dropped "a while ago".

Read more

Bungie layoffs “couldn't be avoided” even if Destiny 2 The Final Shape had "blockbuster performance”, says report

2. Srpen 2024 v 12:07

This week's mass layoffs at Destiny studio Bungie were planned out months ago, former employees have told journalist Stephen Totilo at Game File (paywalled). According to Totilo, Bungie leadership "overstated their studio’s financial prospects to Sony" after the latter bought Bungie in 2022 for $3.6 billion. The latest cuts were necessary to prevent continued losses, says the report, after Bungie missed Sony’s targets following the release of last year’s Lightfall.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Humble Games announce ‘restructuring’, laying off entire publishing teamNic Reuben
    All 36 employees of Humble Games publishing have reportedly been laid off. According to business developer Nicola Kwan, staff were informed at 9am this morning, and told that “the company is shutting down.” Humble dispute this in a statement made to Game Developer, claiming that the publishing label is "undergoing restructuring," as opposed to a full shutdown. Humble’s statement - which you can read in full here - attributes the events to “challenging economic times for indie game publishing,”
     

Humble Games announce ‘restructuring’, laying off entire publishing team

All 36 employees of Humble Games publishing have reportedly been laid off. According to business developer Nicola Kwan, staff were informed at 9am this morning, and told that “the company is shutting down.” Humble dispute this in a statement made to Game Developer, claiming that the publishing label is "undergoing restructuring," as opposed to a full shutdown.

Humble’s statement - which you can read in full here - attributes the events to “challenging economic times for indie game publishing,” saying that “Humble Games has made the difficult but necessary decision to restructure our operations.”

Read more

Destiny creators Bungie lay off 220 people and form new studio within Sony to stave off financial ruin

31. Červenec 2024 v 18:59

Destiny and Marathon developers Bungie are laying off 220 people - around 17% of their total workforce - as studio heads try to offset a financial crisis brought on by "overly ambitious" expansion, individual project "misfires", and a wider economic downturn in 2023. Bungie are also transferring a further 155 roles to parent company Sony Interactive Entertainment, and are spinning out an untitled incubation project - an "action game set in a brand-new science-fantasy universe" - to form a new PlayStation studio.

Read more

  • ✇Rock, Paper, Shotgun
  • Humble Games announce ‘restructuring’, laying off entire publishing teamNic Reuben
    All 36 employees of Humble Games publishing have reportedly been laid off. According to business developer Nicola Kwan, staff were informed at 9am this morning, and told that “the company is shutting down.” Humble dispute this in a statement made to Game Developer, claiming that the publishing label is "undergoing restructuring," as opposed to a full shutdown. Humble’s statement - which you can read in full here - attributes the events to “challenging economic times for indie game publishing,”
     

Humble Games announce ‘restructuring’, laying off entire publishing team

24. Červenec 2024 v 12:48

All 36 employees of Humble Games publishing have reportedly been laid off. According to business developer Nicola Kwan, staff were informed at 9am this morning, and told that “the company is shutting down.” Humble dispute this in a statement made to Game Developer, claiming that the publishing label is "undergoing restructuring," as opposed to a full shutdown.

Humble’s statement - which you can read in full here - attributes the events to “challenging economic times for indie game publishing,” saying that “Humble Games has made the difficult but necessary decision to restructure our operations.”

Read more

You mentioned two of the games you crunched hard on did not ship, what happened and what did it feel like to burn the candle at both ends only to not see the game released?

10. Červenec 2024 v 18:01

Honestly, I felt completely numb to it in both cases when it happened. That's because the game getting cancelled meant that the team was also getting laid off so I immediately had to go into survival mode. At the time, I shoved all of those feelings about never seeing my work into a tightly-sealed jar to process later once I had secured my own survival. Most of the things I learned from those layoffs (and subsequent layoffs) have been crystallized into my [Gamer's Primer to Practically Dealing with Job Loss]. I didn't have any time to mourn for my lost work because I was too busy trying to secure my own living situation. I did process eventually get around to processing it, but by then it was much later and the scar tissue had already grown.

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Got a burning question you want answered?

  • ✇Rock, Paper, Shotgun
  • How Embracer's cuts killed a potential Red Faction sequel and gutted a promising studioEdwin Evans-Thirlwell
    A phoenix is a mythological firebird that is periodically reborn from its own ashes, a symbol of cyclical renewal. It's also, according to several former employees of Chorus developers Fishlabs in Hamburg, an internal title for the massive cost-cutting project begun by Swedish conglomerate Embracer Group in June 2023. The current incarnation of a bewildering series of mergers, renamings and acquisitions that date back to the founding of Nordic Games in 2004, Embracer have spent much of the past
     

How Embracer's cuts killed a potential Red Faction sequel and gutted a promising studio

20. Červen 2024 v 18:00

A phoenix is a mythological firebird that is periodically reborn from its own ashes, a symbol of cyclical renewal. It's also, according to several former employees of Chorus developers Fishlabs in Hamburg, an internal title for the massive cost-cutting project begun by Swedish conglomerate Embracer Group in June 2023.

The current incarnation of a bewildering series of mergers, renamings and acquisitions that date back to the founding of Nordic Games in 2004, Embracer have spent much of the past decade buying up video game studios and licenses, from Deus Ex developers Eidos Montreal to the adaptation rights for The Lords Of The Rings. According to a February 2023 earnings report, by the end of December 2022 the conglomerate had 134 internal studios on the books (including table-top developers) and owned or controlled over 850 IPs, with 224 games in development. Our Graham warned of the perils of such consolidation in 2019, and his misgivings have been borne out. Following the reported collapse of a billion dollar Savvy Games investment deal, Embracer set out to recover their debts by cancelling projects, laying off staff and closing whole studios. Fishlabs - acquired by Embracer in 2018 alongside their parent company Koch Media, nowadays Plaion - were among those burned by "Project Phoenix", first losing a dozen people in September 2023, and then around half their remaining workforce in November. In the process of these reductions, Embracer also binned off two video game projects – a sumptuous sci-fi metroidvania that was in full development, and a "visual prototype" for a brand new Red Faction game.

Read more

Wizard With A Gun developer Galvanic Games are closing down

15. Červen 2024 v 22:44

The developers of Wizard With A Gun are closing down. Galvanic Games, who released the sandbox survival game last year, said that ongoing sales of the game were not enough to keep the studio going, and they'd run out of time to find funding for a new project.

Read more

How Embracer's cuts killed a potential Red Faction sequel and gutted a promising studio

A phoenix is a mythological firebird that is periodically reborn from its own ashes, a symbol of cyclical renewal. It's also, according to several former employees of Chorus developers Fishlabs in Hamburg, an internal title for the massive cost-cutting project begun by Swedish conglomerate Embracer Group in June 2023.

The current incarnation of a bewildering series of mergers, renamings and acquisitions that date back to the founding of Nordic Games in 2004, Embracer have spent much of the past decade buying up video game studios and licenses, from Deus Ex developers Eidos Montreal to the adaptation rights for The Lords Of The Rings. According to a February 2023 earnings report, by the end of December 2022 the conglomerate had 134 internal studios on the books (including table-top developers) and owned or controlled over 850 IPs, with 224 games in development. Our Graham warned of the perils of such consolidation in 2019, and his misgivings have been borne out. Following the reported collapse of a billion dollar Savvy Games investment deal, Embracer set out to recover their debts by cancelling projects, laying off staff and closing whole studios. Fishlabs - acquired by Embracer in 2018 alongside their parent company Koch Media, nowadays Plaion - were among those burned by "Project Phoenix", first losing a dozen people in September 2023, and then around half their remaining workforce in November. In the process of these reductions, Embracer also binned off two video game projects – a sumptuous sci-fi metroidvania that was in full development, and a "visual prototype" for a brand new Red Faction game.

Read more

Wizard With A Gun developer Galvanic Games are closing down

The developers of Wizard With A Gun are closing down. Galvanic Games, who released the sandbox survival game last year, said that ongoing sales of the game were not enough to keep the studio going, and they'd run out of time to find funding for a new project.

Read more

  • ✇Eurogamer.net
  • Games industry layoffs surpass 10,000 for 2024 so farEd Nightingale
    More than 10,000 people have been laid off from their jobs this year across the video game industry. That's according to an archive tallying layoffs across the industry, which has now hit an estimated total of 10,100 people. For comparison, 10,500 people were laid off in 2023, meaning almost as many have been impacted so far in 2024 in less than half the time. Read more
     

Games industry layoffs surpass 10,000 for 2024 so far

23. Květen 2024 v 16:00

More than 10,000 people have been laid off from their jobs this year across the video game industry.

That's according to an archive tallying layoffs across the industry, which has now hit an estimated total of 10,100 people.

For comparison, 10,500 people were laid off in 2023, meaning almost as many have been impacted so far in 2024 in less than half the time.

Read more

  • ✇Eurogamer.net
  • Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developersTom Phillips
    Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner. Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further. Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August. Read more
     

Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developers

7. Květen 2024 v 15:30

Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner.

Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further.

Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August.

Read more

  • ✇Eurogamer.net
  • Good Job developer Paladin Studios closes after nearly 20 yearsVikki Blake
    Paladin Studios has shut down.The indie studio – established in the Netherlands in 2005 – announced the closure earlier this week, saying its "quest [had] come to an end" and 45 people, "each and every one of them a brilliant mind and kind heart", have lost their jobs."For almost 19 years, we have poured our hearts and souls into creating games that make you smile," the team said in a heartfelt statement posted to its official website (thanks, VGC). Read more
     

Good Job developer Paladin Studios closes after nearly 20 years

4. Květen 2024 v 15:58

Paladin Studios has shut down.

The indie studio – established in the Netherlands in 2005 – announced the closure earlier this week, saying its "quest [had] come to an end" and 45 people, "each and every one of them a brilliant mind and kind heart", have lost their jobs.

"For almost 19 years, we have poured our hearts and souls into creating games that make you smile," the team said in a heartfelt statement posted to its official website (thanks, VGC).

Read more

  • ✇Techdirt
  • Microsoft Shutters Several Bethesda Developers Post Acquisition, Same As It Did In Activision AcquisitionDark Helmet
    Here we go again. Back in February, the FTC wanted to dive back into its battle with Microsoft over its acquisition of Activision Blizzard due to Microsoft announcing thousands of jobs worth of layoffs, including many developers from Activision Blizzard. When the FTC had asked for an injunction to block the sale, Microsoft made two claims. First, it indicated that the injunction wasn’t needed as this was a horizontal acquisition, not a vertical one, meaning that it wasn’t going to reduce staff a
     

Microsoft Shutters Several Bethesda Developers Post Acquisition, Same As It Did In Activision Acquisition

11. Květen 2024 v 04:39

Here we go again. Back in February, the FTC wanted to dive back into its battle with Microsoft over its acquisition of Activision Blizzard due to Microsoft announcing thousands of jobs worth of layoffs, including many developers from Activision Blizzard. When the FTC had asked for an injunction to block the sale, Microsoft made two claims. First, it indicated that the injunction wasn’t needed as this was a horizontal acquisition, not a vertical one, meaning that it wasn’t going to reduce staff after the purchase due to redundancies in the workforce. Second, it indicated that the injunction wasn’t necessary due to the hands-off approach Microsoft would take at these studios, meaning that it could easily divest from these developers if ordered to, rather than having to shut them down entirely. Post acquisition, Microsoft went right ahead and announced plans to lay off nearly 2,000 people, rather than doing any divesting. A complete one-eighty from what it told the courts, in other words.

And one that may be part of a larger effort, considering Microsoft also just closed up several developers that came over in the Bethesda acquisition as well.

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Alpha Dog Games, maker of mobile game Mighty Doom, will also close. Roundhouse Studios will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios. Microsoft, currently valued at over $3 trillion, did not say how many staff will lose their jobs, but significant layoffs are inevitable. IGN has asked Bethesda for comment. Microsoft declined to expand further when contacted by IGN.

Now, layoffs across the video game industry occurred throughout 2023 and into 2024, so it’s not as if Microsoft is alone in this. On the other hand, Microsoft is also, obviously, one of the largest players in the gaming space, with the largest revenue streams coming in from multiple avenues in the industry, and it just shelled out billions and billions of dollars to acquire a massive portfolio of gaming companies and franchises. For the coda to all of that to amount to Microsoft both laying off thousands of people and to pretend it’s sticking to its claim that this isn’t somehow a consolidation of roles resulting from cuts to redundancy post-acquisition is absolutely silly.

And while Microsoft and Bethesda may not be commenting publicly about all of this, the wider gaming industry certainly is.

“This is absolutely terrible,” tweeted Bakaba, co-creative director at the remaining Arkane studio, in the wake of the news. “Permission to be human: to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.”

And, to harken back to an earlier claim Microsoft made to combat the injunction the FTC wanted, some are questioning why these studios had to be closed to begin with.

It’s a fair question, given Microsoft’s previous claims. If the company isn’t interested in the games, franchises, and other work these studios are doing, why not divest? The answer is, because in many cases, Microsoft is interested in those things and is simply going to fold them into other parts of its gaming infrastructure.

And before anyone wants to chime in that there are broader economic forces at work that are causing Microsoft to trim any supposed fat, that’s certainly not represented in Microsoft’s overall numbers.

No, it’s far more likely that this is simply the result of lies and greed at work. Lies to the courts and FTC about what its plans were all along, and greed propelling layoffs and studio closures purely to shift their previous efforts to Microsoft teams that are already in place and established.

One would hope the FTC is paying attention.

  • ✇Eurogamer.net
  • Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developersTom Phillips
    Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner. Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further. Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August. Read more
     

Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developers

7. Květen 2024 v 15:30

Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner.

Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further.

Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August.

Read more

  • ✇Eurogamer.net
  • Good Job developer Paladin Studios closes after nearly 20 yearsVikki Blake
    Paladin Studios has shut down.The indie studio – established in the Netherlands in 2005 – announced the closure earlier this week, saying its "quest [had] come to an end" and 45 people, "each and every one of them a brilliant mind and kind heart", have lost their jobs."For almost 19 years, we have poured our hearts and souls into creating games that make you smile," the team said in a heartfelt statement posted to its official website (thanks, VGC). Read more
     

Good Job developer Paladin Studios closes after nearly 20 years

4. Květen 2024 v 15:58

Paladin Studios has shut down.

The indie studio – established in the Netherlands in 2005 – announced the closure earlier this week, saying its "quest [had] come to an end" and 45 people, "each and every one of them a brilliant mind and kind heart", have lost their jobs.

"For almost 19 years, we have poured our hearts and souls into creating games that make you smile," the team said in a heartfelt statement posted to its official website (thanks, VGC).

Read more

  • ✇Techdirt
  • Microsoft Shutters Several Bethesda Developers Post Acquisition, Same As It Did In Activision AcquisitionDark Helmet
    Here we go again. Back in February, the FTC wanted to dive back into its battle with Microsoft over its acquisition of Activision Blizzard due to Microsoft announcing thousands of jobs worth of layoffs, including many developers from Activision Blizzard. When the FTC had asked for an injunction to block the sale, Microsoft made two claims. First, it indicated that the injunction wasn’t needed as this was a horizontal acquisition, not a vertical one, meaning that it wasn’t going to reduce staff a
     

Microsoft Shutters Several Bethesda Developers Post Acquisition, Same As It Did In Activision Acquisition

11. Květen 2024 v 04:39

Here we go again. Back in February, the FTC wanted to dive back into its battle with Microsoft over its acquisition of Activision Blizzard due to Microsoft announcing thousands of jobs worth of layoffs, including many developers from Activision Blizzard. When the FTC had asked for an injunction to block the sale, Microsoft made two claims. First, it indicated that the injunction wasn’t needed as this was a horizontal acquisition, not a vertical one, meaning that it wasn’t going to reduce staff after the purchase due to redundancies in the workforce. Second, it indicated that the injunction wasn’t necessary due to the hands-off approach Microsoft would take at these studios, meaning that it could easily divest from these developers if ordered to, rather than having to shut them down entirely. Post acquisition, Microsoft went right ahead and announced plans to lay off nearly 2,000 people, rather than doing any divesting. A complete one-eighty from what it told the courts, in other words.

And one that may be part of a larger effort, considering Microsoft also just closed up several developers that came over in the Bethesda acquisition as well.

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Alpha Dog Games, maker of mobile game Mighty Doom, will also close. Roundhouse Studios will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios. Microsoft, currently valued at over $3 trillion, did not say how many staff will lose their jobs, but significant layoffs are inevitable. IGN has asked Bethesda for comment. Microsoft declined to expand further when contacted by IGN.

Now, layoffs across the video game industry occurred throughout 2023 and into 2024, so it’s not as if Microsoft is alone in this. On the other hand, Microsoft is also, obviously, one of the largest players in the gaming space, with the largest revenue streams coming in from multiple avenues in the industry, and it just shelled out billions and billions of dollars to acquire a massive portfolio of gaming companies and franchises. For the coda to all of that to amount to Microsoft both laying off thousands of people and to pretend it’s sticking to its claim that this isn’t somehow a consolidation of roles resulting from cuts to redundancy post-acquisition is absolutely silly.

And while Microsoft and Bethesda may not be commenting publicly about all of this, the wider gaming industry certainly is.

“This is absolutely terrible,” tweeted Bakaba, co-creative director at the remaining Arkane studio, in the wake of the news. “Permission to be human: to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.”

And, to harken back to an earlier claim Microsoft made to combat the injunction the FTC wanted, some are questioning why these studios had to be closed to begin with.

It’s a fair question, given Microsoft’s previous claims. If the company isn’t interested in the games, franchises, and other work these studios are doing, why not divest? The answer is, because in many cases, Microsoft is interested in those things and is simply going to fold them into other parts of its gaming infrastructure.

And before anyone wants to chime in that there are broader economic forces at work that are causing Microsoft to trim any supposed fat, that’s certainly not represented in Microsoft’s overall numbers.

No, it’s far more likely that this is simply the result of lies and greed at work. Lies to the courts and FTC about what its plans were all along, and greed propelling layoffs and studio closures purely to shift their previous efforts to Microsoft teams that are already in place and established.

One would hope the FTC is paying attention.

Especially with so many projects that were never announced probably getting canceled right now due to layoffs and studios dissolving, how risky would it be for devs to keep personal copies of their work/builds? I always thought NDAs were generally time limited, and at least that way the work wouldn’t be entirely lost for ever. Is that even something devs generally want?

18. Duben 2024 v 18:02

There are certain things that studios and companies can ask us not to do but have a real hard time preventing, especially if the company is going through a death spiral process. Keeping a personal copy of stuff I worked on, especially in an age of remote work, is one of those really hard-to-prevent things. If the company or studio is going under, almost everyone is losing their jobs and the motivation to maintain operational security is very low. Nobody in security cares when their main priority suddenly shifts to finding a new job. In these situations, leaked stuff happens a lot more often since there's little motivation for enforcement.

It's much harder for workers who are let go from a company that remains alive, since breaking NDA would result in being liable for a bunch of damages. However, if I don't disclose anything and just keep stuff private, the studio cares a lot less about whether I have those files. They don't really do much forensic analysis of the workstations of former employees, they mostly just wipe them clean in order to protect the company from potential liabilities from accidentally finding left-behind personal files of the former workers.

The thing about old game projects (especially for cancelled games) is that there's really only so long that the old stuff is even viable. The inevitable passing of time will decay any knowledge of the project and its workflow. If we release information and development stuff about games that were cancelled, say, two console generations ago, it is unlikely that the current IP holders and leadership would be super angry about it because so much time has passed. This is considerably different from releasing information about a game that was cancelled this year, where things are still raw and legal action is still a very legitimate threat.

The main benefit to holding on to old projects is primarily for personal education. There's a lot to be learned if one can go back and study the way things worked on an old project. How did they set things up and why? How can I learn what decisions my seniors and leads made, and why did they make those decisions? How did they solve these problems? Can I use those same techniques? There might be some element of internet influencer points if old stuff gets released to the public, but that typically gets glossed over the way trivia is treated. In my opinion, the real value in old project assets is in the educational content it can provide.

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Got a burning question you want answered?

  • ✇Eurogamer.net
  • Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developersTom Phillips
    Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner. Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further. Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August. Read more
     

Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developers

7. Květen 2024 v 15:30

Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner.

Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further.

Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August.

Read more

  • ✇Eurogamer.net
  • Good Job developer Paladin Studios closes after nearly 20 yearsVikki Blake
    Paladin Studios has shut down.The indie studio – established in the Netherlands in 2005 – announced the closure earlier this week, saying its "quest [had] come to an end" and 45 people, "each and every one of them a brilliant mind and kind heart", have lost their jobs."For almost 19 years, we have poured our hearts and souls into creating games that make you smile," the team said in a heartfelt statement posted to its official website (thanks, VGC). Read more
     

Good Job developer Paladin Studios closes after nearly 20 years

4. Květen 2024 v 15:58

Paladin Studios has shut down.

The indie studio – established in the Netherlands in 2005 – announced the closure earlier this week, saying its "quest [had] come to an end" and 45 people, "each and every one of them a brilliant mind and kind heart", have lost their jobs.

"For almost 19 years, we have poured our hearts and souls into creating games that make you smile," the team said in a heartfelt statement posted to its official website (thanks, VGC).

Read more

  • ✇Techdirt
  • Microsoft Shutters Several Bethesda Developers Post Acquisition, Same As It Did In Activision AcquisitionDark Helmet
    Here we go again. Back in February, the FTC wanted to dive back into its battle with Microsoft over its acquisition of Activision Blizzard due to Microsoft announcing thousands of jobs worth of layoffs, including many developers from Activision Blizzard. When the FTC had asked for an injunction to block the sale, Microsoft made two claims. First, it indicated that the injunction wasn’t needed as this was a horizontal acquisition, not a vertical one, meaning that it wasn’t going to reduce staff a
     

Microsoft Shutters Several Bethesda Developers Post Acquisition, Same As It Did In Activision Acquisition

11. Květen 2024 v 04:39

Here we go again. Back in February, the FTC wanted to dive back into its battle with Microsoft over its acquisition of Activision Blizzard due to Microsoft announcing thousands of jobs worth of layoffs, including many developers from Activision Blizzard. When the FTC had asked for an injunction to block the sale, Microsoft made two claims. First, it indicated that the injunction wasn’t needed as this was a horizontal acquisition, not a vertical one, meaning that it wasn’t going to reduce staff after the purchase due to redundancies in the workforce. Second, it indicated that the injunction wasn’t necessary due to the hands-off approach Microsoft would take at these studios, meaning that it could easily divest from these developers if ordered to, rather than having to shut them down entirely. Post acquisition, Microsoft went right ahead and announced plans to lay off nearly 2,000 people, rather than doing any divesting. A complete one-eighty from what it told the courts, in other words.

And one that may be part of a larger effort, considering Microsoft also just closed up several developers that came over in the Bethesda acquisition as well.

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Alpha Dog Games, maker of mobile game Mighty Doom, will also close. Roundhouse Studios will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios. Microsoft, currently valued at over $3 trillion, did not say how many staff will lose their jobs, but significant layoffs are inevitable. IGN has asked Bethesda for comment. Microsoft declined to expand further when contacted by IGN.

Now, layoffs across the video game industry occurred throughout 2023 and into 2024, so it’s not as if Microsoft is alone in this. On the other hand, Microsoft is also, obviously, one of the largest players in the gaming space, with the largest revenue streams coming in from multiple avenues in the industry, and it just shelled out billions and billions of dollars to acquire a massive portfolio of gaming companies and franchises. For the coda to all of that to amount to Microsoft both laying off thousands of people and to pretend it’s sticking to its claim that this isn’t somehow a consolidation of roles resulting from cuts to redundancy post-acquisition is absolutely silly.

And while Microsoft and Bethesda may not be commenting publicly about all of this, the wider gaming industry certainly is.

“This is absolutely terrible,” tweeted Bakaba, co-creative director at the remaining Arkane studio, in the wake of the news. “Permission to be human: to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.”

And, to harken back to an earlier claim Microsoft made to combat the injunction the FTC wanted, some are questioning why these studios had to be closed to begin with.

It’s a fair question, given Microsoft’s previous claims. If the company isn’t interested in the games, franchises, and other work these studios are doing, why not divest? The answer is, because in many cases, Microsoft is interested in those things and is simply going to fold them into other parts of its gaming infrastructure.

And before anyone wants to chime in that there are broader economic forces at work that are causing Microsoft to trim any supposed fat, that’s certainly not represented in Microsoft’s overall numbers.

No, it’s far more likely that this is simply the result of lies and greed at work. Lies to the courts and FTC about what its plans were all along, and greed propelling layoffs and studio closures purely to shift their previous efforts to Microsoft teams that are already in place and established.

One would hope the FTC is paying attention.

Game Pass’s “only (outside) shot” for sustainability is to get GTA 6 or Call of Duty, says former Microsoft senior PR lead

Former Microsoft senior PR manager Brad Hilderbrand has blogged about the recent closure of Tango Gameworks and Arkane Austin, making a familiar case that Microsoft’s gaming division are now expected “to cut expenses to the bone” in the wake of the wildly expensive acquisition of Activision Blizzard and amid slowing growth of the Game Pass subscription business. In Hilderbrand’s view, Game Pass will likely never be sustainable or profitable. Microsoft’s only chance on this front, he says, is “to put all the world's biggest games on the service” – namely, Call of Duty, which still earns hundreds of millions annually in direct sales, or GTA 6, which, hahahaha.

Read more

More Xbox studio cuts likely to follow Tango and Arkane Austin, and Game Pass looks like the culprit

Like us, you’re probably still reeling from Tuesday’s news that Hi-Fi Rush studio Tango and Prey’s Arkane Austin are getting shuttered by Microsoft. According to Bloomberg, these closures were just a part of a “widespread cost-cutting initiative” that’s still underway. All signs point towards more cuts to come, basically. ZeniMax studios seem to be the main target.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • We could be seeing Total War: Warhammer 3’s redemption after months of backlashNic Reuben
    Yesterday, coinciding with the release of the Thrones of Decay DLC, Total War: Warhammer 3 jumped 90 places in the Steam charts, trailed closely by the three lord packs that make up the strategy game's latest expansion. Those lord packs are now the three top rated expansions in the series’ history, and the base game itself saw a huge uptick in positive reviews. The last day also saw a peak player count of around 66,000, putting it ahead of giants like Palworld, Rimworld, and Fallout 76. None of
     

We could be seeing Total War: Warhammer 3’s redemption after months of backlash

Yesterday, coinciding with the release of the Thrones of Decay DLC, Total War: Warhammer 3 jumped 90 places in the Steam charts, trailed closely by the three lord packs that make up the strategy game's latest expansion. Those lord packs are now the three top rated expansions in the series’ history, and the base game itself saw a huge uptick in positive reviews. The last day also saw a peak player count of around 66,000, putting it ahead of giants like Palworld, Rimworld, and Fallout 76. None of this would be especially notable, however, if this wasn’t a complete turnaround from how things have been for the best part of a year now.

Read more

Deliver Us Mars developers lay off all staff but plan to 'rebuild brick by brick'

The developers of sci-fi action-adventure Deliver Us Mars have laid off all their staff. The news was announced by KeokeN Interactive's leadership in a statement in which they state they have "exhausted all our possible options" of finding funding for a new project. They also say they plan to rebuild the company.

Read more

Embracer will split into three companies, including Middle-earth & Friends

Famed mass-layoff-manufacturing corporation Embracer Group are dividing into three companies, which will be listed separately on Sweden’s stock exchange. Those companies are: Asmodee Group, which comprises Embracer’s tabletop games biz; Coffee Stain & Friends, an evolution of the existing Coffee Stain publisher, who will pursue "a dual focus on indie and A/AA premium and free-to-play games for PC/console and mobile"; and Middle-earth Enterprises & Friends, “a creative powerhouse in AAA game development and publishing for PC and console, as well as the stewards of The Lord of the Rings and Tomb Raider intellectual properties, among many others”.

After writing roughly 100,000 posts about Embracer’s butchering of vast swathes of the games industry, this is surely my chance to raise a cheer and celebrate the conglomerate’s unglomming with a cool glass of turnip juice, but it is Monday, the man next door is shouting again, and I am tired - so tired that only ill-suited Simpsons references come to mind.

Read more

  • ✇Destructoid
  • Electronic Arts announces it’s laying off 5% of its employeesSteven Mills
    When will it end? According to GamesIndustry.biz, Electronic Arts announced today that it will be laying off approximately 5% of its workforce which equates to around 670 people. In a note sent out to EA staff, CEO Andrew Wilson indicated the move is part of the company "moving away from development of future licensed IP that we do not believe will be successful in our changing industry." Another sweeping layoff in our decimated industry The moves are part of a larger restructuring plan at
     

Electronic Arts announces it’s laying off 5% of its employees

28. Únor 2024 v 23:25

Star Wars Jedi Survivor soundtrack brings home a Grammy

When will it end? According to GamesIndustry.biz, Electronic Arts announced today that it will be laying off approximately 5% of its workforce which equates to around 670 people. In a note sent out to EA staff, CEO Andrew Wilson indicated the move is part of the company "moving away from development of future licensed IP that we do not believe will be successful in our changing industry."

Another sweeping layoff in our decimated industry

The moves are part of a larger restructuring plan at EA which includes the closing of some offices and sunsetting of several live games. According to GameIndustry.biz, major external IP games based on Black Panther and Iron Man remain in development.

This is the second time in the last year that EA has performed restructuring plans resulting in hundreds of layoffs after EA cut 6% of staff in March 2023.

Literally one day ago, Sony announced it was cutting almost 1,000 jobs by cutting its workforce by 8%.

We're not even a quarter of the way into 2024 and over 7,000 jobs have been lost in the games industry just these last two months. This is immediately after an equally brutal 2023 where over 10,000 jobs were lost. At this point, we're looking at an industry that will take years to recover as that amount of jobs will not be created overnight, though they seemingly have been eliminated that quickly.

The post Electronic Arts announces it’s laying off 5% of its employees appeared first on Destructoid.

CEO Andrew Wilson tells EA staff 5% of them will be laid off via empty and infuriating email

In Shakespeare's Anthony And Cleopatra, said famous woman says "Give to a gracious message an host of tongues, but let ill tidings tell themselves when they be felt." I.e., when you have good news you can go round the houses, but if you have bad news - like sending an all-hands email to the staff at EA to let them know that, less than a year after the last round of layoffs, a further 5% of them are getting booted - then you should just come out and say it as quickly and simply as possible.

This is, apparently, not a sentiment ever internalised by Andrew Wilson, EA's CEO. Yesterday, when he announced to everyone at EA that a bunch of them were losing their jobs (again), he first spent three paragraphs talking about how EA is doing great, leading the industry, getting increasing engagement from fans, optimising their global footprint and sunsetting games oh yep, there it is, that's the "you're about to be unemployed" language right there. The company is moving away from "the development of future licensed IP" and toward "our owned IP, sports, and massive online communities". Therefore: 670 ish devs (by Eurogamer's count) must go.

Read more

Sony announce 900 layoffs across Naughty Dog, Guerilla, Insomniac and PlayStation studios worldwide

Another day, another videogame company jettisoning a large number of people "who have contributed to our success" so as to position themselves for growth in the face of "challenging times". Today it's Sony's turn with the axe: the PlayStation publisher have announced plans to reduce their global workforce by about 8% or 900 people, so as "to future ready ourselves to set the business up for what lies ahead", in the words of outgoing president and CEO Jim Ryan.

Several well-known PlayStation studios are affected, including The Last Of Us developer Naughty Dog, Ratchet & Clank developer Insomniac Games, Horizon developer Guerilla Games and PlayStation VR specialists Firesprite. It's also proposed that PlayStation close Sony London in their entirety, though the exact scale of the reductions remains to be seen.

Read more

Until Dawn devs Supermassive announce layoffs, with 150 jobs reportedly at risk

Supermassive Games have announced a period of consultation and reorganisation that will end in job losses, as the Until Dawn developers try "to ensure the continued sustainability of the company". It follows a report that studio leadership told 150 people their jobs were at risk earlier today, with around 90 staff expected to eventually leave the business following the consultation.

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